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- //-----------------------------------------------------------------------------
- // Copyright (c) 2013 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "torqueRecast.h"
- #include "duDebugDrawTorque.h"
- #include "gfx/gfxDevice.h"
- #include "gfx/primBuilder.h"
- #include "gfx/gfxStateBlock.h"
- /// @class duDebugDrawTorque
- /// This class uses the primitive builder (gfx/primBuild.h) to render navmeshes
- /// and other Recast data. To facilitate the primbuilder's requirement to know
- /// the number of vertices to render beforehand, this class stores all vertices
- /// in a buffer of its own, then passes on that known-size buffer.
- /// This means that you only need to call the duDebugDraw functions when your
- /// data changes. At other times, you can cache the duDebugDrawTorque object
- /// and call its render() method, which actually renders its buffered data.
- duDebugDrawTorque::duDebugDrawTorque()
- {
- VECTOR_SET_ASSOCIATION(mVertList);
- mPrimType = 0;
- mQuadsMode = false;
- mVertCount = 0;
- dMemset(&mStore, 0, sizeof(mStore));
- }
- duDebugDrawTorque::~duDebugDrawTorque()
- {
- }
- void duDebugDrawTorque::depthMask(bool state)
- {
- mDesc.setZReadWrite(state, state);
- }
- void duDebugDrawTorque::texture(bool state)
- {
- // need a checker texture?...... if(state is true) then set first slot to that texture.
- }
- unsigned int duDebugDrawTorque::areaToCol(unsigned int area)
- {
- switch (area)
- {
- // Ground (0) : light blue
- case GroundArea: return duRGBA(0, 192, 255, 255);
- // Water : blue
- case WaterArea: return duRGBA(0, 0, 255, 255);
- // Road : brown
- case OffMeshArea: return duRGBA(50, 20, 12, 255);
- // Unexpected : red
- default: return duRGBA(255, 0, 0, 255);
- }
- }
- /// Begin drawing primitives.
- /// @param prim [in] primitive type to draw, one of rcDebugDrawPrimitives.
- /// @param size [in] size of a primitive, applies to point size and line width only.
- void duDebugDrawTorque::begin(duDebugDrawPrimitives prim, float size)
- {
- if (!mVertList.empty())
- mVertList.clear();
- mQuadsMode = false;
- mVertCount = 0;
- mPrimType = 0;
- switch (prim)
- {
- case DU_DRAW_POINTS: mPrimType = GFXPointList; break;
- case DU_DRAW_LINES: mPrimType = GFXLineList; break;
- case DU_DRAW_TRIS: mPrimType = GFXTriangleList; break;
- case DU_DRAW_QUADS: mPrimType = GFXTriangleList; mQuadsMode = true; break;
- }
- mDesc.setCullMode(GFXCullNone);
- mDesc.setBlend(true);
- }
- /// Submit a vertex
- /// @param pos [in] position of the verts.
- /// @param color [in] color of the verts.
- void duDebugDrawTorque::vertex(const float* pos, unsigned int color)
- {
- vertex(pos[0], pos[1], pos[2], color);
- }
- /// Submit a vertex
- /// @param x,y,z [in] position of the verts.
- /// @param color [in] color of the verts.
- void duDebugDrawTorque::vertex(const float x, const float y, const float z, unsigned int color)
- {
- _vertex(x, -z, y, color);
- }
- /// Submit a vertex
- /// @param pos [in] position of the verts.
- /// @param color [in] color of the verts.
- void duDebugDrawTorque::vertex(const float* pos, unsigned int color, const float* uv)
- {
- vertex(pos[0], pos[1], pos[2], color);
- }
- /// Submit a vertex
- /// @param x,y,z [in] position of the verts.
- /// @param color [in] color of the verts.
- void duDebugDrawTorque::vertex(const float x, const float y, const float z, unsigned int color, const float u, const float v)
- {
- vertex(x, y, z, color);
- }
- /// Push a vertex onto the buffer.
- void duDebugDrawTorque::_vertex(const float x, const float y, const float z, unsigned int color)
- {
- GFXVertexPCT vert;
- vert.point.set(x, y, z);
- U8 r, g, b, a;
- // Convert color integer to components.
- rcCol(color, r, g, b, a);
- vert.color.set(r, g, b, a);
- mVertList.push_back(vert);
- }
- /// End drawing primitives.
- void duDebugDrawTorque::end()
- {
- if (mVertList.empty())
- return;
- const U32 maxVertsPerDraw = GFX_MAX_DYNAMIC_VERTS;
- U32 totalVerts = mVertList.size();
- U32 stride = 1;
- U32 stripStart = 0;
- switch (mPrimType)
- {
- case GFXLineList: stride = 2; break;
- case GFXTriangleList: stride = 3; break;
- case GFXLineStrip: stripStart = 1; stride = 1; break;
- case GFXTriangleStrip:stripStart = 2; stride = 1; break;
- default: stride = 1; break;
- }
- GFX->setPrimitiveBuffer(NULL);
- GFX->setStateBlockByDesc(mDesc);
- GFX->setupGenericShaders(GFXDevice::GSColor);
- for (U32 i = 0; i < totalVerts; i += maxVertsPerDraw)
- {
- U32 batchSize = getMin(maxVertsPerDraw, totalVerts - i);
- mVertexBuffer.set(GFX, batchSize, GFXBufferTypeDynamic);
- GFXVertexPCT* verts = mVertexBuffer.lock();
- if (verts)
- dMemcpy(verts, &mVertList[i], sizeof(GFXVertexPCT) * batchSize);
- mVertexBuffer.unlock();
- GFX->setVertexBuffer(mVertexBuffer);
- U32 numPrims = (batchSize / stride) - stripStart;
- GFX->drawPrimitive((GFXPrimitiveType)mPrimType, 0, numPrims);
- }
- mVertList.clear();
- }
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