editTSCtrl.cpp 41 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #include "platform/platform.h"
  23. #include "gui/worldEditor/editTSCtrl.h"
  24. #include "console/consoleTypes.h"
  25. #include "console/engineAPI.h"
  26. #include "T3D/gameBase/gameConnection.h"
  27. #include "gui/worldEditor/editor.h"
  28. #include "gui/core/guiCanvas.h"
  29. #include "terrain/terrData.h"
  30. #include "T3D/missionArea.h"
  31. #include "gfx/primBuilder.h"
  32. #include "gfx/gfxDrawUtil.h"
  33. #include "gfx/gfxTransformSaver.h"
  34. #include "gfx/gfxDebugEvent.h"
  35. #include "scene/sceneManager.h"
  36. #include "scene/sceneRenderState.h"
  37. #include "renderInstance/renderBinManager.h"
  38. #include "T3D/Scene.h"
  39. IMPLEMENT_CONOBJECT(EditTSCtrl);
  40. ConsoleDocClass( EditTSCtrl,
  41. "@brief 3D view control used specifically by Torque 3D's editors.\n\n"
  42. "For Torque 3D editors only, not for actual game development\n\n"
  43. "@ingroup Editors\n"
  44. "@internal"
  45. );
  46. Point3F EditTSCtrl::smCamPos;
  47. MatrixF EditTSCtrl::smCamMatrix;
  48. bool EditTSCtrl::smCamOrtho = false;
  49. F32 EditTSCtrl::smCamNearPlane;
  50. F32 EditTSCtrl::smCamFOV = 75.0f;
  51. F32 EditTSCtrl::smVisibleDistanceScale = 1.0f;
  52. U32 EditTSCtrl::smSceneBoundsMask = EnvironmentObjectType | TerrainObjectType | WaterObjectType | CameraObjectType;
  53. Point3F EditTSCtrl::smMinSceneBounds = Point3F(500.0f, 500.0f, 500.0f);
  54. EditTSCtrl::EditTSCtrl()
  55. {
  56. mGizmoProfile = NULL;
  57. mGizmo = NULL;
  58. mRenderMissionArea = true;
  59. mMissionAreaFillColor.set(255,0,0,20);
  60. mMissionAreaFrameColor.set(255,0,0,128);
  61. mMissionAreaHeightAdjust = 5.0f;
  62. mConsoleFrameColor.set(255,0,0,255);
  63. mConsoleFillColor.set(255,0,0,120);
  64. mConsoleSphereLevel = 1;
  65. mConsoleCircleSegments = 32;
  66. mConsoleLineWidth = 1;
  67. mRightMousePassThru = true;
  68. mMiddleMousePassThru = true;
  69. mConsoleRendering = false;
  70. mDisplayType = DisplayTypePerspective;
  71. mOrthoFOV = 50.0f;
  72. mOrthoCamTrans.set(0.0f, 0.0f, 0.0f);
  73. mIsoCamAngle = mDegToRad(45.0f);
  74. mIsoCamRot = EulerF(0, 0, 0);
  75. mRenderGridPlane = true;
  76. mGridPlaneOriginColor = ColorI(255, 255, 255, 100);
  77. mGridPlaneColor = ColorI(102, 102, 102, 100);
  78. mGridPlaneMinorTickColor = ColorI(51, 51, 51, 100);
  79. mGridPlaneMinorTicks = 9;
  80. mGridPlaneSize = 1.0f;
  81. mGridPlaneSizePixelBias = 10.0f;
  82. mLastMousePos.set(0, 0);
  83. mAllowBorderMove = false;
  84. mMouseMoveBorder = 20;
  85. mMouseMoveSpeed = 0.1f;
  86. mLastBorderMoveTime = 0;
  87. mLeftMouseDown = false;
  88. mRightMouseDown = false;
  89. mMiddleMouseDown = false;
  90. mMiddleMouseTriggered = false;
  91. mMouseLeft = false;
  92. mBlendSB = NULL;
  93. }
  94. EditTSCtrl::~EditTSCtrl()
  95. {
  96. mBlendSB = NULL;
  97. }
  98. //------------------------------------------------------------------------------
  99. bool EditTSCtrl::onAdd()
  100. {
  101. if(!Parent::onAdd())
  102. return(false);
  103. // give all derived access to the fields
  104. setModStaticFields(true);
  105. GFXStateBlockDesc blenddesc;
  106. blenddesc.setBlend(true, GFXBlendSrcAlpha, GFXBlendInvSrcAlpha);
  107. mBlendSB = GFX->createStateBlock( blenddesc );
  108. if ( !mGizmoProfile )
  109. {
  110. Con::errorf( "EditTSCtrl::onadd - gizmoProfile was not assigned, cannot create control!" );
  111. return false;
  112. }
  113. mGizmo = new Gizmo();
  114. mGizmo->setProfile( mGizmoProfile );
  115. mGizmo->registerObject();
  116. return true;
  117. }
  118. void EditTSCtrl::onRemove()
  119. {
  120. Parent::onRemove();
  121. if ( mGizmo )
  122. mGizmo->deleteObject();
  123. }
  124. void EditTSCtrl::onRender(Point2I offset, const RectI &updateRect)
  125. {
  126. // Perform possible mouse border move...
  127. if(mAllowBorderMove && smCamOrtho && !mLeftMouseDown && !mRightMouseDown && !mMouseLeft)
  128. {
  129. Point2I ext = getExtent();
  130. U32 current = Platform::getRealMilliseconds();
  131. bool update = false;
  132. F32 movex = 0.0f;
  133. F32 movey = 0.0f;
  134. Point2I localMouse = globalToLocalCoord(mLastMousePos);
  135. if(localMouse.x <= mMouseMoveBorder || localMouse.x >= ext.x - mMouseMoveBorder)
  136. {
  137. if(mLastBorderMoveTime != 0)
  138. {
  139. U32 dt = current - mLastBorderMoveTime;
  140. if(localMouse.x <= mMouseMoveBorder)
  141. {
  142. movex = mMouseMoveSpeed * dt;
  143. }
  144. else
  145. {
  146. movex = -mMouseMoveSpeed * dt;
  147. }
  148. }
  149. update = true;
  150. }
  151. if(localMouse.y <= mMouseMoveBorder || localMouse.y >= ext.y - mMouseMoveBorder)
  152. {
  153. if(mLastBorderMoveTime != 0)
  154. {
  155. U32 dt = current - mLastBorderMoveTime;
  156. if(localMouse.y <= mMouseMoveBorder)
  157. {
  158. movey = mMouseMoveSpeed * dt;
  159. }
  160. else
  161. {
  162. movey = -mMouseMoveSpeed * dt;
  163. }
  164. }
  165. update = true;
  166. }
  167. if(update)
  168. {
  169. mLastBorderMoveTime = current;
  170. calcOrthoCamOffset(movex, movey);
  171. }
  172. else
  173. {
  174. mLastBorderMoveTime = 0;
  175. }
  176. }
  177. updateGuiInfo();
  178. Parent::onRender(offset, updateRect);
  179. }
  180. //------------------------------------------------------------------------------
  181. void EditTSCtrl::initPersistFields()
  182. {
  183. addGroup( "Grid" );
  184. addField( "gridSize", TypeF32, Offset( mGridPlaneSize, EditTSCtrl ) );
  185. addField( "gridColor", TypeColorI, Offset( mGridPlaneColor, EditTSCtrl ) );
  186. addField( "gridOriginColor", TypeColorI, Offset( mGridPlaneOriginColor, EditTSCtrl ) );
  187. addField( "gridMinorTickColor", TypeColorI, Offset( mGridPlaneMinorTickColor, EditTSCtrl ) );
  188. addField( "renderOrthoGrid", TypeBool, Offset( mRenderGridPlane, EditTSCtrl ),
  189. "Whether to render the grid in orthographic axial projections." );
  190. addField( "renderOrthoGridPixelBias", TypeF32, Offset( mGridPlaneSizePixelBias, EditTSCtrl ),
  191. "Grid patch pixel size below which to switch to coarser grid resolutions." );
  192. endGroup( "Grid" );
  193. addGroup("Mission Area");
  194. addField("renderMissionArea", TypeBool, Offset(mRenderMissionArea, EditTSCtrl));
  195. addField("missionAreaFillColor", TypeColorI, Offset(mMissionAreaFillColor, EditTSCtrl));
  196. addField("missionAreaFrameColor", TypeColorI, Offset(mMissionAreaFrameColor, EditTSCtrl));
  197. addField("missionAreaHeightAdjust", TypeF32, Offset(mMissionAreaHeightAdjust, EditTSCtrl),
  198. "How high above and below the terrain to render the mission area bounds." );
  199. endGroup("Mission Area");
  200. addGroup("BorderMovement");
  201. addField("allowBorderMove", TypeBool, Offset(mAllowBorderMove, EditTSCtrl));
  202. addField("borderMovePixelSize", TypeS32, Offset(mMouseMoveBorder, EditTSCtrl));
  203. addField("borderMoveSpeed", TypeF32, Offset(mMouseMoveSpeed, EditTSCtrl));
  204. endGroup("BorderMovement");
  205. addGroup("Misc");
  206. addField("consoleFrameColor", TypeColorI, Offset(mConsoleFrameColor, EditTSCtrl));
  207. addField("consoleFillColor", TypeColorI, Offset(mConsoleFillColor, EditTSCtrl));
  208. addField("consoleSphereLevel", TypeS32, Offset(mConsoleSphereLevel, EditTSCtrl));
  209. addField("consoleCircleSegments", TypeS32, Offset(mConsoleCircleSegments, EditTSCtrl));
  210. addField("consoleLineWidth", TypeS32, Offset(mConsoleLineWidth, EditTSCtrl));
  211. addField("gizmoProfile", TYPEID< GizmoProfile >(), Offset(mGizmoProfile, EditTSCtrl));
  212. endGroup("Misc");
  213. Parent::initPersistFields();
  214. }
  215. void EditTSCtrl::consoleInit()
  216. {
  217. Con::addVariable("pref::WorldEditor::visibleDistanceScale", TypeF32, &EditTSCtrl::smVisibleDistanceScale, "Scale factor for the visible render distance.\n"
  218. "@ingroup ");
  219. Con::addVariable("pref::WorldEditor::cameraFOV", TypeF32, &EditTSCtrl::smCamFOV, "Field of view for editor's perspective camera, in degrees.\n"
  220. "@ingroup ");
  221. Con::setIntVariable( "$EditTsCtrl::DisplayTypeTop", DisplayTypeTop);
  222. Con::setIntVariable( "$EditTsCtrl::DisplayTypeBottom", DisplayTypeBottom);
  223. Con::setIntVariable( "$EditTsCtrl::DisplayTypeFront", DisplayTypeFront);
  224. Con::setIntVariable( "$EditTsCtrl::DisplayTypeBack", DisplayTypeBack);
  225. Con::setIntVariable( "$EditTsCtrl::DisplayTypeLeft", DisplayTypeLeft);
  226. Con::setIntVariable( "$EditTsCtrl::DisplayTypeRight", DisplayTypeRight);
  227. Con::setIntVariable( "$EditTsCtrl::DisplayTypePerspective", DisplayTypePerspective);
  228. Con::setIntVariable( "$EditTsCtrl::DisplayTypeIsometric", DisplayTypeIsometric);
  229. }
  230. //------------------------------------------------------------------------------
  231. bool EditTSCtrl::resize(const Point2I& newPosition, const Point2I& newExtent)
  232. {
  233. if (!Parent::resize(newPosition, newExtent))
  234. return false;
  235. // Notify the scripts
  236. if (isMethod("onResize"))
  237. Con::executef(this, "onResize", newPosition, newExtent);
  238. return true;
  239. }
  240. //------------------------------------------------------------------------------
  241. void EditTSCtrl::make3DMouseEvent(Gui3DMouseEvent & gui3DMouseEvent, const GuiEvent & event)
  242. {
  243. (GuiEvent&)(gui3DMouseEvent) = event;
  244. gui3DMouseEvent.mousePoint = event.mousePoint;
  245. if(!smCamOrtho)
  246. {
  247. // get the eye pos and the mouse vec from that...
  248. Point3F screenPoint((F32)gui3DMouseEvent.mousePoint.x, (F32)gui3DMouseEvent.mousePoint.y, 1.0f);
  249. Point3F wp;
  250. unproject(screenPoint, &wp);
  251. gui3DMouseEvent.pos = smCamPos;
  252. gui3DMouseEvent.vec = wp - smCamPos;
  253. gui3DMouseEvent.vec.normalizeSafe();
  254. }
  255. else
  256. {
  257. // get the eye pos and the mouse vec from that...
  258. Point3F screenPoint((F32)gui3DMouseEvent.mousePoint.x, (F32)gui3DMouseEvent.mousePoint.y, 0.0f);
  259. Point3F np, fp;
  260. unproject(screenPoint, &np);
  261. gui3DMouseEvent.pos = np;
  262. smCamMatrix.getColumn( 1, &(gui3DMouseEvent.vec) );
  263. }
  264. }
  265. //------------------------------------------------------------------------------
  266. TerrainBlock* EditTSCtrl::getActiveTerrain()
  267. {
  268. // Find a terrain block
  269. SimSet* scopeAlwaysSet = Sim::getGhostAlwaysSet();
  270. for(SimSet::iterator itr = scopeAlwaysSet->begin(); itr != scopeAlwaysSet->end(); itr++)
  271. {
  272. TerrainBlock* block = dynamic_cast<TerrainBlock*>(*itr);
  273. if( block )
  274. return block;
  275. }
  276. return NULL;
  277. }
  278. //------------------------------------------------------------------------------
  279. void EditTSCtrl::setDisplayType( S32 type )
  280. {
  281. mDisplayType = type;
  282. // Disable middle-mouse pass-thru in ortho views so we can
  283. // use the middle mouse button for navigation.
  284. mMiddleMousePassThru = !isOrthoDisplayType();
  285. if( mGizmo )
  286. {
  287. // Disable gizmo's grid plane in the isometric views since
  288. // they will render with the grid from EditTSCtrl. Also disable
  289. // the move grid as it doesn't make sense in ortho views.
  290. if( type != DisplayTypePerspective )
  291. {
  292. mGizmo->setGridPlaneEnabled( false );
  293. mGizmo->setMoveGridEnabled( false );
  294. }
  295. else
  296. {
  297. mGizmo->setGridPlaneEnabled( true );
  298. mGizmo->setMoveGridEnabled( true );
  299. }
  300. }
  301. }
  302. //------------------------------------------------------------------------------
  303. void EditTSCtrl::getCursor(GuiCursor *&cursor, bool &visible, const GuiEvent &event)
  304. {
  305. make3DMouseEvent(mLastEvent, event);
  306. get3DCursor(cursor, visible, mLastEvent);
  307. }
  308. void EditTSCtrl::get3DCursor(GuiCursor *&cursor, bool &visible, const Gui3DMouseEvent &event)
  309. {
  310. TORQUE_UNUSED(event);
  311. cursor = NULL;
  312. visible = false;
  313. }
  314. void EditTSCtrl::onMouseUp(const GuiEvent & event)
  315. {
  316. mLeftMouseDown = false;
  317. make3DMouseEvent(mLastEvent, event);
  318. on3DMouseUp(mLastEvent);
  319. }
  320. void EditTSCtrl::onMouseDown(const GuiEvent & event)
  321. {
  322. mLeftMouseDown = true;
  323. mLastBorderMoveTime = 0;
  324. make3DMouseEvent(mLastEvent, event);
  325. on3DMouseDown(mLastEvent);
  326. setFirstResponder();
  327. }
  328. void EditTSCtrl::onMouseMove(const GuiEvent & event)
  329. {
  330. make3DMouseEvent(mLastEvent, event);
  331. on3DMouseMove(mLastEvent);
  332. mLastMousePos = event.mousePoint;
  333. }
  334. void EditTSCtrl::onMouseDragged(const GuiEvent & event)
  335. {
  336. make3DMouseEvent(mLastEvent, event);
  337. on3DMouseDragged(mLastEvent);
  338. }
  339. void EditTSCtrl::onMouseEnter(const GuiEvent & event)
  340. {
  341. mMouseLeft = false;
  342. make3DMouseEvent(mLastEvent, event);
  343. on3DMouseEnter(mLastEvent);
  344. }
  345. void EditTSCtrl::onMouseLeave(const GuiEvent & event)
  346. {
  347. mMouseLeft = true;
  348. mLastBorderMoveTime = 0;
  349. make3DMouseEvent(mLastEvent, event);
  350. on3DMouseLeave(mLastEvent);
  351. }
  352. void EditTSCtrl::onRightMouseDown(const GuiEvent & event)
  353. {
  354. // always process the right mouse event first...
  355. mRightMouseDown = true;
  356. mLastBorderMoveTime = 0;
  357. make3DMouseEvent(mLastEvent, event);
  358. on3DRightMouseDown(mLastEvent);
  359. if(!mLeftMouseDown && mRightMousePassThru && mProfile->mCanKeyFocus)
  360. {
  361. GuiCanvas *pCanvas = getRoot();
  362. if( !pCanvas )
  363. return;
  364. PlatformWindow *pWindow = static_cast<GuiCanvas*>(getRoot())->getPlatformWindow();
  365. if( !pWindow )
  366. return;
  367. PlatformCursorController *pController = pWindow->getCursorController();
  368. if( !pController )
  369. return;
  370. // ok, gotta disable the mouse
  371. // script functions are lockMouse(true); Canvas.cursorOff();
  372. pWindow->setMouseLocked(true);
  373. pCanvas->setCursorON( false );
  374. if(mDisplayType != DisplayTypePerspective)
  375. {
  376. mouseLock();
  377. mLastMousePos = event.mousePoint;
  378. pCanvas->setForceMouseToGUI(true);
  379. mLastMouseClamping = pCanvas->getClampTorqueCursor();
  380. pCanvas->setClampTorqueCursor(false);
  381. }
  382. if(mDisplayType == DisplayTypeIsometric)
  383. {
  384. // Store the screen center point on the terrain for a possible rotation
  385. TerrainBlock* activeTerrain = getActiveTerrain();
  386. if( activeTerrain )
  387. {
  388. F32 extx, exty;
  389. if(event.modifier & SI_SHIFT)
  390. {
  391. extx = F32(event.mousePoint.x);
  392. exty = F32(event.mousePoint.y);
  393. }
  394. else
  395. {
  396. extx = getExtent().x * 0.5;
  397. exty = getExtent().y * 0.5;
  398. }
  399. Point3F sp(extx, exty, 0.0f); // Near plane projection
  400. Point3F start;
  401. unproject(sp, &start);
  402. Point3F end = start + mLastEvent.vec * 4000.0f;
  403. Point3F tStartPnt, tEndPnt;
  404. activeTerrain->getTransform().mulP(start, &tStartPnt);
  405. activeTerrain->getTransform().mulP(end, &tEndPnt);
  406. RayInfo info;
  407. bool result = activeTerrain->castRay(tStartPnt, tEndPnt, &info);
  408. if(result)
  409. {
  410. info.point.interpolate(start, end, info.t);
  411. mIsoCamRotCenter = info.point;
  412. }
  413. else
  414. {
  415. mIsoCamRotCenter = start;
  416. }
  417. }
  418. else
  419. {
  420. F32 extx = getExtent().x * 0.5;
  421. F32 exty = getExtent().y * 0.5;
  422. Point3F sp(extx, exty, 0.0f); // Near plane projection
  423. unproject(sp, &mIsoCamRotCenter);
  424. }
  425. }
  426. setFirstResponder();
  427. }
  428. }
  429. void EditTSCtrl::onRightMouseUp(const GuiEvent & event)
  430. {
  431. mRightMouseDown = false;
  432. make3DMouseEvent(mLastEvent, event);
  433. on3DRightMouseUp(mLastEvent);
  434. }
  435. void EditTSCtrl::onRightMouseDragged(const GuiEvent & event)
  436. {
  437. make3DMouseEvent(mLastEvent, event);
  438. on3DRightMouseDragged(mLastEvent);
  439. // Handle zoom of orthographic views.
  440. if( isOrthoDisplayType() )
  441. {
  442. orthoZoom( ( event.mousePoint.y - mLastMousePos.y ) * 0.5f );
  443. mLastMousePos = event.mousePoint;
  444. }
  445. }
  446. void EditTSCtrl::onMiddleMouseDown(const GuiEvent & event)
  447. {
  448. mMiddleMouseDown = true;
  449. mMiddleMouseTriggered = false;
  450. mLastBorderMoveTime = 0;
  451. if(!mLeftMouseDown && !mRightMouseDown && mMiddleMousePassThru && mProfile->mCanKeyFocus)
  452. {
  453. GuiCanvas *pCanvas = getRoot();
  454. if( !pCanvas )
  455. return;
  456. PlatformWindow *pWindow = static_cast<GuiCanvas*>(getRoot())->getPlatformWindow();
  457. if( !pWindow )
  458. return;
  459. PlatformCursorController *pController = pWindow->getCursorController();
  460. if( !pController )
  461. return;
  462. // ok, gotta disable the mouse
  463. // script functions are lockMouse(true); Canvas.cursorOff();
  464. pWindow->setMouseLocked(true);
  465. pCanvas->setCursorON( false );
  466. // Trigger 2 is used by the camera
  467. MoveManager::mTriggerCount[2]++;
  468. mMiddleMouseTriggered = true;
  469. setFirstResponder();
  470. }
  471. }
  472. void EditTSCtrl::onMiddleMouseUp(const GuiEvent & event)
  473. {
  474. // Trigger 2 is used by the camera
  475. if( mMiddleMouseTriggered )
  476. {
  477. MoveManager::mTriggerCount[2]++;
  478. mMiddleMouseTriggered = false;
  479. }
  480. mMiddleMouseDown = false;
  481. }
  482. void EditTSCtrl::onMiddleMouseDragged(const GuiEvent & event)
  483. {
  484. // Handle translation of orthographic views.
  485. if( isOrthoDisplayType() )
  486. {
  487. calcOrthoCamOffset((event.mousePoint.x - mLastMousePos.x), (event.mousePoint.y - mLastMousePos.y), event.modifier);
  488. mLastMousePos = event.mousePoint;
  489. }
  490. }
  491. bool EditTSCtrl::onMouseWheelUp( const GuiEvent &event )
  492. {
  493. // Looks like this should be zooming based on a factor of the GuiEvent.fval
  494. if( isOrthoDisplayType() && !event.modifier )
  495. {
  496. orthoZoom( -2.f );
  497. return true;
  498. }
  499. make3DMouseEvent(mLastEvent, event);
  500. on3DMouseWheelUp(mLastEvent);
  501. return false;
  502. }
  503. bool EditTSCtrl::onMouseWheelDown( const GuiEvent &event )
  504. {
  505. // Looks like this should be zooming based on a factor of the GuiEvent.fval
  506. if(mDisplayType != DisplayTypePerspective && !event.modifier)
  507. {
  508. orthoZoom( 2.f );
  509. return true;
  510. }
  511. make3DMouseEvent(mLastEvent, event);
  512. on3DMouseWheelDown(mLastEvent);
  513. return false;
  514. }
  515. bool EditTSCtrl::onInputEvent(const InputEventInfo & event)
  516. {
  517. if(mRightMousePassThru && event.deviceType == MouseDeviceType &&
  518. event.objInst == KEY_BUTTON1 && event.action == SI_BREAK)
  519. {
  520. // if the right mouse pass thru is enabled,
  521. // we want to reactivate mouse on a right mouse button up
  522. GuiCanvas *pCanvas = getRoot();
  523. if( !pCanvas )
  524. return false;
  525. PlatformWindow *pWindow = static_cast<GuiCanvas*>(getRoot())->getPlatformWindow();
  526. if( !pWindow )
  527. return false;
  528. PlatformCursorController *pController = pWindow->getCursorController();
  529. if( !pController )
  530. return false;
  531. pWindow->setMouseLocked(false);
  532. pCanvas->setCursorON( true );
  533. if(mDisplayType != DisplayTypePerspective)
  534. {
  535. mouseUnlock();
  536. pCanvas->setForceMouseToGUI(false);
  537. pCanvas->setClampTorqueCursor(mLastMouseClamping);
  538. }
  539. }
  540. if(mMiddleMousePassThru && event.deviceType == MouseDeviceType &&
  541. event.objInst == KEY_BUTTON2 && event.action == SI_BREAK)
  542. {
  543. // if the middle mouse pass thru is enabled,
  544. // we want to reactivate mouse on a middle mouse button up
  545. GuiCanvas *pCanvas = getRoot();
  546. if( !pCanvas )
  547. return false;
  548. PlatformWindow *pWindow = static_cast<GuiCanvas*>(getRoot())->getPlatformWindow();
  549. if( !pWindow )
  550. return false;
  551. PlatformCursorController *pController = pWindow->getCursorController();
  552. if( !pController )
  553. return false;
  554. pWindow->setMouseLocked(false);
  555. pCanvas->setCursorON( true );
  556. }
  557. // we return false so that the canvas can properly process the right mouse button up...
  558. return false;
  559. }
  560. //------------------------------------------------------------------------------
  561. void EditTSCtrl::orthoZoom( F32 steps )
  562. {
  563. //TODO: this really should be proportional
  564. mOrthoFOV += steps;
  565. if( mOrthoFOV < 1.0f )
  566. mOrthoFOV = 1.0f;
  567. }
  568. void EditTSCtrl::calcOrthoCamOffset(F32 mousex, F32 mousey, U8 modifier)
  569. {
  570. F32 camScale = 0.01f;
  571. switch(mDisplayType)
  572. {
  573. case DisplayTypeTop:
  574. mOrthoCamTrans.x -= mousex * mOrthoFOV * camScale;
  575. mOrthoCamTrans.y += mousey * mOrthoFOV * camScale;
  576. break;
  577. case DisplayTypeBottom:
  578. mOrthoCamTrans.x -= mousex * mOrthoFOV * camScale;
  579. mOrthoCamTrans.y -= mousey * mOrthoFOV * camScale;
  580. break;
  581. case DisplayTypeFront:
  582. mOrthoCamTrans.x -= mousex * mOrthoFOV * camScale;
  583. mOrthoCamTrans.z += mousey * mOrthoFOV * camScale;
  584. break;
  585. case DisplayTypeBack:
  586. mOrthoCamTrans.x += mousex * mOrthoFOV * camScale;
  587. mOrthoCamTrans.z += mousey * mOrthoFOV * camScale;
  588. break;
  589. case DisplayTypeLeft:
  590. mOrthoCamTrans.y += mousex * mOrthoFOV * camScale;
  591. mOrthoCamTrans.z += mousey * mOrthoFOV * camScale;
  592. break;
  593. case DisplayTypeRight:
  594. mOrthoCamTrans.y -= mousex * mOrthoFOV * camScale;
  595. mOrthoCamTrans.z += mousey * mOrthoFOV * camScale;
  596. break;
  597. case DisplayTypeIsometric:
  598. if(modifier & SI_PRIMARY_CTRL)
  599. {
  600. // NOTE: Maybe move the center of rotation code to right mouse down to avoid compound errors?
  601. F32 rot = mDegToRad(mousex);
  602. Point3F campos = (mRawCamPos + mOrthoCamTrans) - mIsoCamRotCenter;
  603. MatrixF mat(EulerF(0, 0, rot));
  604. mat.mulP(campos);
  605. mOrthoCamTrans = (campos + mIsoCamRotCenter) - mRawCamPos;
  606. mIsoCamRot.z += rot;
  607. }
  608. else
  609. {
  610. mOrthoCamTrans.x -= mousex * mOrthoFOV * camScale * mCos(mIsoCamRot.z) - mousey * mOrthoFOV * camScale * mSin(mIsoCamRot.z);
  611. mOrthoCamTrans.y += mousex * mOrthoFOV * camScale * mSin(mIsoCamRot.z) + mousey * mOrthoFOV * camScale * mCos(mIsoCamRot.z);
  612. }
  613. break;
  614. }
  615. }
  616. void EditTSCtrl::updateGizmo()
  617. {
  618. mGizmoProfile->restoreDefaultState();
  619. }
  620. //------------------------------------------------------------------------------
  621. void EditTSCtrl::renderWorld(const RectI & updateRect)
  622. {
  623. // Make sure that whatever the editor does, it doesn't
  624. // dirty the GFX transform state.
  625. GFXTransformSaver saver;
  626. updateGizmo();
  627. gClientSceneGraph->setDisplayTargetResolution(getExtent());
  628. // Use a render instance to do editor 3D scene
  629. // rendering after HDR is processed and while the depth
  630. // buffer is still intact.
  631. RenderPassManager *rpm = gClientSceneGraph->getDefaultRenderPass();
  632. ObjectRenderInst *inst = rpm->allocInst<ObjectRenderInst>();
  633. inst->type = RenderPassManager::RIT_Editor;
  634. inst->renderDelegate.bind(this, &EditTSCtrl::_renderScene);
  635. rpm->addInst(inst);
  636. if( mDisplayType == DisplayTypePerspective )
  637. gClientSceneGraph->renderScene( SPT_Diffuse );
  638. else
  639. {
  640. // If we are in an orthographic mode, do a special render
  641. // with AL, fog, and PostFX disabled.
  642. FogData savedFogData = gClientSceneGraph->getFogData();
  643. gClientSceneGraph->setFogData( FogData() );
  644. SceneRenderState renderState
  645. (
  646. gClientSceneGraph,
  647. SPT_Diffuse
  648. );
  649. gClientSceneGraph->renderScene( &renderState );
  650. gClientSceneGraph->setFogData( savedFogData );
  651. }
  652. }
  653. void EditTSCtrl::_renderScene( ObjectRenderInst*, SceneRenderState *state, BaseMatInstance* )
  654. {
  655. GFXTransformSaver saver;
  656. // render through console callbacks
  657. Scene* scene = Scene::getRootScene();
  658. if(scene)
  659. {
  660. mConsoleRendering = true;
  661. // [ rene, 27-Jan-10 ] This calls onEditorRender on the server objects instead
  662. // of on the client objects which seems a bit questionable to me.
  663. for(SimSetIterator itr(scene); *itr; ++itr)
  664. {
  665. SceneObject* object = dynamic_cast< SceneObject* >( *itr );
  666. if( object && object->isRenderEnabled() && !object->isHidden() )
  667. {
  668. char buf[2][16];
  669. dSprintf(buf[0], 16, object->isSelected() ? "true" : "false");
  670. dSprintf(buf[1], 16, object->isExpanded() ? "true" : "false");
  671. Con::executef( object, "onEditorRender", getIdString(), buf[0], buf[1] );
  672. }
  673. }
  674. mConsoleRendering = false;
  675. }
  676. // render the mission area...
  677. renderMissionArea();
  678. // Draw the grid
  679. if ( mRenderGridPlane )
  680. renderGrid();
  681. // render the editor stuff
  682. renderScene(mSaveViewport);
  683. // Draw the camera axis
  684. GFX->setClipRect(mSaveViewport);
  685. GFX->setStateBlock(mDefaultGuiSB);
  686. renderCameraAxis();
  687. }
  688. void EditTSCtrl::renderMissionArea()
  689. {
  690. MissionArea* obj = MissionArea::getServerObject();
  691. if ( !obj )
  692. return;
  693. if ( !mRenderMissionArea && !obj->isSelected() )
  694. return;
  695. GFXDEBUGEVENT_SCOPE( Editor_renderMissionArea, ColorI::WHITE );
  696. F32 minHeight = 0.0f;
  697. F32 maxHeight = 0.0f;
  698. TerrainBlock* terrain = getActiveTerrain();
  699. if ( terrain )
  700. {
  701. terrain->getMinMaxHeight( &minHeight, &maxHeight );
  702. Point3F pos = terrain->getPosition();
  703. maxHeight += pos.z + mMissionAreaHeightAdjust;
  704. minHeight += pos.z - mMissionAreaHeightAdjust;
  705. }
  706. const RectI& area = obj->getArea();
  707. Box3F areaBox( area.point.x,
  708. area.point.y,
  709. minHeight,
  710. area.point.x + area.extent.x,
  711. area.point.y + area.extent.y,
  712. maxHeight );
  713. GFXDrawUtil* drawer = GFX->getDrawUtil();
  714. GFXStateBlockDesc desc;
  715. desc.setCullMode( GFXCullNone );
  716. desc.setBlend( true );
  717. desc.setZReadWrite( false, false );
  718. desc.setFillModeSolid();
  719. drawer->drawCube( desc, areaBox, mMissionAreaFillColor );
  720. desc.setFillModeWireframe();
  721. drawer->drawCube( desc, areaBox, mMissionAreaFrameColor );
  722. }
  723. void EditTSCtrl::renderCameraAxis()
  724. {
  725. GFXDEBUGEVENT_SCOPE( Editor_renderCameraAxis, ColorI::WHITE );
  726. static MatrixF sRotMat(EulerF( (M_PI_F / -2.0f), 0.0f, 0.0f));
  727. MatrixF camMat = mLastCameraQuery.cameraMatrix;
  728. camMat.mul(sRotMat);
  729. camMat.inverse();
  730. MatrixF axis;
  731. axis.setColumn(0, Point3F(1, 0, 0));
  732. axis.setColumn(1, Point3F(0, 0, 1));
  733. axis.setColumn(2, Point3F(0, -1, 0));
  734. axis.mul(camMat);
  735. Point3F forwardVec, upVec, rightVec;
  736. axis.getColumn( 2, &forwardVec );
  737. axis.getColumn( 1, &upVec );
  738. axis.getColumn( 0, &rightVec );
  739. Point2I pos = getPosition();
  740. F32 offsetx = pos.x + 20.0;
  741. F32 offsety = pos.y + getExtent().y - 42.0; // Take the status bar into account
  742. F32 scale = 15.0;
  743. // Generate correct drawing order
  744. ColorI c1(255,0,0);
  745. ColorI c2(0,255,0);
  746. ColorI c3(0,0,255);
  747. ColorI tc;
  748. Point3F *p1, *p2, *p3, *tp;
  749. p1 = &rightVec;
  750. p2 = &upVec;
  751. p3 = &forwardVec;
  752. if(p3->y > p2->y)
  753. {
  754. tp = p2; tc = c2;
  755. p2 = p3; c2 = c3;
  756. p3 = tp; c3 = tc;
  757. }
  758. if(p2->y > p1->y)
  759. {
  760. tp = p1; tc = c1;
  761. p1 = p2; c1 = c2;
  762. p2 = tp; c2 = tc;
  763. }
  764. PrimBuild::begin( GFXLineList, 6 );
  765. //*** Axis 1
  766. PrimBuild::color(c1);
  767. PrimBuild::vertex3f(offsetx, offsety, 0);
  768. PrimBuild::vertex3f(offsetx+p1->x*scale, offsety-p1->z*scale, 0);
  769. //*** Axis 2
  770. PrimBuild::color(c2);
  771. PrimBuild::vertex3f(offsetx, offsety, 0);
  772. PrimBuild::vertex3f(offsetx+p2->x*scale, offsety-p2->z*scale, 0);
  773. //*** Axis 3
  774. PrimBuild::color(c3);
  775. PrimBuild::vertex3f(offsetx, offsety, 0);
  776. PrimBuild::vertex3f(offsetx+p3->x*scale, offsety-p3->z*scale, 0);
  777. PrimBuild::end();
  778. }
  779. void EditTSCtrl::renderGrid()
  780. {
  781. if( !isOrthoDisplayType() )
  782. return;
  783. GFXDEBUGEVENT_SCOPE( Editor_renderGrid, ColorI::WHITE );
  784. // Calculate the displayed grid size based on view
  785. F32 drawnGridSize = mGridPlaneSize;
  786. F32 gridPixelSize = projectRadius(1.0f, mGridPlaneSize);
  787. if(gridPixelSize < mGridPlaneSizePixelBias)
  788. {
  789. U32 counter = 1;
  790. while(gridPixelSize < mGridPlaneSizePixelBias)
  791. {
  792. drawnGridSize = mGridPlaneSize * counter * 10.0f;
  793. gridPixelSize = projectRadius(1.0f, drawnGridSize);
  794. ++counter;
  795. // No infinite loops here
  796. if(counter > 1000)
  797. break;
  798. }
  799. }
  800. F32 minorTickSize = 0;
  801. F32 gridSize = drawnGridSize;
  802. U32 minorTickMax = mGridPlaneMinorTicks + 1;
  803. if(minorTickMax > 0)
  804. {
  805. minorTickSize = drawnGridSize;
  806. gridSize = drawnGridSize * minorTickMax;
  807. }
  808. // Build the view-based origin
  809. VectorF dir;
  810. smCamMatrix.getColumn( 1, &dir );
  811. Point3F gridPlanePos = smCamPos + dir;
  812. Point2F size(mOrthoWidth + 2 * gridSize, mOrthoHeight + 2 * gridSize);
  813. GFXStateBlockDesc desc;
  814. desc.setBlend( true );
  815. desc.setZReadWrite( true, false );
  816. GFXDrawUtil::Plane plane = GFXDrawUtil::PlaneXY;
  817. switch( getDisplayType() )
  818. {
  819. case DisplayTypeTop:
  820. case DisplayTypeBottom:
  821. plane = GFXDrawUtil::PlaneXY;
  822. break;
  823. case DisplayTypeLeft:
  824. case DisplayTypeRight:
  825. plane = GFXDrawUtil::PlaneYZ;
  826. break;
  827. case DisplayTypeFront:
  828. case DisplayTypeBack:
  829. plane = GFXDrawUtil::PlaneXZ;
  830. break;
  831. default:
  832. break;
  833. }
  834. GFX->getDrawUtil()->drawPlaneGrid( desc, gridPlanePos, size, Point2F( minorTickSize, minorTickSize ), mGridPlaneMinorTickColor, plane );
  835. GFX->getDrawUtil()->drawPlaneGrid( desc, gridPlanePos, size, Point2F( gridSize, gridSize ), mGridPlaneColor, plane );
  836. }
  837. static void sceneBoundsCalcCallback(SceneObject* obj, void *key)
  838. {
  839. // Early out for those objects that slipped through the mask check
  840. // because they belong to more than one type.
  841. if((obj->getTypeMask() & EditTSCtrl::smSceneBoundsMask) != 0)
  842. return;
  843. if(obj->isGlobalBounds())
  844. return;
  845. Box3F* bounds = (Box3F*)key;
  846. Point3F min = obj->getWorldBox().minExtents;
  847. Point3F max = obj->getWorldBox().maxExtents;
  848. #if 0 // Console messages in render loop lead to massive spam.
  849. if (min.x <= -5000.0f || min.y <= -5000.0f || min.z <= -5000.0f ||
  850. min.x >= 5000.0f || min.y >= 5000.0f || min.z >= 5000.0f)
  851. Con::errorf("SceneObject %d (%s : %s) has a bounds that could cause problems with a non-perspective view", obj->getId(), obj->getClassName(), obj->getName());
  852. #endif
  853. bounds->minExtents.setMin(min);
  854. bounds->minExtents.setMin(max);
  855. bounds->maxExtents.setMax(min);
  856. bounds->maxExtents.setMax(max);
  857. }
  858. bool EditTSCtrl::getCameraTransform(MatrixF* cameraMatrix)
  859. {
  860. GameConnection* connection = dynamic_cast<GameConnection *>(NetConnection::getConnectionToServer());
  861. return (connection && connection->getControlCameraTransform(0.032f, cameraMatrix));
  862. }
  863. void EditTSCtrl::computeSceneBounds(Box3F& bounds)
  864. {
  865. bounds.minExtents.set(1e10, 1e10, 1e10);
  866. bounds.maxExtents.set(-1e10, -1e10, -1e10);
  867. // Calculate the scene bounds
  868. gClientContainer.findObjects(~(smSceneBoundsMask), sceneBoundsCalcCallback, &bounds);
  869. }
  870. bool EditTSCtrl::processCameraQuery(CameraQuery * query)
  871. {
  872. if(mDisplayType == DisplayTypePerspective)
  873. {
  874. query->ortho = false;
  875. }
  876. else
  877. {
  878. query->ortho = true;
  879. }
  880. if (getCameraTransform(&query->cameraMatrix))
  881. {
  882. query->farPlane = gClientSceneGraph->getVisibleDistance() * smVisibleDistanceScale;
  883. query->nearPlane = gClientSceneGraph->getNearClip();
  884. query->fov = mDegToRad(smCamFOV);
  885. if(query->ortho)
  886. {
  887. MatrixF camRot(true);
  888. const F32 camBuffer = 1.0f;
  889. Point3F camPos = query->cameraMatrix.getPosition();
  890. F32 isocamplanedist = 0.0f;
  891. if(mDisplayType == DisplayTypeIsometric)
  892. {
  893. const RectI& vp = GFX->getViewport();
  894. isocamplanedist = 0.25 * vp.extent.y * mSin(mIsoCamAngle);
  895. }
  896. // Calculate the scene bounds
  897. Box3F sceneBounds;
  898. computeSceneBounds(sceneBounds);
  899. if(!sceneBounds.isValidBox())
  900. {
  901. sceneBounds.maxExtents = camPos + smMinSceneBounds;
  902. sceneBounds.minExtents = camPos - smMinSceneBounds;
  903. }
  904. else
  905. {
  906. query->farPlane = getMax(smMinSceneBounds.x * 2.0f, (sceneBounds.maxExtents - sceneBounds.minExtents).len() + camBuffer * 2.0f + isocamplanedist);
  907. }
  908. mRawCamPos = camPos;
  909. camPos += mOrthoCamTrans;
  910. switch(mDisplayType)
  911. {
  912. case DisplayTypeTop:
  913. camRot.setColumn(0, Point3F(1.0, 0.0, 0.0));
  914. camRot.setColumn(1, Point3F(0.0, 0.0, -1.0));
  915. camRot.setColumn(2, Point3F(0.0, 1.0, 0.0));
  916. camPos.z = getMax(camPos.z + smMinSceneBounds.z, sceneBounds.maxExtents.z + camBuffer);
  917. break;
  918. case DisplayTypeBottom:
  919. camRot.setColumn(0, Point3F(1.0, 0.0, 0.0));
  920. camRot.setColumn(1, Point3F(0.0, 0.0, 1.0));
  921. camRot.setColumn(2, Point3F(0.0, -1.0, 0.0));
  922. camPos.z = getMin(camPos.z - smMinSceneBounds.z, sceneBounds.minExtents.z - camBuffer);
  923. break;
  924. case DisplayTypeFront:
  925. camRot.setColumn(0, Point3F(1.0, 0.0, 0.0));
  926. camRot.setColumn(1, Point3F(0.0, 1.0, 0.0));
  927. camRot.setColumn(2, Point3F(0.0, 0.0, 1.0));
  928. camPos.y = getMin(camPos.y - smMinSceneBounds.y, sceneBounds.minExtents.y - camBuffer);
  929. break;
  930. case DisplayTypeBack:
  931. camRot.setColumn(0, Point3F(-1.0, 0.0, 0.0));
  932. camRot.setColumn(1, Point3F(0.0, -1.0, 0.0));
  933. camRot.setColumn(2, Point3F(0.0, 0.0, 1.0));
  934. camPos.y = getMax(camPos.y + smMinSceneBounds.y, sceneBounds.maxExtents.y + camBuffer);
  935. break;
  936. case DisplayTypeLeft:
  937. camRot.setColumn(0, Point3F( 0.0, -1.0, 0.0));
  938. camRot.setColumn(1, Point3F( 1.0, 0.0, 0.0));
  939. camRot.setColumn(2, Point3F( 0.0, 0.0, 1.0));
  940. camPos.x = getMin(camPos.x - smMinSceneBounds.x, sceneBounds.minExtents.x - camBuffer);
  941. break;
  942. case DisplayTypeRight:
  943. camRot.setColumn(0, Point3F( 0.0, 1.0, 0.0));
  944. camRot.setColumn(1, Point3F(-1.0, 0.0, 0.0));
  945. camRot.setColumn(2, Point3F( 0.0, 0.0, 1.0));
  946. camPos.x = getMax(camPos.x + smMinSceneBounds.x, sceneBounds.maxExtents.x + camBuffer);
  947. break;
  948. case DisplayTypeIsometric:
  949. camPos.z = sceneBounds.maxExtents.z + camBuffer + isocamplanedist;
  950. MatrixF angle(EulerF(mIsoCamAngle, 0, 0));
  951. MatrixF rot(mIsoCamRot);
  952. camRot.mul(rot, angle);
  953. break;
  954. }
  955. query->cameraMatrix = camRot;
  956. query->cameraMatrix.setPosition(camPos);
  957. query->headMatrix = query->cameraMatrix;
  958. query->fov = mOrthoFOV;
  959. }
  960. smCamMatrix = query->cameraMatrix;
  961. smCamMatrix.getColumn(3,&smCamPos);
  962. smCamOrtho = query->ortho;
  963. smCamNearPlane = query->nearPlane;
  964. return true;
  965. }
  966. return false;
  967. }
  968. //------------------------------------------------------------------------------
  969. DefineEngineMethod( EditTSCtrl, getDisplayType, S32, (),, "" )
  970. {
  971. return object->getDisplayType();
  972. }
  973. DefineEngineMethod( EditTSCtrl, setDisplayType, void, ( S32 displayType ),, "" )
  974. {
  975. object->setDisplayType( displayType );
  976. }
  977. DefineEngineMethod( EditTSCtrl, getOrthoFOV, F32, (),,
  978. "Return the FOV for orthographic views." )
  979. {
  980. return object->getOrthoFOV();
  981. }
  982. DefineEngineMethod( EditTSCtrl, setOrthoFOV, void, ( F32 fov ),,
  983. "Set the FOV for to use for orthographic views." )
  984. {
  985. object->setOrthoFOV( fov );
  986. }
  987. DefineEngineMethod( EditTSCtrl, renderBox, void, ( Point3F pos, Point3F size ),, "" )
  988. {
  989. if( !object->mConsoleRendering || !object->mConsoleFillColor.alpha )
  990. return;
  991. GFXStateBlockDesc desc;
  992. desc.setBlend( true );
  993. Box3F box;
  994. box.set( size );
  995. box.setCenter( pos );
  996. MatrixF camera = GFX->getWorldMatrix();
  997. camera.inverse();
  998. if( box.isContained( camera.getPosition() ) )
  999. desc.setCullMode( GFXCullNone );
  1000. GFX->getDrawUtil()->drawCube( desc, size, pos, object->mConsoleFillColor );
  1001. }
  1002. DefineEngineMethod(EditTSCtrl, renderSphere, void, ( Point3F pos, F32 radius, S32 sphereLevel ), ( 0 ), "" )
  1003. {
  1004. if ( !object->mConsoleRendering || !object->mConsoleFillColor.alpha )
  1005. return;
  1006. // TODO: We need to support subdivision levels in GFXDrawUtil!
  1007. if ( sphereLevel <= 0 )
  1008. sphereLevel = object->mConsoleSphereLevel;
  1009. GFXStateBlockDesc desc;
  1010. desc.setBlend( true );
  1011. MatrixF camera = GFX->getWorldMatrix();
  1012. camera.inverse();
  1013. SphereF sphere( pos, radius );
  1014. if( sphere.isContained( camera.getPosition() ) )
  1015. desc.setCullMode( GFXCullNone );
  1016. GFX->getDrawUtil()->drawSphere( desc, radius, pos, object->mConsoleFillColor );
  1017. }
  1018. DefineEngineMethod( EditTSCtrl, renderCircle, void, ( Point3F pos, Point3F normal, F32 radius, S32 segments ), ( 0 ), "" )
  1019. {
  1020. if(!object->mConsoleRendering)
  1021. return;
  1022. if(!object->mConsoleFrameColor.alpha && !object->mConsoleFillColor.alpha)
  1023. return;
  1024. if ( segments <= 0 )
  1025. segments = object->mConsoleCircleSegments;
  1026. normal.normalizeSafe();
  1027. AngAxisF aa;
  1028. F32 dotUp = mDot( normal, Point3F(0,0,1) );
  1029. if ( dotUp == 1.0f )
  1030. aa.set( Point3F(0,0,1), 0.0f ); // normal is 0,0,1
  1031. else if ( dotUp == -1.0f )
  1032. aa.set( Point3F(1,0,0), M_PI_F ); // normal is 0,0,-1
  1033. else
  1034. {
  1035. mCross( normal, Point3F(0,0,1), &aa.axis );
  1036. aa.axis.normalizeSafe();
  1037. aa.angle = mAcos( mClampF( dotUp, -1.f, 1.f ) );
  1038. }
  1039. MatrixF mat;
  1040. aa.setMatrix(&mat);
  1041. F32 step = M_2PI / segments;
  1042. F32 angle = 0.f;
  1043. Vector<Point3F> points(segments);
  1044. for(U32 i = 0; i < segments; i++)
  1045. {
  1046. Point3F pnt(mCos(angle), mSin(angle), 0.f);
  1047. mat.mulP(pnt);
  1048. pnt *= radius;
  1049. pnt += pos;
  1050. points.push_front(pnt);
  1051. angle += step;
  1052. }
  1053. GFX->setStateBlock(object->mBlendSB);
  1054. // framed
  1055. if(object->mConsoleFrameColor.alpha)
  1056. {
  1057. // TODO: Set GFX line width (when it exists) to the value of 'object->mConsoleLineWidth'
  1058. PrimBuild::color( object->mConsoleFrameColor );
  1059. PrimBuild::begin( GFXLineStrip, points.size() + 1 );
  1060. for( S32 i = 0; i < points.size(); i++ )
  1061. PrimBuild::vertex3fv( points[i] );
  1062. // GFX does not have a LineLoop primitive, so connect the last line
  1063. if( points.size() > 0 )
  1064. PrimBuild::vertex3fv( points[0] );
  1065. PrimBuild::end();
  1066. // TODO: Reset GFX line width here
  1067. }
  1068. // filled
  1069. if(object->mConsoleFillColor.alpha)
  1070. {
  1071. PrimBuild::color( object->mConsoleFillColor );
  1072. PrimBuild::begin( GFXTriangleStrip, points.size() + 2 );
  1073. // Center point
  1074. PrimBuild::vertex3fv( pos );
  1075. // Edge verts
  1076. for( S32 i = 0; i < points.size(); i++ )
  1077. PrimBuild::vertex3fv( points[i] );
  1078. PrimBuild::vertex3fv( points[0] );
  1079. PrimBuild::end();
  1080. }
  1081. }
  1082. DefineEngineMethod( EditTSCtrl, renderTriangle, void, ( Point3F a, Point3F b, Point3F c ),, "" )
  1083. {
  1084. if(!object->mConsoleRendering)
  1085. return;
  1086. if(!object->mConsoleFrameColor.alpha && !object->mConsoleFillColor.alpha)
  1087. return;
  1088. const Point3F* pnts[3] = { &a, &b, &c };
  1089. GFX->setStateBlock(object->mBlendSB);
  1090. // frame
  1091. if( object->mConsoleFrameColor.alpha )
  1092. {
  1093. PrimBuild::color( object->mConsoleFrameColor );
  1094. // TODO: Set GFX line width (when it exists) to the value of 'object->mConsoleLineWidth'
  1095. PrimBuild::begin( GFXLineStrip, 4 );
  1096. PrimBuild::vertex3fv( *pnts[0] );
  1097. PrimBuild::vertex3fv( *pnts[1] );
  1098. PrimBuild::vertex3fv( *pnts[2] );
  1099. PrimBuild::vertex3fv( *pnts[0] );
  1100. PrimBuild::end();
  1101. // TODO: Reset GFX line width here
  1102. }
  1103. // fill
  1104. if( object->mConsoleFillColor.alpha )
  1105. {
  1106. PrimBuild::color( object->mConsoleFillColor );
  1107. PrimBuild::begin( GFXTriangleList, 3 );
  1108. PrimBuild::vertex3fv( *pnts[0] );
  1109. PrimBuild::vertex3fv( *pnts[1] );
  1110. PrimBuild::vertex3fv( *pnts[2] );
  1111. PrimBuild::end();
  1112. }
  1113. }
  1114. DefineEngineMethod( EditTSCtrl, renderLine, void, ( Point3F start, Point3F end, F32 lineWidth ), ( 0 ), "" )
  1115. {
  1116. if ( !object->mConsoleRendering || !object->mConsoleFrameColor.alpha )
  1117. return;
  1118. // TODO: We don't support 3d lines with width... fix this!
  1119. if ( lineWidth <= 0 )
  1120. lineWidth = object->mConsoleLineWidth;
  1121. GFX->getDrawUtil()->drawLine( start, end, object->mConsoleFrameColor );
  1122. }
  1123. DefineEngineMethod( EditTSCtrl, getGizmo, S32, (),, "" )
  1124. {
  1125. return object->getGizmo()->getId();
  1126. }
  1127. DefineEngineMethod( EditTSCtrl, isMiddleMouseDown, bool, (),, "" )
  1128. {
  1129. return object->isMiddleMouseDown();
  1130. }