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culling
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b4a1d18f42
Core implementation of Physical Based Rendering.
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7 år sedan |
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mixin
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d979cf9d2d
PolyhedronVectorData core membervar cleanups
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7 år sedan |
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zones
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 år sedan |
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fogStructs.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 år sedan |
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pathManager.cpp
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e718841467
Eliminate DefineConsoleFunction
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7 år sedan |
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pathManager.h
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7dbfe6994d
Engine directory for ticket #1
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13 år sedan |
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reflectionManager.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 år sedan |
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reflectionManager.h
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0047842b33
Fix for Issue #124 for CustomMaterial Refraction
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13 år sedan |
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reflectionMatHook.cpp
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8c5810adad
The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of:
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10 år sedan |
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reflectionMatHook.h
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7dbfe6994d
Engine directory for ticket #1
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13 år sedan |
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reflector.cpp
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89128ce14a
Post FX script file initialization
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6 år sedan |
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reflector.h
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ebf3f2d971
reflector classvar cleanups
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7 år sedan |
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sceneCameraState.cpp
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f91aa639d6
Remove projection offset, add the hmd head matrix. Also tidy up a few things.
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9 år sedan |
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sceneCameraState.h
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f91aa639d6
Remove projection offset, add the hmd head matrix. Also tidy up a few things.
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9 år sedan |
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sceneContainer.cpp
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265e64f6fc
Clean up MSVC warning [C4305]: truncation from 'double' to 'F32'
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7 år sedan |
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sceneContainer.h
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9dd9d2f9b7
scenecontainer cleanup
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7 år sedan |
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sceneManager.cpp
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1eed979a9c
Merge branch 'method_Unmangle' into PBR_PR
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7 år sedan |
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sceneManager.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 år sedan |
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sceneObject.cpp
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c622cfcb6b
Modification of #2145
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6 år sedan |
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sceneObject.h
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c283295f22
Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development
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6 år sedan |
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sceneObjectLightingPlugin.h
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7dbfe6994d
Engine directory for ticket #1
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13 år sedan |
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scenePolyhedralSpace.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 år sedan |
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scenePolyhedralSpace.h
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7f1f6a5e8b
Fix for link error when building with clang-cl
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10 år sedan |
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sceneRenderState.cpp
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022b87cac2
from user Ewyncat: adds invcameratrans, cameratoscrren, and screentocamera postfx and shader matrix interfaces.
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6 år sedan |
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sceneRenderState.h
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022b87cac2
from user Ewyncat: adds invcameratrans, cameratoscrren, and screentocamera postfx and shader matrix interfaces.
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6 år sedan |
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sceneSpace.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 år sedan |
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sceneSpace.h
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7dbfe6994d
Engine directory for ticket #1
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13 år sedan |
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sceneTracker.cpp
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15f67015d3
Reordering initialization methods #1912
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8 år sedan |
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sceneTracker.h
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7dbfe6994d
Engine directory for ticket #1
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13 år sedan |
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sgUtil.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 år sedan |
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sgUtil.h
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7dbfe6994d
Engine directory for ticket #1
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13 år sedan |
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simPath.cpp
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9bf8337e4a
Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way.
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6 år sedan |
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simPath.h
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121d65215e
Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang.
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9 år sedan |