AzaezelX 022b87cac2 from user Ewyncat: adds invcameratrans, cameratoscrren, and screentocamera postfx and shader matrix interfaces. 6 år sedan
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culling b4a1d18f42 Core implementation of Physical Based Rendering. 7 år sedan
mixin d979cf9d2d PolyhedronVectorData core membervar cleanups 7 år sedan
zones 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 år sedan
fogStructs.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 år sedan
pathManager.cpp e718841467 Eliminate DefineConsoleFunction 7 år sedan
pathManager.h 7dbfe6994d Engine directory for ticket #1 13 år sedan
reflectionManager.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 år sedan
reflectionManager.h 0047842b33 Fix for Issue #124 for CustomMaterial Refraction 13 år sedan
reflectionMatHook.cpp 8c5810adad The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: 10 år sedan
reflectionMatHook.h 7dbfe6994d Engine directory for ticket #1 13 år sedan
reflector.cpp 89128ce14a Post FX script file initialization 6 år sedan
reflector.h ebf3f2d971 reflector classvar cleanups 7 år sedan
sceneCameraState.cpp f91aa639d6 Remove projection offset, add the hmd head matrix. Also tidy up a few things. 9 år sedan
sceneCameraState.h f91aa639d6 Remove projection offset, add the hmd head matrix. Also tidy up a few things. 9 år sedan
sceneContainer.cpp 265e64f6fc Clean up MSVC warning [C4305]: truncation from 'double' to 'F32' 7 år sedan
sceneContainer.h 9dd9d2f9b7 scenecontainer cleanup 7 år sedan
sceneManager.cpp 1eed979a9c Merge branch 'method_Unmangle' into PBR_PR 7 år sedan
sceneManager.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 år sedan
sceneObject.cpp c622cfcb6b Modification of #2145 6 år sedan
sceneObject.h c283295f22 Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development 6 år sedan
sceneObjectLightingPlugin.h 7dbfe6994d Engine directory for ticket #1 13 år sedan
scenePolyhedralSpace.cpp 7dbfe6994d Engine directory for ticket #1 13 år sedan
scenePolyhedralSpace.h 7f1f6a5e8b Fix for link error when building with clang-cl 10 år sedan
sceneRenderState.cpp 022b87cac2 from user Ewyncat: adds invcameratrans, cameratoscrren, and screentocamera postfx and shader matrix interfaces. 6 år sedan
sceneRenderState.h 022b87cac2 from user Ewyncat: adds invcameratrans, cameratoscrren, and screentocamera postfx and shader matrix interfaces. 6 år sedan
sceneSpace.cpp 7dbfe6994d Engine directory for ticket #1 13 år sedan
sceneSpace.h 7dbfe6994d Engine directory for ticket #1 13 år sedan
sceneTracker.cpp 15f67015d3 Reordering initialization methods #1912 8 år sedan
sceneTracker.h 7dbfe6994d Engine directory for ticket #1 13 år sedan
sgUtil.cpp 7dbfe6994d Engine directory for ticket #1 13 år sedan
sgUtil.h 7dbfe6994d Engine directory for ticket #1 13 år sedan
simPath.cpp 9bf8337e4a Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way. 6 år sedan
simPath.h 121d65215e Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang. 9 år sedan