Areloch 555c563b39 More updating of editor icons to assets 4 år sedan
..
inspector 555c563b39 More updating of editor icons to assets 4 år sedan
editorFunctions.cpp 7dbfe6994d Engine directory for ticket #1 13 år sedan
editorFunctions.h 7dbfe6994d Engine directory for ticket #1 13 år sedan
guiDebugger.cpp 9fef1b3cd1 uninitialized variables-gui 5 år sedan
guiDebugger.h 7dbfe6994d Engine directory for ticket #1 13 år sedan
guiEaseViewCtrl.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 år sedan
guiEaseViewCtrl.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 år sedan
guiEditCtrl.cpp 9fef1b3cd1 uninitialized variables-gui 5 år sedan
guiEditCtrl.h 41e5caf22b Direct3D11 Engine/source changes 9 år sedan
guiFilterCtrl.cpp 4eabbd5bb0 GuiFilterCtrl: Rename identity function to resetFiltering to avoid clash 5 år sedan
guiFilterCtrl.h 7dbfe6994d Engine directory for ticket #1 13 år sedan
guiGraphCtrl.cpp 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor 7 år sedan
guiGraphCtrl.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 år sedan
guiImageList.cpp 527c3790d6 Issue found with PVS-Studio: 10 år sedan
guiImageList.h 7dbfe6994d Engine directory for ticket #1 13 år sedan
guiInspector.cpp 5b4af68793 Adds ability to get InspectorGroup index, as well as inserting a new inspectorGroup at a specific position in the list 5 år sedan
guiInspector.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 år sedan
guiInspectorTypes.cpp 555c563b39 More updating of editor icons to assets 4 år sedan
guiInspectorTypes.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 år sedan
guiMenuBar.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 år sedan
guiMenuBar.h 3a93a30ced Fixes a crash that comes from toggling the editors on and off, then clicking a menubar item 6 år sedan
guiParticleGraphCtrl.cpp 6b2db37f8a followup to array acess breaches: waterobject and guiparticlegraphctrl need to check `>=`, not just `>` 5 år sedan
guiParticleGraphCtrl.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 år sedan
guiPopupMenuCtrl.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 år sedan
guiPopupMenuCtrl.h 2ca6af8e48 Refactors the Popup menus and GuiMenuBars to remove unneeded duplication and platform-specific/deprecated code. 8 år sedan
guiRectHandles.cpp 2002d74b78 Issue found with PVS-Studio: 10 år sedan
guiRectHandles.h 7dbfe6994d Engine directory for ticket #1 13 år sedan
guiSeparatorCtrl.cpp 7dbfe6994d Engine directory for ticket #1 13 år sedan
guiSeparatorCtrl.h 7dbfe6994d Engine directory for ticket #1 13 år sedan
guiShapeEdPreview.cpp 88ae8a9665 Added getShapeConstructorFilePath console function on shapeAsset 4 år sedan
guiShapeEdPreview.h 88ae8a9665 Added getShapeConstructorFilePath console function on shapeAsset 4 år sedan
popupMenu.cpp a5404ad216 Adds ability to utilize bitmap arrays and set entry indexes for popup menus 5 år sedan
popupMenu.h a71f5cfd9d Missed header changes 5 år sedan