marauder2k7 28fcb8d68b animation update 1 éve
..
arch 214aae7277 Removed the unneeded PPC And Altivec elements, and removed the LOCBUILD flag 8 éve
assimp 28fcb8d68b animation update 1 éve
collada 2b295fb7f0 rest of virtuals removed 1 éve
loader efbe5e90f5 virtuals removed 1 éve
vhacd 679f0ff065 vhacd 1 éve
instancingMatHook.cpp 30144a9f98 TheoraTextureObject 12 éve
instancingMatHook.h 2b295fb7f0 rest of virtuals removed 1 éve
tsAnimate.cpp 190a647254 animation clarification 7 éve
tsCollision.cpp 5d26dba7da * BugFix: Clear some MSVC compiler warnings. 4 éve
tsDecal.cpp 7dbfe6994d Engine directory for ticket #1 13 éve
tsDecal.h 7dbfe6994d Engine directory for ticket #1 13 éve
tsDump.cpp 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. 5 éve
tsIntegerSet.cpp 7dbfe6994d Engine directory for ticket #1 13 éve
tsIntegerSet.h 7dbfe6994d Engine directory for ticket #1 13 éve
tsLastDetail.cpp 7216ba8530 Revert "revert #1148 as prematurely incorporated" 1 éve
tsLastDetail.h a8b3d874a1 Fixes mapping of imposter images to be packed as part of the shape asset, and fixes paths to be formatted more sanely. 4 éve
tsMaterialList.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 éve
tsMaterialList.h efbe5e90f5 virtuals removed 1 éve
tsMesh.cpp c76c5f7ee1 Removed unneeded duplicate of blank sky skybox 4 éve
tsMesh.h efbe5e90f5 virtuals removed 1 éve
tsMeshFit.cpp 2132379b05 backwards compat 1 éve
tsMeshIntrinsics.cpp 214aae7277 Removed the unneeded PPC And Altivec elements, and removed the LOCBUILD flag 8 éve
tsMeshIntrinsics.h 3496c549b5 Hardware Skinning Support 9 éve
tsPartInstance.cpp d0f9aca859 Code style improvement 5 éve
tsPartInstance.h 7dbfe6994d Engine directory for ticket #1 13 éve
tsRenderState.cpp 7219899287 Working on shader const binding 8 éve
tsRenderState.h 39f86d8c30 asdasd 8 éve
tsShape.cpp 89b0c7f73b Console Refactor 2 éve
tsShape.h a8b3d874a1 Fixes mapping of imposter images to be packed as part of the shape asset, and fixes paths to be formatted more sanely. 4 éve
tsShapeAlloc.cpp 489106ae5e replaced UNUSED and assert combination by a fixed up assert macro - thanks luis! :) 11 éve
tsShapeAlloc.h 7dbfe6994d Engine directory for ticket #1 13 éve
tsShapeConstruct.cpp 28fcb8d68b animation update 1 éve
tsShapeConstruct.h 2132379b05 backwards compat 1 éve
tsShapeEdit.cpp 2eefb4972f * BugFix: Correct an ASAN memory access error in TSShapeEdit caused by reading a reference from the same vector we are pushing to at the same time. 4 éve
tsShapeInstance.cpp 667a0db760 Fixed getAssetBy... functions so the lookup loop is more stable and doesn't fail if null results return 2 éve
tsShapeInstance.h efbe5e90f5 virtuals removed 1 éve
tsShapeOldRead.cpp fef05cf2ca fix #365 5 éve
tsSortedMesh.cpp c98f257cae more compiler compliant cleanups plus a full set of tsMesh::foo to tsmesh::mFoo class var conversions for consistency 7 éve
tsSortedMesh.h 2b295fb7f0 rest of virtuals removed 1 éve
tsThread.cpp a5ab4acd01 pos to mSeqPos to resolve a method entry vs class entry 7 éve
tsTransform.cpp 7dbfe6994d Engine directory for ticket #1 13 éve
tsTransform.h 7dbfe6994d Engine directory for ticket #1 13 éve