| .. |
|
T3D
|
a43233d9c9
Updated move folder behavior to better update the module and asset databases of changes
|
%!s(int64=6) %!d(string=hai) anos |
|
Verve
|
c32345fcd1
verve mac compilation corrections - defaults for script bindings (return for one case, lack of input for the other)
|
%!s(int64=6) %!d(string=hai) anos |
|
afx
|
31d0eb16f8
Clean up MSVC warning [C4312] conversion from type to type * of greater size
|
%!s(int64=7) %!d(string=hai) anos |
|
app
|
8a7c09c8fe
Clean up redundant variables
|
%!s(int64=7) %!d(string=hai) anos |
|
assets
|
d8cc73f5a1
Added utility methods to AssetBase:
|
%!s(int64=6) %!d(string=hai) anos |
|
cinterface
|
870ee9fb5b
Integrate new CInterface into the engine-console
|
%!s(int64=7) %!d(string=hai) anos |
|
collision
|
13334b4d5c
Merge branch 'development' of https://github.com/GarageGames/Torque3D into memberMess
|
%!s(int64=7) %!d(string=hai) anos |
|
console
|
7b5e1c3c58
@rextimmy fix for GuiWindowCtrl so they snap correctly again
|
%!s(int64=6) %!d(string=hai) anos |
|
core
|
ab9fc302fc
Added D3D error code interpreter
|
%!s(int64=6) %!d(string=hai) anos |
|
environment
|
a43233d9c9
Updated move folder behavior to better update the module and asset databases of changes
|
%!s(int64=6) %!d(string=hai) anos |
|
forest
|
31d0eb16f8
Clean up MSVC warning [C4312] conversion from type to type * of greater size
|
%!s(int64=7) %!d(string=hai) anos |
|
gfx
|
c0226d4640
mac crashfix and compilation correction. the former's down to a typo, the latter, needed specification for which class->setTexture(near identical sig) to use
|
%!s(int64=6) %!d(string=hai) anos |
|
gui
|
09c651c26d
Corrected profile for GameObjectAsset type field button
|
%!s(int64=6) %!d(string=hai) anos |
|
i18n
|
2bbc716db6
Eliminate unnecessary uses of ConsoleFunction
|
%!s(int64=7) %!d(string=hai) anos |
|
lighting
|
09c651c26d
Corrected profile for GameObjectAsset type field button
|
%!s(int64=6) %!d(string=hai) anos |
|
main
|
488fba16c1
requested revision: use dword just in case of compiler shenanigans
|
%!s(int64=7) %!d(string=hai) anos |
|
materials
|
27ee09e491
Merge branch 'alpha40_premul' of https://github.com/Azaezel/Torque3D into Preview4_0
|
%!s(int64=6) %!d(string=hai) anos |
|
math
|
022b87cac2
from user Ewyncat: adds invcameratrans, cameratoscrren, and screentocamera postfx and shader matrix interfaces.
|
%!s(int64=6) %!d(string=hai) anos |
|
module
|
466d03ffec
adds a moduleDependencySort qsort callback, and uses it in the findModule method to massage the return vector by depends order
|
%!s(int64=6) %!d(string=hai) anos |
|
navigation
|
f00323c5b9
the buildtiles method does not in fact build tiles right then and there, but instead queues tiles to update themselves over time. as such, simply disabling then enabling collision no longer functions (and how it did before so before is frankly likely due to exploiting a bug someplace upstream). as such, we set the same flag for NavMeshUpdateAll as we do for NavMeshIgnore to filter something as hidden from navmesh generation or not on a permanent, instead of a temporary basis via removing from the physics sim since it's likely to still be generating by the time it's put back.
|
%!s(int64=6) %!d(string=hai) anos |
|
persistence
|
73cb9343d2
Tweaks to the rapidjson stuff so it all plays nice, as well as minor additions to Filestream so it works with the rapidjson stuff.
|
%!s(int64=6) %!d(string=hai) anos |
|
platform
|
1ec048f41d
Merge pull request #2220 from irei1as/development
|
%!s(int64=6) %!d(string=hai) anos |
|
platformMac
|
13ce1a7441
corrects compilation errors on mac
|
%!s(int64=7) %!d(string=hai) anos |
|
platformPOSIX
|
7769da9434
Use strncat instead of strcat to prevent some buffer overflows
|
%!s(int64=7) %!d(string=hai) anos |
|
platformSDL
|
059d531b62
linux followup work by tim
|
%!s(int64=6) %!d(string=hai) anos |
|
platformWin32
|
1eed979a9c
Merge branch 'method_Unmangle' into PBR_PR
|
%!s(int64=7) %!d(string=hai) anos |
|
platformX86UNIX
|
547a2e28eb
no message
|
%!s(int64=7) %!d(string=hai) anos |
|
postFx
|
cba14c035f
Change Asset Browser logic to utilize folder heirarchy instead of strict Asset Type filtration
|
%!s(int64=6) %!d(string=hai) anos |
|
renderInstance
|
c0226d4640
mac crashfix and compilation correction. the former's down to a typo, the latter, needed specification for which class->setTexture(near identical sig) to use
|
%!s(int64=6) %!d(string=hai) anos |
|
scene
|
09c651c26d
Corrected profile for GameObjectAsset type field button
|
%!s(int64=6) %!d(string=hai) anos |
|
sfx
|
4ee8df8863
windows and linux AL_ALEXT_PROTOTYPES blocks, as well as exposed the defining of it cmake side for the adventurous (windows and linux on by default, mac off till we sort why dylibs are freaking out)
|
%!s(int64=6) %!d(string=hai) anos |
|
shaderGen
|
27ee09e491
Merge branch 'alpha40_premul' of https://github.com/Azaezel/Torque3D into Preview4_0
|
%!s(int64=6) %!d(string=hai) anos |
|
sim
|
6cf0c9e360
Merge branch 'development' into EngineAPI-Refactor
|
%!s(int64=7) %!d(string=hai) anos |
|
sqlite
|
e5884c56a7
Sqlite Console refactor, also rename param to make tooltip function more helpful
|
%!s(int64=7) %!d(string=hai) anos |
|
terrain
|
29a8d5d36c
backend support for isSRGB and invSmooth flags, general cleanup HLSL side. left GLSL alone for sxs comparrison while we work out the kinks
|
%!s(int64=6) %!d(string=hai) anos |
|
testing
|
a7fc407284
corrects a pair of conversions. one object oriented, one not.
|
%!s(int64=7) %!d(string=hai) anos |
|
ts
|
b1e3706dd6
Removed unneeded deletion of asset definition in various asset deconstructors - was causing crash on shutdown when a new asset was made
|
%!s(int64=6) %!d(string=hai) anos |
|
util
|
dd3422b5a2
Added ability to pass ints to post effect shader consts
|
%!s(int64=6) %!d(string=hai) anos |
|
windowManager
|
a8b6327091
conforms platformWindow<implementations> to use _setVideoMode internals so that those are called by
|
%!s(int64=6) %!d(string=hai) anos |
|
.gitattributes
|
cac5159717
Somebody broke SDL when they updated it. The new version depends on AudioToolbox, so added that as dependency in torque3d.cmake
|
%!s(int64=9) %!d(string=hai) anos |
|
ggEndOfLineFix.txt
|
7dbfe6994d
Engine directory for ticket #1
|
%!s(int64=13) %!d(string=hai) anos |