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creator.cpp
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38c8e52c1d
Beginnings of the "pass everything using a native type wrapper" console code.
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%!s(int64=13) %!d(string=hai) anos |
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creator.h
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7dbfe6994d
Engine directory for ticket #1
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%!s(int64=13) %!d(string=hai) anos |
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editTSCtrl.cpp
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4c35fd37af
Simple pass over the codebase to standardize the platform types.
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%!s(int64=12) %!d(string=hai) anos |
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editTSCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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%!s(int64=13) %!d(string=hai) anos |
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editor.cpp
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7dbfe6994d
Engine directory for ticket #1
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%!s(int64=13) %!d(string=hai) anos |
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editor.h
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7dbfe6994d
Engine directory for ticket #1
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%!s(int64=13) %!d(string=hai) anos |
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editorIconRegistry.cpp
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08d4f6ebc0
Improvements to console refactor code
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%!s(int64=13) %!d(string=hai) anos |
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editorIconRegistry.h
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7dbfe6994d
Engine directory for ticket #1
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%!s(int64=13) %!d(string=hai) anos |
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gizmo.cpp
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7dbfe6994d
Engine directory for ticket #1
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%!s(int64=13) %!d(string=hai) anos |
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gizmo.h
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7dbfe6994d
Engine directory for ticket #1
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%!s(int64=13) %!d(string=hai) anos |
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guiConvexShapeEditorCtrl.cpp
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c6b6ffc10b
For for Issue #106 Convex Shape Bandwidth
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%!s(int64=13) %!d(string=hai) anos |
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guiConvexShapeEditorCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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%!s(int64=13) %!d(string=hai) anos |
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guiDecalEditorCtrl.cpp
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b507dc9555
Merge branch 'master' into console-func-refactor
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%!s(int64=11) %!d(string=hai) anos |
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guiDecalEditorCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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%!s(int64=13) %!d(string=hai) anos |
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guiMissionArea.cpp
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7dbfe6994d
Engine directory for ticket #1
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%!s(int64=13) %!d(string=hai) anos |
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guiMissionArea.h
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7dbfe6994d
Engine directory for ticket #1
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%!s(int64=13) %!d(string=hai) anos |
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guiMissionAreaEditor.cpp
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7dbfe6994d
Engine directory for ticket #1
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%!s(int64=13) %!d(string=hai) anos |
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guiMissionAreaEditor.h
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7dbfe6994d
Engine directory for ticket #1
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%!s(int64=13) %!d(string=hai) anos |
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guiTerrPreviewCtrl.cpp
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33742599b3
Use GFXDevice::setupGenericShaders for support non Fixed Fuction Pipelines.
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%!s(int64=11) %!d(string=hai) anos |
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guiTerrPreviewCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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%!s(int64=13) %!d(string=hai) anos |
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tSelection.cpp
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7dbfe6994d
Engine directory for ticket #1
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%!s(int64=13) %!d(string=hai) anos |
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tSelection.h
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7dbfe6994d
Engine directory for ticket #1
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%!s(int64=13) %!d(string=hai) anos |
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terrainActions.cpp
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8eb0e98f86
Add a new Terrain brush action: Smooth Slope.
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%!s(int64=12) %!d(string=hai) anos |
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terrainActions.h
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8eb0e98f86
Add a new Terrain brush action: Smooth Slope.
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%!s(int64=12) %!d(string=hai) anos |
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terrainEditor.cpp
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b507dc9555
Merge branch 'master' into console-func-refactor
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%!s(int64=11) %!d(string=hai) anos |
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terrainEditor.h
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060b2a4e29
Commit to add "Coverage" option to procedural terrain generator
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%!s(int64=11) %!d(string=hai) anos |
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undoActions.cpp
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7dbfe6994d
Engine directory for ticket #1
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%!s(int64=13) %!d(string=hai) anos |
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undoActions.h
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7dbfe6994d
Engine directory for ticket #1
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%!s(int64=13) %!d(string=hai) anos |
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worldEditor.cpp
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cc16277ce6
Add GFXDevice::setupGenericShader for fix render on non FFP.
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%!s(int64=11) %!d(string=hai) anos |
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worldEditor.h
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38c8e52c1d
Beginnings of the "pass everything using a native type wrapper" console code.
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%!s(int64=13) %!d(string=hai) anos |
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worldEditorSelection.cpp
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b507dc9555
Merge branch 'master' into console-func-refactor
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%!s(int64=11) %!d(string=hai) anos |
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worldEditorSelection.h
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7dbfe6994d
Engine directory for ticket #1
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%!s(int64=13) %!d(string=hai) anos |