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inspector
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113b3324a8
filter out component inspector button callbacks
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há 2 anos atrás |
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editorFunctions.cpp
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7dbfe6994d
Engine directory for ticket #1
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há 13 anos atrás |
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editorFunctions.h
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7dbfe6994d
Engine directory for ticket #1
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há 13 anos atrás |
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guiDebugger.cpp
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9fef1b3cd1
uninitialized variables-gui
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há 5 anos atrás |
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guiDebugger.h
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7dbfe6994d
Engine directory for ticket #1
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há 13 anos atrás |
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guiEaseViewCtrl.cpp
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f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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há 3 anos atrás |
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guiEaseViewCtrl.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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há 8 anos atrás |
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guiEditCtrl.cpp
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89b0c7f73b
Console Refactor
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há 2 anos atrás |
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guiEditCtrl.h
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41e5caf22b
Direct3D11 Engine/source changes
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há 9 anos atrás |
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guiFilterCtrl.cpp
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f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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há 3 anos atrás |
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guiFilterCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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há 13 anos atrás |
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guiGraphCtrl.cpp
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f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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há 3 anos atrás |
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guiGraphCtrl.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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há 8 anos atrás |
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guiImageList.cpp
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f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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há 3 anos atrás |
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guiImageList.h
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7dbfe6994d
Engine directory for ticket #1
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há 13 anos atrás |
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guiInspector.cpp
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2f40b843d4
Adds expanded ability to create and insert specialized script-based inspector fields
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há 2 anos atrás |
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guiInspector.h
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2f40b843d4
Adds expanded ability to create and insert specialized script-based inspector fields
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há 2 anos atrás |
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guiInspectorTypes.cpp
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e54c9428f0
expand editor range fidelity to 7digits, and min/max to 10^32, not 10^3
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há 2 anos atrás |
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guiInspectorTypes.h
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f127b084ce
Add 2d value types
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há 2 anos atrás |
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guiMenuBar.cpp
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c2d1e9d654
Expands functionality of MenuBuilder to act as primary API for building out menus
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há 2 anos atrás |
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guiMenuBar.h
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c2d1e9d654
Expands functionality of MenuBuilder to act as primary API for building out menus
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há 2 anos atrás |
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guiParticleGraphCtrl.cpp
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6b2db37f8a
followup to array acess breaches: waterobject and guiparticlegraphctrl need to check `>=`, not just `>`
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há 5 anos atrás |
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guiParticleGraphCtrl.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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há 8 anos atrás |
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guiPopupMenuCtrl.cpp
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c2d1e9d654
Expands functionality of MenuBuilder to act as primary API for building out menus
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há 2 anos atrás |
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guiPopupMenuCtrl.h
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2ca6af8e48
Refactors the Popup menus and GuiMenuBars to remove unneeded duplication and platform-specific/deprecated code.
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há 8 anos atrás |
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guiRectHandles.cpp
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f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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há 3 anos atrás |
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guiRectHandles.h
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7dbfe6994d
Engine directory for ticket #1
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há 13 anos atrás |
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guiSeparatorCtrl.cpp
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f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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há 3 anos atrás |
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guiSeparatorCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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há 13 anos atrás |
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guiShapeEdPreview.cpp
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f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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há 3 anos atrás |
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guiShapeEdPreview.h
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88ae8a9665
Added getShapeConstructorFilePath console function on shapeAsset
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há 4 anos atrás |
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popupMenu.cpp
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473e566b70
Adds a separate gui profile for the popupmenus themselves that has a lighter border color, making it easier to keep track of the layout
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há 2 anos atrás |
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popupMenu.h
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a71f5cfd9d
Missed header changes
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há 5 anos atrás |