Robert MacGregor 1b6b803a20 * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. 4 роки тому
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inspector 5cce344bb1 * BugFix: Fix a missing <vector> include for GCC. 4 роки тому
editorFunctions.cpp 7dbfe6994d Engine directory for ticket #1 13 роки тому
editorFunctions.h 7dbfe6994d Engine directory for ticket #1 13 роки тому
guiDebugger.cpp 9fef1b3cd1 uninitialized variables-gui 5 роки тому
guiDebugger.h 7dbfe6994d Engine directory for ticket #1 13 роки тому
guiEaseViewCtrl.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 роки тому
guiEaseViewCtrl.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 роки тому
guiEditCtrl.cpp 9fef1b3cd1 uninitialized variables-gui 5 роки тому
guiEditCtrl.h 41e5caf22b Direct3D11 Engine/source changes 9 роки тому
guiFilterCtrl.cpp 5e81c021f5 start cleaning up ConsoleValueRef's 4 роки тому
guiFilterCtrl.h 7dbfe6994d Engine directory for ticket #1 13 роки тому
guiGraphCtrl.cpp 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor 7 роки тому
guiGraphCtrl.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 роки тому
guiImageList.cpp 527c3790d6 Issue found with PVS-Studio: 10 роки тому
guiImageList.h 7dbfe6994d Engine directory for ticket #1 13 роки тому
guiInspector.cpp 1b6b803a20 * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. 4 роки тому
guiInspector.h 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 роки тому
guiInspectorTypes.cpp 555c563b39 More updating of editor icons to assets 4 роки тому
guiInspectorTypes.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 роки тому
guiMenuBar.cpp 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 роки тому
guiMenuBar.h 3a93a30ced Fixes a crash that comes from toggling the editors on and off, then clicking a menubar item 6 роки тому
guiParticleGraphCtrl.cpp 6b2db37f8a followup to array acess breaches: waterobject and guiparticlegraphctrl need to check `>=`, not just `>` 5 роки тому
guiParticleGraphCtrl.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 роки тому
guiPopupMenuCtrl.cpp 755bbacaa0 Fix specific usage of Con::executef where it was not being assigned to a ConsoleValue before getting it's data out of it. 4 роки тому
guiPopupMenuCtrl.h 2ca6af8e48 Refactors the Popup menus and GuiMenuBars to remove unneeded duplication and platform-specific/deprecated code. 8 роки тому
guiRectHandles.cpp 2002d74b78 Issue found with PVS-Studio: 10 роки тому
guiRectHandles.h 7dbfe6994d Engine directory for ticket #1 13 роки тому
guiSeparatorCtrl.cpp 7dbfe6994d Engine directory for ticket #1 13 роки тому
guiSeparatorCtrl.h 7dbfe6994d Engine directory for ticket #1 13 роки тому
guiShapeEdPreview.cpp 1b6b803a20 * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. 4 роки тому
guiShapeEdPreview.h 88ae8a9665 Added getShapeConstructorFilePath console function on shapeAsset 4 роки тому
popupMenu.cpp 755bbacaa0 Fix specific usage of Con::executef where it was not being assigned to a ConsoleValue before getting it's data out of it. 4 роки тому
popupMenu.h a71f5cfd9d Missed header changes 5 роки тому