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inspector
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5cce344bb1
* BugFix: Fix a missing <vector> include for GCC.
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4 роки тому |
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editorFunctions.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |
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editorFunctions.h
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |
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guiDebugger.cpp
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9fef1b3cd1
uninitialized variables-gui
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5 роки тому |
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guiDebugger.h
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |
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guiEaseViewCtrl.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 роки тому |
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guiEaseViewCtrl.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 роки тому |
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guiEditCtrl.cpp
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9fef1b3cd1
uninitialized variables-gui
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5 роки тому |
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guiEditCtrl.h
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41e5caf22b
Direct3D11 Engine/source changes
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9 роки тому |
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guiFilterCtrl.cpp
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5e81c021f5
start cleaning up ConsoleValueRef's
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4 роки тому |
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guiFilterCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |
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guiGraphCtrl.cpp
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6cf0c9e360
Merge branch 'development' into EngineAPI-Refactor
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7 роки тому |
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guiGraphCtrl.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 роки тому |
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guiImageList.cpp
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527c3790d6
Issue found with PVS-Studio:
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10 роки тому |
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guiImageList.h
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |
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guiInspector.cpp
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1b6b803a20
* BugFix: Clear a lot of warnings and correct a few actual programming errors along the way.
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4 роки тому |
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guiInspector.h
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 роки тому |
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guiInspectorTypes.cpp
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555c563b39
More updating of editor icons to assets
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4 роки тому |
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guiInspectorTypes.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 роки тому |
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guiMenuBar.cpp
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 роки тому |
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guiMenuBar.h
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3a93a30ced
Fixes a crash that comes from toggling the editors on and off, then clicking a menubar item
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6 роки тому |
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guiParticleGraphCtrl.cpp
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6b2db37f8a
followup to array acess breaches: waterobject and guiparticlegraphctrl need to check `>=`, not just `>`
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5 роки тому |
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guiParticleGraphCtrl.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 роки тому |
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guiPopupMenuCtrl.cpp
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755bbacaa0
Fix specific usage of Con::executef where it was not being assigned to a ConsoleValue before getting it's data out of it.
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4 роки тому |
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guiPopupMenuCtrl.h
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2ca6af8e48
Refactors the Popup menus and GuiMenuBars to remove unneeded duplication and platform-specific/deprecated code.
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8 роки тому |
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guiRectHandles.cpp
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2002d74b78
Issue found with PVS-Studio:
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10 роки тому |
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guiRectHandles.h
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |
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guiSeparatorCtrl.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |
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guiSeparatorCtrl.h
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7dbfe6994d
Engine directory for ticket #1
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13 роки тому |
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guiShapeEdPreview.cpp
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1b6b803a20
* BugFix: Clear a lot of warnings and correct a few actual programming errors along the way.
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4 роки тому |
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guiShapeEdPreview.h
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88ae8a9665
Added getShapeConstructorFilePath console function on shapeAsset
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4 роки тому |
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popupMenu.cpp
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755bbacaa0
Fix specific usage of Con::executef where it was not being assigned to a ConsoleValue before getting it's data out of it.
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4 роки тому |
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popupMenu.h
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a71f5cfd9d
Missed header changes
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5 роки тому |