Brian Roberts 4827c100f7 Merge pull request #1385 from Azaezel/alpha41/onTheClock 11 meses atrás
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assets 0d338f2d51 * Update levelAsset creation so it can be flagged to be creating a subScene preemptively, improving workflow when creating a SubScene level asset 'in place' via the inspector. 11 meses atrás
decal efbe5e90f5 virtuals removed 1 ano atrás
examples efbe5e90f5 virtuals removed 1 ano atrás
fps 8993ffe3e6 guiClockHud augs 11 meses atrás
fx f6dc694bd4 fully working 1 ano atrás
gameBase 888332a85c rest of the implementation 1 ano atrás
lighting a4266a1336 fix distance falloff misassignmen. fix uninitialized attenuation in root probes 1 ano atrás
physics 888332a85c rest of the implementation 1 ano atrás
sceneComponent 7dbfe6994d Engine directory for ticket #1 13 anos atrás
sfx 557b3639eb fill in asset based sound group if not specified by instanced emitter 11 meses atrás
turret efbe5e90f5 virtuals removed 1 ano atrás
vehicles 3a7f3beb64 play steering thread on server so mounted objects like turrets can be linked to it 1 ano atrás
Scene.cpp 61d9e82ce5 Adds FIELD_SpecialtyArrayField field type and handling for it in PersistenceManager, as well as a use-case of it for the surface field in ConvexShape 1 ano atrás
Scene.h 10d1aeca1f Shift tracking of dynamicObjects from strict child objects for Scenes, to tracking the objects but keeping them in the Cleanup Group to fix prefab loading behavior 1 ano atrás
SceneGroup.cpp e56df92002 Used the math from PathShape updating to standardize updating the transform of the child objects 1 ano atrás
SceneGroup.h ae8eca48e1 Implementation of Subscenes, SceneGroups and Gamemodes 1 ano atrás
SubScene.cpp 0d338f2d51 * Update levelAsset creation so it can be flagged to be creating a subScene preemptively, improving workflow when creating a SubScene level asset 'in place' via the inspector. 11 meses atrás
SubScene.h 0d338f2d51 * Update levelAsset creation so it can be flagged to be creating a subScene preemptively, improving workflow when creating a SubScene level asset 'in place' via the inspector. 11 meses atrás
accumulationVolume.cpp 596d13f9a4 Optimize container bin lookups 2 anos atrás
accumulationVolume.h efbe5e90f5 virtuals removed 1 ano atrás
aiClient.cpp c999baf7ed Moves from using dStrCmp to the new String::compare static functions. Keeps things cleaner, consistent, and works with intellisense. 5 anos atrás
aiClient.h efbe5e90f5 virtuals removed 1 ano atrás
aiConnection.cpp 7d91d0a577 Eliminate ConsoleFunction and ConsoleMethod, replace with DefineEngineStringlyVariadic 7 anos atrás
aiConnection.h 7dbfe6994d Engine directory for ticket #1 13 anos atrás
aiPlayer.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 3 anos atrás
aiPlayer.h efbe5e90f5 virtuals removed 1 ano atrás
camera.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 3 anos atrás
camera.h efbe5e90f5 virtuals removed 1 ano atrás
cameraSpline.cpp f4e6060b52 pathshape cleanups and callbacks 3 anos atrás
cameraSpline.h f4e6060b52 pathshape cleanups and callbacks 3 anos atrás
containerQuery.cpp a7c7b67c85 enhanced-physical-zone -- PhysicalZone object enhanced to allow orientation add radial forces. 8 anos atrás
containerQuery.h fbfd3ed8ed clang: constructor initialization order 9 anos atrás
convexShape.cpp 0d338f2d51 * Update levelAsset creation so it can be flagged to be creating a subScene preemptively, improving workflow when creating a SubScene level asset 'in place' via the inspector. 11 meses atrás
convexShape.h 61d9e82ce5 Adds FIELD_SpecialtyArrayField field type and handling for it in PersistenceManager, as well as a use-case of it for the surface field in ConvexShape 1 ano atrás
debris.cpp 25c1ebcf13 Properly call endGroup instead of addGroup 2 anos atrás
debris.h efbe5e90f5 virtuals removed 1 ano atrás
gameFunctions.cpp 75625dc679 Reverse depth & 32F buffer format 2 anos atrás
gameFunctions.h 212fc80dfc Includes a fix to get lights to render more correctly in the reflection pass. Also includes a helper function to force a render from a passed in transform and frustum. 8 anos atrás
gameMode.cpp 484ece3d28 adds loadIf conditional eval, onLoad/UnloadCommands, ability to freeze loading state and per-subscene ticking for conditional checks 1 ano atrás
gameMode.h 484ece3d28 adds loadIf conditional eval, onLoad/UnloadCommands, ability to freeze loading state and per-subscene ticking for conditional checks 1 ano atrás
gameTSCtrl.cpp 0d6768d57b Removing stuff pertaining to demo modes and trials, as they're redundant now. 10 anos atrás
gameTSCtrl.h efbe5e90f5 virtuals removed 1 ano atrás
groundPlane.cpp 25d6ee5372 backup 1 ano atrás
groundPlane.h efbe5e90f5 virtuals removed 1 ano atrás
guiMaterialPreview.cpp 7810ee4f51 Update guiMaterialPreview.cpp 1 ano atrás
guiMaterialPreview.h a92b9d0e2d code review with az 1 ano atrás
guiNoMouseCtrl.cpp efbe5e90f5 virtuals removed 1 ano atrás
guiObjectView.cpp efbe5e90f5 virtuals removed 1 ano atrás
guiObjectView.h efbe5e90f5 virtuals removed 1 ano atrás
item.cpp aa02e48c8d add safeties for enum math across define boundaries 2 anos atrás
item.h efbe5e90f5 virtuals removed 1 ano atrás
levelInfo.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 3 anos atrás
levelInfo.h efbe5e90f5 virtuals removed 1 ano atrás
lightAnimData.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 3 anos atrás
lightAnimData.h efbe5e90f5 virtuals removed 1 ano atrás
lightBase.cpp 4d66ae37de handle mounted lights ghosting in and out 11 meses atrás
lightBase.h efbe5e90f5 virtuals removed 1 ano atrás
lightDescription.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 3 anos atrás
lightDescription.h efbe5e90f5 virtuals removed 1 ano atrás
lightFlareData.cpp aa02e48c8d add safeties for enum math across define boundaries 2 anos atrás
lightFlareData.h efbe5e90f5 virtuals removed 1 ano atrás
missionArea.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 3 anos atrás
missionArea.h efbe5e90f5 virtuals removed 1 ano atrás
missionMarker.cpp e944d117e1 spawnsphere %this tracking 2 anos atrás
missionMarker.h efbe5e90f5 virtuals removed 1 ano atrás
notesObject.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 3 anos atrás
notesObject.h efbe5e90f5 virtuals removed 1 ano atrás
objectTypes.h eaa09a6db7 corrections: 1 ano atrás
occlusionVolume.cpp d979cf9d2d PolyhedronVectorData core membervar cleanups 7 anos atrás
occlusionVolume.h efbe5e90f5 virtuals removed 1 ano atrás
pathCamera.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 3 anos atrás
pathCamera.h efbe5e90f5 virtuals removed 1 ano atrás
pathShape.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 3 anos atrás
pathShape.h efbe5e90f5 virtuals removed 1 ano atrás
physicalZone.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 3 anos atrás
physicalZone.h efbe5e90f5 virtuals removed 1 ano atrás
player.cpp bf9f0ee6cd Adjusts the test behavior for when the player class tries to ray-check against PathShapes to nudge the player to a safer position. Originally it ONLY checked pathshapes, so a static over a pathshape could cause erroneous behavior. 11 meses atrás
player.h efbe5e90f5 virtuals removed 1 ano atrás
pointLight.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 3 anos atrás
pointLight.h efbe5e90f5 virtuals removed 1 ano atrás
portal.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 3 anos atrás
portal.h efbe5e90f5 virtuals removed 1 ano atrás
prefab.cpp 10d1aeca1f Shift tracking of dynamicObjects from strict child objects for Scenes, to tracking the objects but keeping them in the Cleanup Group to fix prefab loading behavior 1 ano atrás
prefab.h efbe5e90f5 virtuals removed 1 ano atrás
projectile.cpp c4ae6258cc sound safeties and future notes 2 anos atrás
projectile.h efbe5e90f5 virtuals removed 1 ano atrás
proximityMine.cpp 6807abc8b6 ID10T error 1 ano atrás
proximityMine.h efbe5e90f5 virtuals removed 1 ano atrás
resource.h 7dbfe6994d Engine directory for ticket #1 13 anos atrás
rigid.cpp e7b3a95f89 restitution sumation review: average, don't multiply 2 anos atrás
rigid.h 7dbfe6994d Engine directory for ticket #1 13 anos atrás
rigidShape.cpp 7552554ded dial back overly agressive setRest 1 ano atrás
rigidShape.h efbe5e90f5 virtuals removed 1 ano atrás
scopeAlwaysShape.cpp 4e93c0543e hide scopealwaysshape from the "add" list, by consensus shive portals et al back to being tagged as volumes 2 anos atrás
shapeBase.cpp da06fc1d96 * Fixes description for a few Scene methods 1 ano atrás
shapeBase.h efbe5e90f5 virtuals removed 1 ano atrás
shapeCollision.cpp 7dbfe6994d Engine directory for ticket #1 13 anos atrás
shapeImage.cpp 7678f680a4 fix light emission point for shapebaseimaged 1 ano atrás
spotLight.cpp c7cc86b357 clamp spot angle to 179, 1 ano atrás
spotLight.h efbe5e90f5 virtuals removed 1 ano atrás
staticShape.cpp aa02e48c8d add safeties for enum math across define boundaries 2 anos atrás
staticShape.h efbe5e90f5 virtuals removed 1 ano atrás
trigger.cpp 484ece3d28 adds loadIf conditional eval, onLoad/UnloadCommands, ability to freeze loading state and per-subscene ticking for conditional checks 1 ano atrás
trigger.h 484ece3d28 adds loadIf conditional eval, onLoad/UnloadCommands, ability to freeze loading state and per-subscene ticking for conditional checks 1 ano atrás
tsStatic.cpp e2a0fbefa3 add lod selection for visiblemesh collisions 11 meses atrás
tsStatic.h e2a0fbefa3 add lod selection for visiblemesh collisions 11 meses atrás
zone.cpp d9ff5d3f0e Basic zone code refactor using lists instead of linked lists 2 anos atrás
zone.h efbe5e90f5 virtuals removed 1 ano atrás