Lukas Joergensen e718841467 Eliminate DefineConsoleFunction před 7 roky
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advanced e718841467 Eliminate DefineConsoleFunction před 7 roky
basic 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy před 8 roky
common 37b0ec68f7 Fixes linker errors when Basic Lighting is removed před 8 roky
shadowMap 4a72d54782 Fix assert on exit when Basic Lighting is removed před 8 roky
lightInfo.cpp 15f67015d3 Reordering initialization methods #1912 před 8 roky
lightInfo.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy před 8 roky
lightManager.cpp 124ecb2fe0 Merge pull request #1984 from FooBarbarians/fix-1912 před 8 roky
lightManager.h af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. před 8 roky
lightQuery.cpp 7dbfe6994d Engine directory for ticket #1 před 13 roky
lightQuery.h 7dbfe6994d Engine directory for ticket #1 před 13 roky
lightingInterfaces.cpp 7dbfe6994d Engine directory for ticket #1 před 13 roky
lightingInterfaces.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy před 8 roky
shadowManager.cpp e718841467 Eliminate DefineConsoleFunction před 7 roky
shadowManager.h 7dbfe6994d Engine directory for ticket #1 před 13 roky