AzaezelX bb432dc906 fix(?) assimp to torquie matrix converter 1 年間 前
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arch 214aae7277 Removed the unneeded PPC And Altivec elements, and removed the LOCBUILD flag 8 年 前
assimp bb432dc906 fix(?) assimp to torquie matrix converter 1 年間 前
collada 2b295fb7f0 rest of virtuals removed 1 年間 前
loader efbe5e90f5 virtuals removed 1 年間 前
vhacd 679f0ff065 vhacd 1 年間 前
instancingMatHook.cpp 30144a9f98 TheoraTextureObject 12 年 前
instancingMatHook.h 2b295fb7f0 rest of virtuals removed 1 年間 前
tsAnimate.cpp 190a647254 animation clarification 7 年 前
tsCollision.cpp 5d26dba7da * BugFix: Clear some MSVC compiler warnings. 4 年 前
tsDecal.cpp 7dbfe6994d Engine directory for ticket #1 13 年 前
tsDecal.h 7dbfe6994d Engine directory for ticket #1 13 年 前
tsDump.cpp 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. 5 年 前
tsIntegerSet.cpp 7dbfe6994d Engine directory for ticket #1 13 年 前
tsIntegerSet.h 7dbfe6994d Engine directory for ticket #1 13 年 前
tsLastDetail.cpp 7216ba8530 Revert "revert #1148 as prematurely incorporated" 1 年間 前
tsLastDetail.h a8b3d874a1 Fixes mapping of imposter images to be packed as part of the shape asset, and fixes paths to be formatted more sanely. 4 年 前
tsMaterialList.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年 前
tsMaterialList.h efbe5e90f5 virtuals removed 1 年間 前
tsMesh.cpp c76c5f7ee1 Removed unneeded duplicate of blank sky skybox 4 年 前
tsMesh.h efbe5e90f5 virtuals removed 1 年間 前
tsMeshFit.cpp 2132379b05 backwards compat 1 年間 前
tsMeshIntrinsics.cpp 214aae7277 Removed the unneeded PPC And Altivec elements, and removed the LOCBUILD flag 8 年 前
tsMeshIntrinsics.h 3496c549b5 Hardware Skinning Support 9 年 前
tsPartInstance.cpp d0f9aca859 Code style improvement 5 年 前
tsPartInstance.h 7dbfe6994d Engine directory for ticket #1 13 年 前
tsRenderState.cpp 7219899287 Working on shader const binding 8 年 前
tsRenderState.h 39f86d8c30 asdasd 8 年 前
tsShape.cpp 89b0c7f73b Console Refactor 2 年 前
tsShape.h a8b3d874a1 Fixes mapping of imposter images to be packed as part of the shape asset, and fixes paths to be formatted more sanely. 4 年 前
tsShapeAlloc.cpp 489106ae5e replaced UNUSED and assert combination by a fixed up assert macro - thanks luis! :) 11 年 前
tsShapeAlloc.h 7dbfe6994d Engine directory for ticket #1 13 年 前
tsShapeConstruct.cpp 4b2165668f moar fixes 1 年間 前
tsShapeConstruct.h 2132379b05 backwards compat 1 年間 前
tsShapeEdit.cpp 2eefb4972f * BugFix: Correct an ASAN memory access error in TSShapeEdit caused by reading a reference from the same vector we are pushing to at the same time. 4 年 前
tsShapeInstance.cpp 667a0db760 Fixed getAssetBy... functions so the lookup loop is more stable and doesn't fail if null results return 2 年 前
tsShapeInstance.h efbe5e90f5 virtuals removed 1 年間 前
tsShapeOldRead.cpp fef05cf2ca fix #365 5 年 前
tsSortedMesh.cpp c98f257cae more compiler compliant cleanups plus a full set of tsMesh::foo to tsmesh::mFoo class var conversions for consistency 7 年 前
tsSortedMesh.h 2b295fb7f0 rest of virtuals removed 1 年間 前
tsThread.cpp a5ab4acd01 pos to mSeqPos to resolve a method entry vs class entry 7 年 前
tsTransform.cpp 7dbfe6994d Engine directory for ticket #1 13 年 前
tsTransform.h 7dbfe6994d Engine directory for ticket #1 13 年 前