ImageAsset.cpp 18 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2013 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef IMAGE_ASSET_H
  23. #include "ImageAsset.h"
  24. #endif
  25. #ifndef _ASSET_MANAGER_H_
  26. #include "assets/assetManager.h"
  27. #endif
  28. #ifndef _CONSOLETYPES_H_
  29. #include "console/consoleTypes.h"
  30. #endif
  31. #ifndef _TAML_
  32. #include "persistence/taml/taml.h"
  33. #endif
  34. #ifndef _ASSET_PTR_H_
  35. #include "assets/assetPtr.h"
  36. #endif
  37. #include "gfx/gfxStringEnumTranslate.h"
  38. #include "ImageAssetInspectors.h"
  39. // Debug Profiling.
  40. #include "platform/profiler.h"
  41. #include "T3D/assets/assetImporter.h"
  42. #include "gfx/gfxDrawUtil.h"
  43. //-----------------------------------------------------------------------------
  44. StringTableEntry ImageAsset::smNoImageAssetFallback = NULL;
  45. //-----------------------------------------------------------------------------
  46. IMPLEMENT_CONOBJECT(ImageAsset);
  47. ConsoleType(ImageAssetPtr, TypeImageAssetPtr, const char*, ASSET_ID_FIELD_PREFIX)
  48. //-----------------------------------------------------------------------------
  49. ConsoleGetType(TypeImageAssetPtr)
  50. {
  51. // Fetch asset Id.
  52. return *((const char**)(dptr));
  53. }
  54. //-----------------------------------------------------------------------------
  55. ConsoleSetType(TypeImageAssetPtr)
  56. {
  57. // Was a single argument specified?
  58. if (argc == 1)
  59. {
  60. // Yes, so fetch field value.
  61. *((const char**)dptr) = StringTable->insert(argv[0]);
  62. return;
  63. }
  64. // Warn.
  65. Con::warnf("(TypeImageAssetPtr) - Cannot set multiple args to a single asset.");
  66. }
  67. ConsoleType(assetIdString, TypeImageAssetId, const char*, ASSET_ID_FIELD_PREFIX)
  68. ConsoleGetType(TypeImageAssetId)
  69. {
  70. // Fetch asset Id.
  71. return *((const char**)(dptr));
  72. }
  73. ConsoleSetType(TypeImageAssetId)
  74. {
  75. // Was a single argument specified?
  76. if (argc == 1)
  77. {
  78. *((const char**)dptr) = StringTable->insert(argv[0]);
  79. return;
  80. }
  81. // Warn.
  82. Con::warnf("(TypeAssetId) - Cannot set multiple args to a single asset.");
  83. }
  84. //-----------------------------------------------------------------------------
  85. ImplementEnumType(ImageAssetType,
  86. "Type of mesh data available in a shape.\n"
  87. "@ingroup gameObjects")
  88. { ImageAsset::Albedo, "Albedo", "" },
  89. { ImageAsset::Normal, "Normal", "" },
  90. { ImageAsset::ORMConfig, "ORMConfig", "" },
  91. { ImageAsset::GUI, "GUI", "" },
  92. { ImageAsset::Roughness, "Roughness", "" },
  93. { ImageAsset::AO, "AO", "" },
  94. { ImageAsset::Metalness, "Metalness", "" },
  95. { ImageAsset::Glow, "Glow", "" },
  96. { ImageAsset::Particle, "Particle", "" },
  97. { ImageAsset::Decal, "Decal", "" },
  98. { ImageAsset::Cubemap, "Cubemap", "" },
  99. EndImplementEnumType;
  100. //-----------------------------------------------------------------------------
  101. ImageAsset::ImageAsset() : AssetBase(), mUseMips(true), mIsHDRImage(false), mIsValidImage(false), mImageType(Albedo)
  102. {
  103. mImageFileName = StringTable->EmptyString();
  104. mImagePath = StringTable->EmptyString();
  105. mLoadedState = AssetErrCode::NotLoaded;
  106. }
  107. //-----------------------------------------------------------------------------
  108. ImageAsset::~ImageAsset()
  109. {
  110. }
  111. void ImageAsset::consoleInit()
  112. {
  113. Parent::consoleInit();
  114. Con::addVariable("$Core::NoImageAssetFallback", TypeString, &smNoImageAssetFallback,
  115. "The assetId of the texture to display when the requested image asset is missing.\n"
  116. "@ingroup GFX\n");
  117. smNoImageAssetFallback = StringTable->insert(Con::getVariable("$Core::NoImageAssetFallback"));
  118. }
  119. //-----------------------------------------------------------------------------
  120. void ImageAsset::initPersistFields()
  121. {
  122. // Call parent.
  123. Parent::initPersistFields();
  124. addProtectedField("imageFile", TypeAssetLooseFilePath, Offset(mImageFileName, ImageAsset),
  125. &setImageFileName, &getImageFileName, "Path to the image file.");
  126. addField("useMips", TypeBool, Offset(mUseMips, ImageAsset), "Should the image use mips? (Currently unused).");
  127. addField("isHDRImage", TypeBool, Offset(mIsHDRImage, ImageAsset), "Is the image in an HDR format? (Currently unused)");
  128. addField("imageType", TypeImageAssetType, Offset(mImageType, ImageAsset), "What the main use-case for the image is for.");
  129. }
  130. //------------------------------------------------------------------------------
  131. //Utility function to 'fill out' bindings and resources with a matching asset if one exists
  132. U32 ImageAsset::getAssetByFilename(StringTableEntry fileName, AssetPtr<ImageAsset>* imageAsset)
  133. {
  134. AssetQuery query;
  135. S32 foundAssetcount = AssetDatabase.findAssetLooseFile(&query, fileName);
  136. if (foundAssetcount == 0)
  137. {
  138. //Didn't work, so have us fall back to a placeholder asset
  139. imageAsset->setAssetId(ImageAsset::smNoImageAssetFallback);
  140. if (imageAsset->isNull())
  141. {
  142. //Well that's bad, loading the fallback failed.
  143. Con::warnf("ImageAsset::getAssetByFilename - Finding of asset associated with file %s failed with no fallback asset", fileName);
  144. return AssetErrCode::Failed;
  145. }
  146. //handle noshape not being loaded itself
  147. if ((*imageAsset)->mLoadedState == BadFileReference)
  148. {
  149. Con::warnf("ImageAsset::getAssetByFilename - Finding of associated with file %s failed, and fallback asset reported error of Bad File Reference.", fileName);
  150. return AssetErrCode::BadFileReference;
  151. }
  152. Con::warnf("ImageAsset::getAssetByFilename - Finding of associated with file %s failed, utilizing fallback asset", fileName);
  153. (*imageAsset)->mLoadedState = AssetErrCode::UsingFallback;
  154. return AssetErrCode::UsingFallback;
  155. }
  156. else
  157. {
  158. //acquire and bind the asset, and return it out
  159. imageAsset->setAssetId(query.mAssetList[0]);
  160. return (*imageAsset)->mLoadedState;
  161. }
  162. }
  163. StringTableEntry ImageAsset::getAssetIdByFilename(StringTableEntry fileName)
  164. {
  165. if (fileName == StringTable->EmptyString())
  166. return StringTable->EmptyString();
  167. StringTableEntry imageAssetId = ImageAsset::smNoImageAssetFallback;
  168. AssetQuery query;
  169. S32 foundAssetcount = AssetDatabase.findAssetLooseFile(&query, fileName);
  170. if (foundAssetcount != 0)
  171. {
  172. //acquire and bind the asset, and return it out
  173. imageAssetId = query.mAssetList[0];
  174. }
  175. return imageAssetId;
  176. }
  177. U32 ImageAsset::getAssetById(StringTableEntry assetId, AssetPtr<ImageAsset>* imageAsset)
  178. {
  179. (*imageAsset) = assetId;
  180. if (imageAsset->notNull())
  181. {
  182. return (*imageAsset)->mLoadedState;
  183. }
  184. else
  185. {
  186. if (imageAsset->isNull())
  187. {
  188. //Well that's bad, loading the fallback failed.
  189. Con::warnf("ImageAsset::getAssetById - Finding of asset with id %s failed with no fallback asset", assetId);
  190. return AssetErrCode::Failed;
  191. }
  192. //handle noshape not being loaded itself
  193. if ((*imageAsset)->mLoadedState == BadFileReference)
  194. {
  195. Con::warnf("ImageAsset::getAssetById - Finding of asset with id %s failed, and fallback asset reported error of Bad File Reference.", assetId);
  196. return AssetErrCode::BadFileReference;
  197. }
  198. Con::warnf("ImageAsset::getAssetById - Finding of asset with id %s failed, utilizing fallback asset", assetId);
  199. (*imageAsset)->mLoadedState = AssetErrCode::UsingFallback;
  200. return AssetErrCode::UsingFallback;
  201. }
  202. }
  203. //------------------------------------------------------------------------------
  204. void ImageAsset::copyTo(SimObject* object)
  205. {
  206. // Call to parent.
  207. Parent::copyTo(object);
  208. }
  209. void ImageAsset::loadImage()
  210. {
  211. if (mImagePath)
  212. {
  213. if (!Torque::FS::IsFile(mImagePath))
  214. {
  215. Con::errorf("ImageAsset::initializeAsset: Attempted to load file %s but it was not valid!", mImageFileName);
  216. mLoadedState = BadFileReference;
  217. return;
  218. }
  219. mLoadedState = Ok;
  220. mIsValidImage = true;
  221. mChangeSignal.trigger();
  222. return;
  223. }
  224. mLoadedState = BadFileReference;
  225. mIsValidImage = false;
  226. }
  227. void ImageAsset::initializeAsset()
  228. {
  229. ResourceManager::get().getChangedSignal().notify(this, &ImageAsset::_onResourceChanged);
  230. mImagePath = getOwned() ? expandAssetFilePath(mImageFileName) : mImagePath;
  231. loadImage();
  232. }
  233. void ImageAsset::onAssetRefresh()
  234. {
  235. mImagePath = getOwned() ? expandAssetFilePath(mImageFileName) : mImagePath;
  236. loadImage();
  237. }
  238. void ImageAsset::_onResourceChanged(const Torque::Path& path)
  239. {
  240. if (path != Torque::Path(mImagePath))
  241. return;
  242. refreshAsset();
  243. //loadImage();
  244. }
  245. void ImageAsset::setImageFileName(const char* pScriptFile)
  246. {
  247. // Sanity!
  248. AssertFatal(pScriptFile != NULL, "Cannot use a NULL image file.");
  249. // Update.
  250. mImageFileName = StringTable->insert(pScriptFile, true);
  251. // Refresh the asset.
  252. refreshAsset();
  253. }
  254. const GBitmap& ImageAsset::getImage()
  255. {
  256. return GBitmap(); //TODO fix this
  257. }
  258. GFXTexHandle ImageAsset::getTexture(GFXTextureProfile* requestedProfile)
  259. {
  260. if (mResourceMap.contains(requestedProfile))
  261. {
  262. mLoadedState = Ok;
  263. return mResourceMap.find(requestedProfile)->value;
  264. }
  265. else
  266. {
  267. //If we don't have an existing map case to the requested format, we'll just create it and insert it in
  268. GFXTexHandle newTex = TEXMGR->createTexture(mImagePath, requestedProfile);
  269. if (newTex)
  270. {
  271. mResourceMap.insert(requestedProfile, newTex);
  272. mLoadedState = Ok;
  273. return newTex;
  274. }
  275. else
  276. mLoadedState = BadFileReference;
  277. }
  278. //if (mTexture.isValid())
  279. // return mTexture;
  280. return nullptr;
  281. }
  282. const char* ImageAsset::getImageInfo()
  283. {
  284. if (mIsValidImage)
  285. {
  286. static const U32 bufSize = 2048;
  287. char* returnBuffer = Con::getReturnBuffer(bufSize);
  288. GFXTexHandle newTex = TEXMGR->createTexture(mImagePath, &GFXStaticTextureSRGBProfile);
  289. if (newTex)
  290. {
  291. dSprintf(returnBuffer, bufSize, "%s %d %d %d", GFXStringTextureFormat[newTex->getFormat()], newTex->getHeight(), newTex->getWidth(), newTex->getDepth());
  292. newTex = nullptr;
  293. }
  294. else
  295. {
  296. dSprintf(returnBuffer, bufSize, "ImageAsset::getImageInfo() - Failed to get image info for %s", getAssetId());
  297. }
  298. return returnBuffer;
  299. }
  300. return "";
  301. }
  302. const char* ImageAsset::getImageTypeNameFromType(ImageAsset::ImageTypes type)
  303. {
  304. // must match ImageTypes order
  305. static const char* _names[] = {
  306. "Albedo",
  307. "Normal",
  308. "ORMConfig",
  309. "GUI",
  310. "Roughness",
  311. "AO",
  312. "Metalness",
  313. "Glow",
  314. "Particle",
  315. "Decal",
  316. "Cubemap"
  317. };
  318. if (type < 0 || type >= ImageTypeCount)
  319. {
  320. Con::errorf("ImageAsset::getAdapterNameFromType - Invalid ImageType, defaulting to Albedo");
  321. return _names[Albedo];
  322. }
  323. return _names[type];
  324. }
  325. ImageAsset::ImageTypes ImageAsset::getImageTypeFromName(const char* name)
  326. {
  327. if (dStrIsEmpty(name))
  328. {
  329. return (ImageTypes)Albedo;
  330. }
  331. S32 ret = -1;
  332. for (S32 i = 0; i < ImageTypeCount; i++)
  333. {
  334. if (!dStricmp(getImageTypeNameFromType((ImageTypes)i), name))
  335. ret = i;
  336. }
  337. if (ret == -1)
  338. {
  339. Con::errorf("ImageAsset::getImageTypeFromName - Invalid ImageType name, defaulting to Albedo");
  340. ret = Albedo;
  341. }
  342. return (ImageTypes)ret;
  343. }
  344. DefineEngineMethod(ImageAsset, getImagePath, const char*, (), ,
  345. "Gets the image filepath of this asset.\n"
  346. "@return File path of the image file.")
  347. {
  348. return object->getImagePath();
  349. }
  350. DefineEngineMethod(ImageAsset, getImageInfo, const char*, (), ,
  351. "Gets the info and properties of the image.\n"
  352. "@return The info/properties of the image.")
  353. {
  354. return object->getImageInfo();
  355. }
  356. #ifdef TORQUE_TOOLS
  357. DefineEngineStaticMethod(ImageAsset, getAssetIdByFilename, const char*, (const char* filePath), (""),
  358. "Queries the Asset Database to see if any asset exists that is associated with the provided file path.\n"
  359. "@return The AssetId of the associated asset, if any.")
  360. {
  361. return ImageAsset::getAssetIdByFilename(StringTable->insert(filePath));
  362. }
  363. #endif
  364. //-----------------------------------------------------------------------------
  365. // GuiInspectorTypeAssetId
  366. //-----------------------------------------------------------------------------
  367. IMPLEMENT_CONOBJECT(GuiInspectorTypeImageAssetPtr);
  368. ConsoleDocClass(GuiInspectorTypeImageAssetPtr,
  369. "@brief Inspector field type for Shapes\n\n"
  370. "Editor use only.\n\n"
  371. "@internal"
  372. );
  373. void GuiInspectorTypeImageAssetPtr::consoleInit()
  374. {
  375. Parent::consoleInit();
  376. ConsoleBaseType::getType(TypeImageAssetPtr)->setInspectorFieldType("GuiInspectorTypeImageAssetPtr");
  377. }
  378. GuiControl* GuiInspectorTypeImageAssetPtr::constructEditControl()
  379. {
  380. if (mInspector->getInspectObject() == nullptr)
  381. return nullptr;
  382. // Create base filename edit controls
  383. GuiControl* retCtrl = Parent::constructEditControl();
  384. if (retCtrl == NULL)
  385. return retCtrl;
  386. retCtrl->getRenderTooltipDelegate().bind(this, &GuiInspectorTypeImageAssetPtr::renderTooltip);
  387. // Change filespec
  388. char szBuffer[512];
  389. dSprintf(szBuffer, sizeof(szBuffer), "AssetBrowser.showDialog(\"ImageAsset\", \"AssetBrowser.changeAsset\", %s, %s);",
  390. mInspector->getInspectObject()->getIdString(), mCaption);
  391. mBrowseButton->setField("Command", szBuffer);
  392. setDataField(StringTable->insert("targetObject"), NULL, mInspector->getInspectObject()->getIdString());
  393. // Create "Open in ShapeEditor" button
  394. mImageEdButton = new GuiBitmapButtonCtrl();
  395. dSprintf(szBuffer, sizeof(szBuffer), "ShapeEditorPlugin.openShapeAssetId(%d.getText());", retCtrl->getId());
  396. mImageEdButton->setField("Command", szBuffer);
  397. char bitmapName[512] = "ToolsModule:GameTSCtrl_image";
  398. mImageEdButton->setBitmap(StringTable->insert(bitmapName));
  399. mImageEdButton->setDataField(StringTable->insert("Profile"), NULL, "GuiButtonProfile");
  400. mImageEdButton->setDataField(StringTable->insert("tooltipprofile"), NULL, "GuiToolTipProfile");
  401. mImageEdButton->setDataField(StringTable->insert("hovertime"), NULL, "1000");
  402. mImageEdButton->setDataField(StringTable->insert("tooltip"), NULL, "Open this file in the Shape Editor");
  403. mImageEdButton->registerObject();
  404. addObject(mImageEdButton);
  405. return retCtrl;
  406. }
  407. bool GuiInspectorTypeImageAssetPtr::updateRects()
  408. {
  409. S32 dividerPos, dividerMargin;
  410. mInspector->getDivider(dividerPos, dividerMargin);
  411. Point2I fieldExtent = getExtent();
  412. Point2I fieldPos = getPosition();
  413. mCaptionRect.set(0, 0, fieldExtent.x - dividerPos - dividerMargin, fieldExtent.y);
  414. mEditCtrlRect.set(fieldExtent.x - dividerPos + dividerMargin, 1, dividerPos - dividerMargin - 34, fieldExtent.y);
  415. bool resized = mEdit->resize(mEditCtrlRect.point, mEditCtrlRect.extent);
  416. if (mBrowseButton != NULL)
  417. {
  418. mBrowseRect.set(fieldExtent.x - 32, 2, 14, fieldExtent.y - 4);
  419. resized |= mBrowseButton->resize(mBrowseRect.point, mBrowseRect.extent);
  420. }
  421. if (mImageEdButton != NULL)
  422. {
  423. RectI shapeEdRect(fieldExtent.x - 16, 2, 14, fieldExtent.y - 4);
  424. resized |= mImageEdButton->resize(shapeEdRect.point, shapeEdRect.extent);
  425. }
  426. return resized;
  427. }
  428. bool GuiInspectorTypeImageAssetPtr::renderTooltip(const Point2I& hoverPos, const Point2I& cursorPos, const char* tipText)
  429. {
  430. if (!mAwake)
  431. return false;
  432. GuiCanvas* root = getRoot();
  433. if (!root)
  434. return false;
  435. AssetPtr<ImageAsset> imgAsset;
  436. U32 assetState = ImageAsset::getAssetById(getData(), &imgAsset);
  437. if (imgAsset == NULL || assetState == ImageAsset::Failed)
  438. return false;
  439. StringTableEntry filename = imgAsset->getImagePath();
  440. if (!filename || !filename[0])
  441. return false;
  442. GFXTexHandle texture(filename, &GFXStaticTextureSRGBProfile, avar("%s() - tooltip texture (line %d)", __FUNCTION__, __LINE__));
  443. if (texture.isNull())
  444. return false;
  445. // Render image at a reasonable screen size while
  446. // keeping its aspect ratio...
  447. Point2I screensize = getRoot()->getWindowSize();
  448. Point2I offset = hoverPos;
  449. Point2I tipBounds;
  450. U32 texWidth = texture.getWidth();
  451. U32 texHeight = texture.getHeight();
  452. F32 aspect = (F32)texHeight / (F32)texWidth;
  453. const F32 newWidth = 150.0f;
  454. F32 newHeight = aspect * newWidth;
  455. // Offset below cursor image
  456. offset.y += 20; // TODO: Attempt to fix?: root->getCursorExtent().y;
  457. tipBounds.x = newWidth;
  458. tipBounds.y = newHeight;
  459. // Make sure all of the tooltip will be rendered width the app window,
  460. // 5 is given as a buffer against the edge
  461. if (screensize.x < offset.x + tipBounds.x + 5)
  462. offset.x = screensize.x - tipBounds.x - 5;
  463. if (screensize.y < offset.y + tipBounds.y + 5)
  464. offset.y = hoverPos.y - tipBounds.y - 5;
  465. RectI oldClip = GFX->getClipRect();
  466. RectI rect(offset, tipBounds);
  467. GFX->setClipRect(rect);
  468. GFXDrawUtil* drawer = GFX->getDrawUtil();
  469. drawer->clearBitmapModulation();
  470. GFX->getDrawUtil()->drawBitmapStretch(texture, rect);
  471. GFX->setClipRect(oldClip);
  472. return true;
  473. }
  474. IMPLEMENT_CONOBJECT(GuiInspectorTypeImageAssetId);
  475. ConsoleDocClass(GuiInspectorTypeImageAssetId,
  476. "@brief Inspector field type for Shapes\n\n"
  477. "Editor use only.\n\n"
  478. "@internal"
  479. );
  480. void GuiInspectorTypeImageAssetId::consoleInit()
  481. {
  482. Parent::consoleInit();
  483. ConsoleBaseType::getType(TypeImageAssetId)->setInspectorFieldType("GuiInspectorTypeImageAssetId");
  484. }