Robert MacGregor aba091a97a Merge remote-tracking branch 'main/Preview4_0' into bugfix-msvc-compiler-warnings 4 ani în urmă
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advanced 5d26dba7da * BugFix: Clear some MSVC compiler warnings. 4 ani în urmă
basic 1b6b803a20 * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. 4 ani în urmă
common 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 ani în urmă
shadowMap 21c17d0ed1 cleanups for shadergen and the visibility feature 4 ani în urmă
lightInfo.cpp 5a933c00d3 Removed old fixed function code from GFX. 5 ani în urmă
lightInfo.h 5a933c00d3 Removed old fixed function code from GFX. 5 ani în urmă
lightManager.cpp 2e56645f13 shifts spotlightparams to the actually used float2/vec2 entries (stops debug screaming every frame) 6 ani în urmă
lightManager.h ebe2c2dead Add vector light support to forward materials. 6 ani în urmă
lightQuery.cpp 7dbfe6994d Engine directory for ticket #1 13 ani în urmă
lightQuery.h 7dbfe6994d Engine directory for ticket #1 13 ani în urmă
lightingInterfaces.cpp 7dbfe6994d Engine directory for ticket #1 13 ani în urmă
lightingInterfaces.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 ani în urmă
shadowManager.cpp e718841467 Eliminate DefineConsoleFunction 7 ani în urmă
shadowManager.h 7dbfe6994d Engine directory for ticket #1 13 ani în urmă