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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- // The core algorithms in this file are inspired by public papers written
- // by G. van den Bergen for his interference detection library,
- // "SOLID 2.0"
- #include "core/dataChunker.h"
- #include "collision/collision.h"
- #include "scene/sceneObject.h"
- #include "collision/convex.h"
- #include "collision/gjk.h"
- //----------------------------------------------------------------------------
- static F32 rel_error = 1E-5f; // relative error in the computed distance
- static F32 sTolerance = 1E-3f; // Distance tolerance
- static F32 sEpsilon2 = 1E-20f; // Zero length vector
- static U32 sIteration = 15; // Stuck in a loop?
- S32 num_iterations = 0;
- S32 num_irregularities = 0;
- //----------------------------------------------------------------------------
- GjkCollisionState::GjkCollisionState()
- {
- a = b = 0;
- }
- GjkCollisionState::~GjkCollisionState()
- {
- }
- //----------------------------------------------------------------------------
- void GjkCollisionState::swap()
- {
- Convex* t = a; a = b; b = t;
- CollisionStateList* l = mLista; mLista = mListb; mListb = l;
- v.neg();
- }
- //----------------------------------------------------------------------------
- void GjkCollisionState::compute_det()
- {
- // Dot new point with current set
- for (S32 i = 0, bit = 1; i < 4; ++i, bit <<=1)
- if (bits & bit)
- dp[i][last] = dp[last][i] = mDot(y[i], y[last]);
- dp[last][last] = mDot(y[last], y[last]);
- // Calulate the determinent
- det[last_bit][last] = 1;
- for (S32 j = 0, sj = 1; j < 4; ++j, sj <<= 1) {
- if (bits & sj) {
- S32 s2 = sj | last_bit;
- det[s2][j] = dp[last][last] - dp[last][j];
- det[s2][last] = dp[j][j] - dp[j][last];
- for (S32 k = 0, sk = 1; k < j; ++k, sk <<= 1) {
- if (bits & sk) {
- S32 s3 = sk | s2;
- det[s3][k] = det[s2][j] * (dp[j][j] - dp[j][k]) +
- det[s2][last] * (dp[last][j] - dp[last][k]);
- det[s3][j] = det[sk | last_bit][k] * (dp[k][k] - dp[k][j]) +
- det[sk | last_bit][last] * (dp[last][k] - dp[last][j]);
- det[s3][last] = det[sk | sj][k] * (dp[k][k] - dp[k][last]) +
- det[sk | sj][j] * (dp[j][k] - dp[j][last]);
- }
- }
- }
- }
- if (all_bits == 15) {
- det[15][0] = det[14][1] * (dp[1][1] - dp[1][0]) +
- det[14][2] * (dp[2][1] - dp[2][0]) +
- det[14][3] * (dp[3][1] - dp[3][0]);
- det[15][1] = det[13][0] * (dp[0][0] - dp[0][1]) +
- det[13][2] * (dp[2][0] - dp[2][1]) +
- det[13][3] * (dp[3][0] - dp[3][1]);
- det[15][2] = det[11][0] * (dp[0][0] - dp[0][2]) +
- det[11][1] * (dp[1][0] - dp[1][2]) +
- det[11][3] * (dp[3][0] - dp[3][2]);
- det[15][3] = det[7][0] * (dp[0][0] - dp[0][3]) +
- det[7][1] * (dp[1][0] - dp[1][3]) +
- det[7][2] * (dp[2][0] - dp[2][3]);
- }
- }
- //----------------------------------------------------------------------------
- inline void GjkCollisionState::compute_vector(S32 bits, VectorF& v)
- {
- F32 sum = 0;
- v.set(0, 0, 0);
- for (S32 i = 0, bit = 1; i < 4; ++i, bit <<= 1) {
- if (bits & bit) {
- sum += det[bits][i];
- v += y[i] * det[bits][i];
- }
- }
- v *= 1 / sum;
- }
- //----------------------------------------------------------------------------
- inline bool GjkCollisionState::valid(S32 s)
- {
- for (S32 i = 0, bit = 1; i < 4; ++i, bit <<= 1) {
- if (all_bits & bit) {
- if (s & bit) {
- if (det[s][i] <= 0)
- return false;
- }
- else
- if (det[s | bit][i] > 0)
- return false;
- }
- }
- return true;
- }
- //----------------------------------------------------------------------------
- inline bool GjkCollisionState::closest(VectorF& v)
- {
- compute_det();
- for (S32 s = bits; s; --s) {
- if ((s & bits) == s) {
- if (valid(s | last_bit)) {
- bits = s | last_bit;
- if (bits != 15)
- compute_vector(bits, v);
- return true;
- }
- }
- }
- if (valid(last_bit)) {
- bits = last_bit;
- v = y[last];
- return true;
- }
- return false;
- }
- //----------------------------------------------------------------------------
- inline bool GjkCollisionState::degenerate(const VectorF& w)
- {
- for (S32 i = 0, bit = 1; i < 4; ++i, bit <<= 1)
- if ((all_bits & bit) && y[i] == w)
- return true;
- return false;
- }
- //----------------------------------------------------------------------------
- inline void GjkCollisionState::nextBit()
- {
- last = 0;
- last_bit = 1;
- while (bits & last_bit) {
- ++last;
- last_bit <<= 1;
- }
- }
- //----------------------------------------------------------------------------
- //----------------------------------------------------------------------------
- //----------------------------------------------------------------------------
- void GjkCollisionState::set(Convex* aa, Convex* bb,
- const MatrixF& a2w, const MatrixF& b2w)
- {
- a = aa;
- b = bb;
- bits = 0;
- all_bits = 0;
- reset(a2w,b2w);
- // link
- mLista = CollisionStateList::alloc();
- mLista->mState = this;
- mListb = CollisionStateList::alloc();
- mListb->mState = this;
- }
- //----------------------------------------------------------------------------
- void GjkCollisionState::reset(const MatrixF& a2w, const MatrixF& b2w)
- {
- VectorF zero(0,0,0),sa,sb;
- a2w.mulP(a->support(zero),&sa);
- b2w.mulP(b->support(zero),&sb);
- v = sa - sb;
- dist = v.len();
- }
- //----------------------------------------------------------------------------
- void GjkCollisionState::getCollisionInfo(const MatrixF& mat, Collision* info)
- {
- AssertFatal(false, "GjkCollisionState::getCollisionInfo() - There remain scaling problems here.");
- // This assumes that the shapes do not intersect
- Point3F pa,pb;
- if (bits) {
- getClosestPoints(pa,pb);
- mat.mulP(pa,&info->point);
- b->getTransform().mulP(pb,&pa);
- info->normal = info->point - pa;
- }
- else {
- mat.mulP(p[last],&info->point);
- info->normal = v;
- }
- info->normal.normalize();
- info->object = b->getObject();
- }
- void GjkCollisionState::getClosestPoints(Point3F& p1, Point3F& p2)
- {
- F32 sum = 0;
- p1.set(0, 0, 0);
- p2.set(0, 0, 0);
- for (S32 i = 0, bit = 1; i < 4; ++i, bit <<= 1) {
- if (bits & bit) {
- sum += det[bits][i];
- p1 += p[i] * det[bits][i];
- p2 += q[i] * det[bits][i];
- }
- }
- F32 s = 1 / sum;
- p1 *= s;
- p2 *= s;
- }
- //----------------------------------------------------------------------------
- bool GjkCollisionState::intersect(const MatrixF& a2w, const MatrixF& b2w)
- {
- num_iterations = 0;
- MatrixF w2a,w2b;
- w2a = a2w;
- w2b = b2w;
- w2a.inverse();
- w2b.inverse();
- reset(a2w,b2w);
- bits = 0;
- all_bits = 0;
- do {
- nextBit();
- VectorF va,sa;
- w2a.mulV(-v,&va);
- p[last] = a->support(va);
- a2w.mulP(p[last],&sa);
- VectorF vb,sb;
- w2b.mulV(v,&vb);
- q[last] = b->support(vb);
- b2w.mulP(q[last],&sb);
- VectorF w = sa - sb;
- if (mDot(v,w) > 0)
- return false;
- if (degenerate(w)) {
- ++num_irregularities;
- return false;
- }
- y[last] = w;
- all_bits = bits | last_bit;
- ++num_iterations;
- if (!closest(v) || num_iterations > sIteration) {
- ++num_irregularities;
- return false;
- }
- }
- while (bits < 15 && v.lenSquared() > sEpsilon2);
- return true;
- }
- F32 GjkCollisionState::distance(const MatrixF& a2w, const MatrixF& b2w,
- const F32 dontCareDist, const MatrixF* _w2a, const MatrixF* _w2b)
- {
- num_iterations = 0;
- MatrixF w2a,w2b;
- if (_w2a == NULL || _w2b == NULL) {
- w2a = a2w;
- w2b = b2w;
- w2a.inverse();
- w2b.inverse();
- }
- else {
- w2a = *_w2a;
- w2b = *_w2b;
- }
- reset(a2w,b2w);
- bits = 0;
- all_bits = 0;
- F32 mu = 0;
- do {
- nextBit();
- VectorF va,sa;
- w2a.mulV(-v,&va);
- p[last] = a->support(va);
- a2w.mulP(p[last],&sa);
- VectorF vb,sb;
- w2b.mulV(v,&vb);
- q[last] = b->support(vb);
- b2w.mulP(q[last],&sb);
- VectorF w = sa - sb;
- F32 nm = mDot(v, w) / dist;
- if (nm > mu)
- mu = nm;
- if (mu > dontCareDist)
- return mu;
- if (mFabs(dist - mu) <= dist * rel_error)
- return dist;
- ++num_iterations;
- if (degenerate(w) || num_iterations > sIteration) {
- ++num_irregularities;
- return dist;
- }
- y[last] = w;
- all_bits = bits | last_bit;
- if (!closest(v)) {
- ++num_irregularities;
- return dist;
- }
- dist = v.len();
- }
- while (bits < 15 && dist > sTolerance) ;
- if (bits == 15 && mu <= 0)
- dist = 0;
- return dist;
- }
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