engineStructs.cpp 2.4 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475
  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #include "console/engineStructs.h"
  23. #include "console/engineAPI.h"
  24. #include "core/util/tVector.h"
  25. #include "core/util/uuid.h"
  26. #include "core/color.h"
  27. IMPLEMENT_STRUCT( Vector< bool >,
  28. BoolVector,,
  29. "" )
  30. END_IMPLEMENT_STRUCT;
  31. IMPLEMENT_STRUCT( Vector< S32 >,
  32. IntVector,,
  33. "" )
  34. END_IMPLEMENT_STRUCT;
  35. IMPLEMENT_STRUCT( Vector< F32 >,
  36. FloatVector,,
  37. "" )
  38. END_IMPLEMENT_STRUCT;
  39. IMPLEMENT_STRUCT( Torque::UUID,
  40. UUID,,
  41. "" )
  42. END_IMPLEMENT_STRUCT;
  43. IMPLEMENT_STRUCT( ColorI,
  44. ColorI,,
  45. "RGBA color quadruple in 8bit integer precision per channel." )
  46. FIELD( red, red, 1, "Red channel value." )
  47. FIELD( green, green, 1, "Green channel value." )
  48. FIELD( blue, blue, 1, "Blue channel value." )
  49. FIELD( alpha, alpha, 1, "Alpha channel value." )
  50. END_IMPLEMENT_STRUCT;
  51. IMPLEMENT_STRUCT( ColorF,
  52. ColorF,,
  53. "RGBA color quadruple in 32bit floating-point precision per channel." )
  54. FIELD( red, red, 1, "Red channel value." )
  55. FIELD( green, green, 1, "Green channel value." )
  56. FIELD( blue, blue, 1, "Blue channel value." )
  57. FIELD( alpha, alpha, 1, "Alpha channel value." )
  58. END_IMPLEMENT_STRUCT;