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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "console/engineExports.h"
- #include "console/engineAPI.h"
- #include "console/engineTypes.h"
- #include "console/engineFunctions.h"
- #include "console/SimXMLDocument.h"
- /// @file
- /// A generator that will dump all export structures contained in an engine
- /// DLL to an XML file which may then be used by wrapper generators to create a
- /// language-specific binding for the engine API. Using XML as an intermediary
- /// format allows the generators to use all of the export structures without
- /// actually having to access them directly in the DLL as native entities.
- static void exportScope( const EngineExportScope* scope, SimXMLDocument* xml, bool addNode = false );
- static String getTypeName( const EngineTypeInfo* type )
- {
- if( !type )
- {
- static String sVoid( "void" );
- return sVoid;
- }
-
- return type->getFullyQualifiedExportName();
- }
- static const char* getDocString( const EngineExport* exportInfo )
- {
- if( !exportInfo->getDocString() )
- return "";
-
- return exportInfo->getDocString();
- }
- template< typename T >
- inline T getArgValue( const EngineFunctionDefaultArguments* defaultArgs, U32 offset )
- {
- return *reinterpret_cast< const T* >( defaultArgs->getArgs() + offset );
- }
- // List of exports that we want filtered out. This will only be needed as long
- // as the console system is still around.
- static const char* sExportFilterList[] =
- {
- "Console", // Console namespace
- };
- static bool isExportFiltered( const EngineExport* exportInfo )
- {
- String qualifiedName = exportInfo->getFullyQualifiedExportName();
-
- for( U32 i = 0; i < ( sizeof( sExportFilterList ) / sizeof( sExportFilterList[ 0 ] ) ); ++ i )
- if( qualifiedName.compare( sExportFilterList[ i ] ) == 0 )
- return true;
-
- return false;
- }
- //=============================================================================
- // Functions.
- //=============================================================================
- // MARK: ---- Functions ----
- //-----------------------------------------------------------------------------
- /// Helper to parse argument names out of a prototype string.
- static Vector< String > parseFunctionArgumentNames( const EngineFunctionInfo* function )
- {
- Vector< String > argNames;
-
- const char* prototype = function->getPrototypeString();
- if( !prototype )
- return argNames;
-
- const U32 prototypeLength = dStrlen( prototype );
- const char* prototypeEnd = &prototype[ prototypeLength ];
- const char* ptr = prototypeEnd - 1;
-
- // Search for right parenthesis.
- while( ptr >= prototype && *ptr != ')' )
- ptr --;
-
- if( ptr < prototype )
- return argNames;
- ptr --;
-
- while( ptr >= prototype && *ptr != '(' )
- {
- // Skip back over spaces.
-
- while( ptr >= prototype && dIsspace( *ptr ) )
- ptr --;
- if( ptr < prototype )
- return argNames;
-
- // Parse out name.
-
- const char* end = ptr + 1;
- while( ptr > prototype && dIsalnum( *ptr ) )
- ptr --;
- const char* start = ptr + 1;
-
- // Skip back over spaces.
- while( ptr >= prototype && dIsspace( *ptr ) )
- ptr --;
-
- // If we're sure we don't have just a type name without an
- // argument name, copy out the argument name name.
- if( ptr >= prototype && *ptr != ',' && *ptr != '(' && end > start )
- argNames.push_front( String( start, end - start ) );
- else
- argNames.push_front( "" );
-
- // Skip back to comma or opening parenthesis.
-
- U32 parenNestingCount = 0;
- while( ptr >= prototype )
- {
- if( *ptr == ')' )
- parenNestingCount ++;
- else if( *ptr == '(' )
- parenNestingCount --;
- else if( *ptr == ',' && parenNestingCount == 0 )
- {
- ptr --;
- break;
- }
- else if( *ptr == '(' && parenNestingCount == 0 )
- break;
-
- ptr --;
- }
- }
-
- // Add 'this' parameter if this is a method.
-
- if( dStrncmp( prototype, "virtual ", sizeof( "virtual " ) - 1 ) == 0 )
- argNames.push_front( "this" );
- return argNames;
- }
- //-----------------------------------------------------------------------------
- static String getDefaultArgumentValue( const EngineFunctionInfo* function, const EngineTypeInfo* type, U32 offset )
- {
- String value;
- const EngineFunctionDefaultArguments* defaultArgs = function->getDefaultArguments();
-
- switch( type->getTypeKind() )
- {
- case EngineTypeKindPrimitive:
- {
- #define PRIMTYPE( tp ) \
- if( TYPE< tp >() == type ) \
- { \
- tp val = getArgValue< tp >( defaultArgs, offset ); \
- value = String::ToString( val ); \
- }
-
- PRIMTYPE( bool );
- PRIMTYPE( S8 );
- PRIMTYPE( U8 );
- PRIMTYPE( S32 );
- PRIMTYPE( U32 );
- PRIMTYPE( F32 );
- PRIMTYPE( F64 );
-
- //TODO: for now we store string literals in ASCII; needs to be sorted out
- if( TYPE< const char* >() == type )
- {
- const char* val = getArgValue< const char* >( defaultArgs, offset );
- value = val;
- }
-
- #undef PRIMTYPE
- break;
- }
-
- case EngineTypeKindEnum:
- {
- S32 val = getArgValue< S32 >( defaultArgs, offset );
- AssertFatal( type->getEnumTable(), "engineXMLExport - Enum type without table!" );
-
- const EngineEnumTable& table = *( type->getEnumTable() );
- const U32 numValues = table.getNumValues();
-
- for( U32 i = 0; i < numValues; ++ i )
- if( table[ i ].getInt() == val )
- {
- value = table[ i ].getName();
- break;
- }
-
- break;
- }
- case EngineTypeKindBitfield:
- {
- S32 val = getArgValue< S32 >( defaultArgs, offset );
- AssertFatal( type->getEnumTable(), "engineXMLExport - Bitfield type without table!" );
-
- const EngineEnumTable& table = *( type->getEnumTable() );
- const U32 numValues = table.getNumValues();
-
- bool isFirst = true;
- for( U32 i = 0; i < numValues; ++ i )
- if( table[ i ].getInt() & val )
- {
- if( !isFirst )
- value += '|';
-
- value = table[ i ].getName();
- isFirst = false;
- }
- break;
- }
-
- case EngineTypeKindStruct:
- {
- //TODO: struct type default argument values
- break;
- }
-
- case EngineTypeKindClass:
- case EngineTypeKindFunction:
- {
- // For these two kinds, we support "null" as the only valid
- // default value.
-
- const void* ptr = getArgValue< const void* >( defaultArgs, offset );
- if( !ptr )
- value = "null";
- break;
- }
-
- default:
- break;
- }
-
- return value;
- }
- //-----------------------------------------------------------------------------
- static void exportFunction( const EngineFunctionInfo* function, SimXMLDocument* xml )
- {
- if( isExportFiltered( function ) )
- return;
-
- xml->pushNewElement( "EngineFunction" );
-
- xml->setAttribute( "name", function->getExportName() );
- xml->setAttribute( "returnType", getTypeName( function->getReturnType() ) );
- xml->setAttribute( "symbol", function->getBindingName() );
- xml->setAttribute( "isCallback", function->isCallout() ? "1" : "0" );
- xml->setAttribute( "isVariadic", function->getFunctionType()->isVariadic() ? "1" : "0" );
- xml->setAttribute( "docs", getDocString( function ) );
-
- xml->pushNewElement( "arguments" );
-
- const U32 numArguments = function->getNumArguments();
- const U32 numDefaultArguments = ( function->getDefaultArguments() ? function->getDefaultArguments()->mNumDefaultArgs : 0 );
- const U32 firstDefaultArg = numArguments - numDefaultArguments;
-
- Vector< String > argumentNames = parseFunctionArgumentNames( function );
- const U32 numArgumentNames = argumentNames.size();
-
- // Accumulated offset in function argument frame vector.
- U32 argFrameOffset = 0;
-
- for( U32 i = 0; i < numArguments; ++ i )
- {
- xml->pushNewElement( "EngineFunctionArgument" );
- const EngineTypeInfo* type = function->getArgumentType( i );
- AssertFatal( type != NULL, "exportFunction - Argument cannot have type void!" );
-
- String argName;
- if( i < numArgumentNames )
- argName = argumentNames[ i ];
-
- xml->setAttribute( "name", argName );
- xml->setAttribute( "type", getTypeName( type ) );
-
- if( i >= firstDefaultArg )
- {
- String defaultValue = getDefaultArgumentValue( function, type, argFrameOffset );
- xml->setAttribute( "defaultValue", defaultValue );
- }
- xml->popElement();
-
- if( type->getTypeKind() == EngineTypeKindStruct )
- argFrameOffset += type->getInstanceSize();
- else
- argFrameOffset += type->getValueSize();
-
- #ifdef _PACK_BUG_WORKAROUNDS
- if( argFrameOffset % 4 > 0 )
- argFrameOffset += 4 - ( argFrameOffset % 4 );
- #endif
- }
-
- xml->popElement();
-
- xml->popElement();
- }
- //=============================================================================
- // Types.
- //=============================================================================
- // MARK: ---- Types ----
- //-----------------------------------------------------------------------------
- static void exportType( const EngineTypeInfo* type, SimXMLDocument* xml )
- {
- // Don't export anonymous types.
- if( !type->getTypeName()[ 0 ] )
- return;
-
- if( isExportFiltered( type ) )
- return;
-
- const char* nodeName = NULL;
- switch( type->getTypeKind() )
- {
- case EngineTypeKindPrimitive:
- nodeName = "EnginePrimitiveType";
- break;
-
- case EngineTypeKindEnum:
- nodeName = "EngineEnumType";
- break;
-
- case EngineTypeKindBitfield:
- nodeName = "EngineBitfieldType";
- break;
-
- case EngineTypeKindStruct:
- nodeName = "EngineStructType";
- break;
-
- case EngineTypeKindClass:
- nodeName = "EngineClassType";
- break;
-
- default:
- return;
- }
-
- xml->pushNewElement( nodeName );
- xml->setAttribute( "name", type->getTypeName() );
- xml->setAttribute( "size", String::ToString( type->getInstanceSize() ) );
- xml->setAttribute( "isAbstract", type->isAbstract() ? "1" : "0" );
- xml->setAttribute( "isInstantiable", type->isInstantiable() ? "1" : "0" );
- xml->setAttribute( "isDisposable", type->isDisposable() ? "1" : "0" );
- xml->setAttribute( "isSingleton", type->isSingleton() ? "1" : "0" );
- xml->setAttribute( "docs", getDocString( type ) );
-
- if( type->getSuperType() )
- xml->setAttribute( "superType", getTypeName( type->getSuperType() ) );
-
- if( type->getEnumTable() )
- {
- xml->pushNewElement( "enums" );
-
- const EngineEnumTable& table = *( type->getEnumTable() );
- const U32 numValues = table.getNumValues();
-
- for( U32 i = 0; i < numValues; ++ i )
- {
- xml->pushNewElement( "EngineEnum" );
-
- xml->setAttribute( "name", table[ i ].getName() );
- xml->setAttribute( "value", String::ToString( table[ i ].getInt() ) );
- xml->setAttribute( "docs", table[ i ].getDocString() ? table[ i ].getDocString() : "" );
-
- xml->popElement();
- }
-
- xml->popElement();
- }
- else if( type->getFieldTable() )
- {
- xml->pushNewElement( "fields" );
-
- const EngineFieldTable& table = *( type->getFieldTable() );
- const U32 numFields = table.getNumFields();
-
- for( U32 i = 0; i < numFields; ++ i )
- {
- const EngineFieldTable::Field& field = table[ i ];
-
- xml->pushNewElement( "EngineField" );
-
- xml->setAttribute( "name", field.getName() );
- xml->setAttribute( "type", getTypeName( field.getType() ) );
- xml->setAttribute( "offset", String::ToString( field.getOffset() ) );
- xml->setAttribute( "indexedSize", String::ToString( field.getNumElements() ) );
- xml->setAttribute( "docs", field.getDocString() ? field.getDocString() : "" );
-
- xml->popElement();
- }
-
- xml->popElement();
- }
- else if( type->getPropertyTable() )
- {
- xml->pushNewElement( "properties" );
-
- const EnginePropertyTable& table = *( type->getPropertyTable() );
- const U32 numProperties = table.getNumProperties();
- U32 groupNestingDepth = 0;
-
- for( U32 i = 0; i < numProperties; ++ i )
- {
- const EnginePropertyTable::Property& property = table[ i ];
-
- if( property.isGroupBegin() )
- {
- groupNestingDepth ++;
- xml->pushNewElement( "EnginePropertyGroup" );
-
- xml->setAttribute( "name", property.getName() );
- xml->setAttribute( "indexedSize", String::ToString( property.getNumElements() ) );
- xml->setAttribute( "docs", property.getDocString() ? property.getDocString() : "" );
-
- xml->pushNewElement( "properties" );
- }
- else if( property.isGroupEnd() )
- {
- groupNestingDepth --;
- xml->popElement();
- xml->popElement();
- }
- else
- {
- xml->pushNewElement( "EngineProperty" );
-
- xml->setAttribute( "name", property.getName() );
- xml->setAttribute( "indexedSize", String::ToString( property.getNumElements() ) );
- xml->setAttribute( "isConstant", property.isConstant() ? "1" : "0" );
- xml->setAttribute( "isTransient", property.isTransient() ? "1" : "0" );
- xml->setAttribute( "isVisible", property.hideInInspectors() ? "0" : "1" );
- xml->setAttribute( "docs", property.getDocString() ? property.getDocString() : "" );
-
- xml->popElement();
- }
- }
-
- AssertFatal( !groupNestingDepth, "exportType - Property group nesting mismatch!" );
- xml->popElement();
- }
- exportScope( type, xml );
-
- xml->popElement();
- }
- //=============================================================================
- // Scopes.
- //=============================================================================
- // MARK: ---- Scopes ----
- //-----------------------------------------------------------------------------
- static void exportScope( const EngineExportScope* scope, SimXMLDocument* xml, bool addNode )
- {
- if( addNode )
- {
- if( isExportFiltered( scope ) )
- return;
-
- xml->pushNewElement( "EngineExportScope" );
-
- xml->setAttribute( "name", scope->getExportName() );
- xml->setAttribute( "docs", getDocString( scope ) );
- }
- // Dump all contained exports.
-
- xml->pushNewElement( "exports" );
-
- for( const EngineExport* exportInfo = scope->getExports(); exportInfo != NULL; exportInfo = exportInfo->getNextExport() )
- {
- switch( exportInfo->getExportKind() )
- {
- case EngineExportKindScope:
- exportScope( static_cast< const EngineExportScope* >( exportInfo ), xml, true );
- break;
-
- case EngineExportKindFunction:
- exportFunction( static_cast< const EngineFunctionInfo* >( exportInfo ), xml );
- break;
-
- case EngineExportKindType:
- exportType( static_cast< const EngineTypeInfo* >( exportInfo ), xml );
- break;
-
- default:
- break;
- }
- }
-
- xml->popElement();
-
- if( addNode )
- xml->popElement();
- }
- //-----------------------------------------------------------------------------
- DefineEngineFunction( exportEngineAPIToXML, SimXMLDocument*, (),,
- "Create a XML document containing a dump of the entire exported engine API.\n\n"
- "@return A SimXMLDocument containing a dump of the engine's export information or NULL if the operation failed.\n\n"
- "@ingroup Console" )
- {
- SimXMLDocument* xml = new SimXMLDocument;
- xml->registerObject();
- Sim::getRootGroup()->addObject( xml );
- xml->addHeader();
-
- exportScope( EngineExportScope::getGlobalScope(), xml, true );
-
- return xml;
- }
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