forestCollision.h 2.7 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #ifndef _FORESTCOLLISION_H_
  23. #define _FORESTCOLLISION_H_
  24. #ifndef _CONVEX_H_
  25. #include "collision/convex.h"
  26. #endif
  27. #ifndef _COLLISION_H_
  28. #include "collision/collision.h"
  29. #endif
  30. class Forest;
  31. class ForestItem;
  32. class TSForestItemData;
  33. class ForestConvex : public Convex
  34. {
  35. typedef Convex Parent;
  36. friend class Forest;
  37. public:
  38. ForestConvex()
  39. {
  40. mType = ForestConvexType;
  41. mTransform.identity();
  42. }
  43. ForestConvex( const ForestConvex &cv )
  44. {
  45. mType = ForestConvexType;
  46. mObject = cv.mObject;
  47. mForestItemKey = cv.mForestItemKey;
  48. mTransform = cv.mTransform;
  49. mData = cv.mData;
  50. mScale = cv.mScale;
  51. hullId = cv.hullId;
  52. box = box;
  53. }
  54. void calculateTransform( const MatrixF &worldXfrm );
  55. const MatrixF& getTransform() const { return mTransform; }
  56. Box3F getBoundingBox() const;
  57. Box3F getBoundingBox( const MatrixF &mat, const Point3F &scale) const;
  58. Point3F support( const VectorF &v ) const;
  59. void getFeatures( const MatrixF &mat, const VectorF &n, ConvexFeature *cf );
  60. void getPolyList( AbstractPolyList *list);
  61. public:
  62. U32 hullId;
  63. Box3F box;
  64. protected:
  65. // JCF: ForestItemKey is a U32, didn't want to include forest.h here
  66. // fix me if ForestItemKey is changed to a class.
  67. U32 mForestItemKey;
  68. MatrixF mTransform;
  69. TSForestItemData *mData;
  70. F32 mScale;
  71. };
  72. #endif // _FORESTCOLLISION_H_