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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #ifndef _GUICONSOLE_H_
- #define _GUICONSOLE_H_
- #ifndef _GUIARRAYCTRL_H_
- #include "gui/core/guiArrayCtrl.h"
- #endif
- #ifndef _CONSOLE_LOGGER_H_
- #include "console/consoleLogger.h"
- #endif
- class GuiConsole : public GuiArrayCtrl
- {
- private:
- typedef GuiArrayCtrl Parent;
- Resource<GFont> mFont;
- S32 getMaxWidth(S32 startIndex, S32 endIndex);
- protected:
- /// @name Callbacks
- /// @{
- DECLARE_CALLBACK( void, onMessageSelected, ( ConsoleLogEntry::Level level, const char* message ) );
- /// @}
- // GuiArrayCtrl.
- virtual void onCellSelected( Point2I cell );
- public:
- GuiConsole();
- DECLARE_CONOBJECT(GuiConsole);
- DECLARE_CATEGORY( "Gui Editor" );
- DECLARE_DESCRIPTION( "Control that displays the console log text." );
- // GuiArrayCtrl.
- virtual bool onWake();
- virtual void onPreRender();
- virtual void onRenderCell(Point2I offset, Point2I cell, bool selected, bool mouseOver);
- };
- #endif
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