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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #pragma once
- #ifndef GUI_POPUP_MENU_CTRL_H
- #define GUI_POPUP_MENU_CTRL_H
- #ifndef _GUITEXTLISTCTRL_H_
- #include "gui/controls/guiTextListCtrl.h"
- #endif
- #ifndef _GUIMENUBAR_H_
- #include "gui/editor/guiMenuBar.h"
- #endif
- #ifndef _POPUPMENU_H_
- #include "platform/menus/popupMenu.h"
- #endif
- class GuiPopupMenuBackgroundCtrl;
- class GuiPopupMenuTextListCtrl : public GuiTextListCtrl
- {
- friend class GuiPopupMenuBackgroundCtrl;
- private:
- typedef GuiTextListCtrl Parent;
- GuiPopupMenuBackgroundCtrl* mBackground;
- public:
- bool isSubMenu; // Indicates that this text list is in a submenu
- Point2I maxBitmapSize;
- GuiMenuBar::Menu* mMenu;
- GuiMenuBar* mMenuBar;
- PopupMenu* mPopup;
- GuiPopupMenuTextListCtrl();
- // GuiControl overloads:
- bool onKeyDown(const GuiEvent &event);
- void onMouseDown(const GuiEvent &event);
- void onMouseUp(const GuiEvent &event);
- void onRenderCell(Point2I offset, Point2I cell, bool selected, bool mouseOver);
- virtual void onCellHighlighted(Point2I cell); // Added
- };
- class GuiPopupMenuBackgroundCtrl : public GuiControl
- {
- typedef GuiControl Parent;
- protected:
- GuiPopupMenuTextListCtrl *mTextList;
- public:
- GuiPopupMenuBackgroundCtrl(GuiPopupMenuTextListCtrl* textList);
- void onMouseDown(const GuiEvent &event);
- void onMouseMove(const GuiEvent &event);
- void onMouseDragged(const GuiEvent &event);
- void close();
- };
- #endif
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