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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "gui/buttons/guiIconButtonCtrl.h"
- #include "gui/editor/guiInspector.h"
- #include "gui/editor/inspector/entityGroup.h"
- #include "core/strings/stringUnit.h"
- #include "T3D/components/component.h"
- #include "console/engineAPI.h"
- IMPLEMENT_CONOBJECT(GuiInspectorEntityGroup);
- ConsoleDocClass(GuiInspectorEntityGroup,
- "@brief Used to inspect an object's FieldDictionary (dynamic fields) instead "
- "of regular persistent fields.\n\n"
- "Editor use only.\n\n"
- "@internal"
- );
- bool GuiInspectorEntityGroup::onAdd()
- {
- if (!Parent::onAdd())
- return false;
- return true;
- }
- //-----------------------------------------------------------------------------
- // GuiInspectorEntityGroup - add custom controls
- //-----------------------------------------------------------------------------
- bool GuiInspectorEntityGroup::createContent()
- {
- if(!Parent::createContent())
- return false;
- Con::evaluatef("%d.stack = %d;", this->getId(), mStack->getId());
- Con::executef(this, "createContent");
- return true;
- }
- //-----------------------------------------------------------------------------
- // GuiInspectorEntityGroup - inspectGroup override
- //-----------------------------------------------------------------------------
- bool GuiInspectorEntityGroup::inspectGroup()
- {
- const U32 numTargets = mParent->getNumInspectObjects();
- if (numTargets == 1)
- {
- Entity* target = dynamic_cast<Entity*>(mParent->getInspectObject(0));
- Con::executef(this, "inspectObject", target->getIdString());
- }
- return true;
- }
- void GuiInspectorEntityGroup::updateAllFields()
- {
- // We overload this to just reinspect the group.
- inspectGroup();
- }
- void GuiInspectorEntityGroup::onMouseMove(const GuiEvent &event)
- {
- //mParent->mOverDivider = false;
- }
- ConsoleMethod(GuiInspectorEntityGroup, inspectGroup, bool, 2, 2, "Refreshes the dynamic fields in the inspector.")
- {
- return object->inspectGroup();
- }
- void GuiInspectorEntityGroup::clearFields()
- {
- }
- SimFieldDictionary::Entry* GuiInspectorEntityGroup::findDynamicFieldInDictionary(StringTableEntry fieldName)
- {
- SimFieldDictionary * fieldDictionary = mParent->getInspectObject()->getFieldDictionary();
- for (SimFieldDictionaryIterator ditr(fieldDictionary); *ditr; ++ditr)
- {
- SimFieldDictionary::Entry * entry = (*ditr);
- if (entry->slotName == fieldName)
- return entry;
- }
- return NULL;
- }
- void GuiInspectorEntityGroup::addDynamicField()
- {
- }
- AbstractClassRep::Field* GuiInspectorEntityGroup::findObjectBehaviorField(Component* target, String fieldName)
- {
- AbstractClassRep::FieldList& fieldList = target->getClassRep()->mFieldList;
- for (AbstractClassRep::FieldList::iterator itr = fieldList.begin();
- itr != fieldList.end(); ++itr)
- {
- AbstractClassRep::Field* field = &(*itr);
- String fldNm(field->pFieldname);
- if (fldNm == fieldName)
- return field;
- }
- return NULL;
- }
- ConsoleMethod(GuiInspectorEntityGroup, addDynamicField, void, 2, 2, "obj.addDynamicField();")
- {
- object->addDynamicField();
- }
- ConsoleMethod(GuiInspectorEntityGroup, removeDynamicField, void, 3, 3, "")
- {
- }
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