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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "gui/buttons/guiIconButtonCtrl.h"
- #include "gui/editor/guiInspector.h"
- #include "gui/editor/inspector/mountingGroup.h"
- #include "core/strings/stringUnit.h"
- #include "T3D/entity.h"
- #include "T3D/components/component.h"
- //Need this to get node lists
- #include "T3D/components/render/renderComponentInterface.h"
- IMPLEMENT_CONOBJECT(GuiInspectorMountingGroup);
- ConsoleDocClass( GuiInspectorMountingGroup,
- "@brief Used to inspect an object's FieldDictionary (dynamic fields) instead "
- "of regular persistent fields.\n\n"
- "Editor use only.\n\n"
- "@internal"
- );
- //-----------------------------------------------------------------------------
- // GuiInspectorMountingGroup - add custom controls
- //-----------------------------------------------------------------------------
- GuiInspectorMountingGroup::GuiInspectorMountingGroup( StringTableEntry groupName, SimObjectPtr<GuiInspector> parent )
- : GuiInspectorGroup( groupName, parent)
- {
- mParentInspector = parent;
- targetMountCtrl = NULL;
- mountCtrl = NULL;
- };
- bool GuiInspectorMountingGroup::createContent()
- {
- if(!Parent::createContent())
- return false;
- //give the necessary padding for the nested controls so it looks nice.
- setMargin(RectI(4,0,4,4));
- return true;
- }
- GuiControl* GuiInspectorMountingGroup::buildMenuCtrl()
- {
- GuiControl* retCtrl = new GuiPopUpMenuCtrl();
- // If we couldn't construct the control, bail!
- if( retCtrl == NULL )
- return retCtrl;
- GuiPopUpMenuCtrl *menu = dynamic_cast<GuiPopUpMenuCtrl*>(retCtrl);
- // Let's make it look pretty.
- retCtrl->setDataField( StringTable->insert("profile"), NULL, "GuiPopUpMenuProfile" );
- //GuiInspectorTypeMenuBase::_registerEditControl( retCtrl );
- char szName[512];
- dSprintf( szName, 512, "IE_%s_%d_%s_Field", retCtrl->getClassName(), mParentInspector->getInspectObject()->getId(), mCaption.c_str());
- // Register the object
- retCtrl->registerObject( szName );
- // Configure it to update our value when the popup is closed
- char szBuffer[512];
- dSprintf( szBuffer, 512, "%d.apply( %d.getText() );", getId(), menu->getId() );
- menu->setField("Command", szBuffer );
- return menu;
- }
- bool GuiInspectorMountingGroup::buildList(Entity* ent, GuiPopUpMenuCtrl* menu)
- {
- RenderComponentInterface* renderInterface = ent->getComponent<RenderComponentInterface>();
- if (renderInterface)
- {
- TSShape* shape = renderInterface->getShape();
- S32 nodeCount = shape ? shape->nodes.size() : 0;
- for(U32 i=0; i < nodeCount; i++)
- {
- menu->addEntry(shape->names[i], i);
- }
- return true;
- }
- return false;
- }
- //-----------------------------------------------------------------------------
- // GuiInspectorMountingGroup - inspectGroup override
- //-----------------------------------------------------------------------------
- bool GuiInspectorMountingGroup::inspectGroup()
- {
- // We can't inspect a group without a target!
- if( !mParent->getNumInspectObjects() )
- return false;
- // to prevent crazy resizing, we'll just freeze our stack for a sec..
- mStack->freeze(true);
- bool bNoGroup = false;
- // Un-grouped fields are all sorted into the 'general' group
- if ( dStricmp( mCaption, "General" ) == 0 )
- bNoGroup = true;
-
- // Just delete all fields and recreate them (like the dynamicGroup)
- // because that makes creating controls for array fields a lot easier
- clearFields();
-
- bool bNewItems = false;
- bool bMakingArray = false;
- GuiStackControl *pArrayStack = NULL;
- GuiRolloutCtrl *pArrayRollout = NULL;
- bool bGrabItems = false;
- AbstractClassRep* commonAncestorClass = findCommonAncestorClass();
- AbstractClassRep::FieldList& fieldList = commonAncestorClass->mFieldList;
- for( AbstractClassRep::FieldList::iterator itr = fieldList.begin();
- itr != fieldList.end(); ++ itr )
- {
- AbstractClassRep::Field* field = &( *itr );
- if( field->type == AbstractClassRep::StartGroupFieldType )
- {
- // If we're dealing with general fields, always set grabItems to true (to skip them)
- if( bNoGroup == true )
- bGrabItems = true;
- else if( dStricmp( field->pGroupname, mCaption ) == 0 )
- bGrabItems = true;
- continue;
- }
- else if ( field->type == AbstractClassRep::EndGroupFieldType )
- {
- // If we're dealing with general fields, always set grabItems to false (to grab them)
- if( bNoGroup == true )
- bGrabItems = false;
- else if( dStricmp( field->pGroupname, mCaption ) == 0 )
- bGrabItems = false;
- continue;
- }
-
- // Skip field if it has the HideInInspectors flag set.
-
- if( field->flag.test( AbstractClassRep::FIELD_HideInInspectors ) )
- continue;
- if( ( bGrabItems == true || ( bNoGroup == true && bGrabItems == false ) ) && itr->type != AbstractClassRep::DeprecatedFieldType )
- {
- if( bNoGroup == true && bGrabItems == true )
- continue;
- // If the field already exists, just update it
- GuiInspectorField *fieldGui = findField( field->pFieldname );
- if ( fieldGui != NULL )
- {
- fieldGui->updateValue();
- continue;
- }
-
- bNewItems = true;
-
- if(field->pFieldname == StringTable->insert("mountNode"))
- {
- fieldGui = new GuiInspectorNodeListField();
- Entity* e = dynamic_cast<Entity*>(mParent->getInspectObject(0));
- if(e)
- (dynamic_cast<GuiInspectorNodeListField*>(fieldGui))->setTargetEntity(e);
- }
- else
- {
- fieldGui = constructField( field->type );
- if ( fieldGui == NULL )
- fieldGui = new GuiInspectorField();
- }
- fieldGui->init( mParent, this );
- fieldGui->setInspectorField( field );
-
- if( fieldGui->registerObject() )
- {
- #ifdef DEBUG_SPEW
- Platform::outputDebugString( "[GuiInspectorGroup] Adding field '%s'",
- field->pFieldname );
- #endif
- mChildren.push_back( fieldGui );
- mStack->addObject( fieldGui );
- }
- else
- {
- SAFE_DELETE( fieldGui );
- }
- }
- }
- mStack->freeze(false);
- mStack->updatePanes();
- // If we've no new items, there's no need to resize anything!
- if( bNewItems == false && !mChildren.empty() )
- return true;
- sizeToContents();
- setUpdate();
- return true;
- }
- void GuiInspectorMountingGroup::updateAllFields()
- {
- // We overload this to just reinspect the group.
- inspectGroup();
- }
- void GuiInspectorMountingGroup::onMouseMove(const GuiEvent &event)
- {
- //mParent->mOverDivider = false;
- bool test = false;
- }
- ConsoleMethod(GuiInspectorMountingGroup, inspectGroup, bool, 2, 2, "Refreshes the dynamic fields in the inspector.")
- {
- return object->inspectGroup();
- }
- void GuiInspectorMountingGroup::clearFields()
- {
- }
- bool GuiInspectorMountingGroup::resize( const Point2I &newPosition, const Point2I &newExtent )
- {
- if ( !Parent::resize( newPosition, newExtent ) )
- return false;
- //check if we're set up yet
- if(!targetMountCtrl || !mountCtrl)
- //no? bail
- return false;
- targetMountCtrl->setExtent(newExtent.x, 18);
- mountCtrl->setExtent(newExtent.x, 18);
- S32 dividerPos, dividerMargin;
- mParentInspector->getDivider( dividerPos, dividerMargin );
- Point2I fieldExtent = Point2I(newExtent.x, 18);
- Point2I fieldPos = Point2I(newExtent.x, 18);
- S32 editWidth = dividerPos - dividerMargin;
- targetMountText->setPosition(0,0);
- targetMountText->setExtent(fieldExtent.x - dividerPos - dividerMargin, fieldExtent.y);
- targetMountNode->setPosition(fieldExtent.x - dividerPos + dividerMargin, 1);
- targetMountNode->setExtent(editWidth, fieldExtent.y - 1);
- mountText->setPosition(0,0);
- mountText->setExtent(fieldExtent.x - dividerPos - dividerMargin, fieldExtent.y);
- mountNode->setPosition(fieldExtent.x - dividerPos + dividerMargin, 1);
- mountNode->setExtent(editWidth, fieldExtent.y - 1);
- return true;
- }
- SimFieldDictionary::Entry* GuiInspectorMountingGroup::findDynamicFieldInDictionary( StringTableEntry fieldName )
- {
- SimFieldDictionary * fieldDictionary = mParent->getInspectObject()->getFieldDictionary();
- for(SimFieldDictionaryIterator ditr(fieldDictionary); *ditr; ++ditr)
- {
- SimFieldDictionary::Entry * entry = (*ditr);
- if( entry->slotName == fieldName )
- return entry;
- }
- return NULL;
- }
- void GuiInspectorMountingGroup::addDynamicField()
- {
- }
- AbstractClassRep::Field* GuiInspectorMountingGroup::findObjectComponentField(Component* target, String fieldName)
- {
- AbstractClassRep::FieldList& fieldList = target->getClassRep()->mFieldList;
- for( AbstractClassRep::FieldList::iterator itr = fieldList.begin();
- itr != fieldList.end(); ++ itr )
- {
- AbstractClassRep::Field* field = &( *itr );
- String fldNm(field->pFieldname);
- if(fldNm == fieldName)
- return field;
- }
- return NULL;
- }
- ConsoleMethod( GuiInspectorMountingGroup, addDynamicField, void, 2, 2, "obj.addDynamicField();" )
- {
- object->addDynamicField();
- }
- ConsoleMethod( GuiInspectorMountingGroup, removeDynamicField, void, 3, 3, "" )
- {
- }
- //
- IMPLEMENT_CONOBJECT( GuiInspectorNodeListField );
- ConsoleDocClass( GuiInspectorNodeListField,
- "@brief A control that allows to edit the custom properties (text) of one or more SimObjects.\n\n"
- "Editor use only.\n\n"
- "@internal"
- );
- GuiInspectorNodeListField::GuiInspectorNodeListField( GuiInspector *inspector,
- GuiInspectorGroup* parent,
- SimFieldDictionary::Entry* field,
- SimObjectPtr<Entity> target )
- {
- mInspector = inspector;
- mParent = parent;
- setBounds(0,0,100,20);
- mTargetEntity = target;
- }
- GuiInspectorNodeListField::GuiInspectorNodeListField()
- {
- mInspector = NULL;
- mParent = NULL;
- }
- void GuiInspectorNodeListField::setData( const char* data, bool callbacks )
- {
- mCustomValue = data;
- //We aren't updating any mounting info if we're not mounted already
- if(mTargetEntity.getObject())
- {
- Entity* target = dynamic_cast<Entity*>(mTargetEntity->getObjectMount());
- if(target)
- {
- RenderComponentInterface* renderInterface = target->getComponent<RenderComponentInterface>();
- if (renderInterface)
- {
- if (renderInterface->getShape())
- {
- S32 nodeIdx = renderInterface->getShape()->findNode(data);
-
- target->mountObject(mTargetEntity, nodeIdx, MatrixF::Identity);
- mTargetEntity->setMaskBits(Entity::MountedMask);
- }
- }
- }
- }
- // Force our edit to update
- updateValue();
- }
- const char* GuiInspectorNodeListField::getData( U32 inspectObjectIndex )
- {
- return mCustomValue;
- }
- void GuiInspectorNodeListField::updateValue()
- {
- mMenu->clear();
- //mMenu->addEntry("Origin");
- //if(mCustomValue.isEmpty())
- if(mTargetEntity.getObject())
- {
- Entity* target = dynamic_cast<Entity*>(mTargetEntity->getObjectMount());
- if(target)
- {
- mMenu->addEntry("Origin");
- mMenu->setActive(true);
- RenderComponentInterface* renderInterface = target->getComponent<RenderComponentInterface>();
- if (renderInterface)
- {
- TSShape* shape = renderInterface->getShape();
- S32 nodeCount = shape ? shape->nodes.size() : 0;
- for(U32 i=0; i < nodeCount; i++)
- {
- mMenu->addEntry(shape->names[i], i);
- }
- S32 targetNode = mTargetEntity->getMountNode();
- if(targetNode != -1)
- {
- String name = shape->names[targetNode];
- mCustomValue = name;
- }
- else
- {
- mCustomValue = String("Origin");
- }
- setValue( mCustomValue );
- return;
- }
- }
- }
- setValue("Not Mounted");
- mMenu->setActive(false);
- }
- void GuiInspectorNodeListField::setDoc( const char* doc )
- {
- mDoc = StringTable->insert( doc, true );
- }
- void GuiInspectorNodeListField::setToolTip( StringTableEntry data )
- {
- static StringTableEntry sTooltipProfile = StringTable->insert( "tooltipProfile" );
- static StringTableEntry sHoverTime = StringTable->insert( "hovertime" );
- static StringTableEntry sTooltip = StringTable->insert( "tooltip" );
-
- mEdit->setDataField( sTooltipProfile, NULL, "GuiToolTipProfile" );
- mEdit->setDataField( sHoverTime, NULL, "1000" );
- mEdit->setDataField( sTooltip, NULL, data );
- }
- bool GuiInspectorNodeListField::onAdd()
- {
- if( !Parent::onAdd() )
- return false;
- return true;
- }
- void GuiInspectorNodeListField::setInspectorField( AbstractClassRep::Field *field,
- StringTableEntry caption,
- const char*arrayIndex )
- {
- // Override the base just to be sure it doesn't get called.
- // We don't use an AbstractClassRep::Field...
- mField = field;
- mCaption = field->pFieldname;
- mDoc = field->pFieldDocs;
- }
- GuiControl* GuiInspectorNodeListField::constructEditControl()
- {
- GuiControl* retCtrl = new GuiPopUpMenuCtrl();
- mMenu = dynamic_cast<GuiPopUpMenuCtrl*>(retCtrl);
- static StringTableEntry sProfile = StringTable->insert( "profile" );
- retCtrl->setDataField( sProfile, NULL, "ToolsGuiPopUpMenuEditProfile" );
- // Register the object
- retCtrl->registerObject();
- char szBuffer[512];
- dSprintf( szBuffer, 512, "%d.apply( %d.getText() );", getId(), mMenu->getId() );
- mMenu->setField("Command", szBuffer );
- return retCtrl;
- }
- void GuiInspectorNodeListField::setValue( const char* newValue )
- {
- GuiPopUpMenuCtrl *ctrl = dynamic_cast<GuiPopUpMenuCtrl*>( mEdit );
- if( ctrl != NULL )
- ctrl->setText( newValue );
- }
- void GuiInspectorNodeListField::_executeSelectedCallback()
- {
- }
- void GuiInspectorNodeListField::setTargetEntity(SimObjectPtr<Entity> target)
- {
- mTargetEntity = target;
- }
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