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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "gui/utility/guiInputCtrl.h"
- #include "sim/actionMap.h"
- #include "console/engineAPI.h"
- IMPLEMENT_CONOBJECT(GuiInputCtrl);
- ConsoleDocClass( GuiInputCtrl,
- "@brief A control that locks the mouse and reports all keyboard input events to script.\n\n"
- "This is useful for implementing custom keyboard handling code, and most commonly "
- "used in Torque for a menu that allows a user to remap their in-game controls\n\n "
- "@tsexample\n"
- "new GuiInputCtrl(OptRemapInputCtrl)\n"
- "{\n"
- " lockMouse = \"0\";\n"
- " position = \"0 0\";\n"
- " extent = \"64 64\";\n"
- " minExtent = \"8 8\";\n"
- " horizSizing = \"center\";\n"
- " vertSizing = \"bottom\";\n"
- " profile = \"GuiInputCtrlProfile\";\n"
- " visible = \"1\";\n"
- " active = \"1\";\n"
- " tooltipProfile = \"GuiToolTipProfile\";\n"
- " hovertime = \"1000\";\n"
- " isContainer = \"0\";\n"
- " canSave = \"1\";\n"
- " canSaveDynamicFields = \"0\";\n"
- "};\n"
- "@endtsexample\n\n"
- "@see GuiMouseEventCtrl\n"
- "@ingroup GuiUtil\n");
- //------------------------------------------------------------------------------
- void GuiInputCtrl::initPersistFields()
- {
-
- Parent::initPersistFields();
- }
- //------------------------------------------------------------------------------
- bool GuiInputCtrl::onWake()
- {
- // Set the default profile on start-up:
- if( !mProfile )
- {
- GuiControlProfile* profile;
- Sim::findObject( "GuiInputCtrlProfile", profile);
- if( profile )
- setControlProfile( profile );
- }
- if ( !Parent::onWake() )
- return( false );
- if( !smDesignTime )
- mouseLock();
-
- setFirstResponder();
- return( true );
- }
- //------------------------------------------------------------------------------
- void GuiInputCtrl::onSleep()
- {
- Parent::onSleep();
- mouseUnlock();
- clearFirstResponder();
- }
- //------------------------------------------------------------------------------
- static bool isModifierKey( U16 keyCode )
- {
- switch ( keyCode )
- {
- case KEY_LCONTROL:
- case KEY_RCONTROL:
- case KEY_LALT:
- case KEY_RALT:
- case KEY_LSHIFT:
- case KEY_RSHIFT:
- return( true );
- }
- return( false );
- }
- IMPLEMENT_CALLBACK( GuiInputCtrl, onInputEvent, void, (const char* device, const char* action, bool state ),
- ( device, action, state),
- "@brief Callback that occurs when an input is triggered on this control\n\n"
- "@param device The device type triggering the input, such as keyboard, mouse, etc\n"
- "@param action The actual event occuring, such as a key or button\n"
- "@param state True if the action is being pressed, false if it is being release\n\n"
- );
- //------------------------------------------------------------------------------
- bool GuiInputCtrl::onInputEvent( const InputEventInfo &event )
- {
- // TODO - add POV support...
- if ( event.action == SI_MAKE )
- {
- if ( event.objType == SI_BUTTON
- || event.objType == SI_POV
- || ( ( event.objType == SI_KEY ) && !isModifierKey( event.objInst ) ) )
- {
- char deviceString[32];
- if ( !ActionMap::getDeviceName( event.deviceType, event.deviceInst, deviceString ) )
- return( false );
- const char* actionString = ActionMap::buildActionString( &event );
- //Con::executef( this, "onInputEvent", deviceString, actionString, "1" );
- onInputEvent_callback(deviceString, actionString, 1);
- return( true );
- }
- }
- else if ( event.action == SI_BREAK )
- {
- if ( ( event.objType == SI_KEY ) && isModifierKey( event.objInst ) )
- {
- char keyString[32];
- if ( !ActionMap::getKeyString( event.objInst, keyString ) )
- return( false );
- //Con::executef( this, "onInputEvent", "keyboard", keyString, "0" );
- onInputEvent_callback("keyboard", keyString, 0);
- return( true );
- }
- }
- return( false );
- }
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