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- //-----------------------------------------------------------------------------
- // Copyright (c) 2012 GarageGames, LLC
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to
- // deal in the Software without restriction, including without limitation the
- // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- // sell copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- // IN THE SOFTWARE.
- //-----------------------------------------------------------------------------
- #include "console/simBase.h"
- #include "core/util/tVector.h"
- #include "util/messaging/dispatcher.h"
- #include "gui/core/guiCanvas.h"
- #ifndef _POPUPMENU_H_
- #define _POPUPMENU_H_
- // Forward ref used by the platform code
- struct PlatformPopupMenuData;
- class MenuBar;
- // PopupMenu represents a menu.
- // You can add menu items to the menu, but there is no torque object associated
- // with these menu items, they exist only in a platform specific manner.
- class PopupMenu : public SimObject, public virtual Dispatcher::IMessageListener
- {
- typedef SimObject Parent;
- friend class MenuBar;
- private:
- /// Used by MenuBar to attach the menu to the menu bar. Do not use anywhere else.
- void attachToMenuBar(GuiCanvas *owner, S32 pos);
- protected:
- PlatformPopupMenuData *mData;
-
- SimSet *mSubmenus;
- SimObjectPtr<GuiCanvas> mCanvas;
- StringTableEntry mBarTitle;
- U32 mPopupGUID;
-
- bool mIsPopup;
- public:
- PopupMenu();
- virtual ~PopupMenu();
- void createPlatformPopupMenuData();
- void deletePlatformPopupMenuData();
-
- DECLARE_CONOBJECT(PopupMenu);
- static void initPersistFields();
- virtual bool onAdd();
- virtual void onRemove();
- static PopupMenuEvent smPopupMenuEvent;
- static bool smSelectionEventHandled; /// Set to true if any menu or submenu handles a selection event
-
- /// Creates the platform specific menu object, a peer to this object.
- /// The platform menu *must* exist before calling any method that manipulates
- /// menu items or displays the menu.
- /// implementd on a per-platform basis.
- void createPlatformMenu();
- void setBarTitle(const char * val) { mBarTitle = StringTable->insert(val, true); }
- StringTableEntry getBarTitle() const { return mBarTitle; }
-
- /// pass NULL for @p title to insert a separator
- /// returns the menu item's ID, or -1 on failure.
- /// implementd on a per-platform basis.
- /// TODO: factor out common code
- S32 insertItem(S32 pos, const char *title, const char* accelerator, const char* cmd);
- /// Sets the name title and accelerator for
- /// an existing item.
- bool setItem(S32 pos, const char *title, const char* accelerator, const char* cmd);
- /// pass NULL for @p title to insert a separator
- /// returns the menu item's ID, or -1 on failure.
- /// adds the submenu to the mSubmenus vector.
- /// implemented on a per-platform basis.
- /// TODO: factor out common code
- S32 insertSubMenu(S32 pos, const char *title, PopupMenu *submenu);
-
- /// remove the menu item at @p itemPos
- /// if the item has a submenu, it is removed from the mSubmenus list.
- /// implemented on a per-platform basis.
- /// TODO: factor out common code
- void removeItem(S32 itemPos);
- /// implemented on a per-platform basis.
- void enableItem(S32 pos, bool enable);
- /// implemented on a per-platform basis.
- void checkItem(S32 pos, bool checked);
- /// All items at positions firstPos through lastPos are unchecked, and the
- /// item at checkPos is checked.
- /// implemented on a per-platform basis.
- void checkRadioItem(S32 firstPos, S32 lastPos, S32 checkPos);
- bool isItemChecked(S32 pos);
- /// Returns the number of items in the menu.
- U32 getItemCount();
- /// Returns the popup GUID
- U32 getPopupGUID() { return mPopupGUID; }
- //-----------------------------------------------------------------------------
- // New code should not use these methods directly, use the menu bar instead.
- //
- // They remain for compatibility with old code and will be changing/going away
- // once the existing code is moved over to the menu bar.
- //-----------------------------------------------------------------------------
- /// Places this menu in the menu bar of the application's main window.
- /// @param owner The GuiCanvas that owns the PlatformWindow that this call is associated with
- /// @param pos The relative position at which to place the menu.
- /// @param title The name of the menu
- void attachToMenuBar(GuiCanvas *owner, S32 pos, const char *title);
-
- /// Removes this menu from the menu bar.
- void removeFromMenuBar();
- //-----------------------------------------------------------------------------
- /// Called when the menu has been attached to the menu bar
- void onAttachToMenuBar(GuiCanvas *canvas, S32 pos, const char *title);
-
- /// Called when the menu has been removed from the menu bar
- void onRemoveFromMenuBar(GuiCanvas *canvas);
- /// Returns the position index of this menu on the bar.
- S32 getPosOnMenuBar();
- /// Returns true if this menu is attached to the menu bar
- bool isAttachedToMenuBar() { return mCanvas != NULL; }
- /// Displays this menu as a popup menu and blocks until the user has selected
- /// an item.
- /// @param canvas the owner to show this popup associated with
- /// @param x window local x coordinate at which to display the popup menu
- /// @param y window local y coordinate at which to display the popup menu
- /// implemented on a per-platform basis.
- void showPopup(GuiCanvas *owner, S32 x = -1, S32 y = -1);
- /// Returns true iff this menu contains an item that matches @p iD.
- /// implemented on a per-platform basis.
- /// TODO: factor out common code
- bool canHandleID(U32 iD);
- /// A menu item in this menu has been selected by id.
- /// Submenus are given a chance to respond to the command first.
- /// If no submenu can handle the command id, this menu handles it.
- /// The script callback this::onSelectItem( position, text) is called.
- /// If @p text is null, then the text arg passed to script is the text of
- /// the selected menu item.
- /// implemented on a per-platform basis.
- /// TODO: factor out common code
- bool handleSelect(U32 command, const char *text = NULL);
- void onMenuSelect();
- /// Helper function to allow menu selections from signal events.
- /// Wraps canHandleID() and handleSelect() in one function
- /// without changing their internal functionality, so
- /// it should work regardless of platform.
- void handleSelectEvent(U32 popID, U32 command);
- virtual bool onMessageReceived(StringTableEntry queue, const char* event, const char* data );
- virtual bool onMessageObjectReceived(StringTableEntry queue, Message *msg );
- };
- #endif // _POPUPMENU_H_
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