platformNet.cpp 58 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. #include "platform/platformNet.h"
  23. #include "platform/threads/mutex.h"
  24. #include "core/strings/stringFunctions.h"
  25. #include "core/util/hashFunction.h"
  26. #include "console/consoleTypes.h"
  27. // jamesu - debug DNS
  28. //#define TORQUE_DEBUG_LOOKUPS
  29. #if defined (TORQUE_OS_WIN)
  30. #define TORQUE_USE_WINSOCK
  31. #include <errno.h>
  32. #include <ws2tcpip.h>
  33. #ifndef EINPROGRESS
  34. #define EINPROGRESS WSAEINPROGRESS
  35. #endif // EINPROGRESS
  36. #define ioctl ioctlsocket
  37. typedef S32 socklen_t;
  38. #elif defined ( TORQUE_OS_MAC )
  39. #include <unistd.h>
  40. #include <sys/types.h>
  41. #include <sys/socket.h>
  42. #include <sys/poll.h>
  43. #include <arpa/inet.h>
  44. #include <netdb.h>
  45. #include <netinet/in.h>
  46. #include <errno.h>
  47. #include <sys/ioctl.h>
  48. #include <net/if.h>
  49. typedef sockaddr_in SOCKADDR_IN;
  50. typedef sockaddr * PSOCKADDR;
  51. typedef sockaddr SOCKADDR;
  52. typedef in_addr IN_ADDR;
  53. typedef int SOCKET;
  54. #define INVALID_SOCKET -1
  55. #define SOCKET_ERROR -1
  56. #define closesocket close
  57. #elif defined( TORQUE_OS_LINUX )
  58. #include <unistd.h>
  59. #include <sys/types.h>
  60. #include <sys/socket.h>
  61. #include <sys/poll.h>
  62. #include <arpa/inet.h>
  63. #include <netdb.h>
  64. #include <netinet/in.h>
  65. #include <errno.h>
  66. #include <sys/ioctl.h>
  67. #include <net/if.h>
  68. typedef sockaddr_in SOCKADDR_IN;
  69. typedef sockaddr_in6 SOCKADDR_IN6;
  70. typedef sockaddr * PSOCKADDR;
  71. typedef sockaddr SOCKADDR;
  72. typedef in_addr IN_ADDR;
  73. typedef in6_addr IN6_ADDR;
  74. typedef int SOCKET;
  75. #define INVALID_SOCKET -1
  76. #define SOCKET_ERROR -1
  77. #define closesocket close
  78. #elif defined( TORQUE_OS_XENON )
  79. #include <Xtl.h>
  80. #include <string>
  81. #define TORQUE_USE_WINSOCK
  82. #define EINPROGRESS WSAEINPROGRESS
  83. #define ioctl ioctlsocket
  84. typedef S32 socklen_t;
  85. DWORD _getLastErrorAndClear()
  86. {
  87. DWORD err = WSAGetLastError();
  88. WSASetLastError( 0 );
  89. return err;
  90. }
  91. #else
  92. #endif
  93. #if defined(TORQUE_USE_WINSOCK)
  94. static const char* strerror_wsa( S32 code )
  95. {
  96. switch( code )
  97. {
  98. #define E( name ) case name: return #name;
  99. E( WSANOTINITIALISED );
  100. E( WSAENETDOWN );
  101. E( WSAEADDRINUSE );
  102. E( WSAEINPROGRESS );
  103. E( WSAEALREADY );
  104. E( WSAEADDRNOTAVAIL );
  105. E( WSAEAFNOSUPPORT );
  106. E( WSAEFAULT );
  107. E( WSAEINVAL );
  108. E( WSAEISCONN );
  109. E( WSAENETUNREACH );
  110. E( WSAEHOSTUNREACH );
  111. E( WSAENOBUFS );
  112. E( WSAENOTSOCK );
  113. E( WSAETIMEDOUT );
  114. E( WSAEWOULDBLOCK );
  115. E( WSAEACCES );
  116. #undef E
  117. default:
  118. return "Unknown";
  119. }
  120. }
  121. #endif
  122. #include "core/util/tVector.h"
  123. #include "platform/platformNetAsync.h"
  124. #include "console/console.h"
  125. #include "core/util/journal/process.h"
  126. #include "core/util/journal/journal.h"
  127. NetSocket NetSocket::INVALID = NetSocket::fromHandle(-1);
  128. template<class T> class ReservedSocketList
  129. {
  130. public:
  131. struct EntryType
  132. {
  133. T value;
  134. bool used;
  135. EntryType() : value(-1), used(false) { ; }
  136. bool operator==(const EntryType &e1)
  137. {
  138. return value == e1.value && used == e1.used;
  139. }
  140. bool operator!=(const EntryType &e1)
  141. {
  142. return !(value == e1.value && used == e1.used);
  143. }
  144. };
  145. Vector<EntryType> mSocketList;
  146. Mutex *mMutex;
  147. ReservedSocketList()
  148. {
  149. mMutex = new Mutex;
  150. }
  151. ~ReservedSocketList()
  152. {
  153. delete mMutex;
  154. }
  155. inline void modify() { Mutex::lockMutex(mMutex); }
  156. inline void endModify() { Mutex::unlockMutex(mMutex); }
  157. NetSocket reserve(SOCKET reserveId = -1, bool doLock = true);
  158. void remove(NetSocket socketToRemove, bool doLock = true);
  159. T activate(NetSocket socketToActivate, int family, bool useUDP, bool clearOnFail = false);
  160. T resolve(NetSocket socketToResolve);
  161. };
  162. const SOCKET InvalidSocketHandle = -1;
  163. static void IPSocketToNetAddress(const struct sockaddr_in *sockAddr, NetAddress *address);
  164. static void IPSocket6ToNetAddress(const struct sockaddr_in6 *sockAddr, NetAddress *address);
  165. namespace PlatformNetState
  166. {
  167. static S32 initCount = 0;
  168. static const S32 defaultPort = 28000;
  169. static S32 netPort = 0;
  170. static NetSocket udpSocket = NetSocket::INVALID;
  171. static NetSocket udp6Socket = NetSocket::INVALID;
  172. static NetSocket multicast6Socket = NetSocket::INVALID;
  173. static ipv6_mreq multicast6Group;
  174. static ReservedSocketList<SOCKET> smReservedSocketList;
  175. Net::Error getLastError()
  176. {
  177. #if defined(TORQUE_USE_WINSOCK)
  178. S32 err = WSAGetLastError();
  179. switch (err)
  180. {
  181. case 0:
  182. return Net::NoError;
  183. case WSAEWOULDBLOCK:
  184. return Net::WouldBlock;
  185. default:
  186. return Net::UnknownError;
  187. }
  188. #else
  189. int theError = errno;
  190. if (errno == EAGAIN)
  191. return Net::WouldBlock;
  192. if (errno == 0)
  193. return Net::NoError;
  194. if (errno == EINPROGRESS)
  195. return Net::WouldBlock;
  196. return Net::UnknownError;
  197. #endif
  198. }
  199. S32 getDefaultGameProtocol()
  200. {
  201. // we turn off VDP in non-release builds because VDP does not support broadcast packets
  202. // which are required for LAN queries (PC->Xbox connectivity). The wire protocol still
  203. // uses the VDP packet structure, though.
  204. S32 protocol = IPPROTO_UDP;
  205. bool useVDP = false;
  206. #ifdef TORQUE_DISABLE_PC_CONNECTIVITY
  207. // Xbox uses a VDP (voice/data protocol) socket for networking
  208. protocol = IPPROTO_VDP;
  209. useVDP = true;
  210. #endif
  211. return protocol;
  212. }
  213. struct addrinfo* pickAddressByProtocol(struct addrinfo* addr, int protocol)
  214. {
  215. for (addr; addr != NULL; addr = addr->ai_next)
  216. {
  217. if (addr->ai_family == protocol)
  218. return addr;
  219. }
  220. return NULL;
  221. }
  222. /// Extracts core address parts from an address string. Returns false if it's malformed.
  223. bool extractAddressParts(const char *addressString, char outAddress[256], int &outPort, int &outFamily)
  224. {
  225. outPort = 0;
  226. outFamily = AF_UNSPEC;
  227. if (!dStrnicmp(addressString, "ipx:", 4))
  228. // ipx support deprecated
  229. return false;
  230. if (!dStrnicmp(addressString, "ip:", 3))
  231. {
  232. addressString += 3; // eat off the ip:
  233. outFamily = AF_INET;
  234. }
  235. else if (!dStrnicmp(addressString, "ip6:", 4))
  236. {
  237. addressString += 4; // eat off the ip6:
  238. outFamily = AF_INET6;
  239. }
  240. if (strlen(addressString) > 255)
  241. return false;
  242. char *portString = NULL;
  243. if (addressString[0] == '[')
  244. {
  245. // Must be ipv6 notation
  246. dStrcpy(outAddress, addressString+1);
  247. addressString = outAddress;
  248. portString = dStrchr(outAddress, ']');
  249. if (portString)
  250. {
  251. // Sort out the :port after the ]
  252. *portString++ = '\0';
  253. if (*portString != ':')
  254. {
  255. portString = NULL;
  256. }
  257. else
  258. {
  259. *portString++ = '\0';
  260. }
  261. }
  262. if (outFamily == AF_UNSPEC)
  263. {
  264. outFamily = AF_INET6;
  265. }
  266. }
  267. else
  268. {
  269. dStrcpy(outAddress, addressString);
  270. addressString = outAddress;
  271. // Check to see if we have multiple ":" which would indicate this is an ipv6 address
  272. char* scan = outAddress;
  273. int colonCount = 0;
  274. while (*scan != '\0' && colonCount < 2)
  275. {
  276. if (*scan++ == ':')
  277. colonCount++;
  278. }
  279. if (colonCount <= 1)
  280. {
  281. // either ipv4 or host
  282. portString = dStrchr(outAddress, ':');
  283. if (portString)
  284. {
  285. *portString++ = '\0';
  286. }
  287. }
  288. else if (outFamily == AF_UNSPEC)
  289. {
  290. // Must be ipv6
  291. outFamily = AF_INET6;
  292. }
  293. }
  294. if (portString)
  295. {
  296. outPort = dAtoi(portString);
  297. }
  298. return true;
  299. }
  300. Net::Error getSocketAddress(SOCKET socketFd, int requiredFamily, NetAddress *outAddress)
  301. {
  302. Net::Error error = Net::UnknownError;
  303. if (requiredFamily == AF_INET)
  304. {
  305. sockaddr_in ipAddr;
  306. socklen_t len = sizeof(ipAddr);
  307. if (getsockname(socketFd, (struct sockaddr*)&ipAddr, &len) >= 0)
  308. {
  309. IPSocketToNetAddress(&ipAddr, outAddress);
  310. error = Net::NoError;
  311. }
  312. else
  313. {
  314. error = getLastError();
  315. }
  316. }
  317. else if (requiredFamily == AF_INET6)
  318. {
  319. sockaddr_in6 ipAddr;
  320. socklen_t len = sizeof(ipAddr);
  321. if (getsockname(socketFd, (struct sockaddr*)&ipAddr, &len) >= 0)
  322. {
  323. IPSocket6ToNetAddress(&ipAddr, outAddress);
  324. error = Net::NoError;
  325. }
  326. else
  327. {
  328. error = getLastError();
  329. }
  330. }
  331. return error;
  332. }
  333. };
  334. template<class T> NetSocket ReservedSocketList<T>::reserve(SOCKET reserveId, bool doLock)
  335. {
  336. MutexHandle handle;
  337. if (doLock)
  338. {
  339. handle.lock(mMutex, true);
  340. }
  341. S32 idx = mSocketList.find_next(EntryType());
  342. if (idx == -1)
  343. {
  344. EntryType entry;
  345. entry.value = reserveId;
  346. entry.used = true;
  347. mSocketList.push_back(entry);
  348. return NetSocket::fromHandle(mSocketList.size() - 1);
  349. }
  350. else
  351. {
  352. EntryType &entry = mSocketList[idx];
  353. entry.used = true;
  354. entry.value = reserveId;
  355. }
  356. return NetSocket::fromHandle(idx);
  357. }
  358. template<class T> void ReservedSocketList<T>::remove(NetSocket socketToRemove, bool doLock)
  359. {
  360. MutexHandle handle;
  361. if (doLock)
  362. {
  363. handle.lock(mMutex, true);
  364. }
  365. if ((U32)socketToRemove.getHandle() >= (U32)mSocketList.size())
  366. return;
  367. mSocketList[socketToRemove.getHandle()] = EntryType();
  368. }
  369. template<class T> T ReservedSocketList<T>::activate(NetSocket socketToActivate, int family, bool useUDP, bool clearOnFail)
  370. {
  371. MutexHandle h;
  372. h.lock(mMutex, true);
  373. int typeID = useUDP ? SOCK_DGRAM : SOCK_STREAM;
  374. int protocol = useUDP ? PlatformNetState::getDefaultGameProtocol() : 0;
  375. if ((U32)socketToActivate.getHandle() >= (U32)mSocketList.size())
  376. return -1;
  377. EntryType &entry = mSocketList[socketToActivate.getHandle()];
  378. if (!entry.used)
  379. return -1;
  380. T socketFd = entry.value;
  381. if (socketFd == -1)
  382. {
  383. socketFd = ::socket(family, typeID, protocol);
  384. if (socketFd == InvalidSocketHandle)
  385. {
  386. if (clearOnFail)
  387. {
  388. remove(socketToActivate, false);
  389. }
  390. return InvalidSocketHandle;
  391. }
  392. else
  393. {
  394. entry.used = true;
  395. entry.value = socketFd;
  396. return socketFd;
  397. }
  398. }
  399. return socketFd;
  400. }
  401. template<class T> T ReservedSocketList<T>::resolve(NetSocket socketToResolve)
  402. {
  403. MutexHandle h;
  404. h.lock(mMutex, true);
  405. if ((U32)socketToResolve.getHandle() >= (U32)mSocketList.size())
  406. return -1;
  407. EntryType &entry = mSocketList[socketToResolve.getHandle()];
  408. return entry.used ? entry.value : -1;
  409. }
  410. static ConnectionNotifyEvent* smConnectionNotify = NULL;
  411. static ConnectionAcceptedEvent* smConnectionAccept = NULL;
  412. static ConnectionReceiveEvent* smConnectionReceive = NULL;
  413. static PacketReceiveEvent* smPacketReceive = NULL;
  414. ConnectionNotifyEvent& Net::getConnectionNotifyEvent()
  415. {
  416. return *smConnectionNotify;
  417. }
  418. ConnectionAcceptedEvent& Net::getConnectionAcceptedEvent()
  419. {
  420. return *smConnectionAccept;
  421. }
  422. ConnectionReceiveEvent& Net::getConnectionReceiveEvent()
  423. {
  424. return *smConnectionReceive;
  425. }
  426. PacketReceiveEvent& Net::getPacketReceiveEvent()
  427. {
  428. return *smPacketReceive;
  429. }
  430. // Multicast stuff
  431. bool Net::smMulticastEnabled = true;
  432. //
  433. // Protocol Stuff
  434. bool Net::smIpv4Enabled = true;
  435. bool Net::smIpv6Enabled = false;
  436. //
  437. // the Socket structure helps us keep track of the
  438. // above states
  439. struct PolledSocket
  440. {
  441. // local enum for socket states for polled sockets
  442. enum SocketState
  443. {
  444. InvalidState,
  445. Connected,
  446. ConnectionPending,
  447. Listening,
  448. NameLookupRequired
  449. };
  450. PolledSocket()
  451. {
  452. fd = -1;
  453. handleFd = NetSocket::INVALID;
  454. state = InvalidState;
  455. remoteAddr[0] = 0;
  456. remotePort = -1;
  457. }
  458. SOCKET fd;
  459. NetSocket handleFd;
  460. S32 state;
  461. char remoteAddr[256];
  462. S32 remotePort;
  463. };
  464. // list of polled sockets
  465. static Vector<PolledSocket*> gPolledSockets( __FILE__, __LINE__ );
  466. static PolledSocket* addPolledSocket(NetSocket handleFd, SOCKET fd, S32 state,
  467. char* remoteAddr = NULL, S32 port = -1)
  468. {
  469. PolledSocket* sock = new PolledSocket();
  470. sock->fd = fd;
  471. sock->handleFd = handleFd;
  472. sock->state = state;
  473. if (remoteAddr)
  474. dStrcpy(sock->remoteAddr, remoteAddr);
  475. if (port != -1)
  476. sock->remotePort = port;
  477. gPolledSockets.push_back(sock);
  478. return sock;
  479. }
  480. bool netSocketWaitForWritable(NetSocket handleFd, S32 timeoutMs)
  481. {
  482. fd_set writefds;
  483. timeval timeout;
  484. SOCKET socketFd = PlatformNetState::smReservedSocketList.resolve(handleFd);
  485. FD_ZERO( &writefds );
  486. FD_SET( socketFd, &writefds );
  487. timeout.tv_sec = timeoutMs / 1000;
  488. timeout.tv_usec = ( timeoutMs % 1000 ) * 1000;
  489. if( select(socketFd + 1, NULL, &writefds, NULL, &timeout) > 0 )
  490. return true;
  491. return false;
  492. }
  493. bool Net::init()
  494. {
  495. #if defined(TORQUE_USE_WINSOCK)
  496. if(!PlatformNetState::initCount)
  497. {
  498. #ifdef TORQUE_OS_XENON
  499. // Configure startup parameters
  500. XNetStartupParams xnsp;
  501. memset( &xnsp, 0, sizeof( xnsp ) );
  502. xnsp.cfgSizeOfStruct = sizeof( XNetStartupParams );
  503. #ifndef TORQUE_DISABLE_PC_CONNECTIVITY
  504. xnsp.cfgFlags = XNET_STARTUP_BYPASS_SECURITY;
  505. Con::warnf("XNET_STARTUP_BYPASS_SECURITY enabled! This build can talk to PCs!");
  506. #endif
  507. AssertISV( !XNetStartup( &xnsp ), "Net::init - failed to init XNet" );
  508. #endif
  509. WSADATA stWSAData;
  510. AssertISV( !WSAStartup( 0x0101, &stWSAData ), "Net::init - failed to init WinSock!" );
  511. //logprintf("Winsock initialization %s", success ? "succeeded." : "failed!");
  512. }
  513. #endif
  514. PlatformNetState::initCount++;
  515. smConnectionNotify = new ConnectionNotifyEvent();
  516. smConnectionAccept = new ConnectionAcceptedEvent();
  517. smConnectionReceive = new ConnectionReceiveEvent();
  518. smPacketReceive = new PacketReceiveEvent();
  519. Process::notify(&Net::process, PROCESS_NET_ORDER);
  520. return(true);
  521. }
  522. void Net::shutdown()
  523. {
  524. Process::remove(&Net::process);
  525. while (gPolledSockets.size() > 0)
  526. {
  527. if (gPolledSockets[0] == NULL)
  528. gPolledSockets.erase(gPolledSockets.begin());
  529. else
  530. closeConnectTo(gPolledSockets[0]->handleFd);
  531. }
  532. closePort();
  533. PlatformNetState::initCount--;
  534. // Destroy event handlers
  535. delete smConnectionNotify;
  536. delete smConnectionAccept;
  537. delete smConnectionReceive;
  538. delete smPacketReceive;
  539. #if defined(TORQUE_USE_WINSOCK)
  540. if(!PlatformNetState::initCount)
  541. {
  542. WSACleanup();
  543. #ifdef TORQUE_OS_XENON
  544. XNetCleanup();
  545. #endif
  546. }
  547. #endif
  548. }
  549. // ipv4 version of name routines
  550. static void NetAddressToIPSocket(const NetAddress *address, struct sockaddr_in *sockAddr)
  551. {
  552. dMemset(sockAddr, 0, sizeof(struct sockaddr_in));
  553. sockAddr->sin_family = AF_INET;
  554. sockAddr->sin_port = htons(address->port);
  555. #if defined(TORQUE_OS_BSD) || defined(TORQUE_OS_MAC)
  556. sockAddr->sin_len = sizeof(struct sockaddr_in);
  557. #endif
  558. if (address->type == NetAddress::IPBroadcastAddress)
  559. {
  560. sockAddr->sin_addr.s_addr = htonl(INADDR_BROADCAST);
  561. }
  562. else
  563. {
  564. dMemcpy(&sockAddr->sin_addr, &address->address.ipv4.netNum[0], 4);
  565. }
  566. }
  567. static void IPSocketToNetAddress(const struct sockaddr_in *sockAddr, NetAddress *address)
  568. {
  569. address->type = NetAddress::IPAddress;
  570. address->port = ntohs(sockAddr->sin_port);
  571. dMemcpy(&address->address.ipv4.netNum[0], &sockAddr->sin_addr, 4);
  572. }
  573. // ipv6 version of name routines
  574. static void NetAddressToIPSocket6(const NetAddress *address, struct sockaddr_in6 *sockAddr)
  575. {
  576. dMemset(sockAddr, 0, sizeof(struct sockaddr_in6));
  577. #ifdef SIN6_LEN
  578. sockAddr->sin6_len = sizeof(struct sockaddr_in6);
  579. #endif
  580. sockAddr->sin6_family = AF_INET6;
  581. sockAddr->sin6_port = ntohs(address->port);
  582. if (address->type == NetAddress::IPV6MulticastAddress)
  583. {
  584. sockAddr->sin6_addr = PlatformNetState::multicast6Group.ipv6mr_multiaddr;
  585. sockAddr->sin6_scope_id = PlatformNetState::multicast6Group.ipv6mr_interface;
  586. }
  587. else
  588. {
  589. sockAddr->sin6_flowinfo = address->address.ipv6.netFlow;
  590. sockAddr->sin6_scope_id = address->address.ipv6.netScope;
  591. dMemcpy(&sockAddr->sin6_addr, address->address.ipv6.netNum, sizeof(address->address.ipv6.netNum));
  592. }
  593. }
  594. static void IPSocket6ToNetAddress(const struct sockaddr_in6 *sockAddr, NetAddress *address)
  595. {
  596. address->type = NetAddress::IPV6Address;
  597. address->port = ntohs(sockAddr->sin6_port);
  598. dMemcpy(address->address.ipv6.netNum, &sockAddr->sin6_addr, sizeof(address->address.ipv6.netNum));
  599. address->address.ipv6.netFlow = sockAddr->sin6_flowinfo;
  600. address->address.ipv6.netScope = sockAddr->sin6_scope_id;
  601. }
  602. //
  603. NetSocket Net::openListenPort(U16 port, NetAddress::Type addressType)
  604. {
  605. if(Journal::IsPlaying())
  606. {
  607. U32 ret;
  608. Journal::Read(&ret);
  609. return NetSocket::fromHandle(ret);
  610. }
  611. Net::Error error = NoError;
  612. NetAddress address;
  613. if (Net::getListenAddress(addressType, &address) != Net::NoError)
  614. error = Net::WrongProtocolType;
  615. NetSocket handleFd = NetSocket::INVALID;
  616. SOCKET sockId = InvalidSocketHandle;
  617. if (error == NoError)
  618. {
  619. handleFd = openSocket();
  620. sockId = PlatformNetState::smReservedSocketList.activate(handleFd, address.type == NetAddress::IPAddress ? AF_INET : AF_INET6, false, true);
  621. }
  622. if (error == NoError && (handleFd == NetSocket::INVALID || sockId == InvalidSocketHandle))
  623. {
  624. Con::errorf("Unable to open listen socket: %s", strerror(errno));
  625. error = NotASocket;
  626. handleFd = NetSocket::INVALID;
  627. }
  628. if (error == NoError)
  629. {
  630. address.port = port;
  631. error = bindAddress(address, handleFd, false);
  632. if (error != NoError)
  633. {
  634. Con::errorf("Unable to bind port %d: %s", port, strerror(errno));
  635. closeSocket(handleFd);
  636. handleFd = NetSocket::INVALID;
  637. }
  638. }
  639. if (error == NoError)
  640. {
  641. error = listen(handleFd, 4);
  642. if (error != NoError)
  643. {
  644. Con::errorf("Unable to listen on port %d: %s", port, strerror(errno));
  645. closeSocket(handleFd);
  646. handleFd = NetSocket::INVALID;
  647. }
  648. }
  649. if (error == NoError)
  650. {
  651. setBlocking(handleFd, false);
  652. addPolledSocket(handleFd, sockId, PolledSocket::Listening);
  653. }
  654. if(Journal::IsRecording())
  655. Journal::Write(U32(handleFd.getHandle()));
  656. return handleFd;
  657. }
  658. NetSocket Net::openConnectTo(const char *addressString)
  659. {
  660. if (Journal::IsPlaying())
  661. {
  662. U32 ret;
  663. Journal::Read(&ret);
  664. return NetSocket::fromHandle(ret);
  665. }
  666. NetAddress address;
  667. NetSocket handleFd = NetSocket::INVALID;
  668. Net::Error error = NoError;
  669. error = Net::stringToAddress(addressString, &address, false);
  670. if (error == NoError && address.type != NetAddress::IPAddress && address.type != NetAddress::IPV6Address)
  671. {
  672. error = Net::WrongProtocolType;
  673. }
  674. if (error != NoError || error == NeedHostLookup)
  675. {
  676. handleFd = openSocket();
  677. }
  678. // Attempt to connect or queue a lookup
  679. if (error == NoError && address.type == NetAddress::IPAddress)
  680. {
  681. sockaddr_in ipAddr;
  682. NetAddressToIPSocket(&address, &ipAddr);
  683. SOCKET socketFd = PlatformNetState::smReservedSocketList.activate(handleFd, AF_INET, false, true);
  684. if (socketFd != InvalidSocketHandle)
  685. {
  686. setBlocking(handleFd, false);
  687. if (::connect(socketFd, (struct sockaddr *)&ipAddr, sizeof(ipAddr)) == -1 &&
  688. errno != EINPROGRESS)
  689. {
  690. Con::errorf("Error connecting %s: %s",
  691. addressString, strerror(errno));
  692. closeSocket(handleFd);
  693. handleFd = NetSocket::INVALID;
  694. }
  695. }
  696. else
  697. {
  698. PlatformNetState::smReservedSocketList.remove(handleFd);
  699. handleFd = NetSocket::INVALID;
  700. }
  701. if (handleFd != NetSocket::INVALID)
  702. {
  703. // add this socket to our list of polled sockets
  704. addPolledSocket(handleFd, socketFd, PolledSocket::ConnectionPending);
  705. }
  706. }
  707. else if (error == NoError && address.type == NetAddress::IPV6Address)
  708. {
  709. sockaddr_in6 ipAddr6;
  710. NetAddressToIPSocket6(&address, &ipAddr6);
  711. SOCKET socketFd = PlatformNetState::smReservedSocketList.activate(handleFd, AF_INET6, false, true);
  712. if (::connect(socketFd, (struct sockaddr *)&ipAddr6, sizeof(ipAddr6)) == -1 &&
  713. errno != EINPROGRESS)
  714. {
  715. setBlocking(handleFd, false);
  716. Con::errorf("Error connecting %s: %s",
  717. addressString, strerror(errno));
  718. closeSocket(handleFd);
  719. handleFd = NetSocket::INVALID;
  720. }
  721. else
  722. {
  723. PlatformNetState::smReservedSocketList.remove(handleFd);
  724. handleFd = NetSocket::INVALID;
  725. }
  726. if (handleFd != NetSocket::INVALID)
  727. {
  728. // add this socket to our list of polled sockets
  729. addPolledSocket(handleFd, socketFd, PolledSocket::ConnectionPending);
  730. }
  731. }
  732. else if (error == Net::NeedHostLookup)
  733. {
  734. // need to do an asynchronous name lookup. first, add the socket
  735. // to the polled list
  736. char addr[256];
  737. int port = 0;
  738. int actualFamily = AF_UNSPEC;
  739. if (PlatformNetState::extractAddressParts(addressString, addr, port, actualFamily))
  740. {
  741. addPolledSocket(handleFd, InvalidSocketHandle, PolledSocket::NameLookupRequired, addr, port);
  742. // queue the lookup
  743. gNetAsync.queueLookup(addressString, handleFd);
  744. }
  745. else
  746. {
  747. closeSocket(handleFd);
  748. handleFd = NetSocket::INVALID;
  749. }
  750. }
  751. else
  752. {
  753. closeSocket(handleFd);
  754. handleFd = NetSocket::INVALID;
  755. }
  756. if (Journal::IsRecording())
  757. Journal::Write(U32(handleFd.getHandle()));
  758. return handleFd;
  759. }
  760. void Net::closeConnectTo(NetSocket handleFd)
  761. {
  762. if(Journal::IsPlaying())
  763. return;
  764. // if this socket is in the list of polled sockets, remove it
  765. for (S32 i = 0; i < gPolledSockets.size(); ++i)
  766. {
  767. if (gPolledSockets[i] && gPolledSockets[i]->handleFd == handleFd)
  768. {
  769. delete gPolledSockets[i];
  770. gPolledSockets[i] = NULL;
  771. break;
  772. }
  773. }
  774. closeSocket(handleFd);
  775. }
  776. Net::Error Net::sendtoSocket(NetSocket handleFd, const U8 *buffer, S32 bufferSize, S32 *outBufferWritten)
  777. {
  778. if(Journal::IsPlaying())
  779. {
  780. U32 e;
  781. S32 outBytes;
  782. Journal::Read(&e);
  783. Journal::Read(&outBytes);
  784. if (outBufferWritten)
  785. *outBufferWritten = outBytes;
  786. return (Net::Error) e;
  787. }
  788. S32 outBytes = 0;
  789. Net::Error e = send(handleFd, buffer, bufferSize, &outBytes);
  790. if (Journal::IsRecording())
  791. {
  792. Journal::Write(U32(e));
  793. Journal::Write(outBytes);
  794. }
  795. if (outBufferWritten)
  796. *outBufferWritten = outBytes;
  797. return e;
  798. }
  799. bool Net::openPort(S32 port, bool doBind)
  800. {
  801. if (PlatformNetState::udpSocket != NetSocket::INVALID)
  802. {
  803. closeSocket(PlatformNetState::udpSocket);
  804. PlatformNetState::udpSocket = NetSocket::INVALID;
  805. }
  806. if (PlatformNetState::udp6Socket != NetSocket::INVALID)
  807. {
  808. closeSocket(PlatformNetState::udp6Socket);
  809. PlatformNetState::udp6Socket = NetSocket::INVALID;
  810. }
  811. // Update prefs
  812. Net::smMulticastEnabled = Con::getBoolVariable("pref::Net::Multicast6Enabled", true);
  813. Net::smIpv4Enabled = Con::getBoolVariable("pref::Net::IPV4Enabled", true);
  814. Net::smIpv6Enabled = Con::getBoolVariable("pref::Net::IPV6Enabled", false);
  815. // we turn off VDP in non-release builds because VDP does not support broadcast packets
  816. // which are required for LAN queries (PC->Xbox connectivity). The wire protocol still
  817. // uses the VDP packet structure, though.
  818. S32 protocol = PlatformNetState::getDefaultGameProtocol();
  819. SOCKET socketFd = InvalidSocketHandle;
  820. NetAddress address;
  821. NetAddress listenAddress;
  822. char listenAddressStr[256];
  823. if (Net::smIpv4Enabled)
  824. {
  825. if (Net::getListenAddress(NetAddress::IPAddress, &address) == Net::NoError)
  826. {
  827. address.port = port;
  828. socketFd = ::socket(AF_INET, SOCK_DGRAM, protocol);
  829. if (socketFd != InvalidSocketHandle)
  830. {
  831. PlatformNetState::udpSocket = PlatformNetState::smReservedSocketList.reserve(socketFd);
  832. Net::Error error = NoError;
  833. if (doBind)
  834. {
  835. error = bindAddress(address, PlatformNetState::udpSocket, true);
  836. }
  837. if (error == NoError)
  838. error = setBufferSize(PlatformNetState::udpSocket, 32768 * 8);
  839. #ifndef TORQUE_DISABLE_PC_CONNECTIVITY
  840. if (error == NoError)
  841. error = setBroadcast(PlatformNetState::udpSocket, true);
  842. #endif
  843. if (error == NoError)
  844. error = setBlocking(PlatformNetState::udpSocket, false);
  845. if (error == NoError)
  846. {
  847. error = PlatformNetState::getSocketAddress(socketFd, AF_INET, &listenAddress);
  848. if (error == NoError)
  849. {
  850. Net::addressToString(&listenAddress, listenAddressStr);
  851. Con::printf("UDP initialized on ipv4 %s", listenAddressStr);
  852. }
  853. }
  854. if (error != NoError)
  855. {
  856. closeSocket(PlatformNetState::udpSocket);
  857. PlatformNetState::udpSocket = NetSocket::INVALID;
  858. Con::printf("Unable to initialize UDP on ipv4 - error %d", error);
  859. }
  860. }
  861. }
  862. else
  863. {
  864. Con::errorf("Unable to initialize UDP on ipv4 - invalid address.");
  865. PlatformNetState::udpSocket = NetSocket::INVALID;
  866. }
  867. }
  868. if (Net::smIpv6Enabled)
  869. {
  870. if (Net::getListenAddress(NetAddress::IPV6Address, &address) == Net::NoError)
  871. {
  872. address.port = port;
  873. socketFd = ::socket(AF_INET6, SOCK_DGRAM, protocol);
  874. if (socketFd != InvalidSocketHandle)
  875. {
  876. PlatformNetState::udp6Socket = PlatformNetState::smReservedSocketList.reserve(socketFd);
  877. Net::Error error = NoError;
  878. int v = 1;
  879. setsockopt(socketFd, IPPROTO_IPV6, IPV6_V6ONLY, (const char *)&v, sizeof(v));
  880. PlatformNetState::getLastError();
  881. if (doBind)
  882. {
  883. error = bindAddress(address, PlatformNetState::udp6Socket, true);
  884. }
  885. if (error == NoError)
  886. error = setBufferSize(PlatformNetState::udp6Socket, 32768 * 8);
  887. if (error == NoError)
  888. error = setBlocking(PlatformNetState::udp6Socket, false);
  889. if (error == NoError)
  890. {
  891. error = PlatformNetState::getSocketAddress(socketFd, AF_INET6, &listenAddress);
  892. if (error == NoError)
  893. {
  894. Net::addressToString(&listenAddress, listenAddressStr);
  895. Con::printf("UDP initialized on ipv6 %s", listenAddressStr);
  896. }
  897. }
  898. if (error != NoError)
  899. {
  900. closeSocket(PlatformNetState::udp6Socket);
  901. PlatformNetState::udp6Socket = NetSocket::INVALID;
  902. Con::printf("Unable to initialize UDP on ipv6 - error %d", error);
  903. }
  904. if (Net::smMulticastEnabled && doBind)
  905. {
  906. Net::enableMulticast();
  907. }
  908. else
  909. {
  910. Net::disableMulticast();
  911. }
  912. }
  913. }
  914. }
  915. PlatformNetState::netPort = port;
  916. return PlatformNetState::udpSocket != NetSocket::INVALID || PlatformNetState::udp6Socket != NetSocket::INVALID;
  917. }
  918. NetSocket Net::getPort()
  919. {
  920. return PlatformNetState::udpSocket;
  921. }
  922. void Net::closePort()
  923. {
  924. if (PlatformNetState::udpSocket != NetSocket::INVALID)
  925. closeSocket(PlatformNetState::udpSocket);
  926. if (PlatformNetState::udp6Socket != NetSocket::INVALID)
  927. closeSocket(PlatformNetState::udp6Socket);
  928. }
  929. Net::Error Net::sendto(const NetAddress *address, const U8 *buffer, S32 bufferSize)
  930. {
  931. if(Journal::IsPlaying())
  932. return NoError;
  933. SOCKET socketFd;
  934. if(address->type == NetAddress::IPAddress || address->type == NetAddress::IPBroadcastAddress)
  935. {
  936. socketFd = PlatformNetState::smReservedSocketList.resolve(PlatformNetState::udpSocket);
  937. if (socketFd != InvalidSocketHandle)
  938. {
  939. sockaddr_in ipAddr;
  940. NetAddressToIPSocket(address, &ipAddr);
  941. if (::sendto(socketFd, (const char*)buffer, bufferSize, 0,
  942. (sockaddr *)&ipAddr, sizeof(sockaddr_in)) == SOCKET_ERROR)
  943. return PlatformNetState::getLastError();
  944. else
  945. return NoError;
  946. }
  947. else
  948. {
  949. return NotASocket;
  950. }
  951. }
  952. else if (address->type == NetAddress::IPV6Address || address->type == NetAddress::IPV6MulticastAddress)
  953. {
  954. socketFd = PlatformNetState::smReservedSocketList.resolve(address->type == NetAddress::IPV6MulticastAddress ? PlatformNetState::multicast6Socket : PlatformNetState::udp6Socket);
  955. if (socketFd != InvalidSocketHandle)
  956. {
  957. sockaddr_in6 ipAddr;
  958. NetAddressToIPSocket6(address, &ipAddr);
  959. if (::sendto(socketFd, (const char*)buffer, bufferSize, 0,
  960. (struct sockaddr *) &ipAddr, sizeof(sockaddr_in6)) == SOCKET_ERROR)
  961. return PlatformNetState::getLastError();
  962. else
  963. return NoError;
  964. }
  965. else
  966. {
  967. return NotASocket;
  968. }
  969. }
  970. return WrongProtocolType;
  971. }
  972. void Net::process()
  973. {
  974. // Process listening sockets
  975. processListenSocket(PlatformNetState::udpSocket);
  976. processListenSocket(PlatformNetState::udp6Socket);
  977. // process the polled sockets. This blob of code performs functions
  978. // similar to WinsockProc in winNet.cc
  979. if (gPolledSockets.size() == 0)
  980. return;
  981. S32 optval;
  982. socklen_t optlen = sizeof(S32);
  983. S32 bytesRead;
  984. Net::Error err;
  985. bool removeSock = false;
  986. PolledSocket *currentSock = NULL;
  987. NetSocket incomingHandleFd = NetSocket::INVALID;
  988. NetAddress out_h_addr;
  989. S32 out_h_length = 0;
  990. RawData readBuff;
  991. NetSocket removeSockHandle;
  992. for (S32 i = 0; i < gPolledSockets.size();
  993. /* no increment, this is done at end of loop body */)
  994. {
  995. removeSock = false;
  996. currentSock = gPolledSockets[i];
  997. // Cleanup if we've removed it
  998. if (currentSock == NULL)
  999. {
  1000. gPolledSockets.erase(i);
  1001. continue;
  1002. }
  1003. switch (currentSock->state)
  1004. {
  1005. case PolledSocket::InvalidState:
  1006. Con::errorf("Error, InvalidState socket in polled sockets list");
  1007. break;
  1008. case PolledSocket::ConnectionPending:
  1009. // see if it is now connected
  1010. #ifdef TORQUE_OS_XENON
  1011. // WSASetLastError has no return value, however part of the SO_ERROR behavior
  1012. // is to clear the last error, so this needs to be done here.
  1013. if( ( optval = _getLastErrorAndClear() ) == -1 )
  1014. #else
  1015. if (getsockopt(currentSock->fd, SOL_SOCKET, SO_ERROR,
  1016. (char*)&optval, &optlen) == -1)
  1017. #endif
  1018. {
  1019. Con::errorf("Error getting socket options: %s", strerror(errno));
  1020. removeSock = true;
  1021. removeSockHandle = currentSock->handleFd;
  1022. smConnectionNotify->trigger(currentSock->handleFd, Net::ConnectFailed);
  1023. }
  1024. else
  1025. {
  1026. if (optval == EINPROGRESS)
  1027. // still connecting...
  1028. break;
  1029. if (optval == 0)
  1030. {
  1031. // poll for writable status to be sure we're connected.
  1032. bool ready = netSocketWaitForWritable(currentSock->handleFd,0);
  1033. if(!ready)
  1034. break;
  1035. currentSock->state = PolledSocket::Connected;
  1036. smConnectionNotify->trigger(currentSock->handleFd, Net::Connected);
  1037. }
  1038. else
  1039. {
  1040. // some kind of error
  1041. Con::errorf("Error connecting: %s", strerror(errno));
  1042. removeSock = true;
  1043. removeSockHandle = currentSock->handleFd;
  1044. smConnectionNotify->trigger(currentSock->handleFd, Net::ConnectFailed);
  1045. }
  1046. }
  1047. break;
  1048. case PolledSocket::Connected:
  1049. // try to get some data
  1050. bytesRead = 0;
  1051. readBuff.alloc(MaxPacketDataSize);
  1052. err = Net::recv(currentSock->handleFd, (U8*)readBuff.data, MaxPacketDataSize, &bytesRead);
  1053. if(err == Net::NoError)
  1054. {
  1055. if (bytesRead > 0)
  1056. {
  1057. // got some data, post it
  1058. readBuff.size = bytesRead;
  1059. smConnectionReceive->trigger(currentSock->handleFd, readBuff);
  1060. }
  1061. else
  1062. {
  1063. // ack! this shouldn't happen
  1064. if (bytesRead < 0)
  1065. Con::errorf("Unexpected error on socket: %s", strerror(errno));
  1066. removeSock = true;
  1067. removeSockHandle = currentSock->handleFd;
  1068. // zero bytes read means EOF
  1069. smConnectionNotify->trigger(currentSock->handleFd, Net::Disconnected);
  1070. }
  1071. }
  1072. else if (err != Net::NoError && err != Net::WouldBlock)
  1073. {
  1074. Con::errorf("Error reading from socket: %s", strerror(errno));
  1075. removeSock = true;
  1076. removeSockHandle = currentSock->handleFd;
  1077. smConnectionNotify->trigger(currentSock->handleFd, Net::Disconnected);
  1078. }
  1079. break;
  1080. case PolledSocket::NameLookupRequired:
  1081. U32 newState;
  1082. // is the lookup complete?
  1083. if (!gNetAsync.checkLookup(
  1084. currentSock->handleFd, &out_h_addr, &out_h_length,
  1085. sizeof(out_h_addr)))
  1086. break;
  1087. if (out_h_length == -1)
  1088. {
  1089. Con::errorf("DNS lookup failed: %s", currentSock->remoteAddr);
  1090. newState = Net::DNSFailed;
  1091. removeSock = true;
  1092. removeSockHandle = currentSock->handleFd;
  1093. }
  1094. else
  1095. {
  1096. // try to connect
  1097. out_h_addr.port = currentSock->remotePort;
  1098. const sockaddr *ai_addr = NULL;
  1099. int ai_addrlen = 0;
  1100. sockaddr_in socketAddress;
  1101. sockaddr_in6 socketAddress6;
  1102. if (out_h_addr.type == NetAddress::IPAddress)
  1103. {
  1104. ai_addr = (const sockaddr*)&socketAddress;
  1105. ai_addrlen = sizeof(socketAddress);
  1106. NetAddressToIPSocket(&out_h_addr, &socketAddress);
  1107. currentSock->fd = PlatformNetState::smReservedSocketList.activate(currentSock->handleFd, AF_INET, false);
  1108. setBlocking(currentSock->handleFd, false);
  1109. #ifdef TORQUE_DEBUG_LOOKUPS
  1110. char addrString[256];
  1111. NetAddress addr;
  1112. IPSocketToNetAddress(&socketAddress, &addr);
  1113. Net::addressToString(&addr, addrString);
  1114. Con::printf("DNS: lookup resolved to %s", addrString);
  1115. #endif
  1116. }
  1117. else if (out_h_addr.type == NetAddress::IPV6Address)
  1118. {
  1119. ai_addr = (const sockaddr*)&socketAddress6;
  1120. ai_addrlen = sizeof(socketAddress6);
  1121. NetAddressToIPSocket6(&out_h_addr, &socketAddress6);
  1122. currentSock->fd = PlatformNetState::smReservedSocketList.activate(currentSock->handleFd, AF_INET6, false);
  1123. setBlocking(currentSock->handleFd, false);
  1124. #ifdef TORQUE_DEBUG_LOOKUPS
  1125. char addrString[256];
  1126. NetAddress addr;
  1127. IPSocket6ToNetAddress(&socketAddress6, &addr);
  1128. Net::addressToString(&addr, addrString);
  1129. Con::printf("DNS: lookup resolved to %s", addrString);
  1130. #endif
  1131. }
  1132. else
  1133. {
  1134. Con::errorf("Error connecting to %s: Invalid Protocol",
  1135. currentSock->remoteAddr);
  1136. newState = Net::ConnectFailed;
  1137. removeSock = true;
  1138. removeSockHandle = currentSock->handleFd;
  1139. }
  1140. if (ai_addr)
  1141. {
  1142. if (::connect(currentSock->fd, ai_addr,
  1143. ai_addrlen) == -1)
  1144. {
  1145. err = PlatformNetState::getLastError();
  1146. if (err != Net::WouldBlock)
  1147. {
  1148. Con::errorf("Error connecting to %s: %u",
  1149. currentSock->remoteAddr, err);
  1150. newState = Net::ConnectFailed;
  1151. removeSock = true;
  1152. removeSockHandle = currentSock->handleFd;
  1153. }
  1154. else
  1155. {
  1156. newState = Net::DNSResolved;
  1157. currentSock->state = PolledSocket::ConnectionPending;
  1158. }
  1159. }
  1160. else
  1161. {
  1162. newState = Net::Connected;
  1163. currentSock->state = Connected;
  1164. }
  1165. }
  1166. }
  1167. smConnectionNotify->trigger(currentSock->handleFd, newState);
  1168. break;
  1169. case PolledSocket::Listening:
  1170. NetAddress incomingAddy;
  1171. incomingHandleFd = Net::accept(currentSock->handleFd, &incomingAddy);
  1172. if(incomingHandleFd != NetSocket::INVALID)
  1173. {
  1174. setBlocking(incomingHandleFd, false);
  1175. addPolledSocket(incomingHandleFd, PlatformNetState::smReservedSocketList.resolve(incomingHandleFd), Connected);
  1176. smConnectionAccept->trigger(currentSock->handleFd, incomingHandleFd, incomingAddy);
  1177. }
  1178. break;
  1179. }
  1180. // only increment index if we're not removing the connection, since
  1181. // the removal will shift the indices down by one
  1182. if (removeSock)
  1183. closeConnectTo(removeSockHandle);
  1184. else
  1185. i++;
  1186. }
  1187. }
  1188. void Net::processListenSocket(NetSocket socketHandle)
  1189. {
  1190. if (socketHandle == NetSocket::INVALID)
  1191. return;
  1192. sockaddr_storage sa;
  1193. sa.ss_family = AF_UNSPEC;
  1194. NetAddress srcAddress;
  1195. RawData tmpBuffer;
  1196. tmpBuffer.alloc(Net::MaxPacketDataSize);
  1197. SOCKET socketFd = PlatformNetState::smReservedSocketList.resolve(socketHandle);
  1198. for (;;)
  1199. {
  1200. socklen_t addrLen = sizeof(sa);
  1201. S32 bytesRead = -1;
  1202. if (socketHandle != NetSocket::INVALID)
  1203. bytesRead = ::recvfrom(socketFd, (char *)tmpBuffer.data, Net::MaxPacketDataSize, 0, (struct sockaddr*)&sa, &addrLen);
  1204. if (bytesRead == -1)
  1205. break;
  1206. if (sa.ss_family == AF_INET)
  1207. IPSocketToNetAddress((sockaddr_in *)&sa, &srcAddress);
  1208. else if (sa.ss_family == AF_INET6)
  1209. IPSocket6ToNetAddress((sockaddr_in6 *)&sa, &srcAddress);
  1210. else
  1211. continue;
  1212. if (bytesRead <= 0)
  1213. continue;
  1214. if (srcAddress.type == NetAddress::IPAddress &&
  1215. srcAddress.address.ipv4.netNum[0] == 127 &&
  1216. srcAddress.address.ipv4.netNum[1] == 0 &&
  1217. srcAddress.address.ipv4.netNum[2] == 0 &&
  1218. srcAddress.address.ipv4.netNum[3] == 1 &&
  1219. srcAddress.port == PlatformNetState::netPort)
  1220. continue;
  1221. tmpBuffer.size = bytesRead;
  1222. smPacketReceive->trigger(srcAddress, tmpBuffer);
  1223. }
  1224. }
  1225. NetSocket Net::openSocket()
  1226. {
  1227. return PlatformNetState::smReservedSocketList.reserve();
  1228. }
  1229. Net::Error Net::closeSocket(NetSocket handleFd)
  1230. {
  1231. if(handleFd != NetSocket::INVALID)
  1232. {
  1233. SOCKET socketFd = PlatformNetState::smReservedSocketList.resolve(handleFd);
  1234. PlatformNetState::smReservedSocketList.remove(handleFd);
  1235. if(!::closesocket(socketFd))
  1236. return NoError;
  1237. else
  1238. return PlatformNetState::getLastError();
  1239. }
  1240. else
  1241. return NotASocket;
  1242. }
  1243. Net::Error Net::connect(NetSocket handleFd, const NetAddress *address)
  1244. {
  1245. if(!(address->type == NetAddress::IPAddress || address->type == NetAddress::IPV6Address))
  1246. return WrongProtocolType;
  1247. SOCKET socketFd = PlatformNetState::smReservedSocketList.resolve(handleFd);
  1248. if (address->type == NetAddress::IPAddress)
  1249. {
  1250. sockaddr_in socketAddress;
  1251. NetAddressToIPSocket(address, &socketAddress);
  1252. if (socketFd == InvalidSocketHandle)
  1253. {
  1254. socketFd = PlatformNetState::smReservedSocketList.activate(handleFd, AF_INET, false);
  1255. }
  1256. if (!::connect(socketFd, (struct sockaddr *) &socketAddress, sizeof(socketAddress)))
  1257. return NoError;
  1258. }
  1259. else if (address->type == NetAddress::IPV6Address)
  1260. {
  1261. sockaddr_in6 socketAddress;
  1262. NetAddressToIPSocket6(address, &socketAddress);
  1263. if (socketFd == InvalidSocketHandle)
  1264. {
  1265. socketFd = PlatformNetState::smReservedSocketList.activate(handleFd, AF_INET6, false);
  1266. }
  1267. if (!::connect(socketFd, (struct sockaddr *) &socketAddress, sizeof(socketAddress)))
  1268. return NoError;
  1269. }
  1270. return PlatformNetState::getLastError();
  1271. }
  1272. Net::Error Net::listen(NetSocket handleFd, S32 backlog)
  1273. {
  1274. SOCKET socketFd = PlatformNetState::smReservedSocketList.resolve(handleFd);
  1275. if (socketFd == InvalidSocketHandle)
  1276. return NotASocket;
  1277. if(!::listen(socketFd, backlog))
  1278. return NoError;
  1279. return PlatformNetState::getLastError();
  1280. }
  1281. NetSocket Net::accept(NetSocket handleFd, NetAddress *remoteAddress)
  1282. {
  1283. sockaddr_storage addr;
  1284. socklen_t addrLen = sizeof(addr);
  1285. SOCKET socketFd = PlatformNetState::smReservedSocketList.resolve(handleFd);
  1286. if (socketFd == InvalidSocketHandle)
  1287. return NetSocket::INVALID;
  1288. SOCKET acceptedSocketFd = ::accept(socketFd, (sockaddr *)&addr, &addrLen);
  1289. if (acceptedSocketFd != InvalidSocketHandle)
  1290. {
  1291. if (addr.ss_family == AF_INET)
  1292. {
  1293. // ipv4
  1294. IPSocketToNetAddress(((struct sockaddr_in*)&addr), remoteAddress);
  1295. }
  1296. else if (addr.ss_family == AF_INET6)
  1297. {
  1298. // ipv6
  1299. IPSocket6ToNetAddress(((struct sockaddr_in6*)&addr), remoteAddress);
  1300. }
  1301. NetSocket newHandleFd = PlatformNetState::smReservedSocketList.reserve(acceptedSocketFd);
  1302. return newHandleFd;
  1303. }
  1304. return NetSocket::INVALID;
  1305. }
  1306. Net::Error Net::bindAddress(const NetAddress &address, NetSocket handleFd, bool useUDP)
  1307. {
  1308. int error = 0;
  1309. sockaddr_storage socketAddress;
  1310. dMemset(&socketAddress, '\0', sizeof(socketAddress));
  1311. SOCKET socketFd = PlatformNetState::smReservedSocketList.resolve(handleFd);
  1312. if (socketFd == InvalidSocketHandle)
  1313. {
  1314. if (handleFd.getHandle() == -1)
  1315. return NotASocket;
  1316. }
  1317. if (address.type == NetAddress::IPAddress)
  1318. {
  1319. socketFd = PlatformNetState::smReservedSocketList.activate(handleFd, AF_INET, useUDP);
  1320. NetAddressToIPSocket(&address, (struct sockaddr_in*)&socketAddress);
  1321. error = ::bind(socketFd, (struct sockaddr*)&socketAddress, sizeof(sockaddr_in));
  1322. }
  1323. else if (address.type == NetAddress::IPV6Address)
  1324. {
  1325. socketFd = PlatformNetState::smReservedSocketList.activate(handleFd, AF_INET6, useUDP);
  1326. NetAddressToIPSocket6(&address, (struct sockaddr_in6*)&socketAddress);
  1327. error = ::bind(socketFd, (struct sockaddr*)&socketAddress, sizeof(sockaddr_in6));
  1328. }
  1329. if (!error)
  1330. return NoError;
  1331. return PlatformNetState::getLastError();
  1332. }
  1333. Net::Error Net::setBufferSize(NetSocket handleFd, S32 bufferSize)
  1334. {
  1335. S32 error;
  1336. SOCKET socketFd = PlatformNetState::smReservedSocketList.resolve(handleFd);
  1337. if (socketFd == InvalidSocketHandle)
  1338. return NotASocket;
  1339. error = ::setsockopt(socketFd, SOL_SOCKET, SO_RCVBUF, (char *) &bufferSize, sizeof(bufferSize));
  1340. if(!error)
  1341. error = ::setsockopt(socketFd, SOL_SOCKET, SO_SNDBUF, (char *) &bufferSize, sizeof(bufferSize));
  1342. if(!error)
  1343. return NoError;
  1344. return PlatformNetState::getLastError();
  1345. }
  1346. Net::Error Net::setBroadcast(NetSocket handleFd, bool broadcast)
  1347. {
  1348. S32 bc = broadcast;
  1349. SOCKET socketFd = PlatformNetState::smReservedSocketList.resolve(handleFd);
  1350. if (socketFd == InvalidSocketHandle)
  1351. return NotASocket;
  1352. S32 error = ::setsockopt(socketFd, SOL_SOCKET, SO_BROADCAST, (char*)&bc, sizeof(bc));
  1353. if(!error)
  1354. return NoError;
  1355. return PlatformNetState::getLastError();
  1356. }
  1357. Net::Error Net::setBlocking(NetSocket handleFd, bool blockingIO)
  1358. {
  1359. SOCKET socketFd = PlatformNetState::smReservedSocketList.resolve(handleFd);
  1360. if (socketFd == InvalidSocketHandle)
  1361. return NotASocket;
  1362. unsigned long notblock = !blockingIO;
  1363. S32 error = ioctl(socketFd, FIONBIO, &notblock);
  1364. if(!error)
  1365. return NoError;
  1366. return PlatformNetState::getLastError();
  1367. }
  1368. Net::Error Net::getListenAddress(const NetAddress::Type type, NetAddress *address, bool forceDefaults)
  1369. {
  1370. if (type == NetAddress::IPAddress)
  1371. {
  1372. const char* serverIP = forceDefaults ? NULL : Con::getVariable("pref::Net::BindAddress");
  1373. if (!serverIP || serverIP[0] == '\0')
  1374. {
  1375. address->type = type;
  1376. address->port = 0;
  1377. *((U32*)address->address.ipv4.netNum) = INADDR_ANY;
  1378. return Net::NoError;
  1379. }
  1380. else
  1381. {
  1382. return Net::stringToAddress(serverIP, address, false);
  1383. }
  1384. }
  1385. else if (type == NetAddress::IPBroadcastAddress)
  1386. {
  1387. address->type = type;
  1388. address->port = 0;
  1389. *((U32*)address->address.ipv4.netNum) = INADDR_BROADCAST;
  1390. return Net::NoError;
  1391. }
  1392. else if (type == NetAddress::IPV6Address)
  1393. {
  1394. const char* serverIP6 = forceDefaults ? NULL : Con::getVariable("pref::Net::BindAddress6");
  1395. if (!serverIP6 || serverIP6[0] == '\0')
  1396. {
  1397. sockaddr_in6 addr;
  1398. dMemset(&addr, '\0', sizeof(addr));
  1399. addr.sin6_port = 0;
  1400. addr.sin6_addr = in6addr_any;
  1401. IPSocket6ToNetAddress(&addr, address);
  1402. return Net::NoError;
  1403. }
  1404. else
  1405. {
  1406. return Net::stringToAddress(serverIP6, address, false);
  1407. }
  1408. }
  1409. else if (type == NetAddress::IPV6MulticastAddress)
  1410. {
  1411. const char* multicastAddressValue = forceDefaults ? NULL : Con::getVariable("pref::Net::Multicast6Address");
  1412. if (!multicastAddressValue || multicastAddressValue[0] == '\0')
  1413. {
  1414. multicastAddressValue = TORQUE_NET_DEFAULT_MULTICAST_ADDRESS;
  1415. }
  1416. return Net::stringToAddress(multicastAddressValue, address, false);
  1417. }
  1418. else
  1419. {
  1420. return Net::WrongProtocolType;
  1421. }
  1422. }
  1423. void Net::getIdealListenAddress(NetAddress *address)
  1424. {
  1425. dMemset(address, '\0', sizeof(NetAddress));
  1426. if (Net::smIpv6Enabled)
  1427. {
  1428. if (Net::getListenAddress(NetAddress::IPV6Address, address) == NeedHostLookup)
  1429. {
  1430. Net::getListenAddress(NetAddress::IPV6Address, address, true);
  1431. }
  1432. }
  1433. else
  1434. {
  1435. if (Net::getListenAddress(NetAddress::IPAddress, address) == NeedHostLookup)
  1436. {
  1437. Net::getListenAddress(NetAddress::IPAddress, address, true);
  1438. }
  1439. }
  1440. }
  1441. Net::Error Net::send(NetSocket handleFd, const U8 *buffer, S32 bufferSize, S32 *outBytesWritten)
  1442. {
  1443. SOCKET socketFd = PlatformNetState::smReservedSocketList.resolve(handleFd);
  1444. if (socketFd == InvalidSocketHandle)
  1445. return NotASocket;
  1446. errno = 0;
  1447. S32 bytesWritten = ::send(socketFd, (const char*)buffer, bufferSize, 0);
  1448. if (outBytesWritten)
  1449. {
  1450. *outBytesWritten = outBytesWritten < 0 ? 0 : bytesWritten;
  1451. }
  1452. return PlatformNetState::getLastError();
  1453. }
  1454. Net::Error Net::recv(NetSocket handleFd, U8 *buffer, S32 bufferSize, S32 *bytesRead)
  1455. {
  1456. SOCKET socketFd = PlatformNetState::smReservedSocketList.resolve(handleFd);
  1457. if (socketFd == InvalidSocketHandle)
  1458. return NotASocket;
  1459. *bytesRead = ::recv(socketFd, (char*)buffer, bufferSize, 0);
  1460. if(*bytesRead == -1)
  1461. return PlatformNetState::getLastError();
  1462. return NoError;
  1463. }
  1464. bool Net::compareAddresses(const NetAddress *a1, const NetAddress *a2)
  1465. {
  1466. return a1->isSameAddressAndPort(*a2);
  1467. }
  1468. Net::Error Net::stringToAddress(const char *addressString, NetAddress *address, bool hostLookup, int requiredFamily)
  1469. {
  1470. char addr[256];
  1471. int port = 0;
  1472. int actualFamily = AF_UNSPEC;
  1473. if (!PlatformNetState::extractAddressParts(addressString, addr, port, actualFamily))
  1474. {
  1475. return WrongProtocolType;
  1476. }
  1477. // Make sure family matches (in cast we have IP: stuff in address)
  1478. if (requiredFamily != AF_UNSPEC && actualFamily != AF_UNSPEC && (actualFamily != requiredFamily))
  1479. {
  1480. return WrongProtocolType;
  1481. }
  1482. if (actualFamily == AF_UNSPEC)
  1483. {
  1484. actualFamily = requiredFamily;
  1485. }
  1486. addressString = addr;
  1487. dMemset(address, '\0', sizeof(NetAddress));
  1488. if (!dStricmp(addressString, "broadcast"))
  1489. {
  1490. address->type = NetAddress::IPBroadcastAddress;
  1491. if (!(actualFamily == AF_UNSPEC || actualFamily == AF_INET))
  1492. return WrongProtocolType;
  1493. if (port != 0)
  1494. address->port = port;
  1495. else
  1496. address->port = PlatformNetState::defaultPort;
  1497. }
  1498. else if (!dStricmp(addressString, "multicast"))
  1499. {
  1500. address->type = NetAddress::IPV6MulticastAddress;
  1501. if (!(actualFamily == AF_UNSPEC || actualFamily == AF_INET6))
  1502. return WrongProtocolType;
  1503. if (port != 0)
  1504. address->port = port;
  1505. else
  1506. address->port = PlatformNetState::defaultPort;
  1507. }
  1508. else
  1509. {
  1510. sockaddr_in ipAddr;
  1511. sockaddr_in6 ipAddr6;
  1512. dMemset(&ipAddr, 0, sizeof(ipAddr));
  1513. dMemset(&ipAddr6, 0, sizeof(ipAddr6));
  1514. bool hasInterface = dStrchr(addressString, '%') != NULL; // if we have an interface, best use getaddrinfo to parse
  1515. // Check if we've got a simple ipv4 / ipv6
  1516. if (inet_pton(AF_INET, addressString, &ipAddr.sin_addr) == 1)
  1517. {
  1518. if (!(actualFamily == AF_UNSPEC || actualFamily == AF_INET))
  1519. return WrongProtocolType;
  1520. IPSocketToNetAddress(((struct sockaddr_in*)&ipAddr), address);
  1521. if (port != 0)
  1522. address->port = port;
  1523. else
  1524. address->port = PlatformNetState::defaultPort;
  1525. return NoError;
  1526. }
  1527. else if (!hasInterface && inet_pton(AF_INET6, addressString, &ipAddr6.sin6_addr) == 1)
  1528. {
  1529. if (!(actualFamily == AF_UNSPEC || actualFamily == AF_INET6))
  1530. return WrongProtocolType;
  1531. IPSocket6ToNetAddress(((struct sockaddr_in6*)&ipAddr6), address);
  1532. if (port != 0)
  1533. address->port = port;
  1534. else
  1535. address->port = PlatformNetState::defaultPort;
  1536. return NoError;
  1537. }
  1538. else
  1539. {
  1540. if (!hostLookup && !hasInterface)
  1541. return NeedHostLookup;
  1542. struct addrinfo hint, *res = NULL;
  1543. dMemset(&hint, 0, sizeof(hint));
  1544. hint.ai_family = actualFamily;
  1545. hint.ai_flags = hostLookup ? 0 : AI_NUMERICHOST;
  1546. if (getaddrinfo(addressString, NULL, &hint, &res) == 0)
  1547. {
  1548. if (actualFamily != AF_UNSPEC)
  1549. {
  1550. // Prefer desired protocol
  1551. res = PlatformNetState::pickAddressByProtocol(res, actualFamily);
  1552. }
  1553. if (res && res->ai_family == AF_INET)
  1554. {
  1555. // ipv4
  1556. IPSocketToNetAddress(((struct sockaddr_in*)res->ai_addr), address);
  1557. }
  1558. else if (res && res->ai_family == AF_INET6)
  1559. {
  1560. // ipv6
  1561. IPSocket6ToNetAddress(((struct sockaddr_in6*)res->ai_addr), address);
  1562. }
  1563. else
  1564. {
  1565. // unknown
  1566. return UnknownError;
  1567. }
  1568. if (port != 0)
  1569. address->port = port;
  1570. else
  1571. address->port = PlatformNetState::defaultPort;
  1572. }
  1573. }
  1574. }
  1575. return NoError;
  1576. }
  1577. void Net::addressToString(const NetAddress *address, char addressString[256])
  1578. {
  1579. if(address->type == NetAddress::IPAddress || address->type == NetAddress::IPBroadcastAddress)
  1580. {
  1581. sockaddr_in ipAddr;
  1582. NetAddressToIPSocket(address, &ipAddr);
  1583. if (ipAddr.sin_addr.s_addr == htonl(INADDR_BROADCAST) || address->type == NetAddress::IPBroadcastAddress)
  1584. {
  1585. if (ipAddr.sin_port == 0)
  1586. dSprintf(addressString, 256, "IP:Broadcast");
  1587. else
  1588. dSprintf(addressString, 256, "IP:Broadcast:%d", ntohs(ipAddr.sin_port));
  1589. }
  1590. else
  1591. {
  1592. char buffer[256];
  1593. buffer[0] = '\0';
  1594. sockaddr_in ipAddr;
  1595. NetAddressToIPSocket(address, &ipAddr);
  1596. inet_ntop(AF_INET, &(ipAddr.sin_addr), buffer, sizeof(buffer));
  1597. if (ipAddr.sin_port == 0)
  1598. dSprintf(addressString, 256, "IP:%s", buffer);
  1599. else
  1600. dSprintf(addressString, 256, "IP:%s:%i", buffer, ntohs(ipAddr.sin_port));
  1601. }
  1602. }
  1603. else if (address->type == NetAddress::IPV6Address)
  1604. {
  1605. char buffer[256];
  1606. buffer[0] = '\0';
  1607. sockaddr_in6 ipAddr;
  1608. NetAddressToIPSocket6(address, &ipAddr);
  1609. inet_ntop(AF_INET6, &(ipAddr.sin6_addr), buffer, sizeof(buffer));
  1610. if (ipAddr.sin6_port == 0)
  1611. dSprintf(addressString, 256, "IP6:%s", buffer);
  1612. else
  1613. dSprintf(addressString, 256, "IP6:[%s]:%i", buffer, ntohs(ipAddr.sin6_port));
  1614. }
  1615. else if (address->type == NetAddress::IPV6MulticastAddress)
  1616. {
  1617. if (address->port == 0)
  1618. dSprintf(addressString, 256, "IP6:Multicast");
  1619. else
  1620. dSprintf(addressString, 256, "IP6:Multicast:%d", address->port);
  1621. }
  1622. else
  1623. {
  1624. *addressString = 0;
  1625. return;
  1626. }
  1627. }
  1628. void Net::enableMulticast()
  1629. {
  1630. SOCKET socketFd;
  1631. if (Net::smIpv6Enabled)
  1632. {
  1633. socketFd = PlatformNetState::smReservedSocketList.resolve(PlatformNetState::udp6Socket);
  1634. if (socketFd != InvalidSocketHandle)
  1635. {
  1636. PlatformNetState::multicast6Socket = PlatformNetState::udp6Socket;
  1637. Net::Error error = NoError;
  1638. if (error == NoError)
  1639. {
  1640. unsigned long multicastTTL = 1;
  1641. if (setsockopt(socketFd, IPPROTO_IPV6, IPV6_MULTICAST_HOPS,
  1642. (char*)&multicastTTL, sizeof(multicastTTL)) < 0)
  1643. {
  1644. error = PlatformNetState::getLastError();
  1645. }
  1646. }
  1647. // Find multicast to bind to...
  1648. NetAddress multicastAddress;
  1649. sockaddr_in6 multicastSocketAddress;
  1650. const char *multicastAddressValue = Con::getVariable("pref::Net::Multicast6Address");
  1651. if (!multicastAddressValue || multicastAddressValue[0] == '\0')
  1652. {
  1653. multicastAddressValue = TORQUE_NET_DEFAULT_MULTICAST_ADDRESS;
  1654. }
  1655. error = Net::stringToAddress(multicastAddressValue, &multicastAddress, false);
  1656. if (error == NoError)
  1657. {
  1658. dMemset(&PlatformNetState::multicast6Group, '\0', sizeof(&PlatformNetState::multicast6Group));
  1659. NetAddressToIPSocket6(&multicastAddress, &multicastSocketAddress);
  1660. dMemcpy(&PlatformNetState::multicast6Group.ipv6mr_multiaddr, &multicastSocketAddress.sin6_addr, sizeof(PlatformNetState::multicast6Group.ipv6mr_multiaddr));
  1661. }
  1662. // Setup group
  1663. if (error == NoError)
  1664. {
  1665. const char *multicastInterface = Con::getVariable("pref::Net::Multicast6Interface");
  1666. if (multicastInterface && multicastInterface[0] != '\0')
  1667. {
  1668. #ifdef TORQUE_USE_WINSOCK
  1669. PlatformNetState::multicast6Group.ipv6mr_interface = dAtoi(multicastInterface);
  1670. #else
  1671. PlatformNetState::multicast6Group.ipv6mr_interface = if_nametoindex(multicastInterface);
  1672. #endif
  1673. }
  1674. else
  1675. {
  1676. PlatformNetState::multicast6Group.ipv6mr_interface = 0; // 0 == accept from any interface
  1677. }
  1678. if (PlatformNetState::multicast6Group.ipv6mr_interface && error == NoError)
  1679. {
  1680. if (setsockopt(socketFd, IPPROTO_IPV6, IPV6_MULTICAST_IF, (char *)&PlatformNetState::multicast6Group.ipv6mr_interface, sizeof(PlatformNetState::multicast6Group.ipv6mr_interface)) < 0)
  1681. {
  1682. error = PlatformNetState::getLastError();
  1683. }
  1684. }
  1685. if (error == NoError && setsockopt(socketFd, IPPROTO_IPV6, IPV6_JOIN_GROUP, (char*)&PlatformNetState::multicast6Group, sizeof(PlatformNetState::multicast6Group)) < 0)
  1686. {
  1687. error = PlatformNetState::getLastError();
  1688. }
  1689. }
  1690. if (error == NoError)
  1691. {
  1692. NetAddress listenAddress;
  1693. char listenAddressStr[256];
  1694. Net::addressToString(&multicastAddress, listenAddressStr);
  1695. Con::printf("Multicast initialized on %s", listenAddressStr);
  1696. }
  1697. if (error != NoError)
  1698. {
  1699. PlatformNetState::multicast6Socket = NetSocket::INVALID;
  1700. Con::printf("Unable to multicast UDP - error %d", error);
  1701. }
  1702. }
  1703. }
  1704. }
  1705. void Net::disableMulticast()
  1706. {
  1707. if (PlatformNetState::multicast6Socket != NetSocket::INVALID)
  1708. {
  1709. PlatformNetState::multicast6Socket = NetSocket::INVALID;
  1710. }
  1711. }
  1712. bool Net::isMulticastEnabled()
  1713. {
  1714. return PlatformNetState::multicast6Socket != NetSocket::INVALID;
  1715. }
  1716. U32 NetAddress::getHash() const
  1717. {
  1718. U32 value = 0;
  1719. switch (type)
  1720. {
  1721. case NetAddress::IPAddress:
  1722. value = Torque::hash((const U8*)&address.ipv4.netNum, sizeof(address.ipv4.netNum), 0);
  1723. break;
  1724. case NetAddress::IPV6Address:
  1725. value = Torque::hash((const U8*)address.ipv6.netNum, sizeof(address.ipv6.netNum), 0);
  1726. break;
  1727. default:
  1728. value = 0;
  1729. break;
  1730. }
  1731. return value;
  1732. }
  1733. bool Net::isAddressTypeAvailable(NetAddress::Type addressType)
  1734. {
  1735. switch (addressType)
  1736. {
  1737. case NetAddress::IPAddress:
  1738. return PlatformNetState::udpSocket != NetSocket::INVALID;
  1739. case NetAddress::IPV6Address:
  1740. return PlatformNetState::udp6Socket != NetSocket::INVALID;
  1741. case NetAddress::IPBroadcastAddress:
  1742. return PlatformNetState::udpSocket != NetSocket::INVALID;
  1743. case NetAddress::IPV6MulticastAddress:
  1744. return PlatformNetState::multicast6Socket != NetSocket::INVALID;
  1745. default:
  1746. return false;
  1747. }
  1748. }