winTimer.cpp 3.1 KB

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  1. //-----------------------------------------------------------------------------
  2. // Copyright (c) 2012 GarageGames, LLC
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to
  6. // deal in the Software without restriction, including without limitation the
  7. // rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
  8. // sell copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. // FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
  20. // IN THE SOFTWARE.
  21. //-----------------------------------------------------------------------------
  22. // Grab the win32 headers so we can access QPC
  23. #define WIN32_LEAN_AND_MEAN
  24. #include <Windows.h>
  25. #include "platform/platformTimer.h"
  26. #include "math/mMath.h"
  27. class Win32Timer : public PlatformTimer
  28. {
  29. private:
  30. U32 mTickCountCurrent;
  31. U32 mTickCountNext;
  32. S64 mPerfCountCurrent;
  33. S64 mPerfCountNext;
  34. S64 mFrequency;
  35. F64 mPerfCountRemainderCurrent;
  36. F64 mPerfCountRemainderNext;
  37. bool mUsingPerfCounter;
  38. public:
  39. Win32Timer()
  40. {
  41. mPerfCountRemainderCurrent = 0.0f;
  42. mPerfCountRemainderNext = 0.0f;
  43. // Attempt to use QPC for high res timing, otherwise fallback to GTC.
  44. mUsingPerfCounter = QueryPerformanceFrequency((LARGE_INTEGER *) &mFrequency);
  45. if(mUsingPerfCounter)
  46. mUsingPerfCounter = QueryPerformanceCounter((LARGE_INTEGER *) &mPerfCountCurrent);
  47. if(!mUsingPerfCounter)
  48. {
  49. mTickCountCurrent = GetTickCount();
  50. mTickCountNext = 0;
  51. }
  52. }
  53. const S32 getElapsedMs()
  54. {
  55. if(mUsingPerfCounter)
  56. {
  57. // Use QPC, update remainders so we don't leak time, and return the elapsed time.
  58. QueryPerformanceCounter( (LARGE_INTEGER *) &mPerfCountNext);
  59. F64 elapsedF64 = (1000.0 * F64(mPerfCountNext - mPerfCountCurrent) / F64(mFrequency));
  60. elapsedF64 += mPerfCountRemainderCurrent;
  61. U32 elapsed = (U32)mFloor(elapsedF64);
  62. mPerfCountRemainderNext = elapsedF64 - F64(elapsed);
  63. return elapsed;
  64. }
  65. else
  66. {
  67. // Do something naive with GTC.
  68. mTickCountNext = GetTickCount();
  69. return mTickCountNext - mTickCountCurrent;
  70. }
  71. }
  72. void reset()
  73. {
  74. // Do some simple copying to reset the timer to 0.
  75. mTickCountCurrent = mTickCountNext;
  76. mPerfCountCurrent = mPerfCountNext;
  77. mPerfCountRemainderCurrent = mPerfCountRemainderNext;
  78. }
  79. };
  80. PlatformTimer *PlatformTimer::create()
  81. {
  82. return new Win32Timer();
  83. }