| .. |
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test
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1449c4df57
Add some tests for engineAPI and console
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11 anni fa |
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CMDgram.y
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d666322a1b
Merging
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8 anni fa |
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CMDscan.cpp
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d666322a1b
Merging
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8 anni fa |
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CMDscan.l
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233771dcdc
Don't use the register keyword with modern compilers, they know better than you (and complain that it's deprecated to boot
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9 anni fa |
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ICallMethod.h
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38c8e52c1d
Beginnings of the "pass everything using a native type wrapper" console code.
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13 anni fa |
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SimXMLDocument.cpp
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27e2871b01
Replaced StringTable->insert("") with StringTable->EmptyString()
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9 anni fa |
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SimXMLDocument.h
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45ae5e71cb
fixed lots of tabs and space
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9 anni fa |
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arrayObject.cpp
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15f67015d3
Reordering initialization methods #1912
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8 anni fa |
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arrayObject.h
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45ae5e71cb
fixed lots of tabs and space
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9 anni fa |
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ast.h
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d666322a1b
Merging
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8 anni fa |
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astAlloc.cpp
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d666322a1b
Merging
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8 anni fa |
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astNodes.cpp
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d7287914c7
fix arg corruption on functioncall compilation.
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8 anni fa |
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bison.bat
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7dbfe6994d
Engine directory for ticket #1
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13 anni fa |
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bison.simple
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7dbfe6994d
Engine directory for ticket #1
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13 anni fa |
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cmdgram.cpp
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d666322a1b
Merging
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8 anni fa |
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cmdgram.h
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d666322a1b
Merging
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8 anni fa |
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codeBlock.cpp
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abc01fd377
Fix Torque3D 64bit DSOs.
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8 anni fa |
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codeBlock.h
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d666322a1b
Merging
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8 anni fa |
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codeInterpreter.cpp
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d666322a1b
Merging
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8 anni fa |
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codeInterpreter.h
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d666322a1b
Merging
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8 anni fa |
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compiledEval.cpp
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d666322a1b
Merging
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8 anni fa |
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compiler.cpp
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d666322a1b
Merging
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8 anni fa |
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compiler.h
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d666322a1b
Merging
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8 anni fa |
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console.cpp
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8c807485b1
Reworks the $Core::commonShaderPath variable usage to be a static variable in ShaderGen for efficiency(only one getVariable when shadergen is initialized), as well as implements the ability to set a default value, and ensures that it tries to set a path even if the pref variable is missing which is important for ported projects from older builds.
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8 anni fa |
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console.h
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d666322a1b
Merging
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8 anni fa |
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consoleDoc.cpp
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ae6b035f10
Improve console dump with additional information, such as array sizes and variadic function
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8 anni fa |
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consoleDoc.h
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7dbfe6994d
Engine directory for ticket #1
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13 anni fa |
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consoleFunctions.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 anni fa |
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consoleFunctions.h
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39d5563a8c
Added type checking functions
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11 anni fa |
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consoleInternal.cpp
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ae6b035f10
Improve console dump with additional information, such as array sizes and variadic function
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8 anni fa |
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consoleInternal.h
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d666322a1b
Merging
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8 anni fa |
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consoleLogger.cpp
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45ae5e71cb
fixed lots of tabs and space
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9 anni fa |
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consoleLogger.h
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38c8e52c1d
Beginnings of the "pass everything using a native type wrapper" console code.
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13 anni fa |
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consoleObject.cpp
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402ce9b251
Adds a new function for defining static console fields on NetObjects - addNetworkedField()
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8 anni fa |
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consoleObject.h
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6497ea5c76
Merge branch 'development' into issue_2115
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8 anni fa |
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consoleParser.cpp
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45ae5e71cb
fixed lots of tabs and space
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9 anni fa |
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consoleParser.h
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45ae5e71cb
fixed lots of tabs and space
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9 anni fa |
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consoleTypes.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 anni fa |
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consoleTypes.h
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29edbd0cd2
Hotfix to make VS2017 15.3 play nice. Offsetof behavior - specifically buildin - is unreliable(and broken in debug), so explicitly defining it to use a reliable method for now.
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8 anni fa |
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consoleXMLExport.cpp
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acb192e2a5
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
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11 anni fa |
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consoleXMLExport.h
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4bc1491714
clang catch: garbage in line directives
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9 anni fa |
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debugOutputConsumer.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 anni fa |
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debugOutputConsumer.h
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214aae7277
Removed the unneeded PPC And Altivec elements, and removed the LOCBUILD flag
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8 anni fa |
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dynamicTypes.cpp
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fbfd3ed8ed
clang: constructor initialization order
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9 anni fa |
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dynamicTypes.h
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7a3b40a86d
Initial Implementation of the Taml, Asset and Modules systems.
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10 anni fa |
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engineAPI.h
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d64e2a7019
Removed constexpr use to support VS2013
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9 anni fa |
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engineDoc.cpp
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5c688260d5
Issue found with PVS-Studio:
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10 anni fa |
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engineExports.cpp
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15f67015d3
Reordering initialization methods #1912
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8 anni fa |
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engineExports.h
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7dbfe6994d
Engine directory for ticket #1
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13 anni fa |
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engineFunctions.cpp
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fbfd3ed8ed
clang: constructor initialization order
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9 anni fa |
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engineFunctions.h
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d617a1f748
Support for VS 15.3 update
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8 anni fa |
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engineObject.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 anni fa |
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engineObject.h
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7dbfe6994d
Engine directory for ticket #1
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13 anni fa |
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enginePrimitives.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 anni fa |
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enginePrimitives.h
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88106f9032
Fixed type inference for nulls in console functions
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9 anni fa |
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engineStructs.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 anni fa |
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engineStructs.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 anni fa |
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engineTypeInfo.cpp
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fbfd3ed8ed
clang: constructor initialization order
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9 anni fa |
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engineTypeInfo.h
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39bea37fa0
minor fixes, and converted the type table
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9 anni fa |
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engineTypes.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 anni fa |
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engineTypes.h
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9d01f7a973
Remove nested CLASSDOC Macro
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8 anni fa |
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engineXMLExport.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 anni fa |
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fieldBrushObject.cpp
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27e2871b01
Replaced StringTable->insert("") with StringTable->EmptyString()
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9 anni fa |
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fieldBrushObject.h
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7dbfe6994d
Engine directory for ticket #1
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13 anni fa |
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fileSystemFunctions.cpp
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bcc5459818
whitespace
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9 anni fa |
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generateCompiler.bat
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7dbfe6994d
Engine directory for ticket #1
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13 anni fa |
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persistenceManager.cpp
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27e2871b01
Replaced StringTable->insert("") with StringTable->EmptyString()
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9 anni fa |
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persistenceManager.h
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7dbfe6994d
Engine directory for ticket #1
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13 anni fa |
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propertyParsing.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 anni fa |
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propertyParsing.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 anni fa |
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runtimeClassRep.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 anni fa |
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runtimeClassRep.h
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7a3b40a86d
Initial Implementation of the Taml, Asset and Modules systems.
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10 anni fa |
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scriptFilename.cpp
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bcc5459818
whitespace
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9 anni fa |
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scriptFilename.h
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7dbfe6994d
Engine directory for ticket #1
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13 anni fa |
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scriptObjects.cpp
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c05d49058f
Cleans up a redundant include.
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8 anni fa |
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scriptObjects.h
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b56f8674cd
New ScriptTickObject
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13 anni fa |
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sim.cpp
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bcc5459818
whitespace
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9 anni fa |
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sim.h
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121d65215e
Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang.
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9 anni fa |
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simBase.h
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7dbfe6994d
Engine directory for ticket #1
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13 anni fa |
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simDatablock.cpp
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3c97471630
substitution statements conformed to standard class:mVar standard
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7 anni fa |
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simDatablock.h
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3c97471630
substitution statements conformed to standard class:mVar standard
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7 anni fa |
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simDictionary.cpp
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2e7d406860
variable naming cleanup due to locals overriding in multiple places. objectname to mObjectName+ getName() refs in dictionary.
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7 anni fa |
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simDictionary.h
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bcc5459818
whitespace
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9 anni fa |
|
simEvents.cpp
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bcc5459818
whitespace
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9 anni fa |
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simEvents.h
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3f97c2cedd
Fix building on GCC
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11 anni fa |
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simFieldDictionary.cpp
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f36826605f
simobject, dictionary, stringtable, and taml clarificationsand cleanups
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7 anni fa |
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simFieldDictionary.h
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c7e12d3be7
roll back changes to simFieldDictionary as it doesn't want to play nice and causing corruption
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8 anni fa |
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simManager.cpp
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2369645a5a
simset::objectList to simset::mObjectList
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7 anni fa |
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simObject.cpp
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f36826605f
simobject, dictionary, stringtable, and taml clarificationsand cleanups
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7 anni fa |
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simObject.h
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2e7d406860
variable naming cleanup due to locals overriding in multiple places. objectname to mObjectName+ getName() refs in dictionary.
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7 anni fa |
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simObjectList.cpp
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f44a3f27d6
Fix stack balancing problems by refactoring execution calls
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11 anni fa |
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simObjectList.h
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7dbfe6994d
Engine directory for ticket #1
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13 anni fa |
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simObjectMemento.cpp
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bcc5459818
whitespace
|
9 anni fa |
|
simObjectMemento.h
|
bcc5459818
whitespace
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9 anni fa |
|
simObjectRef.h
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5ef130d581
Fixed some random Worder warnings
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10 anni fa |
|
simPersistID.cpp
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15f67015d3
Reordering initialization methods #1912
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8 anni fa |
|
simPersistID.h
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7dbfe6994d
Engine directory for ticket #1
|
13 anni fa |
|
simPersistSet.cpp
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bcc5459818
whitespace
|
9 anni fa |
|
simPersistSet.h
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38c8e52c1d
Beginnings of the "pass everything using a native type wrapper" console code.
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13 anni fa |
|
simSerialize.cpp
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bcc5459818
whitespace
|
9 anni fa |
|
simSet.cpp
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2369645a5a
simset::objectList to simset::mObjectList
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7 anni fa |
|
simSet.h
|
2369645a5a
simset::objectList to simset::mObjectList
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7 anni fa |
|
stringStack.cpp
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bcc5459818
whitespace
|
9 anni fa |
|
stringStack.h
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942c7a48f4
Fix corruption issue with string iterator was using an absolute pointer. Also adds a special relative pointer type for constructed strings on the stack.
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11 anni fa |
|
telnetConsole.cpp
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bcc5459818
whitespace
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9 anni fa |
|
telnetConsole.h
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539efcb1e1
Input event changes
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13 anni fa |
|
telnetDebugger.cpp
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bcc5459818
whitespace
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9 anni fa |
|
telnetDebugger.h
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b0fcc91058
Fix: removed 'virtual' for classes which doesn't have child.
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11 anni fa |
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typeValidators.cpp
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bcc5459818
whitespace
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9 anni fa |
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typeValidators.h
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3bc15057ed
exposes getters for typevalidators.
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8 anni fa |