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advanced
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6cf0c9e360
Merge branch 'development' into EngineAPI-Refactor
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há 7 anos atrás |
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basic
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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há 8 anos atrás |
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common
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1c62080f7f
cleaned up member::radius
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há 7 anos atrás |
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shadowMap
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33ebe34440
more gfx shadowvar cleanups
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há 7 anos atrás |
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lightInfo.cpp
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15f67015d3
Reordering initialization methods #1912
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há 8 anos atrás |
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lightInfo.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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há 8 anos atrás |
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lightManager.cpp
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124ecb2fe0
Merge pull request #1984 from FooBarbarians/fix-1912
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há 8 anos atrás |
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lightManager.h
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af8fbf0e3a
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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há 8 anos atrás |
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lightQuery.cpp
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7dbfe6994d
Engine directory for ticket #1
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há 13 anos atrás |
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lightQuery.h
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7dbfe6994d
Engine directory for ticket #1
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há 13 anos atrás |
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lightingInterfaces.cpp
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7dbfe6994d
Engine directory for ticket #1
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há 13 anos atrás |
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lightingInterfaces.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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há 8 anos atrás |
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shadowManager.cpp
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e718841467
Eliminate DefineConsoleFunction
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há 7 anos atrás |
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shadowManager.h
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7dbfe6994d
Engine directory for ticket #1
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há 13 anos atrás |