Areloch 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor há 7 anos atrás
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advanced 6cf0c9e360 Merge branch 'development' into EngineAPI-Refactor há 7 anos atrás
basic 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy há 8 anos atrás
common 1c62080f7f cleaned up member::radius há 7 anos atrás
shadowMap 33ebe34440 more gfx shadowvar cleanups há 7 anos atrás
lightInfo.cpp 15f67015d3 Reordering initialization methods #1912 há 8 anos atrás
lightInfo.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy há 8 anos atrás
lightManager.cpp 124ecb2fe0 Merge pull request #1984 from FooBarbarians/fix-1912 há 8 anos atrás
lightManager.h af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. há 8 anos atrás
lightQuery.cpp 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
lightQuery.h 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
lightingInterfaces.cpp 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás
lightingInterfaces.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy há 8 anos atrás
shadowManager.cpp e718841467 Eliminate DefineConsoleFunction há 7 anos atrás
shadowManager.h 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás