Areloch 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development vor 6 Jahren
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baseMatInstance.cpp 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
baseMatInstance.h 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development vor 6 Jahren
baseMaterialDefinition.h 2753f562e8 shadow caching vor 10 Jahren
customMaterialDefinition.cpp 6d5571e233 Fix preprocessor directive vor 11 Jahren
customMaterialDefinition.h 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
customShaderBindingData.h 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development vor 6 Jahren
matInstance.cpp 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development vor 6 Jahren
matInstance.h 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development vor 6 Jahren
matInstanceHook.cpp 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
matInstanceHook.h 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
matStateHint.cpp 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
matStateHint.h 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
matTextureTarget.cpp 15f67015d3 Reordering initialization methods #1912 vor 8 Jahren
matTextureTarget.h 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
materialDefinition.cpp 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development vor 6 Jahren
materialDefinition.h c283295f22 Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development vor 6 Jahren
materialFeatureData.cpp 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
materialFeatureData.h 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
materialFeatureTypes.cpp 57ee1882fa strip out unused pixspecular to cut down on sources of confusion vor 6 Jahren
materialFeatureTypes.h 57ee1882fa strip out unused pixspecular to cut down on sources of confusion vor 6 Jahren
materialList.cpp a64a2c9793 remap-txr-tags -- runtime reassignment of texture tag names. (Useful for splitting up tags with the same name in order to map different materials to them.) vor 8 Jahren
materialList.h 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
materialManager.cpp 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development vor 6 Jahren
materialManager.h 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development vor 6 Jahren
materialParameters.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy vor 8 Jahren
miscShdrDat.h 3496c549b5 Hardware Skinning Support vor 9 Jahren
processedCustomMaterial.cpp c283295f22 Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development vor 6 Jahren
processedCustomMaterial.h 7dbfe6994d Engine directory for ticket #1 vor 13 Jahren
processedFFMaterial.cpp 57ee1882fa strip out unused pixspecular to cut down on sources of confusion vor 6 Jahren
processedFFMaterial.h 39f86d8c30 asdasd vor 8 Jahren
processedMaterial.cpp b4a1d18f42 Core implementation of Physical Based Rendering. vor 7 Jahren
processedMaterial.h 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development vor 6 Jahren
processedShaderMaterial.cpp 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development vor 6 Jahren
processedShaderMaterial.h 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development vor 6 Jahren
sceneData.h c283295f22 Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development vor 6 Jahren
shaderData.cpp 02541ab1f9 shader hooks and gen cleanups vor 7 Jahren
shaderData.h 79e158d528 Add sampler names to ShaderData for use on old versions of OpenGL and Opengl ES2 that not support explicit sampler location on shader files. vor 11 Jahren
shaderMaterialParameters.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy vor 8 Jahren
shaderMaterialParameters.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy vor 8 Jahren