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culling
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b4a1d18f42
Core implementation of Physical Based Rendering.
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7 tahun lalu |
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mixin
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d979cf9d2d
PolyhedronVectorData core membervar cleanups
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7 tahun lalu |
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zones
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 tahun lalu |
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fogStructs.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 tahun lalu |
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pathManager.cpp
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e718841467
Eliminate DefineConsoleFunction
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7 tahun lalu |
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pathManager.h
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7dbfe6994d
Engine directory for ticket #1
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13 tahun lalu |
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reflectionManager.cpp
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 tahun lalu |
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reflectionManager.h
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0047842b33
Fix for Issue #124 for CustomMaterial Refraction
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13 tahun lalu |
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reflectionMatHook.cpp
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8c5810adad
The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of:
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10 tahun lalu |
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reflectionMatHook.h
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7dbfe6994d
Engine directory for ticket #1
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13 tahun lalu |
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reflector.cpp
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ebf3f2d971
reflector classvar cleanups
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7 tahun lalu |
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reflector.h
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ebf3f2d971
reflector classvar cleanups
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7 tahun lalu |
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sceneCameraState.cpp
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f91aa639d6
Remove projection offset, add the hmd head matrix. Also tidy up a few things.
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9 tahun lalu |
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sceneCameraState.h
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f91aa639d6
Remove projection offset, add the hmd head matrix. Also tidy up a few things.
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9 tahun lalu |
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sceneContainer.cpp
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265e64f6fc
Clean up MSVC warning [C4305]: truncation from 'double' to 'F32'
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7 tahun lalu |
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sceneContainer.h
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9dd9d2f9b7
scenecontainer cleanup
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7 tahun lalu |
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sceneManager.cpp
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1eed979a9c
Merge branch 'method_Unmangle' into PBR_PR
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7 tahun lalu |
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sceneManager.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 tahun lalu |
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sceneObject.cpp
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c622cfcb6b
Modification of #2145
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6 tahun lalu |
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sceneObject.h
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c283295f22
Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development
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6 tahun lalu |
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sceneObjectLightingPlugin.h
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7dbfe6994d
Engine directory for ticket #1
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13 tahun lalu |
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scenePolyhedralSpace.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 tahun lalu |
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scenePolyhedralSpace.h
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7f1f6a5e8b
Fix for link error when building with clang-cl
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10 tahun lalu |
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sceneRenderState.cpp
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68efd8e22a
Updates to component classes -
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8 tahun lalu |
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sceneRenderState.h
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 tahun lalu |
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sceneSpace.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 tahun lalu |
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sceneSpace.h
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7dbfe6994d
Engine directory for ticket #1
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13 tahun lalu |
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sceneTracker.cpp
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15f67015d3
Reordering initialization methods #1912
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8 tahun lalu |
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sceneTracker.h
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7dbfe6994d
Engine directory for ticket #1
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13 tahun lalu |
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sgUtil.cpp
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7dbfe6994d
Engine directory for ticket #1
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13 tahun lalu |
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sgUtil.h
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7dbfe6994d
Engine directory for ticket #1
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13 tahun lalu |
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simPath.cpp
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9bf8337e4a
Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way.
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6 tahun lalu |
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simPath.h
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121d65215e
Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang.
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9 tahun lalu |