Areloch c283295f22 Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development 6 tahun lalu
..
culling b4a1d18f42 Core implementation of Physical Based Rendering. 7 tahun lalu
mixin d979cf9d2d PolyhedronVectorData core membervar cleanups 7 tahun lalu
zones 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 tahun lalu
fogStructs.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 tahun lalu
pathManager.cpp e718841467 Eliminate DefineConsoleFunction 7 tahun lalu
pathManager.h 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
reflectionManager.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 tahun lalu
reflectionManager.h 0047842b33 Fix for Issue #124 for CustomMaterial Refraction 13 tahun lalu
reflectionMatHook.cpp 8c5810adad The final step (barring any overlooked missing bits, requested refactors, and of course, rolling in dependencies already submitted as PRs) consists of: 10 tahun lalu
reflectionMatHook.h 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
reflector.cpp ebf3f2d971 reflector classvar cleanups 7 tahun lalu
reflector.h ebf3f2d971 reflector classvar cleanups 7 tahun lalu
sceneCameraState.cpp f91aa639d6 Remove projection offset, add the hmd head matrix. Also tidy up a few things. 9 tahun lalu
sceneCameraState.h f91aa639d6 Remove projection offset, add the hmd head matrix. Also tidy up a few things. 9 tahun lalu
sceneContainer.cpp 265e64f6fc Clean up MSVC warning [C4305]: truncation from 'double' to 'F32' 7 tahun lalu
sceneContainer.h 9dd9d2f9b7 scenecontainer cleanup 7 tahun lalu
sceneManager.cpp 1eed979a9c Merge branch 'method_Unmangle' into PBR_PR 7 tahun lalu
sceneManager.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 tahun lalu
sceneObject.cpp c622cfcb6b Modification of #2145 6 tahun lalu
sceneObject.h c283295f22 Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development 6 tahun lalu
sceneObjectLightingPlugin.h 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
scenePolyhedralSpace.cpp 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
scenePolyhedralSpace.h 7f1f6a5e8b Fix for link error when building with clang-cl 10 tahun lalu
sceneRenderState.cpp 68efd8e22a Updates to component classes - 8 tahun lalu
sceneRenderState.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 tahun lalu
sceneSpace.cpp 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
sceneSpace.h 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
sceneTracker.cpp 15f67015d3 Reordering initialization methods #1912 8 tahun lalu
sceneTracker.h 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
sgUtil.cpp 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
sgUtil.h 7dbfe6994d Engine directory for ticket #1 13 tahun lalu
simPath.cpp 9bf8337e4a Initial implementation of the Scene object for handling scenes/levels in a more consistent and deliberate way. 6 tahun lalu
simPath.h 121d65215e Tweaks any enums that use uint_max values so that they have hard types to avoid any compiler kerfluffles with C++11 value narrowing, specifically pertaining to clang. 9 tahun lalu