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T3D
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7818b1ba49
Correct to make the getModuleFromPath function static again.
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5 лет назад |
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Verve
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36cbc4c962
uninitialized variables-verve
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5 лет назад |
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afx
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3c0360fd2f
uninitialized variables-afx
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5 лет назад |
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app
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1cea8ffacb
uninitialized variables-core
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5 лет назад |
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assets
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66cc6fb9d1
Removes current implement of shadow caching
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6 лет назад |
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cinterface
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870ee9fb5b
Integrate new CInterface into the engine-console
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7 лет назад |
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collision
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522578074c
looks like distance needs to default to 0, not max, for raycast purposes.
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5 лет назад |
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console
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2c2c9659e1
Merge branch 'alpha40_HiddenHugs' of https://github.com/Azaezel/Torque3D into Preview4_0_w_alph40_cleanups
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5 лет назад |
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core
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81a4e47235
crashfix-string deconstructor
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5 лет назад |
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environment
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454192ed02
from @rextimmy new isbackground shader feature. used the same z=w trick we've done before to force things to render behind everything else. applied to fog
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5 лет назад |
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forest
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c4e00be91a
Fix for crash in _onZoningChanged methods when called by hidden objects.
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5 лет назад |
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gfx
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d86c6aff35
Merge pull request #238 from Azaezel/alpha40_gl_cubemapWipwork
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5 лет назад |
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gui
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37420cda66
Updates the BaseGame UI theme to be more legible and visually consistent.
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5 лет назад |
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i18n
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2bbc716db6
Eliminate unnecessary uses of ConsoleFunction
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7 лет назад |
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lighting
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f52c3d5ed2
uninitialized variables-lighting
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5 лет назад |
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main
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488fba16c1
requested revision: use dword just in case of compiler shenanigans
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7 лет назад |
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materials
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454192ed02
from @rextimmy new isbackground shader feature. used the same z=w trick we've done before to force things to render behind everything else. applied to fog
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5 лет назад |
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math
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247c0eb34a
Moves the delta-based rounding function Verve used up into the engine so it wouldn't override the regular mRound function. Now is mRoundDelta.
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5 лет назад |
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module
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466d03ffec
adds a moduleDependencySort qsort callback, and uses it in the findModule method to massage the return vector by depends order
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6 лет назад |
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navigation
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a46bf3d7e5
uninitialized variables-navigation
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5 лет назад |
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persistence
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b6c33bdd2b
uninitialized variables-persistence
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5 лет назад |
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platform
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7880c71d9a
fixed cpu detection on 64bit windows (and removing nasty assembly for win32).
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5 лет назад |
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platformMac
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13ce1a7441
corrects compilation errors on mac
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7 лет назад |
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platformPOSIX
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7769da9434
Use strncat instead of strcat to prevent some buffer overflows
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7 лет назад |
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platformSDL
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bd8a72005e
uninitialized variables-platform
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5 лет назад |
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platformWin32
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7880c71d9a
fixed cpu detection on 64bit windows (and removing nasty assembly for win32).
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5 лет назад |
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platformX86UNIX
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547a2e28eb
no message
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7 лет назад |
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postFx
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cba14c035f
Change Asset Browser logic to utilize folder heirarchy instead of strict Asset Type filtration
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6 лет назад |
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renderInstance
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f829303ded
cleanup singlechannel glowmask leftovers (we use a full rgb map now)
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5 лет назад |
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scene
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2c2c9659e1
Merge branch 'alpha40_HiddenHugs' of https://github.com/Azaezel/Torque3D into Preview4_0_w_alph40_cleanups
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5 лет назад |
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sfx
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06abd3f1eb
adress #203
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5 лет назад |
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shaderGen
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454192ed02
from @rextimmy new isbackground shader feature. used the same z=w trick we've done before to force things to render behind everything else. applied to fog
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5 лет назад |
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sim
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87603029db
uninitialized variables-sim
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5 лет назад |
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sqlite
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f7b891442a
Updated path handling for loose asset files for CPP, Image, Level, Material, PostFX, Shape, Terrain, TerrainMat and StateMachine assets to be more predictable in when and how they expando the loose file path into a full, useable path
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6 лет назад |
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terrain
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67dbe4dfe2
Merge pull request #229 from Areloch/TerrainAssetFixup
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5 лет назад |
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testing
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a7fc407284
corrects a pair of conversions. one object oriented, one not.
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7 лет назад |
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ts
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9b907e77ee
Swaps some references from the windows SDK-specific FLT_MAX to T3D's F32_MAX
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5 лет назад |
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util
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6fde8dd4c3
adress #225
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5 лет назад |
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windowManager
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a8b6327091
conforms platformWindow<implementations> to use _setVideoMode internals so that those are called by
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6 лет назад |
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.gitattributes
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cac5159717
Somebody broke SDL when they updated it. The new version depends on AudioToolbox, so added that as dependency in torque3d.cmake
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9 лет назад |
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ggEndOfLineFix.txt
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |