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async
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b173e5571c
Moved async packet queue test and commented it out.
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%!s(int64=11) %!d(string=hai) anos |
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input
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87d9e245b7
Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency
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%!s(int64=11) %!d(string=hai) anos |
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menus
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7dbfe6994d
Engine directory for ticket #1
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%!s(int64=13) %!d(string=hai) anos |
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nativeDialogs
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7dbfe6994d
Engine directory for ticket #1
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%!s(int64=13) %!d(string=hai) anos |
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output
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b32e7688c2
Side by side rendering
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test
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fae1bad96c
All unit tests that run now pass.
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threads
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bedde94a9f
Removed all local type definitions for GCC.
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platform.cpp
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31036c4031
Bug fixes for alternative zip layout and define to toggle it on
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%!s(int64=13) %!d(string=hai) anos |
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platform.h
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c2da67d473
Fixes the splash screen so that it displays until the game has actually done initial setup and can display GUI elements. This prevents the ugly blank window just sitting there while the GUI loads.
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%!s(int64=11) %!d(string=hai) anos |
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platformAssert.cpp
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7dbfe6994d
Engine directory for ticket #1
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%!s(int64=13) %!d(string=hai) anos |
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platformAssert.h
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489106ae5e
replaced UNUSED and assert combination by a fixed up assert macro - thanks luis! :)
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%!s(int64=11) %!d(string=hai) anos |
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platformCPU.cpp
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7dbfe6994d
Engine directory for ticket #1
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%!s(int64=13) %!d(string=hai) anos |
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platformCPUCount.cpp
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8ed0f508ca
Minimal changes to compile T3D on WIN64.
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%!s(int64=11) %!d(string=hai) anos |
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platformCPUCount.h
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7dbfe6994d
Engine directory for ticket #1
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%!s(int64=13) %!d(string=hai) anos |
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platformCPUInfo.asm
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7dbfe6994d
Engine directory for ticket #1
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%!s(int64=13) %!d(string=hai) anos |
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platformDlibrary.h
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7dbfe6994d
Engine directory for ticket #1
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%!s(int64=13) %!d(string=hai) anos |
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platformFileIO.cpp
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6d8e0d7e25
refactored platform precompiler variable: TORQUE_OS_WIN{32,64,}
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%!s(int64=11) %!d(string=hai) anos |
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platformFont.cpp
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7dbfe6994d
Engine directory for ticket #1
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%!s(int64=13) %!d(string=hai) anos |
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platformFont.h
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8ed0f508ca
Minimal changes to compile T3D on WIN64.
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platformInput.h
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b7c720d01d
Reverted #540
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platformIntrinsics.gcc.h
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7dbfe6994d
Engine directory for ticket #1
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%!s(int64=13) %!d(string=hai) anos |
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platformIntrinsics.h
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fcf7bee64a
Fix x64 problems for WIN64.
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%!s(int64=11) %!d(string=hai) anos |
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platformIntrinsics.visualc.h
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7dbfe6994d
Engine directory for ticket #1
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%!s(int64=13) %!d(string=hai) anos |
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platformMemory.cpp
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87d9e245b7
Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency
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%!s(int64=11) %!d(string=hai) anos |
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platformMemory.h
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7dbfe6994d
Engine directory for ticket #1
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%!s(int64=13) %!d(string=hai) anos |
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platformNet.cpp
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87d9e245b7
Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency
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%!s(int64=11) %!d(string=hai) anos |
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platformNet.h
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4c35fd37af
Simple pass over the codebase to standardize the platform types.
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%!s(int64=12) %!d(string=hai) anos |
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platformNetAsync.cpp
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87d9e245b7
Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency
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%!s(int64=11) %!d(string=hai) anos |
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platformNetAsync.h
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4c35fd37af
Simple pass over the codebase to standardize the platform types.
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%!s(int64=12) %!d(string=hai) anos |
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platformRedBook.cpp
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7dbfe6994d
Engine directory for ticket #1
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%!s(int64=13) %!d(string=hai) anos |
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platformRedBook.h
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7dbfe6994d
Engine directory for ticket #1
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%!s(int64=13) %!d(string=hai) anos |
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platformTLS.h
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7dbfe6994d
Engine directory for ticket #1
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%!s(int64=13) %!d(string=hai) anos |
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platformTimer.cpp
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7dbfe6994d
Engine directory for ticket #1
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%!s(int64=13) %!d(string=hai) anos |
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platformTimer.h
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7dbfe6994d
Engine directory for ticket #1
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%!s(int64=13) %!d(string=hai) anos |
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platformVFS.h
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7dbfe6994d
Engine directory for ticket #1
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%!s(int64=13) %!d(string=hai) anos |
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platformVideoInfo.cpp
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4f4c496fba
Fix platforms that don't support PVI_NumAdapters
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%!s(int64=12) %!d(string=hai) anos |
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platformVideoInfo.h
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7dbfe6994d
Engine directory for ticket #1
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%!s(int64=13) %!d(string=hai) anos |
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platformVolume.cpp
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6d8e0d7e25
refactored platform precompiler variable: TORQUE_OS_WIN{32,64,}
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%!s(int64=11) %!d(string=hai) anos |
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platformVolume.h
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7dbfe6994d
Engine directory for ticket #1
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%!s(int64=13) %!d(string=hai) anos |
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profiler.cpp
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8ed0f508ca
Minimal changes to compile T3D on WIN64.
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%!s(int64=11) %!d(string=hai) anos |
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profiler.h
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7dbfe6994d
Engine directory for ticket #1
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%!s(int64=13) %!d(string=hai) anos |
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tmm_off.h
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7dbfe6994d
Engine directory for ticket #1
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%!s(int64=13) %!d(string=hai) anos |
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tmm_on.h
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7dbfe6994d
Engine directory for ticket #1
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%!s(int64=13) %!d(string=hai) anos |
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types.codewarrior.h
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6d8e0d7e25
refactored platform precompiler variable: TORQUE_OS_WIN{32,64,}
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%!s(int64=11) %!d(string=hai) anos |
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types.gcc.h
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6450294855
Fixes for dedicated build on linux.
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types.h
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6fdebd16f6
Merge remote-tracking branch 'jamesu/simplify_compiler_ast' into x64
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%!s(int64=11) %!d(string=hai) anos |
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types.lint.h
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6d8e0d7e25
refactored platform precompiler variable: TORQUE_OS_WIN{32,64,}
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%!s(int64=11) %!d(string=hai) anos |
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types.mac.h
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7dbfe6994d
Engine directory for ticket #1
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%!s(int64=13) %!d(string=hai) anos |
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types.posix.h
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7dbfe6994d
Engine directory for ticket #1
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%!s(int64=13) %!d(string=hai) anos |
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types.ppc.h
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7dbfe6994d
Engine directory for ticket #1
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%!s(int64=13) %!d(string=hai) anos |
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types.visualc.h
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8ed0f508ca
Minimal changes to compile T3D on WIN64.
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%!s(int64=11) %!d(string=hai) anos |
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types.win.h
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47a2cc165a
moved header file to have a more meaningful naming
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%!s(int64=11) %!d(string=hai) anos |
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types.xenon.h
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7dbfe6994d
Engine directory for ticket #1
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%!s(int64=13) %!d(string=hai) anos |
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typesLinux.h
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7dbfe6994d
Engine directory for ticket #1
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%!s(int64=13) %!d(string=hai) anos |
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typesPPC.h
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7dbfe6994d
Engine directory for ticket #1
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%!s(int64=13) %!d(string=hai) anos |
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typesWin32.h
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e37ecb0567
fixed WIN64 precompiler flags up - basics
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typesX86UNIX.h
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7dbfe6994d
Engine directory for ticket #1
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%!s(int64=13) %!d(string=hai) anos |
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typetraits.h
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fcf7bee64a
Fix x64 problems for WIN64.
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%!s(int64=11) %!d(string=hai) anos |