AzaezelX 57037080b2 add an ignoreLighting entry to materials 2 anos atrás
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baseMatInstance.cpp 7dbfe6994d Engine directory for ticket #1 13 anos atrás
baseMatInstance.h 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 anos atrás
baseMaterialDefinition.h ff4b025c2c adds alphatest shadows for translucent objects 5 anos atrás
customMaterialDefinition.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 anos atrás
customMaterialDefinition.h 7dbfe6994d Engine directory for ticket #1 13 anos atrás
customShaderBindingData.h 5f59ebbacc uninitialized variables-materials 5 anos atrás
matInstance.cpp 645f88d4af emissive to recivesShadows 3 anos atrás
matInstance.h 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 anos atrás
matInstanceHook.cpp 7dbfe6994d Engine directory for ticket #1 13 anos atrás
matInstanceHook.h 7dbfe6994d Engine directory for ticket #1 13 anos atrás
matStateHint.cpp 7dbfe6994d Engine directory for ticket #1 13 anos atrás
matStateHint.h 7dbfe6994d Engine directory for ticket #1 13 anos atrás
matTextureTarget.cpp dca2dc0074 Implementation of guiRenderTargetVizCtrl 5 anos atrás
matTextureTarget.h dca2dc0074 Implementation of guiRenderTargetVizCtrl 5 anos atrás
materialDefinition.cpp 57037080b2 add an ignoreLighting entry to materials 2 anos atrás
materialDefinition.h 57037080b2 add an ignoreLighting entry to materials 2 anos atrás
materialFeatureData.cpp 7dbfe6994d Engine directory for ticket #1 13 anos atrás
materialFeatureData.h 7dbfe6994d Engine directory for ticket #1 13 anos atrás
materialFeatureTypes.cpp 645f88d4af emissive to recivesShadows 3 anos atrás
materialFeatureTypes.h 645f88d4af emissive to recivesShadows 3 anos atrás
materialList.cpp 438e6cbb3c fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter 4 anos atrás
materialList.h 7dbfe6994d Engine directory for ticket #1 13 anos atrás
materialManager.cpp 645f88d4af emissive to recivesShadows 3 anos atrás
materialManager.h d23ee397e6 adds wetness 3 anos atrás
materialParameters.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anos atrás
miscShdrDat.h 3496c549b5 Hardware Skinning Support 9 anos atrás
processedCustomMaterial.cpp d23ee397e6 adds wetness 3 anos atrás
processedCustomMaterial.h 7dbfe6994d Engine directory for ticket #1 13 anos atrás
processedMaterial.cpp 1940becb2d Compilation fixes for C++20 3 anos atrás
processedMaterial.h 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. 5 anos atrás
processedShaderMaterial.cpp 57037080b2 add an ignoreLighting entry to materials 2 anos atrás
processedShaderMaterial.h d23ee397e6 adds wetness 3 anos atrás
sceneData.h c283295f22 Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development 6 anos atrás
shaderData.cpp 1b33b01eb1 add "docsURL" filter to assignFieldsFrom to prevent it from triggering opening web pages when inheriting values 2 anos atrás
shaderData.h d23ee397e6 adds wetness 3 anos atrás
shaderMaterialParameters.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anos atrás
shaderMaterialParameters.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 anos atrás