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- $pref::Player::Name = "Visitor";
- $pref::Player::defaultFov = 75;
- $pref::Player::zoomSpeed = 0;
- $pref::Net::LagThreshold = 400;
- $pref::Net::Port = 28000;
- $pref::Master[0] = "2:master.torque3d.org:5664";
- $pref::HudMessageLogSize = 40;
- $pref::ChatHudLength = 1;
- $pref::Input::LinkMouseSensitivity = 1;
- // DInput keyboard, mouse, and joystick prefs
- $pref::Input::KeyboardEnabled = 1;
- $pref::Input::MouseEnabled = 1;
- $pref::Input::JoystickEnabled = 0;
- $pref::Input::KeyboardTurnSpeed = 0.1;
- $pref::Input::invertVerticalMouse = false;
- $pref::Input::VertMouseSensitivity = 1;
- $pref::Input::HorzMouseSensitivity = 1;
- $pref::Input::RollMouseSensitivity = 1;
- $pref::Input::ZoomVertMouseSensitivity = 0.3;
- $pref::Input::ZoomHorzMouseSensitivity = 0.3;
- $sceneLighting::cacheSize = 20000;
- $sceneLighting::purgeMethod = "lastCreated";
- $sceneLighting::cacheLighting = 1;
- $pref::Video::displayDevice = ($platform $= "windows") ? "D3D11" : "OpenGL";
- $pref::Video::enableVerticalSync = 0;
- $pref::Video::defaultFenceCount = 0;
- $pref::Video::screenShotSession = 0;
- $pref::Video::screenShotFormat = "PNG";
- /// This disables the hardware FSAA/MSAA so that
- /// we depend completely on the AA post effects
- /// which works on all cards and in deferred mode.
- ///
- /// Note the new Intel Hybrid graphics on laptops
- /// will fail to initialize when hardware AA is
- /// enabled... so you've been warned.
- ///
- $pref::Video::disableHardwareAA = true;
- $pref::video::AAMode = "None";
- $pref::Video::disableNormalmapping = false;
- $pref::Video::disablePixSpecular = false;
- $pref::Video::disableCubemapping = false;
- ///
- $pref::Video::enableParallaxMapping = true;
- $pref::Video::Gamma = 2.2;
- $pref::Video::Contrast = 1.0;
- $pref::Video::Brightness = 0;
- /// The perfered light manager to use at startup. If blank
- /// or if the selected one doesn't work on this platfom it
- /// will try the defaults below.
- $pref::lightManager = "";
- /// This is the default list of light managers ordered from
- /// most to least desirable for initialization.
- $lightManager::defaults = "Advanced Lighting";
- /// A scale to apply to the camera view distance
- /// typically used for tuning performance.
- $pref::camera::distanceScale = 1.0;
- /// Causes the system to do a one time autodetect
- /// of an SFX provider and device at startup if the
- /// provider is unset.
- $pref::SFX::autoDetect = true;
- /// The sound provider to select at startup. Typically
- /// this is DirectSound, OpenAL, or XACT. There is also
- /// a special Null provider which acts normally, but
- /// plays no sound.
- $pref::SFX::provider = "OpenAL";
- /// The sound device to select from the provider. Each
- /// provider may have several different devices.
- $pref::SFX::device = "OpenAL Soft";
- /// If true the device will try to use hardware buffers
- /// and sound mixing. If not it will use software.
- $pref::SFX::useHardware = false;
- /// If you have a software device you have a
- /// choice of how many software buffers to
- /// allow at any one time. More buffers cost
- /// more CPU time to process and mix.
- $pref::SFX::maxSoftwareBuffers = 16;
- /// This is the playback frequency for the primary
- /// sound buffer used for mixing. Although most
- /// providers will reformat on the fly, for best
- /// quality and performance match your sound files
- /// to this setting.
- $pref::SFX::frequency = 44100;
- /// This is the playback bitrate for the primary
- /// sound buffer used for mixing. Although most
- /// providers will reformat on the fly, for best
- /// quality and performance match your sound files
- /// to this setting.
- $pref::SFX::bitrate = 32;
- /// The overall system volume at startup. Note that
- /// you can only scale volume down, volume does not
- /// get louder than 1.
- $pref::SFX::masterVolume = 0.8;
- /// The startup sound channel volumes. These are
- /// used to control the overall volume of different
- /// classes of sounds.
- $pref::SFX::channelVolume1 = 1;
- $pref::SFX::channelVolume2 = 1;
- $pref::SFX::channelVolume3 = 1;
- $pref::SFX::channelVolume4 = 1;
- $pref::SFX::channelVolume5 = 1;
- $pref::SFX::channelVolume6 = 1;
- $pref::SFX::channelVolume7 = 1;
- $pref::SFX::channelVolume8 = 1;
- $pref::PostEffect::PreferedHDRFormat = "GFXFormatR8G8B8A8";
- /// This is an scalar which can be used to reduce the
- /// reflection textures on all objects to save fillrate.
- $pref::Reflect::refractTexScale = 1.0;
- /// This is the total frame in milliseconds to budget for
- /// reflection rendering. If your CPU bound and have alot
- /// of smaller reflection surfaces try reducing this time.
- $pref::Reflect::frameLimitMS = 10;
- /// Set true to force all water objects to use static cubemap reflections.
- $pref::Water::enableTrueReflections = true;
- // A global LOD scalar which can reduce the overall density of placed GroundCover.
- $pref::GroundCover::densityScale = 1.0;
- /// An overall scaler on the lod switching between DTS models.
- /// Smaller numbers makes the lod switch sooner.
- $pref::TS::detailAdjust = 1.0;
- ///
- $pref::Decals::enabled = true;
- ///
- $pref::Decals::lifeTimeScale = "1";
- /// The number of mipmap levels to drop on loaded textures
- /// to reduce video memory usage.
- ///
- /// It will skip any textures that have been defined as not
- /// allowing down scaling.
- ///
- $pref::Video::textureReductionLevel = 0;
- ///
- $pref::Shadows::textureScalar = 1.0;
- ///
- $pref::Shadows::disable = false;
- /// Sets the shadow filtering mode.
- ///
- /// None - Disables filtering.
- ///
- /// SoftShadow - Does a simple soft shadow
- ///
- /// SoftShadowHighQuality
- ///
- $pref::Shadows::filterMode = "SoftShadow";
- ///
- $pref::Video::defaultAnisotropy = 1;
- /// Radius in meters around the camera that ForestItems are affected by wind.
- /// Note that a very large number with a large number of items is not cheap.
- $pref::windEffectRadius = 25;
- /// AutoDetect graphics quality levels the next startup.
- $pref::Video::autoDetect = 1;
- $PostFXManager::Settings::EnableDOF = "0";
- $PostFXManager::Settings::DOF::BlurCurveFar = "";
- $PostFXManager::Settings::DOF::BlurCurveNear = "";
- $PostFXManager::Settings::DOF::BlurMax = "";
- $PostFXManager::Settings::DOF::BlurMin = "";
- $PostFXManager::Settings::DOF::EnableAutoFocus = "";
- $PostFXManager::Settings::DOF::EnableDOF = "";
- $PostFXManager::Settings::DOF::FocusRangeMax = "";
- $PostFXManager::Settings::DOF::FocusRangeMin = "";
- $PostFXManager::Settings::EnableLightRays = "0";
- $PostFXManager::Settings::LightRays::brightScalar = "0.75";
- $PostFXManager::Settings::LightRays::decay = "1.0";
- $PostFXManager::Settings::LightRays::density = "0.94";
- $PostFXManager::Settings::LightRays::numSamples = "40";
- $PostFXManager::Settings::LightRays::weight = "5.65";
- $PostFXManager::Settings::EnableDOF = 1;
- $pref::PostFX::EnableVignette = 1;
- $pref::PostFX::EnableLightRays = 1;
- $pref::PostFX::EnableHDR = 1;
- $pref::PostFX::EnableSSAO = 1;
- $pref::PostFX::EnableHDRBloom = 1;
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