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- # -----------------------------------------------------------------------------
- # Copyright (c) 2014 GarageGames, LLC
- #
- # Permission is hereby granted, free of charge, to any person obtaining a copy
- # of this software and associated documentation files (the "Software"), to
- # deal in the Software without restriction, including without limitation the
- # rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
- # sell copies of the Software, and to permit persons to whom the Software is
- # furnished to do so, subject to the following conditions:
- #
- # The above copyright notice and this permission notice shall be included in
- # all copies or substantial portions of the Software.
- #
- # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- # IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- # AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- # LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- # FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
- # IN THE SOFTWARE.
- # -----------------------------------------------------------------------------
- project(${TORQUE_APP_NAME})
- if(UNIX)
- if(NOT CXX_FLAG32)
- set(CXX_FLAG32 "")
- endif()
- #set(CXX_FLAG32 "-m32") #uncomment for build x32 on OSx64
- if (CMAKE_CXX_COMPILER_ID MATCHES "Clang")
- set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${CXX_FLAG32} -Wundef -pipe -Wfatal-errors -Wno-return-type-c-linkage -Wno-unused-local-typedef ${TORQUE_ADDITIONAL_LINKER_FLAGS}")
- set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${CXX_FLAG32} -Wundef -pipe -Wfatal-errors -Wno-return-type-c-linkage -Wno-unused-local-typedef ${TORQUE_ADDITIONAL_LINKER_FLAGS}")
- # Only use SSE on x86 devices
- if (TORQUE_CPU_X32 OR TORQUE_CPU_X64)
- set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -msse")
- set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -msse")
- endif()
- else()
- # default compiler flags
- set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${CXX_FLAG32} -Wundef -pipe -Wfatal-errors -no-pie ${TORQUE_ADDITIONAL_LINKER_FLAGS} -Wl,-rpath,'$ORIGIN'")
- set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${CXX_FLAG32} -Wundef -pipe -Wfatal-errors ${TORQUE_ADDITIONAL_LINKER_FLAGS} -Wl,-rpath,'$ORIGIN'")
- # Only use SSE on x86 devices
- if (TORQUE_CPU_X32 OR TORQUE_CPU_X64)
- set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -msse")
- set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -msse")
- endif()
- endif()
- endif()
- ###############################################################################
- # modules
- ###############################################################################
- option(TORQUE_SFX_VORBIS "Vorbis Sound" ON)
- mark_as_advanced(TORQUE_SFX_VORBIS)
- option(TORQUE_THEORA "Theora Video Support" ON)
- mark_as_advanced(TORQUE_THEORA)
- option(TORQUE_ADVANCED_LIGHTING "Advanced Lighting" ON)
- mark_as_advanced(TORQUE_ADVANCED_LIGHTING)
- option(TORQUE_BASIC_LIGHTING "Basic Lighting" ON)
- mark_as_advanced(TORQUE_BASIC_LIGHTING)
- # option(TORQUE_SFX_DirectX "DirectX Sound" OFF)
- # mark_as_advanced(TORQUE_SFX_DirectX)
- option(TORQUE_SFX_OPENAL "OpenAL Sound" ON)
- mark_as_advanced(TORQUE_APP_PASSWORD)
- set(TORQUE_APP_PASSWORD "changeme" CACHE STRING "zip file password")
- #windows uses openal-soft
- if(WIN32)
- #disable a few things that are not required
- set(ALSOFT_TESTS OFF CACHE BOOL "Build and install test programs" FORCE)
- set(ALSOFT_UTILS OFF CACHE BOOL "Build and install utility programs" FORCE)
- set(ALSOFT_EXAMPLES OFF CACHE BOOL "Build and install example programs" FORCE)
- set(ALSOFT_INSTALL_CONFIG OFF CACHE BOOL "Install alsoft.conf sample configuration file" FORCE)
- set(ALSOFT_INSTALL OFF CACHE BOOL "Install headers and libraries" FORCE)
- set(ALSOFT_NO_CONFIG_UTIL OFF CACHE BOOL "Disable building the alsoft-config utility" FORCE)
- set(ALSOFT_INSTALL_HRTF_DATA OFF CACHE BOOL "Install HRTF definition files" FORCE)
- set(ALSOFT_INSTALL_AMBDEC_PRESETS OFF CACHE BOOL "Install AmbDec presets" FORCE)
- set(ALSOFT_EMBED_HRTF_DATA OFF CACHE BOOL "Embed the HRTF data (increases library footprint)" FORCE)
-
- add_subdirectory( ${libDir}/openal-soft ${CMAKE_CURRENT_BINARY_DIR}/openal-soft)
- endif()
- if(TORQUE_SFX_OPENAL)
- #Hide some unnecessary fields as advanced
- mark_as_advanced(ALSOFT_INSTALL_AMBDEC_PRESETS)
- mark_as_advanced(ALSOFT_BACKEND_DSOUND)
- mark_as_advanced(ALSOFT_BACKEND_MMDEVAPI)
- mark_as_advanced(ALSOFT_BACKEND_WAVE)
- mark_as_advanced(ALSOFT_BACKEND_WINMM)
- mark_as_advanced(ALSOFT_INSTALL_CONFIG)
- mark_as_advanced(ALSOFT_CPUEXT_SSE)
- mark_as_advanced(ALSOFT_CPUEXT_SSE2)
- mark_as_advanced(ALSOFT_CPUEXT_SSE3)
- mark_as_advanced(ALSOFT_CPUEXT_SSE4_1)
- mark_as_advanced(ALSOFT_DLOPEN)
- mark_as_advanced(ALSOFT_EMBED_HRTF_DATA)
- mark_as_advanced(ALSOFT_EXAMPLES)
- mark_as_advanced(ALSOFT_INSTALL_HRTF_DATA)
- mark_as_advanced(ALSOFT_INSTALL)
- mark_as_advanced(ALSOFT_NO_CONFIG_UTIL)
- mark_as_advanced(ALSOFT_NO_UID_DEFS)
- mark_as_advanced(ALSOFT_REQUIRE_ALSA)
- mark_as_advanced(ALSOFT_REQUIRE_COREAUDIO)
- mark_as_advanced(ALSOFT_REQUIRE_DSOUND)
- mark_as_advanced(ALSOFT_REQUIRE_JACK)
- mark_as_advanced(ALSOFT_REQUIRE_MMDEVAPI)
- mark_as_advanced(ALSOFT_REQUIRE_NEON)
- mark_as_advanced(ALSOFT_REQUIRE_OPENSL)
- mark_as_advanced(ALSOFT_REQUIRE_OSS)
- mark_as_advanced(ALSOFT_REQUIRE_PORTAUDIO)
- mark_as_advanced(ALSOFT_REQUIRE_PULSEAUDIO)
- mark_as_advanced(ALSOFT_REQUIRE_QSA)
- mark_as_advanced(ALSOFT_REQUIRE_SNDIO)
- mark_as_advanced(ALSOFT_REQUIRE_SOLARIS)
- mark_as_advanced(ALSOFT_REQUIRE_SSE)
- mark_as_advanced(ALSOFT_REQUIRE_SSE2)
- mark_as_advanced(ALSOFT_REQUIRE_SSE4_1)
- mark_as_advanced(ALSOFT_REQUIRE_WINMM)
- mark_as_advanced(ALSOFT_TESTS)
- mark_as_advanced(ALSOFT_UTILS)
- mark_as_advanced(ALSOFT_WERROR)
- mark_as_advanced(COREAUDIO_FRAMEWORK)
- mark_as_advanced(CMAKE_DEBUG_POSTFIX)
- mark_as_advanced(FORCE_STATIC_VCRT)
- mark_as_advanced(ALSOFT_BACKEND_WASAPI)
- mark_as_advanced(ALSOFT_BUILD_ROUTER)
- mark_as_advanced(ALSOFT_REQUIRE_SDL2)
- mark_as_advanced(ALSOFT_REQUIRE_WASAPI)
- #the following is from openal-soft
- mark_as_advanced(SDL2MAIN_LIBRARY)
- mark_as_advanced(SDL2_CORE_LIBRARY)
- mark_as_advanced(SDL2_INCLUDE_DIR)
- endif()
- mark_as_advanced(TORQUE_SFX_OPENAL)
- option(TORQUE_HIFI "HIFI? support" OFF)
- mark_as_advanced(TORQUE_HIFI)
- option(TORQUE_EXTENDED_MOVE "Extended move support" OFF)
- mark_as_advanced(TORQUE_EXTENDED_MOVE)
- set(TORQUE_SDL ON) # we need sdl to do our platform interop
- if(WIN32)
- option(TORQUE_OPENGL "Allow OpenGL render" ON)
- #mark_as_advanced(TORQUE_OPENGL)
- else()
- set(TORQUE_OPENGL ON) # we need OpenGL to render on Linux/Mac
- endif()
- if(WIN32)
- option(TORQUE_D3D11 "Allow Direct3D 11 render" ON)
- addDef(TORQUE_D3D11)
- endif()
- option(TORQUE_DEDICATED "Torque dedicated" OFF)
- mark_as_advanced(TORQUE_DEDICATED)
- ###############################################################################
- # options
- ###############################################################################
- option(TORQUE_SECURE_VFS "Secure VFS configuration. Arbitrary script access to file system will be heavily restricted." OFF)
- mark_as_advanced(TORQUE_SECURE_VFS)
- option(TORQUE_MULTITHREAD "Multi Threading" ON)
- mark_as_advanced(TORQUE_MULTITHREAD)
- option(TORQUE_POSIX_PATH_CASE_INSENSITIVE "POSIX Pathing Case Insensitivity" ON)
- mark_as_advanced(TORQUE_POSIX_PATH_CASE_INSENSITIVE)
- option(TORQUE_ZIP_PATH_CASE_INSENSITIVE "ZIP Pathing Case Insensitivity" ON)
- mark_as_advanced(TORQUE_ZIP_PATH_CASE_INSENSITIVE)
- option(TORQUE_DISABLE_MEMORY_MANAGER "Disable memory manager" ON)
- mark_as_advanced(TORQUE_DISABLE_MEMORY_MANAGER)
- option(TORQUE_DISABLE_VIRTUAL_MOUNT_SYSTEM "Disable virtual mount system" OFF)
- mark_as_advanced(TORQUE_DISABLE_VIRTUAL_MOUNT_SYSTEM)
- option(TORQUE_DISABLE_FIND_ROOT_WITHIN_ZIP "Disable reading root path from zip. Zips will be mounted in-place with file name as directory name." ON)
- mark_as_advanced(TORQUE_DISABLE_FIND_ROOT_WITHIN_ZIP)
- option(TORQUE_ZIP_DISK_LAYOUT "All zips must be placed in the executable directory and contain full paths to the files." OFF)
- mark_as_advanced(TORQUE_ZIP_DISK_LAYOUT)
- option(TORQUE_PLAYER "Playback only?" OFF)
- mark_as_advanced(TORQUE_PLAYER)
- option(TORQUE_TOOLS "Enable or disable the tools" ON)
- mark_as_advanced(TORQUE_TOOLS)
- option(TORQUE_ENABLE_PROFILER "Enable or disable the profiler" OFF)
- mark_as_advanced(TORQUE_ENABLE_PROFILER)
- option(TORQUE_DEBUG "T3D Debug mode" OFF)
- mark_as_advanced(TORQUE_DEBUG)
- option(TORQUE_SHIPPING "T3D Shipping build?" OFF)
- mark_as_advanced(TORQUE_SHIPPING)
- option(TORQUE_DEBUG_NET "debug network" OFF)
- mark_as_advanced(TORQUE_DEBUG_NET)
- option(TORQUE_DEBUG_NET_MOVES "debug network moves" OFF)
- mark_as_advanced(TORQUE_DEBUG_NET_MOVES)
- option(TORQUE_ENABLE_ASSERTS "enables or disable asserts" OFF)
- mark_as_advanced(TORQUE_ENABLE_ASSERTS)
- option(TORQUE_DEBUG_GFX_MODE "triggers graphics debug mode" OFF)
- mark_as_advanced(TORQUE_DEBUG_GFX_MODE)
- #option(DEBUG_SPEW "more debug" OFF)
- set(TORQUE_NO_DSO_GENERATION ON)
- if(NOT TORQUE_SCRIPT_EXTENSION)
- set(TORQUE_SCRIPT_EXTENSION "tscript" CACHE STRING "The default script extension to use for TorqueScript files")
- endif()
- mark_as_advanced(TORQUE_SCRIPT_EXTENSION)
- option(TORQUE_USE_ZENITY "use the Zenity backend for NFD" OFF)
- mark_as_advanced(TORQUE_USE_ZENITY)
- option(TORQUE_SHOW_LEGACY_FILE_FIELDS "If on, shows legacy direct file path fields in the inspector." OFF)
- mark_as_advanced(TORQUE_SHOW_LEGACY_FILE_FIELDS)
- if(WIN32)
- # warning C4800: 'XXX' : forcing value to bool 'true' or 'false' (performance warning)
- set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -wd4800")
- # warning C4018: '<' : signed/unsigned mismatch
- set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -wd4018")
- # warning C4244: 'initializing' : conversion from 'XXX' to 'XXX', possible loss of data
- set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -wd4244")
- if(TORQUE_SFX_DirectX)
- if( TORQUE_CPU_X64 )
- link_directories($ENV{DXSDK_DIR}/Lib/x64)
- else()
- link_directories($ENV{DXSDK_DIR}/Lib/x86)
- endif()
- endif()
- endif()
- ###############################################################################
- # Always enabled paths first
- ###############################################################################
- addPath("${srcDir}/") # must come first :)
- addPath("${srcDir}/app")
- addPath("${srcDir}/sfx/media")
- addPath("${srcDir}/sfx/null")
- addPath("${srcDir}/sfx")
- addPath("${srcDir}/console")
- addPath("${srcDir}/console/test")
- addPath("${srcDir}/core")
- addPath("${srcDir}/core/stream")
- addPath("${srcDir}/core/strings")
- addPath("${srcDir}/core/util")
- addPath("${srcDir}/core/util/test")
- addPath("${srcDir}/core/util/journal")
- addPath("${srcDir}/core/util/journal/test")
- addPath("${srcDir}/core/util/zip")
- addPath("${srcDir}/core/util/zip/test")
- addPath("${srcDir}/core/util/zip/compressors")
- addPath("${srcDir}/i18n")
- addPath("${srcDir}/sim")
- addPath("${srcDir}/util")
- addPath("${srcDir}/windowManager")
- addPath("${srcDir}/windowManager/torque")
- addPath("${srcDir}/windowManager/test")
- addPath("${srcDir}/math")
- addPath("${srcDir}/math/util")
- addPath("${srcDir}/math/test")
- addPath("${srcDir}/platform")
- if(NOT TORQUE_SDL)
- set(BLACKLIST "fileDialog.cpp" )
- endif()
- addPath("${srcDir}/platform/nativeDialogs")
- set(BLACKLIST "" )
- addPath("${srcDir}/cinterface")
- if( NOT TORQUE_DEDICATED )
- addPath("${srcDir}/platform/menus")
- endif()
- addPath("${srcDir}/platform/test")
- addPath("${srcDir}/platform/threads")
- addPath("${srcDir}/platform/threads/test")
- addPath("${srcDir}/platform/async")
- addPath("${srcDir}/platform/async/test")
- addPath("${srcDir}/platform/input")
- addPath("${srcDir}/platform/output")
- addPath("${srcDir}/app")
- if (NOT TORQUE_NET_CURL)
- set(BLACKLIST "httpObject.h" "httpObject.cpp" )
- endif()
- addPath("${srcDir}/app/net")
- set(BLACKLIST "")
- addPath("${srcDir}/util/messaging")
- addPath("${srcDir}/gfx/Null")
- addPath("${srcDir}/gfx/test")
- addPath("${srcDir}/gfx/bitmap")
- addPath("${srcDir}/gfx/bitmap/loaders")
- addPath("${srcDir}/gfx/util")
- addPath("${srcDir}/gfx/video")
- addPath("${srcDir}/gfx")
- addPath("${srcDir}/shaderGen")
- addPath("${srcDir}/gfx/sim")
- addPath("${srcDir}/gui/buttons")
- addPath("${srcDir}/gui/containers")
- addPath("${srcDir}/gui/controls")
- addPath("${srcDir}/gui/core")
- addPath("${srcDir}/gui/game")
- addPath("${srcDir}/gui/shiny")
- addPath("${srcDir}/gui/utility")
- addPath("${srcDir}/gui")
- addPath("${srcDir}/collision")
- addPath("${srcDir}/materials")
- addPath("${srcDir}/lighting")
- addPath("${srcDir}/lighting/common")
- addPath("${srcDir}/renderInstance")
- addPath("${srcDir}/renderInstance/debug")
- addPath("${srcDir}/scene")
- addPath("${srcDir}/scene/culling")
- addPath("${srcDir}/scene/zones")
- addPath("${srcDir}/scene/mixin")
- addPath("${srcDir}/shaderGen")
- addPath("${srcDir}/terrain")
- addPath("${srcDir}/environment")
- addPath("${srcDir}/forest")
- addPath("${srcDir}/forest/ts")
- addPath("${srcDir}/ts")
- addPath("${srcDir}/ts/arch")
- addPath("${srcDir}/physics")
- addPath("${srcDir}/gui/3d")
- addPath("${srcDir}/postFx")
- addPath("${srcDir}/T3D")
- set(BLACKLIST "" )
- addPath("${srcDir}/T3D/examples")
- addPath("${srcDir}/T3D/fps")
- addPath("${srcDir}/T3D/fx")
- addPath("${srcDir}/T3D/vehicles")
- addPath("${srcDir}/T3D/physics")
- addPath("${srcDir}/T3D/decal")
- addPath("${srcDir}/T3D/sfx")
- addPath("${srcDir}/T3D/gameBase")
- addPath("${srcDir}/T3D/turret")
- addPath("${srcDir}/T3D/lighting")
- addPath("${srcDir}/T3D/gameObjects")
- addPathRec("${srcDir}/T3D/components/")
- addPathRec("${srcDir}/T3D/systems")
- addPath("${srcDir}/main/")
- addPath("${srcDir}/assets")
- addPath("${srcDir}/module")
- addPathRec("${srcDir}/T3D/assets")
- addPathRec("${srcDir}/persistence")
- addPathRec("${srcDir}/ts/collada")
- addPathRec("${srcDir}/ts/assimp")
- addPathRec("${srcDir}/ts/loader")
- addPathRec("${projectSrcDir}")
- # Load module-based files
- if(EXISTS ${TORQUE_APP_DIR}/game/data)
- message("Reading modules in ${TORQUE_APP_DIR}/game/data path...")
-
- subDirCmake(MODULEDIRS ${TORQUE_APP_DIR}/game/data)
- foreach(modDir ${MODULEDIRS})
- addInclude("${modDir}/source")
- addPathRec("${modDir}/source")
- file(GLOB modules "${modDir}/lib/*.cmake")
- foreach(module ${modules})
- set(moduleLibDir "${modDir}/lib")
- include(${module})
- endforeach()
-
- endforeach()
- endif()
- if(EXISTS ${TORQUE_APP_DIR}/game/tools)
- message("Reading modules in ${TORQUE_APP_DIR}/game/tools path...")
- addInclude("${TORQUE_APP_DIR}/game/tools")
- addPathRec("${TORQUE_APP_DIR}/game/tools")
- endif()
- ###############################################################################
- # modular paths
- ###############################################################################
- # lighting
- if(TORQUE_ADVANCED_LIGHTING)
- addPath("${srcDir}/lighting/advanced")
- addPathRec("${srcDir}/lighting/shadowMap")
- if(WIN32)
- addPathRec("${srcDir}/lighting/advanced/hlsl")
- endif()
- if(TORQUE_OPENGL)
- addPathRec("${srcDir}/lighting/advanced/glsl")
- endif()
- addDef(TORQUE_ADVANCED_LIGHTING)
- endif()
- if(TORQUE_BASIC_LIGHTING)
- addPathRec("${srcDir}/lighting/basic")
- addPathRec("${srcDir}/lighting/shadowMap")
- addDef(TORQUE_BASIC_LIGHTING)
- endif()
- # DirectX Sound
- if(TORQUE_SFX_DirectX)
- addLib(x3daudio.lib)
- addPathRec("${srcDir}/sfx/dsound")
- addPathRec("${srcDir}/sfx/xaudio")
- endif()
- # OpenAL
- if(TORQUE_SFX_OPENAL AND NOT TORQUE_DEDICATED)
- addPath("${srcDir}/sfx/openal")
- if(WIN32)
- option(AL_ALEXT_PROTOTYPES "Use Extended OpenAL options" ON)
- addPath("${srcDir}/sfx/openal/win32")
- addInclude("${libDir}/openal-soft/include")
- endif()
- if(UNIX AND NOT APPLE)
- option(AL_ALEXT_PROTOTYPES "Use Extended OpenAL options" ON)
- addPath("${srcDir}/sfx/openal/linux")
- endif()
- if(APPLE)
- option(AL_ALEXT_PROTOTYPES "Use Extended OpenAL options" OFF)
- addPath("${srcDir}/sfx/openal/mac")
- addFramework("OpenAL")
- endif()
- endif()
- mark_as_advanced(AL_ALEXT_PROTOTYPES)
- if(AL_ALEXT_PROTOTYPES)
- addDef( "AL_ALEXT_PROTOTYPES" )
- endif()
- # Vorbis
- if(TORQUE_SFX_VORBIS)
- addInclude(${libDir}/libvorbis/include)
- addDef(TORQUE_OGGVORBIS)
- addLib(libvorbis)
- addLib(libogg)
- endif()
- # Theora
- if(TORQUE_THEORA)
- addPath("${srcDir}/core/ogg")
- addPath("${srcDir}/gfx/video")
- addPath("${srcDir}/gui/theora")
- addDef(TORQUE_OGGTHEORA)
- addDef(TORQUE_OGGVORIBS)
- addInclude(${libDir}/libtheora/include)
- addLib(libtheora)
- endif()
- # Include tools for non-tool builds (or define player if a tool build)
- if(TORQUE_TOOLS)
- addPath("${srcDir}/gui/worldEditor")
- addPath("${srcDir}/gui/worldEditor/tools")
- addPath("${srcDir}/environment/editors")
- addPath("${srcDir}/forest/editor")
- addPath("${srcDir}/gui/editor")
- addPath("${srcDir}/gui/editor/inspector")
- set(BLACKLIST "" )
- endif()
- if(TORQUE_HIFI)
- addPath("${srcDir}/T3D/gameBase/hifi")
- addDef(TORQUE_HIFI_NET)
- endif()
- if(TORQUE_EXTENDED_MOVE)
- addPath("${srcDir}/T3D/gameBase/extended")
- addDef(TORQUE_EXTENDED_MOVE)
- else()
- addPath("${srcDir}/T3D/gameBase/std")
- endif()
- if(TORQUE_SDL)
- addPathRec("${srcDir}/windowManager/sdl")
- if(NOT TORQUE_OPENGL)
- set(BLACKLIST "sdlPlatformGL.cpp")
- endif()
- addPathRec("${srcDir}/platformSDL")
- set(BLACKLIST "")
- if(TORQUE_OPENGL)
- addPathRec("${srcDir}/gfx/gl/sdl")
- endif()
- if(UNIX AND NOT APPLE)
- #set(CMAKE_SIZEOF_VOID_P 4) #force 32 bit
- set(ENV{CFLAGS} "${CXX_FLAG32} -g -O3")
- if("${TORQUE_ADDITIONAL_LINKER_FLAGS}" STREQUAL "")
- set(ENV{LDFLAGS} "${CXX_FLAG32}")
- else()
- set(ENV{LDFLAGS} "${CXX_FLAG32} ${TORQUE_ADDITIONAL_LINKER_FLAGS}")
- endif()
- find_package(PkgConfig REQUIRED)
- pkg_check_modules(GTK3 REQUIRED gtk+-3.0)
- # Setup CMake to use GTK+, tell the compiler where to look for headers
- # and to the linker where to look for libraries
- include_directories(${GTK3_INCLUDE_DIRS})
- link_directories(${GTK3_LIBRARY_DIRS})
- # Add other flags to the compiler
- add_definitions(${GTK3_CFLAGS_OTHER})
- if(TORQUE_USE_ZENITY)
- set(BLACKLIST "nfd_win.cpp" "nfd_cocoa.m" "nfd_gtk.c" )
- else()
- set(BLACKLIST "nfd_win.cpp" "nfd_cocoa.m" "simple_exec.h" "nfd_zenity.c")
- endif()
- addLib(nativeFileDialogs)
- set(BLACKLIST "" )
- target_link_libraries(nativeFileDialogs ${GTK3_LIBRARIES})
- elseif(APPLE)
- set(BLACKLIST "nfd_gtk.c" "nfd_win.cpp" )
- addLib(nativeFileDialogs)
- set(BLACKLIST "" )
- else()
- set(BLACKLIST "nfd_gtk.c" "nfd_cocoa.m" "simple_exec.h" "nfd_zenity.c")
- addLib(nativeFileDialogs)
- set(BLACKLIST "" )
- addLib(comctl32)
- endif()
- #override and hide SDL2 cache variables
- #set apple to sue sdl static lib, other platforms use dynamic
- if(APPLE)
- set(SDL_SHARED OFF CACHE BOOL "Build a shared version of the library" FORCE)
- set(SDL_STATIC ON CACHE BOOL "Build a static version of the library" FORCE)
- else()
- set(SDL_SHARED ON CACHE BOOL "Build a shared version of the library" FORCE)
- set(SDL_STATIC OFF CACHE BOOL "Build a static version of the library" FORCE)
- endif()
- add_subdirectory( ${libDir}/sdl ${CMAKE_CURRENT_BINARY_DIR}/sdl2 EXCLUDE_FROM_ALL)
- link_directories( ${libDir}/sdl ${CMAKE_CURRENT_BINARY_DIR}/sdl2)
- endif()
- if(TORQUE_DEDICATED)
- addDef(TORQUE_DEDICATED)
- endif()
- #modules dir
- file(GLOB modules "modules/*.cmake")
- foreach(module ${modules})
- include(${module})
- endforeach()
- ###############################################################################
- # platform specific things
- ###############################################################################
- if(WIN32)
- addPath("${srcDir}/platformWin32")
- if(TORQUE_SDL)
- set(BLACKLIST "fileDialog.cpp" )
- endif()
- addPath("${srcDir}/platformWin32/nativeDialogs")
- set(BLACKLIST "" )
- addPath("${srcDir}/platformWin32/menus")
- if(NOT TORQUE_SDL)
- addPath("${srcDir}/platformWin32/threads")
- endif()
- addPath("${srcDir}/platformWin32/videoInfo")
- addPath("${srcDir}/platformWin32/minidump")
- addPath("${srcDir}/windowManager/win32")
- if(TORQUE_D3D11)
- addPath("${srcDir}/gfx/D3D11")
- endif()
- addPath("${srcDir}/shaderGen/HLSL")
- addPath("${srcDir}/terrain/hlsl")
- addPath("${srcDir}/forest/hlsl")
- # add windows rc file for the icon
- addFile("${projectSrcDir}/torque.rc")
- endif()
- if(APPLE)
- addPath("${srcDir}/platformMac")
- addPath("${srcDir}/platformPOSIX")
- endif()
- if (UNIX AND NOT APPLE)
- addPath("${srcDir}/platformX11")
- endif()
- if(UNIX AND NOT APPLE)
- # linux_dedicated
- if(TORQUE_DEDICATED)
- addPath("${srcDir}/windowManager/dedicated")
- # ${srcDir}/UNIX/*.client.* files are not needed
- # @todo: move to separate file
- file( GLOB tmp_files
- ${srcDir}/platformX86UNIX/*.cpp
- ${srcDir}/platformX86UNIX/*.c
- ${srcDir}/platformX86UNIX/*.cc
- ${srcDir}/platformX86UNIX/*.h )
- file( GLOB tmp_remove_files ${srcDir}/platformX86UNIX/*client.* )
- LIST( REMOVE_ITEM tmp_files ${tmp_remove_files} )
- foreach( f ${tmp_files} )
- addFile( ${f} )
- endforeach()
- else()
- addPath("${srcDir}/platformX86UNIX")
- addPath("${srcDir}/platformX86UNIX/nativeDialogs")
- endif()
- # linux
- addPath("${srcDir}/platformPOSIX")
- endif()
- if( TORQUE_OPENGL )
- addPath("${srcDir}/shaderGen/GLSL")
- if( TORQUE_OPENGL AND NOT TORQUE_DEDICATED )
- addPath("${srcDir}/gfx/gl")
- addPath("${srcDir}/gfx/gl/tGL")
- addPath("${srcDir}/shaderGen/GLSL")
- addPath("${srcDir}/terrain/glsl")
- addPath("${srcDir}/forest/glsl")
- endif()
- if(WIN32 AND NOT TORQUE_SDL)
- addPath("${srcDir}/gfx/gl/win32")
- endif()
- endif()
- ###############################################################################
- ###############################################################################
- finishExecutable()
- ###############################################################################
- ###############################################################################
- # Set Visual Studio startup project
- if(MSVC)
- set_property(DIRECTORY ${CMAKE_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT ${TORQUE_APP_NAME})
- endif()
- message(STATUS "writing ${projectSrcDir}/torqueConfig.h")
- CONFIGURE_FILE("${cmakeDir}/torqueConfig.h.in" "${projectSrcDir}/torqueConfig.h")
- # configure the relevant files only once
- if(APPLE)
- #icon
- if(NOT EXISTS "${projectSrcDir}/torque.icns")
- CONFIGURE_FILE("${cmakeDir}/torque.icns" "${projectSrcDir}/torque.icns" COPYONLY)
- endif()
- #plist
- if(NOT EXISTS "${projectSrcDir}/Info.plist")
- CONFIGURE_FILE("${cmakeDir}/Info.plist.in" "${projectSrcDir}/Info.plist" COPYONLY)
- endif()
- #target properties for mac
- set_target_properties("${PROJECT_NAME}" PROPERTIES MACOSX_BUNDLE_INFO_PLIST "${projectSrcDir}/Info.plist")
- else()
- if(NOT EXISTS "${projectSrcDir}/torque.ico")
- CONFIGURE_FILE("${cmakeDir}/torque.ico" "${projectSrcDir}/torque.ico" COPYONLY)
- endif()
- endif()
- if(NOT EXISTS "${projectOutDir}/${PROJECT_NAME}.torsion")
- CONFIGURE_FILE("${cmakeDir}/template.torsion.in" "${projectOutDir}/${PROJECT_NAME}.torsion")
- endif()
- if(EXISTS "${CMAKE_SOURCE_DIR}/Templates/${TORQUE_TEMPLATE}/game/main.tscript.in")
- CONFIGURE_FILE("${CMAKE_SOURCE_DIR}/Templates/${TORQUE_TEMPLATE}/game/main.tscript.in" "${projectOutDir}/main.${TORQUE_SCRIPT_EXTENSION}")
- else()
- if(EXISTS "${CMAKE_SOURCE_DIR}/Templates/${TORQUE_TEMPLATE}/game/main.${TORQUE_SCRIPT_EXTENSION}.in")
- CONFIGURE_FILE("${CMAKE_SOURCE_DIR}/Templates/${TORQUE_TEMPLATE}/game/main.${TORQUE_SCRIPT_EXTENSION}.in" "${projectOutDir}/main.${TORQUE_SCRIPT_EXTENSION}")
- endif()
- endif()
- if(WIN32)
- if(NOT EXISTS "${projectSrcDir}/torque.rc")
- CONFIGURE_FILE("${cmakeDir}/torque-win.rc.in" "${projectSrcDir}/torque.rc")
- endif()
- if(NOT EXISTS "${projectOutDir}/${PROJECT_NAME}-debug.bat")
- CONFIGURE_FILE("${cmakeDir}/app-debug-win.bat.in" "${projectOutDir}/${PROJECT_NAME}-debug.bat")
- endif()
- if(NOT EXISTS "${projectOutDir}/cleanup.bat")
- CONFIGURE_FILE("${cmakeDir}/cleanup-win.bat.in" "${projectOutDir}/cleanup.bat")
- endif()
- endif()
- ###############################################################################
- # Common Libraries
- ###############################################################################
- addLib(lpng)
- addLib(ljpeg)
- addLib(zlib)
- addLib(tinyxml)
- addLib(opcode)
- addLib(squish)
- addLib(collada)
- addLib(pcre)
- addLib(convexDecomp)
- if (TORQUE_OPENGL)
- addLib(glad)
- endif()
- addLib(assimp)
- if(WIN32)
- # copy pasted from T3D build system, some might not be needed
- set(TORQUE_EXTERNAL_LIBS "COMCTL32.LIB;COMDLG32.LIB;USER32.LIB;ADVAPI32.LIB;GDI32.LIB;WINMM.LIB;WS2_32.LIB;vfw32.lib;Imm32.lib;ole32.lib;shell32.lib;oleaut32.lib;version.lib" CACHE STRING "external libs to link against")
- mark_as_advanced(TORQUE_EXTERNAL_LIBS)
- addLib("${TORQUE_EXTERNAL_LIBS}")
- if(TORQUE_OPENGL)
- addLib(OpenGL32.lib)
- endif()
- endif()
- if (APPLE)
- addFramework("Cocoa")
- addFramework("OpenGL")
- #These are needed by sdl2 static lib
- addFramework("CoreAudio")
- addFramework("AudioUnit")
- addFramework("ForceFeedback")
- addFramework("IOKit")
- addFramework("CoreVideo")
- #grrr damn you sdl!
- addFramework("Carbon")
- addFramework("AudioToolbox")
- addLib("iconv")
- endif()
- #detect Architecture
- if (APPLE AND NOT IOS)
- option(TORQUE_MACOS_UNIVERSAL_BINARY OFF)
- # Detect architecture if not using universal
- if (TORQUE_MACOS_UNIVERSAL_BINARY)
- set(ARCHITECTURE_STRING_APPLE "x86_64;arm64")
- set(DEPLOYMENT_TARGET_APPLE "10.13")
- else()
- if (CMAKE_SYSTEM_PROCESSOR MATCHES "arm64")
- set(ARCHITECTURE_STRING_APPLE "arm64")
- set(DEPLOYMENT_TARGET_APPLE "11.0")
- else()
- set(ARCHITECTURE_STRING_APPLE "x86_64")
- set(DEPLOYMENT_TARGET_APPLE "10.9")
- endif()
- endif()
- set(CMAKE_OSX_ARCHITECTURES ${ARCHITECTURE_STRING_APPLE} CACHE STRING "OSX Architecture" FORCE)
- set(CMAKE_OSX_DEPLOYMENT_TARGET ${DEPLOYMENT_TARGET_APPLE} CACHE STRING "OSX Deployment target" FORCE)
- endif()
- if(UNIX AND NOT APPLE)
- # copy pasted from T3D build system, some might not be needed
- set(TORQUE_EXTERNAL_LIBS "dl Xxf86vm Xext X11 Xft stdc++ pthread GL" CACHE STRING "external libs to link against")
- mark_as_advanced(TORQUE_EXTERNAL_LIBS)
- string(REPLACE " " ";" TORQUE_EXTERNAL_LIBS_LIST ${TORQUE_EXTERNAL_LIBS})
- addLib( "${TORQUE_EXTERNAL_LIBS_LIST}" )
- endif()
- ###############################################################################
- # Always enabled Definitions
- ###############################################################################
- addDef(TORQUE_DEBUG Debug)
- addDef(TORQUE_RELEASE "RelWithDebInfo;Release")
- addDef(TORQUE_ENABLE_ASSERTS "Debug;RelWithDebInfo")
- addDef(TORQUE_DEBUG_GFX_MODE "RelWithDebInfo")
- addDef(TORQUE_SHADERGEN)
- addDef(INITGUID)
- addDef(NTORQUE_SHARED)
- addDef(UNICODE)
- addDef(_UNICODE) # for VS
- addDef(TORQUE_UNICODE)
- #addDef(TORQUE_SHARED) # not used anymore as the game is the executable directly
- addDef(LTC_NO_PROTOTYPES) # for libTomCrypt
- addDef(BAN_OPCODE_AUTOLINK)
- addDef(ICE_NO_DLL)
- addDef(TORQUE_OPCODE)
- addDef(TORQUE_COLLADA)
- addDef(TORQUE_ASSIMP)
- addDef(DOM_INCLUDE_TINYXML)
- addDef(PCRE_STATIC)
- addDef(_CRT_SECURE_NO_WARNINGS)
- addDef(_CRT_SECURE_NO_DEPRECATE)
- if(UNIX AND NOT APPLE)
- addDef(LINUX)
- endif()
- if(TORQUE_OPENGL)
- addDef(TORQUE_OPENGL)
- endif()
- if(TORQUE_SDL)
- addDef(TORQUE_SDL)
- addInclude(${libDir}/sdl/include)
- if(APPLE)
- addLib(SDL2main)
- addLib(SDL2-static)
- add_dependencies(${TORQUE_APP_NAME} SDL2main SDL2-static)
- else()
- addLib(SDL2)
- endif()
- SET(SDL_WAYLAND OFF CACHE BOOL "" FORCE)
- mark_as_advanced(SDL_3DNOW)
- mark_as_advanced(SDL_ALSA)
- mark_as_advanced(SDL_ALTIVEC)
- mark_as_advanced(SDL_ARTS)
- mark_as_advanced(SDL_ASSEMBLY)
- mark_as_advanced(SDL_ASSERTIONS)
- mark_as_advanced(SDL_DIRECTX)
- mark_as_advanced(SDL_DISKAUDIO)
- mark_as_advanced(SDL_DUMMYAUDIO)
- mark_as_advanced(SDL_ESD)
- mark_as_advanced(SDL_FUSIONSOUND)
- mark_as_advanced(SDL_INPUT_TSLIB)
- mark_as_advanced(SDL_LIBC)
- mark_as_advanced(SDL_MMX)
- mark_as_advanced(SDL_NAS)
- mark_as_advanced(SDL_NAS_SHARED)
- mark_as_advanced(SDL_OSS)
- mark_as_advanced(SDL_PTHREADS)
- mark_as_advanced(SDL_PULSEAUDIO)
- mark_as_advanced(SDL_RENDER_D3D)
- mark_as_advanced(SDL_RPATH)
- mark_as_advanced(SDL_SNDIO)
- mark_as_advanced(SDL_SSE)
- mark_as_advanced(SDL_SSE2)
- mark_as_advanced(SDL_SSEMATH)
- mark_as_advanced(SDL_WINDRES)
- mark_as_advanced(SDL_ATOMIC)
- mark_as_advanced(SDL_AUDIO)
- mark_as_advanced(SDL_CPUINFO)
- mark_as_advanced(SDL_DLOPEN)
- mark_as_advanced(SDL_EVENTS)
- mark_as_advanced(SDL_FILE)
- mark_as_advanced(SDL_FILESYSTEM)
- mark_as_advanced(SDL_HAPTIC)
- mark_as_advanced(SDL_JOYSTICK)
- mark_as_advanced(SDL_LOADSO)
- mark_as_advanced(SDL_POWER)
- mark_as_advanced(SDL_RENDER)
- mark_as_advanced(SDL_SHARED)
- mark_as_advanced(SDL_STATIC)
- mark_as_advanced(SDL_THREADS)
- mark_as_advanced(SDL_TIMERS)
- mark_as_advanced(SDL_VIDEO)
- mark_as_advanced(SDL_CLOCK_GETTIME)
- mark_as_advanced(SDL_GCC_ATOMICS)
- mark_as_advanced(SDL_WAYLAND)
- set(SDL_WAYLAND OFF)
- mark_as_advanced(SDL_COCOA)
- mark_as_advanced(SDL_DIRECTFB)
- mark_as_advanced(SDL_DUMMY)
- mark_as_advanced(SDL_MIR)
- mark_as_advanced(SDL_OPENGL)
- mark_as_advanced(SDL_OPENGLES)
- set(SDL_OPENGLES OFF)
- mark_as_advanced(SDL_RPI)
- set(SDL_RPI OFF)
- mark_as_advanced(SDL_VIVANTE)
- set(SDL_VIVANTE OFF)
- mark_as_advanced(VIDEO_X11)
- set(SDL_X11 OFF)
- mark_as_advanced(SDL_VULKAN)
- set(SDL_VULKAN OFF)
- mark_as_advanced(SDL_KMSDRM)
- set(SDL_KMSDRM OFF)
- mark_as_advanced(SDL_WASAPI)
- mark_as_advanced(SDL_SSE3)
- mark_as_advanced(SDL_TEST)
- set(SDL_TEST OFF)
- mark_as_advanced(SDL_SENSOR)
- set(SDL_SENSOR OFF)
- mark_as_advanced(SDL_BACKGROUNDING_SIGNAL)
- mark_as_advanced(SDL_FOREGROUNDING_SIGNAL)
- set(SDL_Metal OFF)
- mark_as_advanced(SDL_METAL)
- mark_as_advanced(SDL2_DISABLE_INSTALL)
- mark_as_advanced(SDL2_DISABLE_SDL2MAIN)
- mark_as_advanced(SDL2_DISABLE_UNINSTALL)
- mark_as_advanced(SDL_ARMNEON)
- mark_as_advanced(SDL_ARMSIMD)
- mark_as_advanced(SDL_ASAN)
- mark_as_advanced(SDL_DUMMYVIDEO)
- mark_as_advanced(SDL_HIDAPI)
- mark_as_advanced(SDL_HIDAPI_JOYSTICK)
- mark_as_advanced(SDL_INSTALL_TESTS)
- mark_as_advanced(SDL_JACK)
- mark_as_advanced(SDL_LIBSAMPLERATE)
- mark_as_advanced(SDL_LOCALE)
- mark_as_advanced(SDL_MISC)
- mark_as_advanced(SDL_OFFSCREEN)
- mark_as_advanced(SDL_PIPEWIRE)
- mark_as_advanced(SDL_PTHREADS_SEM)
- mark_as_advanced(SDL_RENDER_METAL)
- mark_as_advanced(SDL_SNDIO_SHARED)
- mark_as_advanced(SDL_STATIC_PIC)
- mark_as_advanced(SDL_VIRTUAL_JOYSTICK)
- mark_as_advanced(SDL_X11)
- mark_as_advanced(SDL_XINPUT)
- endif()
- if(TORQUE_STATIC_CODE_ANALYSIS)
- addDef( "ON_FAIL_ASSERTFATAL=exit(1)" )
- endif()
- ###############################################################################
- # Include Paths
- ###############################################################################
- addInclude("${projectSrcDir}")
- addInclude("${srcDir}/")
- addInclude("${libDir}/lmpg")
- addInclude("${libDir}/lpng")
- addInclude("${libDir}/ljpeg")
- addInclude("${libDir}/lungif")
- addInclude("${libDir}/zlib")
- addInclude("${libDir}/") # for tinyxml
- addInclude("${libDir}/tinyxml")
- addInclude("${libDir}/squish")
- addInclude("${libDir}/convexDecomp")
- addInclude("${libDir}/libogg/include")
- addInclude("${libDir}/opcode")
- addInclude("${libDir}/collada/include")
- addInclude("${libDir}/collada/include/1.4")
- addInclude("${libDir}/assimp/include")
- if(TORQUE_SDL)
- addInclude("${libDir}/nativeFileDialogs/include")
- endif()
- if(TORQUE_OPENGL)
- addInclude("${libDir}/glad/include")
- endif()
- if(UNIX AND NOT APPLE)
- addInclude("/usr/include/freetype2/freetype")
- addInclude("/usr/include/freetype2")
- endif()
- if(MSVC)
- # Match projectGenerator naming for executables
- set(OUTPUT_CONFIG DEBUG MINSIZEREL RELWITHDEBINFO)
- set(OUTPUT_SUFFIX DEBUG MINSIZE OPTIMIZEDDEBUG)
- foreach(INDEX RANGE 2)
- list(GET OUTPUT_CONFIG ${INDEX} CONF)
- list(GET OUTPUT_SUFFIX ${INDEX} SUFFIX)
- set_property(TARGET ${PROJECT_NAME} PROPERTY OUTPUT_NAME_${CONF} ${PROJECT_NAME}_${SUFFIX})
- endforeach()
- endif()
- ###############################################################################
- # Project-specific configuration:
- ###############################################################################
- include(${TORQUE_APP_DIR}/${PROJECT_NAME}.cmake OPTIONAL)
- ###############################################################################
- # Installation
- ###############################################################################
- if(TORQUE_TEMPLATE)
- message("Prepare Template(${TORQUE_TEMPLATE}) install...")
- file(GLOB_RECURSE INSTALL_FILES_AND_DIRS "${CMAKE_SOURCE_DIR}/Templates/${TORQUE_TEMPLATE}/game/*")
- IF( NOT TORQUE_D3D11)
- list(REMOVE_ITEM INSTALL_FILES_AND_DIRS "${CMAKE_SOURCE_DIR}/Templates/${TORQUE_TEMPLATE}/game/D3DCompiler_47.dll")
- ENDIF()
- list(REMOVE_ITEM INSTALL_FILES_AND_DIRS "${CMAKE_SOURCE_DIR}/Templates/${TORQUE_TEMPLATE}/game/main.tscript.in")
- foreach(ITEM ${INSTALL_FILES_AND_DIRS})
- get_filename_component( dir ${ITEM} DIRECTORY )
- get_filename_component( scriptName ${ITEM} NAME )
- STRING(REGEX REPLACE "${CMAKE_SOURCE_DIR}/Templates/${TORQUE_TEMPLATE}/" "${TORQUE_APP_DIR}/" INSTALL_DIR ${dir})
- STRING(REGEX REPLACE ".tscript" ".${TORQUE_SCRIPT_EXTENSION}" newScriptName ${scriptName})
- install( FILES ${ITEM} DESTINATION ${INSTALL_DIR} RENAME ${newScriptName} )
- endforeach()
- if(WIN32)
- INSTALL(FILES "${CMAKE_SOURCE_DIR}/Templates/${TORQUE_TEMPLATE}/cleanShaders.bat" DESTINATION "${TORQUE_APP_DIR}")
- INSTALL(FILES "${CMAKE_SOURCE_DIR}/Templates/${TORQUE_TEMPLATE}/DeleteCachedDTSs.bat" DESTINATION "${TORQUE_APP_DIR}")
- INSTALL(FILES "${CMAKE_SOURCE_DIR}/Templates/${TORQUE_TEMPLATE}/DeleteDSOs.bat" DESTINATION "${TORQUE_APP_DIR}")
- INSTALL(FILES "${CMAKE_SOURCE_DIR}/Templates/${TORQUE_TEMPLATE}/DeletePrefs.bat" DESTINATION "${TORQUE_APP_DIR}")
- endif()
- endif()
- ###############################################################################
- # Properties folder
- ###############################################################################
- # we only need to add libs that we add via add_subdirectory command, basics.cmake
- # will take care of the other source libs added via addLib
- if(TORQUE_SFX_OPENAL AND WIN32)
- set_target_properties(OpenAL PROPERTIES FOLDER ${TORQUE_LIBS_FOLDER_NAME})
- #why is openal adding these two?
- set_target_properties(common PROPERTIES FOLDER ${TORQUE_LIBS_FOLDER_NAME})
- set_target_properties(ex-common PROPERTIES FOLDER ${TORQUE_LIBS_FOLDER_NAME})
- endif()
- if(TORQUE_SDL)
- # Apple config has slightly different target names
- if (APPLE)
- set_target_properties(SDL2main PROPERTIES FOLDER ${TORQUE_LIBS_FOLDER_NAME})
- set_target_properties(SDL2-static PROPERTIES FOLDER ${TORQUE_LIBS_FOLDER_NAME})
- else()
- set_target_properties(SDL2 PROPERTIES FOLDER ${TORQUE_LIBS_FOLDER_NAME})
- endif()
- endif()
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