equalizer.c 16 KB

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  1. /**
  2. * OpenAL cross platform audio library
  3. * Copyright (C) 2013 by Mike Gorchak
  4. * This library is free software; you can redistribute it and/or
  5. * modify it under the terms of the GNU Library General Public
  6. * License as published by the Free Software Foundation; either
  7. * version 2 of the License, or (at your option) any later version.
  8. *
  9. * This library is distributed in the hope that it will be useful,
  10. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  11. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  12. * Library General Public License for more details.
  13. *
  14. * You should have received a copy of the GNU Library General Public
  15. * License along with this library; if not, write to the
  16. * Free Software Foundation, Inc.,
  17. * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
  18. * Or go to http://www.gnu.org/copyleft/lgpl.html
  19. */
  20. #include "config.h"
  21. #include <math.h>
  22. #include <stdlib.h>
  23. #include "alMain.h"
  24. #include "alFilter.h"
  25. #include "alAuxEffectSlot.h"
  26. #include "alError.h"
  27. #include "alu.h"
  28. /* The document "Effects Extension Guide.pdf" says that low and high *
  29. * frequencies are cutoff frequencies. This is not fully correct, they *
  30. * are corner frequencies for low and high shelf filters. If they were *
  31. * just cutoff frequencies, there would be no need in cutoff frequency *
  32. * gains, which are present. Documentation for "Creative Proteus X2" *
  33. * software describes 4-band equalizer functionality in a much better *
  34. * way. This equalizer seems to be a predecessor of OpenAL 4-band *
  35. * equalizer. With low and high shelf filters we are able to cutoff *
  36. * frequencies below and/or above corner frequencies using attenuation *
  37. * gains (below 1.0) and amplify all low and/or high frequencies using *
  38. * gains above 1.0. *
  39. * *
  40. * Low-shelf Low Mid Band High Mid Band High-shelf *
  41. * corner center center corner *
  42. * frequency frequency frequency frequency *
  43. * 50Hz..800Hz 200Hz..3000Hz 1000Hz..8000Hz 4000Hz..16000Hz *
  44. * *
  45. * | | | | *
  46. * | | | | *
  47. * B -----+ /--+--\ /--+--\ +----- *
  48. * O |\ | | | | | | /| *
  49. * O | \ - | - - | - / | *
  50. * S + | \ | | | | | | / | *
  51. * T | | | | | | | | | | *
  52. * ---------+---------------+------------------+---------------+-------- *
  53. * C | | | | | | | | | | *
  54. * U - | / | | | | | | \ | *
  55. * T | / - | - - | - \ | *
  56. * O |/ | | | | | | \| *
  57. * F -----+ \--+--/ \--+--/ +----- *
  58. * F | | | | *
  59. * | | | | *
  60. * *
  61. * Gains vary from 0.126 up to 7.943, which means from -18dB attenuation *
  62. * up to +18dB amplification. Band width varies from 0.01 up to 1.0 in *
  63. * octaves for two mid bands. *
  64. * *
  65. * Implementation is based on the "Cookbook formulae for audio EQ biquad *
  66. * filter coefficients" by Robert Bristow-Johnson *
  67. * http://www.musicdsp.org/files/Audio-EQ-Cookbook.txt */
  68. /* The maximum number of sample frames per update. */
  69. #define MAX_UPDATE_SAMPLES 256
  70. typedef struct ALequalizerState {
  71. DERIVE_FROM_TYPE(ALeffectState);
  72. /* Effect gains for each channel */
  73. ALfloat Gain[MAX_EFFECT_CHANNELS][MAX_OUTPUT_CHANNELS];
  74. /* Effect parameters */
  75. ALfilterState filter[4][MAX_EFFECT_CHANNELS];
  76. ALfloat SampleBuffer[4][MAX_EFFECT_CHANNELS][MAX_UPDATE_SAMPLES];
  77. } ALequalizerState;
  78. static ALvoid ALequalizerState_Destruct(ALequalizerState *state);
  79. static ALboolean ALequalizerState_deviceUpdate(ALequalizerState *state, ALCdevice *device);
  80. static ALvoid ALequalizerState_update(ALequalizerState *state, const ALCdevice *device, const ALeffectslot *slot, const ALeffectProps *props);
  81. static ALvoid ALequalizerState_process(ALequalizerState *state, ALuint SamplesToDo, const ALfloat (*restrict SamplesIn)[BUFFERSIZE], ALfloat (*restrict SamplesOut)[BUFFERSIZE], ALuint NumChannels);
  82. DECLARE_DEFAULT_ALLOCATORS(ALequalizerState)
  83. DEFINE_ALEFFECTSTATE_VTABLE(ALequalizerState);
  84. static void ALequalizerState_Construct(ALequalizerState *state)
  85. {
  86. int it, ft;
  87. ALeffectState_Construct(STATIC_CAST(ALeffectState, state));
  88. SET_VTABLE2(ALequalizerState, ALeffectState, state);
  89. /* Initialize sample history only on filter creation to avoid */
  90. /* sound clicks if filter settings were changed in runtime. */
  91. for(it = 0; it < 4; it++)
  92. {
  93. for(ft = 0;ft < MAX_EFFECT_CHANNELS;ft++)
  94. ALfilterState_clear(&state->filter[it][ft]);
  95. }
  96. }
  97. static ALvoid ALequalizerState_Destruct(ALequalizerState *state)
  98. {
  99. ALeffectState_Destruct(STATIC_CAST(ALeffectState,state));
  100. }
  101. static ALboolean ALequalizerState_deviceUpdate(ALequalizerState *UNUSED(state), ALCdevice *UNUSED(device))
  102. {
  103. return AL_TRUE;
  104. }
  105. static ALvoid ALequalizerState_update(ALequalizerState *state, const ALCdevice *device, const ALeffectslot *slot, const ALeffectProps *props)
  106. {
  107. ALfloat frequency = (ALfloat)device->Frequency;
  108. ALfloat gain, freq_mult;
  109. ALuint i;
  110. STATIC_CAST(ALeffectState,state)->OutBuffer = device->FOAOut.Buffer;
  111. STATIC_CAST(ALeffectState,state)->OutChannels = device->FOAOut.NumChannels;
  112. for(i = 0;i < MAX_EFFECT_CHANNELS;i++)
  113. ComputeFirstOrderGains(device->FOAOut, IdentityMatrixf.m[i],
  114. slot->Params.Gain, state->Gain[i]);
  115. /* Calculate coefficients for the each type of filter. Note that the shelf
  116. * filters' gain is for the reference frequency, which is the centerpoint
  117. * of the transition band.
  118. */
  119. gain = sqrtf(props->Equalizer.LowGain);
  120. freq_mult = props->Equalizer.LowCutoff/frequency;
  121. ALfilterState_setParams(&state->filter[0][0], ALfilterType_LowShelf,
  122. gain, freq_mult, calc_rcpQ_from_slope(gain, 0.75f)
  123. );
  124. /* Copy the filter coefficients for the other input channels. */
  125. for(i = 1;i < MAX_EFFECT_CHANNELS;i++)
  126. {
  127. state->filter[0][i].a1 = state->filter[0][0].a1;
  128. state->filter[0][i].a2 = state->filter[0][0].a2;
  129. state->filter[0][i].b0 = state->filter[0][0].b0;
  130. state->filter[0][i].b1 = state->filter[0][0].b1;
  131. state->filter[0][i].b2 = state->filter[0][0].b2;
  132. }
  133. gain = props->Equalizer.Mid1Gain;
  134. freq_mult = props->Equalizer.Mid1Center/frequency;
  135. ALfilterState_setParams(&state->filter[1][0], ALfilterType_Peaking,
  136. gain, freq_mult, calc_rcpQ_from_bandwidth(
  137. freq_mult, props->Equalizer.Mid1Width
  138. )
  139. );
  140. for(i = 1;i < MAX_EFFECT_CHANNELS;i++)
  141. {
  142. state->filter[1][i].a1 = state->filter[1][0].a1;
  143. state->filter[1][i].a2 = state->filter[1][0].a2;
  144. state->filter[1][i].b0 = state->filter[1][0].b0;
  145. state->filter[1][i].b1 = state->filter[1][0].b1;
  146. state->filter[1][i].b2 = state->filter[1][0].b2;
  147. }
  148. gain = props->Equalizer.Mid2Gain;
  149. freq_mult = props->Equalizer.Mid2Center/frequency;
  150. ALfilterState_setParams(&state->filter[2][0], ALfilterType_Peaking,
  151. gain, freq_mult, calc_rcpQ_from_bandwidth(
  152. freq_mult, props->Equalizer.Mid2Width
  153. )
  154. );
  155. for(i = 1;i < MAX_EFFECT_CHANNELS;i++)
  156. {
  157. state->filter[2][i].a1 = state->filter[2][0].a1;
  158. state->filter[2][i].a2 = state->filter[2][0].a2;
  159. state->filter[2][i].b0 = state->filter[2][0].b0;
  160. state->filter[2][i].b1 = state->filter[2][0].b1;
  161. state->filter[2][i].b2 = state->filter[2][0].b2;
  162. }
  163. gain = sqrtf(props->Equalizer.HighGain);
  164. freq_mult = props->Equalizer.HighCutoff/frequency;
  165. ALfilterState_setParams(&state->filter[3][0], ALfilterType_HighShelf,
  166. gain, freq_mult, calc_rcpQ_from_slope(gain, 0.75f)
  167. );
  168. for(i = 1;i < MAX_EFFECT_CHANNELS;i++)
  169. {
  170. state->filter[3][i].a1 = state->filter[3][0].a1;
  171. state->filter[3][i].a2 = state->filter[3][0].a2;
  172. state->filter[3][i].b0 = state->filter[3][0].b0;
  173. state->filter[3][i].b1 = state->filter[3][0].b1;
  174. state->filter[3][i].b2 = state->filter[3][0].b2;
  175. }
  176. }
  177. static ALvoid ALequalizerState_process(ALequalizerState *state, ALuint SamplesToDo, const ALfloat (*restrict SamplesIn)[BUFFERSIZE], ALfloat (*restrict SamplesOut)[BUFFERSIZE], ALuint NumChannels)
  178. {
  179. ALfloat (*Samples)[MAX_EFFECT_CHANNELS][MAX_UPDATE_SAMPLES] = state->SampleBuffer;
  180. ALuint it, kt, ft;
  181. ALuint base;
  182. for(base = 0;base < SamplesToDo;)
  183. {
  184. ALuint td = minu(MAX_UPDATE_SAMPLES, SamplesToDo-base);
  185. for(ft = 0;ft < MAX_EFFECT_CHANNELS;ft++)
  186. ALfilterState_process(&state->filter[0][ft], Samples[0][ft], &SamplesIn[ft][base], td);
  187. for(ft = 0;ft < MAX_EFFECT_CHANNELS;ft++)
  188. ALfilterState_process(&state->filter[1][ft], Samples[1][ft], Samples[0][ft], td);
  189. for(ft = 0;ft < MAX_EFFECT_CHANNELS;ft++)
  190. ALfilterState_process(&state->filter[2][ft], Samples[2][ft], Samples[1][ft], td);
  191. for(ft = 0;ft < MAX_EFFECT_CHANNELS;ft++)
  192. ALfilterState_process(&state->filter[3][ft], Samples[3][ft], Samples[2][ft], td);
  193. for(ft = 0;ft < MAX_EFFECT_CHANNELS;ft++)
  194. {
  195. for(kt = 0;kt < NumChannels;kt++)
  196. {
  197. ALfloat gain = state->Gain[ft][kt];
  198. if(!(fabsf(gain) > GAIN_SILENCE_THRESHOLD))
  199. continue;
  200. for(it = 0;it < td;it++)
  201. SamplesOut[kt][base+it] += gain * Samples[3][ft][it];
  202. }
  203. }
  204. base += td;
  205. }
  206. }
  207. typedef struct ALequalizerStateFactory {
  208. DERIVE_FROM_TYPE(ALeffectStateFactory);
  209. } ALequalizerStateFactory;
  210. ALeffectState *ALequalizerStateFactory_create(ALequalizerStateFactory *UNUSED(factory))
  211. {
  212. ALequalizerState *state;
  213. NEW_OBJ0(state, ALequalizerState)();
  214. if(!state) return NULL;
  215. return STATIC_CAST(ALeffectState, state);
  216. }
  217. DEFINE_ALEFFECTSTATEFACTORY_VTABLE(ALequalizerStateFactory);
  218. ALeffectStateFactory *ALequalizerStateFactory_getFactory(void)
  219. {
  220. static ALequalizerStateFactory EqualizerFactory = { { GET_VTABLE2(ALequalizerStateFactory, ALeffectStateFactory) } };
  221. return STATIC_CAST(ALeffectStateFactory, &EqualizerFactory);
  222. }
  223. void ALequalizer_setParami(ALeffect *UNUSED(effect), ALCcontext *context, ALenum UNUSED(param), ALint UNUSED(val))
  224. { SET_ERROR_AND_RETURN(context, AL_INVALID_ENUM); }
  225. void ALequalizer_setParamiv(ALeffect *effect, ALCcontext *context, ALenum param, const ALint *vals)
  226. {
  227. ALequalizer_setParami(effect, context, param, vals[0]);
  228. }
  229. void ALequalizer_setParamf(ALeffect *effect, ALCcontext *context, ALenum param, ALfloat val)
  230. {
  231. ALeffectProps *props = &effect->Props;
  232. switch(param)
  233. {
  234. case AL_EQUALIZER_LOW_GAIN:
  235. if(!(val >= AL_EQUALIZER_MIN_LOW_GAIN && val <= AL_EQUALIZER_MAX_LOW_GAIN))
  236. SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE);
  237. props->Equalizer.LowGain = val;
  238. break;
  239. case AL_EQUALIZER_LOW_CUTOFF:
  240. if(!(val >= AL_EQUALIZER_MIN_LOW_CUTOFF && val <= AL_EQUALIZER_MAX_LOW_CUTOFF))
  241. SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE);
  242. props->Equalizer.LowCutoff = val;
  243. break;
  244. case AL_EQUALIZER_MID1_GAIN:
  245. if(!(val >= AL_EQUALIZER_MIN_MID1_GAIN && val <= AL_EQUALIZER_MAX_MID1_GAIN))
  246. SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE);
  247. props->Equalizer.Mid1Gain = val;
  248. break;
  249. case AL_EQUALIZER_MID1_CENTER:
  250. if(!(val >= AL_EQUALIZER_MIN_MID1_CENTER && val <= AL_EQUALIZER_MAX_MID1_CENTER))
  251. SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE);
  252. props->Equalizer.Mid1Center = val;
  253. break;
  254. case AL_EQUALIZER_MID1_WIDTH:
  255. if(!(val >= AL_EQUALIZER_MIN_MID1_WIDTH && val <= AL_EQUALIZER_MAX_MID1_WIDTH))
  256. SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE);
  257. props->Equalizer.Mid1Width = val;
  258. break;
  259. case AL_EQUALIZER_MID2_GAIN:
  260. if(!(val >= AL_EQUALIZER_MIN_MID2_GAIN && val <= AL_EQUALIZER_MAX_MID2_GAIN))
  261. SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE);
  262. props->Equalizer.Mid2Gain = val;
  263. break;
  264. case AL_EQUALIZER_MID2_CENTER:
  265. if(!(val >= AL_EQUALIZER_MIN_MID2_CENTER && val <= AL_EQUALIZER_MAX_MID2_CENTER))
  266. SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE);
  267. props->Equalizer.Mid2Center = val;
  268. break;
  269. case AL_EQUALIZER_MID2_WIDTH:
  270. if(!(val >= AL_EQUALIZER_MIN_MID2_WIDTH && val <= AL_EQUALIZER_MAX_MID2_WIDTH))
  271. SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE);
  272. props->Equalizer.Mid2Width = val;
  273. break;
  274. case AL_EQUALIZER_HIGH_GAIN:
  275. if(!(val >= AL_EQUALIZER_MIN_HIGH_GAIN && val <= AL_EQUALIZER_MAX_HIGH_GAIN))
  276. SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE);
  277. props->Equalizer.HighGain = val;
  278. break;
  279. case AL_EQUALIZER_HIGH_CUTOFF:
  280. if(!(val >= AL_EQUALIZER_MIN_HIGH_CUTOFF && val <= AL_EQUALIZER_MAX_HIGH_CUTOFF))
  281. SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE);
  282. props->Equalizer.HighCutoff = val;
  283. break;
  284. default:
  285. SET_ERROR_AND_RETURN(context, AL_INVALID_ENUM);
  286. }
  287. }
  288. void ALequalizer_setParamfv(ALeffect *effect, ALCcontext *context, ALenum param, const ALfloat *vals)
  289. {
  290. ALequalizer_setParamf(effect, context, param, vals[0]);
  291. }
  292. void ALequalizer_getParami(const ALeffect *UNUSED(effect), ALCcontext *context, ALenum UNUSED(param), ALint *UNUSED(val))
  293. { SET_ERROR_AND_RETURN(context, AL_INVALID_ENUM); }
  294. void ALequalizer_getParamiv(const ALeffect *effect, ALCcontext *context, ALenum param, ALint *vals)
  295. {
  296. ALequalizer_getParami(effect, context, param, vals);
  297. }
  298. void ALequalizer_getParamf(const ALeffect *effect, ALCcontext *context, ALenum param, ALfloat *val)
  299. {
  300. const ALeffectProps *props = &effect->Props;
  301. switch(param)
  302. {
  303. case AL_EQUALIZER_LOW_GAIN:
  304. *val = props->Equalizer.LowGain;
  305. break;
  306. case AL_EQUALIZER_LOW_CUTOFF:
  307. *val = props->Equalizer.LowCutoff;
  308. break;
  309. case AL_EQUALIZER_MID1_GAIN:
  310. *val = props->Equalizer.Mid1Gain;
  311. break;
  312. case AL_EQUALIZER_MID1_CENTER:
  313. *val = props->Equalizer.Mid1Center;
  314. break;
  315. case AL_EQUALIZER_MID1_WIDTH:
  316. *val = props->Equalizer.Mid1Width;
  317. break;
  318. case AL_EQUALIZER_MID2_GAIN:
  319. *val = props->Equalizer.Mid2Gain;
  320. break;
  321. case AL_EQUALIZER_MID2_CENTER:
  322. *val = props->Equalizer.Mid2Center;
  323. break;
  324. case AL_EQUALIZER_MID2_WIDTH:
  325. *val = props->Equalizer.Mid2Width;
  326. break;
  327. case AL_EQUALIZER_HIGH_GAIN:
  328. *val = props->Equalizer.HighGain;
  329. break;
  330. case AL_EQUALIZER_HIGH_CUTOFF:
  331. *val = props->Equalizer.HighCutoff;
  332. break;
  333. default:
  334. SET_ERROR_AND_RETURN(context, AL_INVALID_ENUM);
  335. }
  336. }
  337. void ALequalizer_getParamfv(const ALeffect *effect, ALCcontext *context, ALenum param, ALfloat *vals)
  338. {
  339. ALequalizer_getParamf(effect, context, param, vals);
  340. }
  341. DEFINE_ALEFFECT_VTABLE(ALequalizer);