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- /**
- * OpenAL cross platform audio library
- * Copyright (C) 2013 by Mike Gorchak
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Library General Public
- * License as published by the Free Software Foundation; either
- * version 2 of the License, or (at your option) any later version.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Library General Public License for more details.
- *
- * You should have received a copy of the GNU Library General Public
- * License along with this library; if not, write to the
- * Free Software Foundation, Inc.,
- * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
- * Or go to http://www.gnu.org/copyleft/lgpl.html
- */
- #include "config.h"
- #include <math.h>
- #include <stdlib.h>
- #include "alMain.h"
- #include "alFilter.h"
- #include "alAuxEffectSlot.h"
- #include "alError.h"
- #include "alu.h"
- /* The document "Effects Extension Guide.pdf" says that low and high *
- * frequencies are cutoff frequencies. This is not fully correct, they *
- * are corner frequencies for low and high shelf filters. If they were *
- * just cutoff frequencies, there would be no need in cutoff frequency *
- * gains, which are present. Documentation for "Creative Proteus X2" *
- * software describes 4-band equalizer functionality in a much better *
- * way. This equalizer seems to be a predecessor of OpenAL 4-band *
- * equalizer. With low and high shelf filters we are able to cutoff *
- * frequencies below and/or above corner frequencies using attenuation *
- * gains (below 1.0) and amplify all low and/or high frequencies using *
- * gains above 1.0. *
- * *
- * Low-shelf Low Mid Band High Mid Band High-shelf *
- * corner center center corner *
- * frequency frequency frequency frequency *
- * 50Hz..800Hz 200Hz..3000Hz 1000Hz..8000Hz 4000Hz..16000Hz *
- * *
- * | | | | *
- * | | | | *
- * B -----+ /--+--\ /--+--\ +----- *
- * O |\ | | | | | | /| *
- * O | \ - | - - | - / | *
- * S + | \ | | | | | | / | *
- * T | | | | | | | | | | *
- * ---------+---------------+------------------+---------------+-------- *
- * C | | | | | | | | | | *
- * U - | / | | | | | | \ | *
- * T | / - | - - | - \ | *
- * O |/ | | | | | | \| *
- * F -----+ \--+--/ \--+--/ +----- *
- * F | | | | *
- * | | | | *
- * *
- * Gains vary from 0.126 up to 7.943, which means from -18dB attenuation *
- * up to +18dB amplification. Band width varies from 0.01 up to 1.0 in *
- * octaves for two mid bands. *
- * *
- * Implementation is based on the "Cookbook formulae for audio EQ biquad *
- * filter coefficients" by Robert Bristow-Johnson *
- * http://www.musicdsp.org/files/Audio-EQ-Cookbook.txt */
- /* The maximum number of sample frames per update. */
- #define MAX_UPDATE_SAMPLES 256
- typedef struct ALequalizerState {
- DERIVE_FROM_TYPE(ALeffectState);
- /* Effect gains for each channel */
- ALfloat Gain[MAX_EFFECT_CHANNELS][MAX_OUTPUT_CHANNELS];
- /* Effect parameters */
- ALfilterState filter[4][MAX_EFFECT_CHANNELS];
- ALfloat SampleBuffer[4][MAX_EFFECT_CHANNELS][MAX_UPDATE_SAMPLES];
- } ALequalizerState;
- static ALvoid ALequalizerState_Destruct(ALequalizerState *state);
- static ALboolean ALequalizerState_deviceUpdate(ALequalizerState *state, ALCdevice *device);
- static ALvoid ALequalizerState_update(ALequalizerState *state, const ALCdevice *device, const ALeffectslot *slot, const ALeffectProps *props);
- static ALvoid ALequalizerState_process(ALequalizerState *state, ALuint SamplesToDo, const ALfloat (*restrict SamplesIn)[BUFFERSIZE], ALfloat (*restrict SamplesOut)[BUFFERSIZE], ALuint NumChannels);
- DECLARE_DEFAULT_ALLOCATORS(ALequalizerState)
- DEFINE_ALEFFECTSTATE_VTABLE(ALequalizerState);
- static void ALequalizerState_Construct(ALequalizerState *state)
- {
- int it, ft;
- ALeffectState_Construct(STATIC_CAST(ALeffectState, state));
- SET_VTABLE2(ALequalizerState, ALeffectState, state);
- /* Initialize sample history only on filter creation to avoid */
- /* sound clicks if filter settings were changed in runtime. */
- for(it = 0; it < 4; it++)
- {
- for(ft = 0;ft < MAX_EFFECT_CHANNELS;ft++)
- ALfilterState_clear(&state->filter[it][ft]);
- }
- }
- static ALvoid ALequalizerState_Destruct(ALequalizerState *state)
- {
- ALeffectState_Destruct(STATIC_CAST(ALeffectState,state));
- }
- static ALboolean ALequalizerState_deviceUpdate(ALequalizerState *UNUSED(state), ALCdevice *UNUSED(device))
- {
- return AL_TRUE;
- }
- static ALvoid ALequalizerState_update(ALequalizerState *state, const ALCdevice *device, const ALeffectslot *slot, const ALeffectProps *props)
- {
- ALfloat frequency = (ALfloat)device->Frequency;
- ALfloat gain, freq_mult;
- ALuint i;
- STATIC_CAST(ALeffectState,state)->OutBuffer = device->FOAOut.Buffer;
- STATIC_CAST(ALeffectState,state)->OutChannels = device->FOAOut.NumChannels;
- for(i = 0;i < MAX_EFFECT_CHANNELS;i++)
- ComputeFirstOrderGains(device->FOAOut, IdentityMatrixf.m[i],
- slot->Params.Gain, state->Gain[i]);
- /* Calculate coefficients for the each type of filter. Note that the shelf
- * filters' gain is for the reference frequency, which is the centerpoint
- * of the transition band.
- */
- gain = sqrtf(props->Equalizer.LowGain);
- freq_mult = props->Equalizer.LowCutoff/frequency;
- ALfilterState_setParams(&state->filter[0][0], ALfilterType_LowShelf,
- gain, freq_mult, calc_rcpQ_from_slope(gain, 0.75f)
- );
- /* Copy the filter coefficients for the other input channels. */
- for(i = 1;i < MAX_EFFECT_CHANNELS;i++)
- {
- state->filter[0][i].a1 = state->filter[0][0].a1;
- state->filter[0][i].a2 = state->filter[0][0].a2;
- state->filter[0][i].b0 = state->filter[0][0].b0;
- state->filter[0][i].b1 = state->filter[0][0].b1;
- state->filter[0][i].b2 = state->filter[0][0].b2;
- }
- gain = props->Equalizer.Mid1Gain;
- freq_mult = props->Equalizer.Mid1Center/frequency;
- ALfilterState_setParams(&state->filter[1][0], ALfilterType_Peaking,
- gain, freq_mult, calc_rcpQ_from_bandwidth(
- freq_mult, props->Equalizer.Mid1Width
- )
- );
- for(i = 1;i < MAX_EFFECT_CHANNELS;i++)
- {
- state->filter[1][i].a1 = state->filter[1][0].a1;
- state->filter[1][i].a2 = state->filter[1][0].a2;
- state->filter[1][i].b0 = state->filter[1][0].b0;
- state->filter[1][i].b1 = state->filter[1][0].b1;
- state->filter[1][i].b2 = state->filter[1][0].b2;
- }
- gain = props->Equalizer.Mid2Gain;
- freq_mult = props->Equalizer.Mid2Center/frequency;
- ALfilterState_setParams(&state->filter[2][0], ALfilterType_Peaking,
- gain, freq_mult, calc_rcpQ_from_bandwidth(
- freq_mult, props->Equalizer.Mid2Width
- )
- );
- for(i = 1;i < MAX_EFFECT_CHANNELS;i++)
- {
- state->filter[2][i].a1 = state->filter[2][0].a1;
- state->filter[2][i].a2 = state->filter[2][0].a2;
- state->filter[2][i].b0 = state->filter[2][0].b0;
- state->filter[2][i].b1 = state->filter[2][0].b1;
- state->filter[2][i].b2 = state->filter[2][0].b2;
- }
- gain = sqrtf(props->Equalizer.HighGain);
- freq_mult = props->Equalizer.HighCutoff/frequency;
- ALfilterState_setParams(&state->filter[3][0], ALfilterType_HighShelf,
- gain, freq_mult, calc_rcpQ_from_slope(gain, 0.75f)
- );
- for(i = 1;i < MAX_EFFECT_CHANNELS;i++)
- {
- state->filter[3][i].a1 = state->filter[3][0].a1;
- state->filter[3][i].a2 = state->filter[3][0].a2;
- state->filter[3][i].b0 = state->filter[3][0].b0;
- state->filter[3][i].b1 = state->filter[3][0].b1;
- state->filter[3][i].b2 = state->filter[3][0].b2;
- }
- }
- static ALvoid ALequalizerState_process(ALequalizerState *state, ALuint SamplesToDo, const ALfloat (*restrict SamplesIn)[BUFFERSIZE], ALfloat (*restrict SamplesOut)[BUFFERSIZE], ALuint NumChannels)
- {
- ALfloat (*Samples)[MAX_EFFECT_CHANNELS][MAX_UPDATE_SAMPLES] = state->SampleBuffer;
- ALuint it, kt, ft;
- ALuint base;
- for(base = 0;base < SamplesToDo;)
- {
- ALuint td = minu(MAX_UPDATE_SAMPLES, SamplesToDo-base);
- for(ft = 0;ft < MAX_EFFECT_CHANNELS;ft++)
- ALfilterState_process(&state->filter[0][ft], Samples[0][ft], &SamplesIn[ft][base], td);
- for(ft = 0;ft < MAX_EFFECT_CHANNELS;ft++)
- ALfilterState_process(&state->filter[1][ft], Samples[1][ft], Samples[0][ft], td);
- for(ft = 0;ft < MAX_EFFECT_CHANNELS;ft++)
- ALfilterState_process(&state->filter[2][ft], Samples[2][ft], Samples[1][ft], td);
- for(ft = 0;ft < MAX_EFFECT_CHANNELS;ft++)
- ALfilterState_process(&state->filter[3][ft], Samples[3][ft], Samples[2][ft], td);
- for(ft = 0;ft < MAX_EFFECT_CHANNELS;ft++)
- {
- for(kt = 0;kt < NumChannels;kt++)
- {
- ALfloat gain = state->Gain[ft][kt];
- if(!(fabsf(gain) > GAIN_SILENCE_THRESHOLD))
- continue;
- for(it = 0;it < td;it++)
- SamplesOut[kt][base+it] += gain * Samples[3][ft][it];
- }
- }
- base += td;
- }
- }
- typedef struct ALequalizerStateFactory {
- DERIVE_FROM_TYPE(ALeffectStateFactory);
- } ALequalizerStateFactory;
- ALeffectState *ALequalizerStateFactory_create(ALequalizerStateFactory *UNUSED(factory))
- {
- ALequalizerState *state;
- NEW_OBJ0(state, ALequalizerState)();
- if(!state) return NULL;
- return STATIC_CAST(ALeffectState, state);
- }
- DEFINE_ALEFFECTSTATEFACTORY_VTABLE(ALequalizerStateFactory);
- ALeffectStateFactory *ALequalizerStateFactory_getFactory(void)
- {
- static ALequalizerStateFactory EqualizerFactory = { { GET_VTABLE2(ALequalizerStateFactory, ALeffectStateFactory) } };
- return STATIC_CAST(ALeffectStateFactory, &EqualizerFactory);
- }
- void ALequalizer_setParami(ALeffect *UNUSED(effect), ALCcontext *context, ALenum UNUSED(param), ALint UNUSED(val))
- { SET_ERROR_AND_RETURN(context, AL_INVALID_ENUM); }
- void ALequalizer_setParamiv(ALeffect *effect, ALCcontext *context, ALenum param, const ALint *vals)
- {
- ALequalizer_setParami(effect, context, param, vals[0]);
- }
- void ALequalizer_setParamf(ALeffect *effect, ALCcontext *context, ALenum param, ALfloat val)
- {
- ALeffectProps *props = &effect->Props;
- switch(param)
- {
- case AL_EQUALIZER_LOW_GAIN:
- if(!(val >= AL_EQUALIZER_MIN_LOW_GAIN && val <= AL_EQUALIZER_MAX_LOW_GAIN))
- SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE);
- props->Equalizer.LowGain = val;
- break;
- case AL_EQUALIZER_LOW_CUTOFF:
- if(!(val >= AL_EQUALIZER_MIN_LOW_CUTOFF && val <= AL_EQUALIZER_MAX_LOW_CUTOFF))
- SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE);
- props->Equalizer.LowCutoff = val;
- break;
- case AL_EQUALIZER_MID1_GAIN:
- if(!(val >= AL_EQUALIZER_MIN_MID1_GAIN && val <= AL_EQUALIZER_MAX_MID1_GAIN))
- SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE);
- props->Equalizer.Mid1Gain = val;
- break;
- case AL_EQUALIZER_MID1_CENTER:
- if(!(val >= AL_EQUALIZER_MIN_MID1_CENTER && val <= AL_EQUALIZER_MAX_MID1_CENTER))
- SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE);
- props->Equalizer.Mid1Center = val;
- break;
- case AL_EQUALIZER_MID1_WIDTH:
- if(!(val >= AL_EQUALIZER_MIN_MID1_WIDTH && val <= AL_EQUALIZER_MAX_MID1_WIDTH))
- SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE);
- props->Equalizer.Mid1Width = val;
- break;
- case AL_EQUALIZER_MID2_GAIN:
- if(!(val >= AL_EQUALIZER_MIN_MID2_GAIN && val <= AL_EQUALIZER_MAX_MID2_GAIN))
- SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE);
- props->Equalizer.Mid2Gain = val;
- break;
- case AL_EQUALIZER_MID2_CENTER:
- if(!(val >= AL_EQUALIZER_MIN_MID2_CENTER && val <= AL_EQUALIZER_MAX_MID2_CENTER))
- SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE);
- props->Equalizer.Mid2Center = val;
- break;
- case AL_EQUALIZER_MID2_WIDTH:
- if(!(val >= AL_EQUALIZER_MIN_MID2_WIDTH && val <= AL_EQUALIZER_MAX_MID2_WIDTH))
- SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE);
- props->Equalizer.Mid2Width = val;
- break;
- case AL_EQUALIZER_HIGH_GAIN:
- if(!(val >= AL_EQUALIZER_MIN_HIGH_GAIN && val <= AL_EQUALIZER_MAX_HIGH_GAIN))
- SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE);
- props->Equalizer.HighGain = val;
- break;
- case AL_EQUALIZER_HIGH_CUTOFF:
- if(!(val >= AL_EQUALIZER_MIN_HIGH_CUTOFF && val <= AL_EQUALIZER_MAX_HIGH_CUTOFF))
- SET_ERROR_AND_RETURN(context, AL_INVALID_VALUE);
- props->Equalizer.HighCutoff = val;
- break;
- default:
- SET_ERROR_AND_RETURN(context, AL_INVALID_ENUM);
- }
- }
- void ALequalizer_setParamfv(ALeffect *effect, ALCcontext *context, ALenum param, const ALfloat *vals)
- {
- ALequalizer_setParamf(effect, context, param, vals[0]);
- }
- void ALequalizer_getParami(const ALeffect *UNUSED(effect), ALCcontext *context, ALenum UNUSED(param), ALint *UNUSED(val))
- { SET_ERROR_AND_RETURN(context, AL_INVALID_ENUM); }
- void ALequalizer_getParamiv(const ALeffect *effect, ALCcontext *context, ALenum param, ALint *vals)
- {
- ALequalizer_getParami(effect, context, param, vals);
- }
- void ALequalizer_getParamf(const ALeffect *effect, ALCcontext *context, ALenum param, ALfloat *val)
- {
- const ALeffectProps *props = &effect->Props;
- switch(param)
- {
- case AL_EQUALIZER_LOW_GAIN:
- *val = props->Equalizer.LowGain;
- break;
- case AL_EQUALIZER_LOW_CUTOFF:
- *val = props->Equalizer.LowCutoff;
- break;
- case AL_EQUALIZER_MID1_GAIN:
- *val = props->Equalizer.Mid1Gain;
- break;
- case AL_EQUALIZER_MID1_CENTER:
- *val = props->Equalizer.Mid1Center;
- break;
- case AL_EQUALIZER_MID1_WIDTH:
- *val = props->Equalizer.Mid1Width;
- break;
- case AL_EQUALIZER_MID2_GAIN:
- *val = props->Equalizer.Mid2Gain;
- break;
- case AL_EQUALIZER_MID2_CENTER:
- *val = props->Equalizer.Mid2Center;
- break;
- case AL_EQUALIZER_MID2_WIDTH:
- *val = props->Equalizer.Mid2Width;
- break;
- case AL_EQUALIZER_HIGH_GAIN:
- *val = props->Equalizer.HighGain;
- break;
- case AL_EQUALIZER_HIGH_CUTOFF:
- *val = props->Equalizer.HighCutoff;
- break;
- default:
- SET_ERROR_AND_RETURN(context, AL_INVALID_ENUM);
- }
- }
- void ALequalizer_getParamfv(const ALeffect *effect, ALCcontext *context, ALenum param, ALfloat *vals)
- {
- ALequalizer_getParamf(effect, context, param, vals);
- }
- DEFINE_ALEFFECT_VTABLE(ALequalizer);
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