AzaezelX 57037080b2 add an ignoreLighting entry to materials 2 rokov pred
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baseMatInstance.cpp 7dbfe6994d Engine directory for ticket #1 13 rokov pred
baseMatInstance.h 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 rokov pred
baseMaterialDefinition.h ff4b025c2c adds alphatest shadows for translucent objects 5 rokov pred
customMaterialDefinition.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 rokov pred
customMaterialDefinition.h 7dbfe6994d Engine directory for ticket #1 13 rokov pred
customShaderBindingData.h 5f59ebbacc uninitialized variables-materials 5 rokov pred
matInstance.cpp 645f88d4af emissive to recivesShadows 3 rokov pred
matInstance.h 3697737498 Merge branch 'ModernEditorLayoutWIP' of https://github.com/Areloch/Torque3D into development 6 rokov pred
matInstanceHook.cpp 7dbfe6994d Engine directory for ticket #1 13 rokov pred
matInstanceHook.h 7dbfe6994d Engine directory for ticket #1 13 rokov pred
matStateHint.cpp 7dbfe6994d Engine directory for ticket #1 13 rokov pred
matStateHint.h 7dbfe6994d Engine directory for ticket #1 13 rokov pred
matTextureTarget.cpp dca2dc0074 Implementation of guiRenderTargetVizCtrl 5 rokov pred
matTextureTarget.h dca2dc0074 Implementation of guiRenderTargetVizCtrl 5 rokov pred
materialDefinition.cpp 57037080b2 add an ignoreLighting entry to materials 2 rokov pred
materialDefinition.h 57037080b2 add an ignoreLighting entry to materials 2 rokov pred
materialFeatureData.cpp 7dbfe6994d Engine directory for ticket #1 13 rokov pred
materialFeatureData.h 7dbfe6994d Engine directory for ticket #1 13 rokov pred
materialFeatureTypes.cpp 645f88d4af emissive to recivesShadows 3 rokov pred
materialFeatureTypes.h 645f88d4af emissive to recivesShadows 3 rokov pred
materialList.cpp 438e6cbb3c fix for diffuse map mangling in several cases, filter imposters out of real time lighting (for now?) fix the blankskybox via a resave, and filter "badfilereference" and "failed" assets out of variable replacement for the project converter 4 rokov pred
materialList.h 7dbfe6994d Engine directory for ticket #1 13 rokov pred
materialManager.cpp 645f88d4af emissive to recivesShadows 3 rokov pred
materialManager.h d23ee397e6 adds wetness 3 rokov pred
materialParameters.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 rokov pred
miscShdrDat.h 3496c549b5 Hardware Skinning Support 9 rokov pred
processedCustomMaterial.cpp d23ee397e6 adds wetness 3 rokov pred
processedCustomMaterial.h 7dbfe6994d Engine directory for ticket #1 13 rokov pred
processedMaterial.cpp 1940becb2d Compilation fixes for C++20 3 rokov pred
processedMaterial.h 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. 5 rokov pred
processedShaderMaterial.cpp 57037080b2 add an ignoreLighting entry to materials 2 rokov pred
processedShaderMaterial.h d23ee397e6 adds wetness 3 rokov pred
sceneData.h c283295f22 Merge branch 'CustomShaderFeatures' of https://github.com/Areloch/Torque3D into development 6 rokov pred
shaderData.cpp 1b33b01eb1 add "docsURL" filter to assignFieldsFrom to prevent it from triggering opening web pages when inheriting values 2 rokov pred
shaderData.h d23ee397e6 adds wetness 3 rokov pred
shaderMaterialParameters.cpp 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 rokov pred
shaderMaterialParameters.h 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 rokov pred