| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426 | //-----------------------------------------------------------------------------// Copyright (c) 2012 GarageGames, LLC//// Permission is hereby granted, free of charge, to any person obtaining a copy// of this software and associated documentation files (the "Software"), to// deal in the Software without restriction, including without limitation the// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or// sell copies of the Software, and to permit persons to whom the Software is// furnished to do so, subject to the following conditions://// The above copyright notice and this permission notice shall be included in// all copies or substantial portions of the Software.//// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS// IN THE SOFTWARE.//-----------------------------------------------------------------------------//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//// Arcane-FX for MIT Licensed Open Source version of Torque 3D from GarageGames// Copyright (C) 2015 Faust Logic, Inc.//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~//~~~~~~~~~~~~~~~~~~~~~//#include "platform/platform.h"#include "console/simFieldDictionary.h"#include "console/console.h"#include "console/consoleInternal.h"#include "core/frameAllocator.h"SimFieldDictionary::Entry *SimFieldDictionary::smFreeList = NULL;static Chunker<SimFieldDictionary::Entry> fieldChunker;U32 SimFieldDictionary::getHashValue(StringTableEntry slotName){   return HashPointer(slotName) % HashTableSize;}U32 SimFieldDictionary::getHashValue(const String& fieldName){   return getHashValue(StringTable->insert(fieldName));}SimFieldDictionary::Entry *SimFieldDictionary::addEntry(U32 bucket, StringTableEntry slotName, ConsoleBaseType* type, char* value){   Entry* ret;   if (smFreeList)   {      ret = smFreeList;      smFreeList = ret->next;   }   else      ret = fieldChunker.alloc();   ret->next = mHashTable[bucket];   ret->slotName = slotName;   ret->type = type;   ret->value = value;   mHashTable[bucket] = ret;   mNumFields++;   mVersion++;   return ret;}void SimFieldDictionary::freeEntry(SimFieldDictionary::Entry *ent){   ent->next = smFreeList;   smFreeList = ent;   mNumFields--;}SimFieldDictionary::SimFieldDictionary()   : mNumFields(0),   mVersion(0){   dMemset(mHashTable, 0, sizeof(mHashTable));}SimFieldDictionary::~SimFieldDictionary(){   for (U32 i = 0; i < HashTableSize; i++)   {      for (Entry *walk = mHashTable[i]; walk;)      {         Entry *temp = walk;         walk = temp->next;         if (temp->value)            dFree(temp->value);         freeEntry(temp);      }   }   AssertFatal(mNumFields == 0, "Incorrect count on field dictionary");}void SimFieldDictionary::setFieldType(StringTableEntry slotName, const char *typeString){   ConsoleBaseType *cbt = ConsoleBaseType::getTypeByName(typeString);   setFieldType(slotName, cbt);}void SimFieldDictionary::setFieldType(StringTableEntry slotName, const U32 typeId){   ConsoleBaseType *cbt = ConsoleBaseType::getType(typeId);   setFieldType(slotName, cbt);}void SimFieldDictionary::setFieldType(StringTableEntry slotName, ConsoleBaseType *type){   // If the field exists on the object, set the type   U32 bucket = getHashValue(slotName);   for (Entry *walk = mHashTable[bucket]; walk; walk = walk->next)   {      if (walk->slotName == slotName)      {         // Found and type assigned, let's bail         walk->type = type;         return;      }   }   // Otherwise create the field, and set the type. Assign a null value.   addEntry(bucket, slotName, type);}U32 SimFieldDictionary::getFieldType(StringTableEntry slotName) const{   U32 bucket = getHashValue(slotName);   for (Entry *walk = mHashTable[bucket]; walk; walk = walk->next)      if (walk->slotName == slotName)         return walk->type ? walk->type->getTypeID() : TypeString;   return TypeString;}SimFieldDictionary::Entry  *SimFieldDictionary::findDynamicField(const String &fieldName) const{   U32 bucket = getHashValue(fieldName);   for (Entry *walk = mHashTable[bucket]; walk; walk = walk->next)   {      if (fieldName.equal(walk->slotName, String::NoCase))         return walk;   }   return NULL;}SimFieldDictionary::Entry *SimFieldDictionary::findDynamicField(StringTableEntry fieldName) const{   U32 bucket = getHashValue(fieldName);   for (Entry *walk = mHashTable[bucket]; walk; walk = walk->next)   {      if (walk->slotName == fieldName)      {         return walk;      }   }   return NULL;}void SimFieldDictionary::setFieldValue(StringTableEntry slotName, const char *value){   U32 bucket = getHashValue(slotName);   Entry **walk = &mHashTable[bucket];   while (*walk && (*walk)->slotName != slotName)      walk = &((*walk)->next);   Entry *field = *walk;   if (!value || !*value)   {      if (field)      {         mVersion++;         if (field->value)            dFree(field->value);         *walk = field->next;         freeEntry(field);      }   }   else   {      if (field)      {         if (field->value)            dFree(field->value);         field->value = dStrdup(value);      }      else         addEntry(bucket, slotName, 0, dStrdup(value));   }}const char *SimFieldDictionary::getFieldValue(StringTableEntry slotName){   U32 bucket = getHashValue(slotName);   for (Entry *walk = mHashTable[bucket]; walk; walk = walk->next)      if (walk->slotName == slotName)         return walk->value;   return NULL;}void SimFieldDictionary::assignFrom(SimFieldDictionary *dict){   mVersion++;   for (U32 i = 0; i < HashTableSize; i++)   {      for (Entry *walk = dict->mHashTable[i]; walk; walk = walk->next)      {         setFieldValue(walk->slotName, walk->value);         setFieldType(walk->slotName, walk->type);      }   }}static S32 QSORT_CALLBACK compareEntries(const void* a, const void* b){   SimFieldDictionary::Entry *fa = *((SimFieldDictionary::Entry **)a);   SimFieldDictionary::Entry *fb = *((SimFieldDictionary::Entry **)b);   return dStricmp(fa->slotName, fb->slotName);}void SimFieldDictionary::writeFields(SimObject *obj, Stream &stream, U32 tabStop){   const AbstractClassRep::FieldList &list = obj->getFieldList();   Vector<Entry *> flist(__FILE__, __LINE__);   for (U32 curEntry = 0; curEntry < HashTableSize; curEntry++)   {      for (Entry *walk = mHashTable[curEntry]; walk; walk = walk->next)      {         // make sure we haven't written this out yet:         U32 curField;         for (curField = 0; curField < list.size(); curField++)            if (list[curField].pFieldname == walk->slotName)               break;         if (curField != list.size())            continue;         if (!obj->writeField(walk->slotName, walk->value))            continue;         flist.push_back(walk);      }   }   // Sort Entries to prevent version control conflicts   dQsort(flist.address(), flist.size(), sizeof(Entry *), compareEntries);   // Save them out   for (Vector<Entry *>::iterator itr = flist.begin(); itr != flist.end(); itr++)   {      U32 nBufferSize = (dStrlen((*itr)->value) * 2) + dStrlen((*itr)->slotName) + 16;      FrameTemp<char> expandedBuffer(nBufferSize);      stream.writeTabs(tabStop + 1);      const char *typeName = (*itr)->type && (*itr)->type->getTypeID() != TypeString ? (*itr)->type->getTypeName() : "";      dSprintf(expandedBuffer, nBufferSize, "%s%s%s = \"", typeName, *typeName ? " " : "", (*itr)->slotName);      if ((*itr)->value)         expandEscape((char*)expandedBuffer + dStrlen(expandedBuffer), (*itr)->value);      dStrcat(expandedBuffer, "\";\r\n", nBufferSize);      stream.write(dStrlen(expandedBuffer), expandedBuffer);   }}void SimFieldDictionary::printFields(SimObject *obj){   const AbstractClassRep::FieldList &list = obj->getFieldList();   char expandedBuffer[4096];   Vector<Entry *> flist(__FILE__, __LINE__);   for (U32 curEntry = 0; curEntry < HashTableSize; curEntry++)   {      for (Entry *walk = mHashTable[curEntry]; walk; walk = walk->next)      {         // make sure we haven't written this out yet:         U32 curField;         for (curField = 0; curField < list.size(); curField++)            if (list[curField].pFieldname == walk->slotName)               break;         if (curField != list.size())            continue;         flist.push_back(walk);      }   }   dQsort(flist.address(), flist.size(), sizeof(Entry *), compareEntries);   for (Vector<Entry *>::iterator itr = flist.begin(); itr != flist.end(); itr++)   {      const char* type = "string";      if ((*itr)->type)         type = (*itr)->type->getTypeClassName();      dSprintf(expandedBuffer, sizeof(expandedBuffer), "  %s %s = \"", type, (*itr)->slotName);      if ((*itr)->value)         expandEscape(expandedBuffer + dStrlen(expandedBuffer), (*itr)->value);      Con::printf("%s\"", expandedBuffer);   }}SimFieldDictionary::Entry  *SimFieldDictionary::operator[](U32 index){   AssertFatal(index < mNumFields, "out of range");   if (index > mNumFields)      return NULL;   SimFieldDictionaryIterator itr(this);   for (S32 i = 0; i < index && *itr; i++)      ++itr;   return (*itr);}//------------------------------------------------------------------------------SimFieldDictionaryIterator::SimFieldDictionaryIterator(SimFieldDictionary * dictionary){   mDictionary = dictionary;   mHashIndex = -1;   mEntry = 0;   operator++();}SimFieldDictionary::Entry* SimFieldDictionaryIterator::operator++(){   if (!mDictionary)      return(mEntry);   if (mEntry)      mEntry = mEntry->next;   while (!mEntry && (mHashIndex < (SimFieldDictionary::HashTableSize - 1)))      mEntry = mDictionary->mHashTable[++mHashIndex];   return(mEntry);}SimFieldDictionary::Entry* SimFieldDictionaryIterator::operator*(){   return(mEntry);}// A variation of the stock SimFieldDictionary::setFieldValue(), this method adds the// <no_replace> argument which, when true, prohibits the replacement of fields that// already have a value. //// AFX uses this when an effects-choreographer (afxMagicSpell, afxEffectron) is created // using the new operator. It prevents any in-line effect parameters from being overwritten// by default parameters that are copied over later.void SimFieldDictionary::setFieldValue(StringTableEntry slotName, const char *value, ConsoleBaseType *type, bool no_replace){   if (!no_replace)   {      setFieldValue(slotName, value);      return;   }   if (!value || !*value)      return;   U32 bucket = getHashValue(slotName);   Entry **walk = &mHashTable[bucket];   while (*walk && (*walk)->slotName != slotName)      walk = &((*walk)->next);   Entry *field = *walk;   if (field)      return;   addEntry(bucket, slotName, type, dStrdup(value));}// A variation of the stock SimFieldDictionary::assignFrom(), this method adds <no_replace>// and <filter> arguments. When true, <no_replace> prohibits the replacement of fields that already// have a value. When <filter> is specified, only fields with leading characters that exactly match// the characters in <filter> are copied.void SimFieldDictionary::assignFrom(SimFieldDictionary *dict, const char* filter, bool no_replace){   dsize_t filter_len = (filter) ? dStrlen(filter) : 0;   if (filter_len == 0 && !no_replace)   {      assignFrom(dict);      return;   }   mVersion++;   if (filter_len == 0)   {      for (U32 i = 0; i < HashTableSize; i++)         for (Entry *walk = dict->mHashTable[i]; walk; walk = walk->next)            setFieldValue(walk->slotName, walk->value, walk->type, no_replace);   }   else   {      for (U32 i = 0; i < HashTableSize; i++)         for (Entry *walk = dict->mHashTable[i]; walk; walk = walk->next)            if (dStrncmp(walk->slotName, filter, filter_len) == 0)               setFieldValue(walk->slotName, walk->value, walk->type, no_replace);   }}
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