| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179 | //-----------------------------------------------------------------------------// Copyright (c) 2012 GarageGames, LLC//// Permission is hereby granted, free of charge, to any person obtaining a copy// of this software and associated documentation files (the "Software"), to// deal in the Software without restriction, including without limitation the// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or// sell copies of the Software, and to permit persons to whom the Software is// furnished to do so, subject to the following conditions://// The above copyright notice and this permission notice shall be included in// all copies or substantial portions of the Software.//// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS// IN THE SOFTWARE.//-----------------------------------------------------------------------------#ifndef _STRINGSTACK_H_#define _STRINGSTACK_H_#ifndef _STRINGFUNCTIONS_H_#include "core/strings/stringFunctions.h"#endif#ifndef _STRINGTABLE_H_#include "core/stringTable.h"#endif#ifndef _CONSOLE_H_#include "console/console.h"#endiftypedef U32 StringStackPtr;struct StringStack;/// Helper class which stores a relative pointer in the StringStack bufferclass StringStackPtrRef{public:   StringStackPtrRef() : mOffset(0) {;}   StringStackPtrRef(StringStackPtr offset) : mOffset(offset) {;}   StringStackPtr mOffset;   /// Get pointer to string in stack stk   inline char *getPtr(StringStack *stk);};/// Core stack for interpreter operations.////// This class provides some powerful semantics for working with strings, and is/// used heavily by the console interpreter.struct StringStack{   enum {      MaxStackDepth = 1024,      MaxArgs = 20,      ReturnBufferSpace = 512   };   char *mBuffer;   U32   mBufferSize;   const char *mArgV[MaxArgs];   U32 mFrameOffsets[MaxStackDepth];   U32 mStartOffsets[MaxStackDepth];   U32 mNumFrames;   U32 mArgc;   U32 mStart;   U32 mLen;   U32 mStartStackSize;   U32 mFunctionOffset;   U32 mArgBufferSize;   char *mArgBuffer;   void validateBufferSize(U32 size);   void validateArgBufferSize(U32 size);   StringStack();   ~StringStack();   /// Set the top of the stack to be an integer value.   void setIntValue(U32 i);   /// Set the top of the stack to be a float value.   void setFloatValue(F64 v);   /// Return a temporary buffer we can use to return data.   char* getReturnBuffer(U32 size);   /// Return a buffer we can use for arguments.   ///   /// This updates the function offset.   char *getArgBuffer(U32 size);   /// Clear the function offset.   void clearFunctionOffset();   /// Set a string value on the top of the stack.   void setStringValue(const char *s);   /// Get the top of the stack, as a StringTableEntry.   ///   /// @note Don't free this memory!   inline StringTableEntry getSTValue()   {      return StringTable->insert(mBuffer + mStart);   }   /// Get an integer representation of the top of the stack.   inline S64 getIntValue()   {      return dAtol(mBuffer + mStart);   }   /// Get a float representation of the top of the stack.   inline F64 getFloatValue()   {      return dAtod(mBuffer + mStart);   }   /// Get a string representation of the top of the stack.   ///   /// @note This returns a pointer to the actual top of the stack, be careful!   inline const char *getStringValue()   {      return mBuffer + mStart;   }   inline const char *getPreviousStringValue()   {      return mBuffer + mStartOffsets[mStartStackSize-1];   }   /// Advance the start stack, placing a zero length string on the top.   ///   /// @note You should use StringStack::push, not this, if you want to   ///       properly push the stack.   void advance();   /// Advance the start stack, placing a single character, null-terminated strong   /// on the top.   ///   /// @note You should use StringStack::push, not this, if you want to   ///       properly push the stack.   void advanceChar(char c);   /// Push the stack, placing a zero-length string on the top.   void push();   inline void setLen(U32 newlen)   {      mLen = newlen;   }   /// Pop the start stack.   void rewind();   // Terminate the current string, and pop the start stack.   void rewindTerminate();   /// Compare 1st and 2nd items on stack, consuming them in the process,   /// and returning true if they matched, false if they didn't.   U32 compare();   void clearFrames();};extern StringStack STR;inline char* StringStackPtrRef::getPtr(StringStack *stk) { return stk->mBuffer + mOffset; }#endif
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