| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331 | //-----------------------------------------------------------------------------// Copyright (c) 2012 GarageGames, LLC//// Permission is hereby granted, free of charge, to any person obtaining a copy// of this software and associated documentation files (the "Software"), to// deal in the Software without restriction, including without limitation the// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or// sell copies of the Software, and to permit persons to whom the Software is// furnished to do so, subject to the following conditions://// The above copyright notice and this permission notice shall be included in// all copies or substantial portions of the Software.//// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS// IN THE SOFTWARE.//-----------------------------------------------------------------------------#include "platform/platform.h"#include "console/simBase.h"#include "console/engineAPI.h"#include "console/telnetConsole.h"#include "core/strings/stringFunctions.h"#include "core/util/journal/process.h"#include "core/module.h"MODULE_BEGIN( TelnetConsole )   MODULE_INIT   {      TelnetConsole::create();   }      MODULE_SHUTDOWN   {      TelnetConsole::destroy();   }MODULE_END;TelnetConsole *TelConsole = NULL;void TelnetConsole::create(){   TelConsole = new TelnetConsole;   Process::notify(TelConsole, &TelnetConsole::process, PROCESS_FIRST_ORDER);}void TelnetConsole::destroy(){   Process::remove(TelConsole, &TelnetConsole::process);   delete TelConsole;   TelConsole = NULL;}DefineEngineFunction( telnetSetParameters, void, ( int port, const char* consolePass, const char* listenPass, bool remoteEcho ), ( false ),                "@brief Initializes and open the telnet console.\n\n"                "@param port        Port to listen on for console connections (0 will shut down listening).\n"                "@param consolePass Password for read/write access to console.\n"                "@param listenPass  Password for read access to console.\n"                "@param remoteEcho  [optional] Enable echoing back to the client, off by default.\n\n"            "@ingroup Debugging"){   if (TelConsole)      TelConsole->setTelnetParameters(port, consolePass, listenPass, remoteEcho);}static void telnetCallback(U32 level, const char *consoleLine){   TORQUE_UNUSED(level);   if (TelConsole)     TelConsole->processConsoleLine(consoleLine);}TelnetConsole::TelnetConsole(){   Con::addConsumer(telnetCallback);   mAcceptSocket = NetSocket::INVALID;   mAcceptPort = -1;   mClientList = NULL;   mRemoteEchoEnabled = false;   dStrncpy(mTelnetPassword, "", PasswordMaxLength);   dStrncpy(mListenPassword, "", PasswordMaxLength);}TelnetConsole::~TelnetConsole(){   Con::removeConsumer(telnetCallback);   if(mAcceptSocket != NetSocket::INVALID)      Net::closeSocket(mAcceptSocket);   TelnetClient *walk = mClientList, *temp;   while(walk)   {      temp = walk->nextClient;      if(walk->socket != NetSocket::INVALID)         Net::closeSocket(walk->socket);      delete walk;      walk = temp;   }}void TelnetConsole::setTelnetParameters(S32 port, const char *telnetPassword, const char *listenPassword, bool remoteEcho){   if(port == mAcceptPort)      return;   mRemoteEchoEnabled = remoteEcho;   if(mAcceptSocket != NetSocket::INVALID)   {      Net::closeSocket(mAcceptSocket);      mAcceptSocket = NetSocket::INVALID;   }   mAcceptPort = port;   if(mAcceptPort != -1 && mAcceptPort != 0)   {     NetAddress address;     Net::getIdealListenAddress(&address);     address.port = mAcceptPort;      mAcceptSocket = Net::openSocket();      Net::bindAddress(address, mAcceptSocket);      Net::listen(mAcceptSocket, 4);      Net::setBlocking(mAcceptSocket, false);   }   dStrncpy(mTelnetPassword, telnetPassword, PasswordMaxLength);   dStrncpy(mListenPassword, listenPassword, PasswordMaxLength);}void TelnetConsole::processConsoleLine(const char *consoleLine){   if (mClientList==NULL) return;  // just escape early.  don't even do another step...   // ok, spew this line out to all our subscribers...   S32 len = dStrlen(consoleLine)+1;   for(TelnetClient *walk = mClientList; walk; walk = walk->nextClient)   {      if(walk->state == FullAccessConnected || walk->state == ReadOnlyConnected)      {         Net::send(walk->socket, (const unsigned char*)consoleLine, len);         Net::send(walk->socket, (const unsigned char*)"\r\n", 2);      }   }}void TelnetConsole::process(){   NetAddress address;   if(mAcceptSocket != NetSocket::INVALID)   {      // ok, see if we have any new connections:      NetSocket newConnection;      newConnection = Net::accept(mAcceptSocket, &address);      if(newConnection != NetSocket::INVALID)      {         char buffer[256];         Net::addressToString(&address, buffer);         Con::printf("Telnet connection from %s", buffer);         TelnetClient *cl = new TelnetClient;         cl->socket = newConnection;         cl->curPos = 0;#if defined(TORQUE_SHIPPING) && defined(TORQUE_DISABLE_TELNET_CONSOLE_PASSWORD)         // disable the password in a ship build? WTF.  lets make an error:         PleaseMakeSureYouKnowWhatYouAreDoingAndCommentOutThisLineIfSo.#elif !defined(TORQUE_SHIPPING) && defined(TORQUE_DISABLE_TELNET_CONSOLE_PASSWORD)         cl->state = FullAccessConnected;#else         cl->state = PasswordTryOne;#endif         Net::setBlocking(newConnection, false);         const char *prompt = Con::getVariable("Con::Prompt");         char connectMessage[1024];         dSprintf(connectMessage, sizeof(connectMessage),             "Torque Telnet Remote Console\r\n\r\n%s",            cl->state == FullAccessConnected ? prompt : "Enter Password:");         Net::send(cl->socket, (const unsigned char*)connectMessage, dStrlen(connectMessage)+1);         cl->nextClient = mClientList;         mClientList = cl;      }   }   char recvBuf[256];   char reply[1024];   // see if we have any input to process...   for(TelnetClient *client = mClientList; client; client = client->nextClient)   {      S32 numBytes;      Net::Error err = Net::recv(client->socket, (unsigned char*)recvBuf, sizeof(recvBuf), &numBytes);      if((err != Net::NoError && err != Net::WouldBlock) || numBytes == 0)      {         Net::closeSocket(client->socket);         client->socket = NetSocket::INVALID;         continue;      }      S32 replyPos = 0;      for(S32 i = 0; i < numBytes;i++)      {         if(recvBuf[i] == '\r')            continue;         // execute the current command         if(recvBuf[i] == '\n')         {            reply[replyPos++] = '\r';            reply[replyPos++] = '\n';            client->curLine[client->curPos] = 0;            client->curPos = 0;            if(client->state == FullAccessConnected)            {               Net::send(client->socket, (const unsigned char*)reply, replyPos);               replyPos = 0;               // Notify console of line to execute.               RawData rd;               rd.size = dStrlen(client->curLine) + 1;               rd.data = ( S8* ) client->curLine;               Con::smConsoleInput.trigger(rd);               // note - send prompt next               const char *prompt = Con::getVariable("Con::Prompt");               Net::send(client->socket, (const unsigned char*)prompt, dStrlen(prompt));            }            else if(client->state == ReadOnlyConnected)            {               Net::send(client->socket, (const unsigned char*)reply, replyPos);               replyPos = 0;            }            else            {               client->state++;               if(!dStrncmp(client->curLine, mTelnetPassword, PasswordMaxLength))               {                  Net::send(client->socket, (const unsigned char*)reply, replyPos);                  replyPos = 0;                  // send prompt                  const char *prompt = Con::getVariable("Con::Prompt");                  Net::send(client->socket, (const unsigned char*)prompt, dStrlen(prompt));                  client->state = FullAccessConnected;               }               else if(!dStrncmp(client->curLine, mListenPassword, PasswordMaxLength))               {                  Net::send(client->socket, (const unsigned char*)reply, replyPos);                  replyPos = 0;                  // send prompt                  const char *listenConnected = "Connected.\r\n";                  Net::send(client->socket, (const unsigned char*)listenConnected, dStrlen(listenConnected));                  client->state = ReadOnlyConnected;               }               else               {                  const char *sendStr;                  if(client->state == DisconnectThisDude)                     sendStr = "Too many tries... cya.";                  else                     sendStr = "Nope... try agian.\r\nEnter Password:";                  Net::send(client->socket, (const unsigned char*)sendStr, dStrlen(sendStr));                  if(client->state == DisconnectThisDude)                  {                     Net::closeSocket(client->socket);                     client->socket = NetSocket::INVALID;                  }               }            }         }         else if(recvBuf[i] == '\b')         {            // pull the old backspace manuever...            if(client->curPos > 0)            {               client->curPos--;               if(client->state == FullAccessConnected)               {                  reply[replyPos++] = '\b';                  reply[replyPos++] = ' ';                  reply[replyPos++] = '\b';               }            }         }         else if(client->curPos < Con::MaxLineLength-1)         {            client->curLine[client->curPos++] = recvBuf[i];            // don't echo password chars...            if(client->state == FullAccessConnected)               reply[replyPos++] = recvBuf[i];         }      }      // Echo the character back to the user, unless the remote echo      // is disabled (by default)      if(replyPos && mRemoteEchoEnabled)         Net::send(client->socket, (const unsigned char*)reply, replyPos);   }   TelnetClient ** walk = &mClientList;   TelnetClient *cl;   while((cl = *walk) != NULL)   {      if(cl->socket == NetSocket::INVALID)      {         *walk = cl->nextClient;         delete cl;      }      else         walk = &cl->nextClient;   }}
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