JeffR 0d338f2d51 * Update levelAsset creation so it can be flagged to be creating a subScene preemptively, improving workflow when creating a SubScene level asset 'in place' via the inspector. 8 mesiacov pred
..
editors 2b295fb7f0 rest of virtuals removed 1 rok pred
VolumetricFog.cpp b710a309bd asset load flow work 2 rokov pred
VolumetricFog.h 2b295fb7f0 rest of virtuals removed 1 rok pred
VolumetricFogRTManager.cpp 1efb687867 uninitialized variables-environment and forrest 5 rokov pred
VolumetricFogRTManager.h 2b295fb7f0 rest of virtuals removed 1 rok pred
basicClouds.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 rokov pred
basicClouds.h f6dc694bd4 fully working 10 mesiacov pred
cloudLayer.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 rokov pred
cloudLayer.h 2b295fb7f0 rest of virtuals removed 1 rok pred
decalRoad.cpp 0d338f2d51 * Update levelAsset creation so it can be flagged to be creating a subScene preemptively, improving workflow when creating a SubScene level asset 'in place' via the inspector. 8 mesiacov pred
decalRoad.h bf9692a451 Updates DecalRoad, MeshRoad and River to be able to write out via persistManager using specialityField functions, similar to ConvexShape 10 mesiacov pred
meshRoad.cpp 0d338f2d51 * Update levelAsset creation so it can be flagged to be creating a subScene preemptively, improving workflow when creating a SubScene level asset 'in place' via the inspector. 8 mesiacov pred
meshRoad.h bf9692a451 Updates DecalRoad, MeshRoad and River to be able to write out via persistManager using specialityField functions, similar to ConvexShape 10 mesiacov pred
nodeListManager.cpp ad05a78946 sanity check nodelist presence 4 rokov pred
nodeListManager.h 2b295fb7f0 rest of virtuals removed 1 rok pred
river.cpp bf9692a451 Updates DecalRoad, MeshRoad and River to be able to write out via persistManager using specialityField functions, similar to ConvexShape 10 mesiacov pred
river.h bf9692a451 Updates DecalRoad, MeshRoad and River to be able to write out via persistManager using specialityField functions, similar to ConvexShape 10 mesiacov pred
scatterSky.cpp d54de2a349 fix sun corona 1 rok pred
scatterSky.h 2b295fb7f0 rest of virtuals removed 1 rok pred
skyBox.cpp 75625dc679 Reverse depth & 32F buffer format 2 rokov pred
skyBox.h 2b295fb7f0 rest of virtuals removed 1 rok pred
skySphere.cpp 962a2cffa3 Update skySphere.cpp 1 rok pred
skySphere.h 2b295fb7f0 rest of virtuals removed 1 rok pred
sun.cpp d54de2a349 fix sun corona 1 rok pred
sun.h 2b295fb7f0 rest of virtuals removed 1 rok pred
timeOfDay.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 rokov pred
timeOfDay.h 2b295fb7f0 rest of virtuals removed 1 rok pred
waterBlock.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 rokov pred
waterBlock.h efbe5e90f5 virtuals removed 1 rok pred
waterObject.cpp f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 rokov pred
waterObject.h efbe5e90f5 virtuals removed 1 rok pred
waterPlane.cpp 75625dc679 Reverse depth & 32F buffer format 2 rokov pred
waterPlane.h 2b295fb7f0 rest of virtuals removed 1 rok pred