| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162 | //-----------------------------------------------------------------------------// Copyright (c) 2012 GarageGames, LLC//// Permission is hereby granted, free of charge, to any person obtaining a copy// of this software and associated documentation files (the "Software"), to// deal in the Software without restriction, including without limitation the// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or// sell copies of the Software, and to permit persons to whom the Software is// furnished to do so, subject to the following conditions://// The above copyright notice and this permission notice shall be included in// all copies or substantial portions of the Software.//// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS// IN THE SOFTWARE.//-----------------------------------------------------------------------------#include "math/mAngAxis.h"#include "math/mQuat.h"#include "math/mMatrix.h"AngAxisF & AngAxisF::set( const QuatF & q ){   angle = 2.0f * mAcos( q.w );   F32 sinHalfAngle = mSqrt(q.x * q.x + q.y * q.y + q.z * q.z);   if (sinHalfAngle != 0.0f)      axis.set( q.x / sinHalfAngle, q.y / sinHalfAngle, q.z / sinHalfAngle );   else      axis.set(1.0f,0.0f,0.0f);   return *this;}AngAxisF& AngAxisF::set(const EulerF& eul){   F32 c1 = mCos(eul.y / 2);   F32 s1 = mSin(eul.y / 2);   F32 c2 = mCos(eul.z / 2);   F32 s2 = mSin(eul.z / 2);   F32 c3 = mCos(eul.x / 2);   F32 s3 = mSin(eul.x / 2);   F32 c1c2 = c1 * c2;   F32 s1s2 = s1 * s2;   F32 w = c1c2 * c3 - s1s2 * s3;   F32 x = c1c2 * s3 + s1s2 * c3;   F32 y = s1 * c2 * c3 + c1 * s2 * s3;   F32 z = c1 * s2 * c3 - s1 * c2 * s3;   angle = 2.0f * mAcos(w);   F32 norm = x * x + y * y + z * z;   if (norm < POINT_EPSILON)   {      axis.set(1.0f, 0.0f, 0.0f);   }   else   {      norm = mSqrt(norm);      x /= norm;      y /= norm;      z /= norm;   }   axis.set(x, y, z);   return *this;}AngAxisF & AngAxisF::set( const MatrixF & mat ){   QuatF q( mat );   set( q );   return *this;}MatrixF * AngAxisF::setMatrix( MatrixF * mat ) const{   QuatF q( *this );   return q.setMatrix( mat );}void AngAxisF::RotateX(F32 angle, MatrixF * mat){   // for now...do it the easy way   AngAxisF rotX(Point3F(1.0f,0.0f,0.0f),angle);   rotX.setMatrix(mat);}void AngAxisF::RotateY(F32 angle, MatrixF * mat){   // for now...do it the easy way   AngAxisF rotY(Point3F(0.0f,1.0f,0.0f),angle);   rotY.setMatrix(mat);}void AngAxisF::RotateZ(F32 angle, MatrixF * mat){   // for now...do it the easy way   AngAxisF rotZ(Point3F(0.0f,0.0f,1.0f),angle);   rotZ.setMatrix(mat);}void AngAxisF::RotateX(F32 angle, const Point3F & from, Point3F * to){   // for now...do it the easy way   MatrixF mat;   AngAxisF::RotateX(angle,&mat);   mat.mulV(from,to);}void AngAxisF::RotateY(F32 angle, const Point3F & from, Point3F * to){   // for now...do it the easy way   MatrixF mat;   AngAxisF::RotateY(angle,&mat);   mat.mulV(from,to);}void AngAxisF::RotateZ(F32 angle, const Point3F & from, Point3F * to){   // for now...do it the easy way   MatrixF mat;   AngAxisF::RotateZ(angle,&mat);   mat.mulV(from,to);}EulerF AngAxisF::toEuler() const{   EulerF r;   F32 s = mSin(angle);   F32 c = mCos(angle);   F32 invc = 1 - c;   if ((axis.x * axis.y * invc + axis.z * s) > (1 - POINT_EPSILON))   {      r.y = 2.0f * mAtan2(axis.x * mSin(angle / 2), mCos(angle / 2));      r.z = -M_HALFPI_F;      r.x = 0.f;      return r;   }   if ((axis.x * axis.y * invc + axis.z * s) < -(1 - POINT_EPSILON))   {      r.y = -2.0f * mAtan2(axis.x * mSin(angle / 2), mCos(angle / 2));      r.z = -M_HALFPI_F;      r.x = 0.f;      return r;   }   r.x = mAtan2(axis.x * s - axis.y * axis.z * invc, 1.0f - (axis.x * axis.x + axis.z * axis.z) * invc);   r.y = mAtan2(axis.y * s - axis.x * axis.z * invc, 1.0f - (axis.y * axis.y + axis.z * axis.z) * invc);   r.z = mAsin(axis.x * axis.y * invc + axis.z * s);   return r;}
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