| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260 | //-----------------------------------------------------------------------------// Copyright (c) 2012 GarageGames, LLC//// Permission is hereby granted, free of charge, to any person obtaining a copy// of this software and associated documentation files (the "Software"), to// deal in the Software without restriction, including without limitation the// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or// sell copies of the Software, and to permit persons to whom the Software is// furnished to do so, subject to the following conditions://// The above copyright notice and this permission notice shall be included in// all copies or substantial portions of the Software.//// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS// IN THE SOFTWARE.//-----------------------------------------------------------------------------#ifndef _MBOXBASE_H_#define _MBOXBASE_H_#ifndef _MPOINT3_H_#include "math/mPoint3.h"#endif/// Base class for box geometries.class BoxBase{   public:      /// Indices of the corner points.      ///      /// @note The order defined here is expected by several places      ///   in the code!      enum Points      {         NearBottomRight,         NearTopRight,         NearTopLeft,         NearBottomLeft,         FarBottomRight,         FarTopRight,         FarTopLeft,         FarBottomLeft,         NUM_POINTS,		 InvalidPoint = NUM_POINTS      };      /// Return the point index for the opposite corner of @a p.      static Points getOppositePoint( Points p )      {         switch( p )         {            case NearBottomRight:   return FarTopLeft;            case NearTopRight:      return FarBottomLeft;            case NearTopLeft:       return FarBottomRight;            case NearBottomLeft:    return FarTopRight;            case FarBottomRight:    return NearTopLeft;            case FarTopRight:       return NearBottomLeft;            case FarTopLeft:        return NearBottomLeft;            default:            case FarBottomLeft:     return NearTopRight;         }      }             /// Return the point index for the corner point that corresponds      /// to the octant that @a p points to.      static Points getPointIndexFromOctant( const Point3F& p )      {         if( p.x > 0.f ) // Right         {            if( p.y > 0.f ) // Far            {               if( p.z > 0.f ) // Top                  return FarTopRight;               else // Bottom                  return FarBottomRight;            }            else // Near            {               if( p.z > 0.f ) // Top                  return NearTopRight;               else // Bottom                  return NearBottomRight;            }         }         else // Left         {            if( p.y > 0.f ) // Far            {               if( p.z > 0.f ) // Top                  return FarTopLeft;               else // Bottom                  return FarBottomLeft;            }            else // Near            {               if( p.z > 0.f ) // Top                  return NearTopLeft;               else // Bottom                  return NearBottomLeft;            }         }      }      /// Indices for the side planes of the box.  Each pair of planes      /// has successive indices.  Also, the planes are ordered by X (left&right),      /// Y (near&far), and Z (top&bottom).      enum Planes      {         LeftPlane,         RightPlane,         NearPlane,         FarPlane,         TopPlane,         BottomPlane,         NUM_PLANES      };      enum PlaneMasks : U32      {         PlaneMaskLeft     = ( 1 << LeftPlane ),         PlaneMaskRight    = ( 1 << RightPlane ),         PlaneMaskTop      = ( 1 << TopPlane ),         PlaneMaskBottom   = ( 1 << BottomPlane ),         PlaneMaskNear     = ( 1 << NearPlane ),         PlaneMaskFar      = ( 1 << FarPlane ),         PlaneMaskAll      = 0xFFFFFFFF,      };      ///      static Points getPlanePointIndex( Planes plane, U32 i )      {         switch( plane )         {            case LeftPlane:               switch( i )               {                  case 0:  return NearBottomLeft;                  case 1:  return NearTopLeft;                  case 2:  return FarTopLeft;                  case 3:  return FarBottomLeft;                  default: AssertFatal( false, "BoxBase::getPlanePointIndex - Invalid index" );               }               break;            case RightPlane:               switch( i )               {                  case 0:  return NearBottomRight;                  case 1:  return FarBottomRight;                  case 2:  return FarTopRight;                  case 3:  return NearTopRight;                  default: AssertFatal( false, "BoxBase::getPlanePointIndex - Invalid index" );               }               break;            case NearPlane:               switch( i )               {                  case 0:  return NearBottomLeft;                  case 1:  return NearBottomRight;                  case 2:  return NearTopRight;                  case 3:  return NearTopLeft;                  default: AssertFatal( false, "BoxBase::getPlanePointIndex - Invalid index" );               }               break;            case FarPlane:               switch( i )               {                  case 0:  return FarBottomLeft;                  case 1:  return FarTopLeft;                  case 2:  return FarTopRight;                  case 3:  return FarBottomRight;                  default: AssertFatal( false, "BoxBase::getPlanePointIndex - Invalid index" );               }               break;            case TopPlane:               switch( i )               {                  case 0:  return NearTopLeft;                  case 1:  return NearTopRight;                  case 2:  return FarTopRight;                  case 3:  return FarTopLeft;                  default: AssertFatal( false, "BoxBase::getPlanePointIndex - Invalid index" );               }               break;            case BottomPlane:               switch( i )               {                  case 0:  return NearBottomLeft;                  case 1:  return FarBottomLeft;                  case 2:  return FarBottomRight;                  case 3:  return NearBottomRight;                  default: AssertFatal( false, "BoxBase::getPlanePointIndex - Invalid index" );               }               break;            default:               AssertFatal( false, "BoxBase::getPlanePointIndex - Invalid plane" );         }        return InvalidPoint;      }      /// Indices for the edges of the box.      enum Edges      {         NearLeftEdge,         NearBottomEdge,         NearRightEdge,         NearTopEdge,         FarLeftEdge,         FarTopEdge,         FarRightEdge,         FarBottomEdge,         LeftTopEdge,         LeftBottomEdge,         RightTopEdge,         RightBottomEdge,         NUM_EDGES,         InvalidEdge      };      /// Get the start and end point of the given edge.      static void getEdgePointIndices( Edges edge, Points& outP1, Points& outP2 )      {         switch( edge )         {            case NearLeftEdge:      outP1 = NearTopLeft; outP2 = NearBottomLeft; return;            case NearBottomEdge:    outP1 = NearBottomLeft; outP2 = NearBottomRight; return;            case NearRightEdge:     outP1 = NearBottomRight; outP2 = NearTopRight; return;            case NearTopEdge:       outP1 = NearTopRight; outP2 = NearTopLeft; return;            case FarLeftEdge:       outP1 = FarBottomLeft; outP2 = FarTopLeft; return;            case FarTopEdge:        outP1 = FarTopLeft; outP2 = FarTopRight; return;            case FarRightEdge:      outP1 = FarTopRight; outP2 = FarBottomRight; return;            case FarBottomEdge:     outP1 = FarBottomRight; outP2 = FarBottomLeft; return;            case LeftTopEdge:       outP1 = NearTopLeft; outP2 = FarTopLeft; return;            case LeftBottomEdge:    outP1 = FarBottomLeft; outP2 = NearBottomLeft; return;            default:            case RightTopEdge:      outP1 = FarTopRight; outP2 = NearTopRight; return;            case RightBottomEdge:   outP1 = NearBottomRight; outP2 = FarBottomRight; return;         }      }};#endif // !_MBOXBASE_H_
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