| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385 | //-----------------------------------------------------------------------------// Copyright (c) 2012 GarageGames, LLC//// Permission is hereby granted, free of charge, to any person obtaining a copy// of this software and associated documentation files (the "Software"), to// deal in the Software without restriction, including without limitation the// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or// sell copies of the Software, and to permit persons to whom the Software is// furnished to do so, subject to the following conditions://// The above copyright notice and this permission notice shall be included in// all copies or substantial portions of the Software.//// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS// IN THE SOFTWARE.//-----------------------------------------------------------------------------#include "math/mMathFn.h"#include "math/mPlane.h"#include "math/mMatrix.h"#if defined(TORQUE_SUPPORTS_VC_INLINE_X86_ASM)#define ADD_SSE_FN// inlined version here.void SSE_MatrixF_x_MatrixF(const F32 *matA, const F32 *matB, F32 *result){   __asm   {      mov         edx, matA      mov         ecx, matB      mov         eax, result      movss       xmm0, [edx]      movups      xmm1, [ecx]      shufps      xmm0, xmm0, 0      movss       xmm2, [edx+4]      mulps       xmm0, xmm1      shufps      xmm2, xmm2, 0      movups      xmm3, [ecx+10h]      movss       xmm7, [edx+8]      mulps       xmm2, xmm3      shufps      xmm7, xmm7, 0      addps       xmm0, xmm2      movups      xmm4, [ecx+20h]      movss       xmm2, [edx+0Ch]      mulps       xmm7, xmm4      shufps      xmm2, xmm2, 0      addps       xmm0, xmm7      movups      xmm5, [ecx+30h]      movss       xmm6, [edx+10h]      mulps       xmm2, xmm5      movss       xmm7, [edx+14h]      shufps      xmm6, xmm6, 0      addps       xmm0, xmm2      shufps      xmm7, xmm7, 0      movlps      [eax], xmm0      movhps      [eax+8], xmm0      mulps       xmm7, xmm3      movss       xmm0, [edx+18h]      mulps       xmm6, xmm1      shufps      xmm0, xmm0, 0      addps       xmm6, xmm7      mulps       xmm0, xmm4      movss       xmm2, [edx+24h]      addps       xmm6, xmm0      movss       xmm0, [edx+1Ch]      movss       xmm7, [edx+20h]      shufps      xmm0, xmm0, 0      shufps      xmm7, xmm7, 0      mulps       xmm0, xmm5      mulps       xmm7, xmm1      addps       xmm6, xmm0      shufps      xmm2, xmm2, 0      movlps      [eax+10h], xmm6      movhps      [eax+18h], xmm6      mulps       xmm2, xmm3      movss       xmm6, [edx+28h]      addps       xmm7, xmm2      shufps      xmm6, xmm6, 0      movss       xmm2, [edx+2Ch]      mulps       xmm6, xmm4      shufps      xmm2, xmm2, 0      addps       xmm7, xmm6      mulps       xmm2, xmm5      movss       xmm0, [edx+34h]      addps       xmm7, xmm2      shufps      xmm0, xmm0, 0      movlps      [eax+20h], xmm7      movss       xmm2, [edx+30h]      movhps      [eax+28h], xmm7      mulps       xmm0, xmm3      shufps      xmm2, xmm2, 0      movss       xmm6, [edx+38h]      mulps       xmm2, xmm1      shufps      xmm6, xmm6, 0      addps       xmm2, xmm0      mulps       xmm6, xmm4      movss       xmm7, [edx+3Ch]      shufps      xmm7, xmm7, 0      addps       xmm2, xmm6      mulps       xmm7, xmm5      addps       xmm2, xmm7      movups      [eax+30h], xmm2   }}void SSE_MatrixF_x_MatrixF_Aligned(const F32 *matA, const F32 *matB, F32 *result){   __asm   {      mov         edx, matA      mov         ecx, matB      mov         eax, result      movss       xmm0, [edx]      movaps      xmm1, [ecx]      shufps      xmm0, xmm0, 0      movss       xmm2, [edx+4]      mulps       xmm0, xmm1      shufps      xmm2, xmm2, 0      movaps      xmm3, [ecx+10h]      movss       xmm7, [edx+8]      mulps       xmm2, xmm3      shufps      xmm7, xmm7, 0      addps       xmm0, xmm2      movaps      xmm4, [ecx+20h]      movss       xmm2, [edx+0Ch]      mulps       xmm7, xmm4      shufps      xmm2, xmm2, 0      addps       xmm0, xmm7      movaps      xmm5, [ecx+30h]      movss       xmm6, [edx+10h]      mulps       xmm2, xmm5      movss       xmm7, [edx+14h]      shufps      xmm6, xmm6, 0      addps       xmm0, xmm2      shufps      xmm7, xmm7, 0      movlps      [eax], xmm0      movhps      [eax+8], xmm0      mulps       xmm7, xmm3      movss       xmm0, [edx+18h]      mulps       xmm6, xmm1      shufps      xmm0, xmm0, 0      addps       xmm6, xmm7      mulps       xmm0, xmm4      movss       xmm2, [edx+24h]      addps       xmm6, xmm0      movss       xmm0, [edx+1Ch]      movss       xmm7, [edx+20h]      shufps      xmm0, xmm0, 0      shufps      xmm7, xmm7, 0      mulps       xmm0, xmm5      mulps       xmm7, xmm1      addps       xmm6, xmm0      shufps      xmm2, xmm2, 0      movlps      [eax+10h], xmm6      movhps      [eax+18h], xmm6      mulps       xmm2, xmm3      movss       xmm6, [edx+28h]      addps       xmm7, xmm2      shufps      xmm6, xmm6, 0      movss       xmm2, [edx+2Ch]      mulps       xmm6, xmm4      shufps      xmm2, xmm2, 0      addps       xmm7, xmm6      mulps       xmm2, xmm5      movss       xmm0, [edx+34h]      addps       xmm7, xmm2      shufps      xmm0, xmm0, 0      movlps      [eax+20h], xmm7      movss       xmm2, [edx+30h]      movhps      [eax+28h], xmm7      mulps       xmm0, xmm3      shufps      xmm2, xmm2, 0      movss       xmm6, [edx+38h]      mulps       xmm2, xmm1      shufps      xmm6, xmm6, 0      addps       xmm2, xmm0      mulps       xmm6, xmm4      movss       xmm7, [edx+3Ch]      shufps      xmm7, xmm7, 0      addps       xmm2, xmm6      mulps       xmm7, xmm5      addps       xmm2, xmm7      movaps      [eax+30h], xmm2   }}// if we set our flag, we always try to build the inlined asm.// EXCEPT if we're in an old version of Codewarrior that can't handle SSE code.// TODO: the NASM implementation of SSE_MatrixF_x_MatrixF_Aligned is missing,// so we temporary disable this until fixed (needed for linux dedicated build)//#elif defined(TORQUE_SUPPORTS_NASM)#elif 0#define ADD_SSE_FNextern "C"{   void SSE_MatrixF_x_MatrixF(const F32 *matA, const F32 *matB, F32 *result);   void SSE_MatrixF_x_MatrixF_Aligned(const F32 *matA, const F32 *matB, F32 *result);}#elif defined( TORQUE_COMPILER_GCC ) && (defined( TORQUE_CPU_X86 ) || defined( TORQUE_CPU_X64 ))#define ADD_SSE_FNvoid SSE_MatrixF_x_MatrixF(const F32 *matA, const F32 *matB, F32 *result){   asm   (      "movss      (%%edx),%%xmm0\n"      "movups     (%%ecx),%%xmm1\n"      "shufps     $0,%%xmm0,%%xmm0\n"            "movss      4(%%edx),%%xmm2\n"      "mulps      %%xmm1,%%xmm0\n"      "shufps     $0,%%xmm2,%%xmm2\n"      "movups     0x10(%%ecx),%%xmm3\n"      "movss      8(%%edx),%%xmm7\n"      "mulps      %%xmm3,%%xmm2\n"      "shufps     $0,%%xmm7,%%xmm7\n"      "addps      %%xmm2,%%xmm0\n"      "movups     0x20(%%ecx),%%xmm4\n"      "movss      0x0c(%%edx),%%xmm2\n"      "mulps      %%xmm4,%%xmm7\n"      "shufps     $0,%%xmm2,%%xmm2\n"      "addps      %%xmm7,%%xmm0\n"      "movups     0x30(%%ecx),%%xmm5\n"      "movss      0x10(%%edx),%%xmm6\n"      "mulps      %%xmm5,%%xmm2\n"      "movss      0x14(%%edx),%%xmm7\n"      "shufps     $0,%%xmm6,%%xmm6\n"      "addps      %%xmm2,%%xmm0\n"      "shufps     $0,%%xmm7,%%xmm7\n"      "movlps     %%xmm0,(%%eax)\n"      "movhps     %%xmm0,8(%%eax)\n"      "mulps      %%xmm3,%%xmm7\n"      "movss      0x18(%%edx),%%xmm0\n"      "mulps      %%xmm1,%%xmm6\n"      "shufps     $0,%%xmm0,%%xmm0\n"      "addps      %%xmm7,%%xmm6\n"      "mulps      %%xmm4,%%xmm0\n"      "movss      0x24(%%edx),%%xmm2\n"      "addps      %%xmm0,%%xmm6\n"      "movss      0x1c(%%edx),%%xmm0\n"      "movss      0x20(%%edx),%%xmm7\n"      "shufps     $0,%%xmm0,%%xmm0\n"      "shufps     $0,%%xmm7,%%xmm7\n"      "mulps      %%xmm5,%%xmm0\n"      "mulps      %%xmm1,%%xmm7\n"      "addps      %%xmm0,%%xmm6\n"      "shufps     $0,%%xmm2,%%xmm2\n"      "movlps     %%xmm6,0x10(%%eax)\n"      "movhps     %%xmm6,0x18(%%eax)\n"      "mulps      %%xmm3,%%xmm2\n"      "movss      0x28(%%edx),%%xmm6\n"      "addps      %%xmm2,%%xmm7\n"      "shufps     $0,%%xmm6,%%xmm6\n"      "movss      0x2c(%%edx),%%xmm2\n"      "mulps      %%xmm4,%%xmm6\n"      "shufps     $0,%%xmm2,%%xmm2\n"      "addps      %%xmm6,%%xmm7\n"      "mulps      %%xmm5,%%xmm2\n"      "movss      0x34(%%edx),%%xmm0\n"      "addps      %%xmm2,%%xmm7\n"      "shufps     $0,%%xmm0,%%xmm0\n"      "movlps     %%xmm7,0x20(%%eax)\n"      "movss      0x30(%%edx),%%xmm2\n"      "movhps     %%xmm7,0x28(%%eax)\n"      "mulps      %%xmm3,%%xmm0\n"      "shufps     $0,%%xmm2,%%xmm2\n"      "movss      0x38(%%edx),%%xmm6\n"      "mulps      %%xmm1,%%xmm2\n"      "shufps     $0,%%xmm6,%%xmm6\n"      "addps      %%xmm0,%%xmm2\n"      "mulps      %%xmm4,%%xmm6\n"      "movss      0x3c(%%edx),%%xmm7\n"      "shufps     $0,%%xmm7,%%xmm7\n"      "addps      %%xmm6,%%xmm2\n"      "mulps      %%xmm5,%%xmm7\n"      "addps      %%xmm7,%%xmm2\n"      "movups     %%xmm2,0x30(%%eax)\n"            :      : "d" ( matA ),        "c" ( matB ),        "a" ( result )   );}void SSE_MatrixF_x_MatrixF_Aligned(const F32 *matA, const F32 *matB, F32 *result){   asm      (      "movss      (%%edx),%%xmm0\n"      "movaps     (%%ecx),%%xmm1\n"      "shufps     $0,%%xmm0,%%xmm0\n"            "movss      4(%%edx),%%xmm2\n"      "mulps      %%xmm1,%%xmm0\n"      "shufps     $0,%%xmm2,%%xmm2\n"      "movaps     0x10(%%ecx),%%xmm3\n"      "movss      8(%%edx),%%xmm7\n"      "mulps      %%xmm3,%%xmm2\n"      "shufps     $0,%%xmm7,%%xmm7\n"      "addps      %%xmm2,%%xmm0\n"      "movaps     0x20(%%ecx),%%xmm4\n"      "movss      0x0c(%%edx),%%xmm2\n"      "mulps      %%xmm4,%%xmm7\n"      "shufps     $0,%%xmm2,%%xmm2\n"      "addps      %%xmm7,%%xmm0\n"      "movaps     0x30(%%ecx),%%xmm5\n"      "movss      0x10(%%edx),%%xmm6\n"      "mulps      %%xmm5,%%xmm2\n"      "movss      0x14(%%edx),%%xmm7\n"      "shufps     $0,%%xmm6,%%xmm6\n"      "addps      %%xmm2,%%xmm0\n"      "shufps     $0,%%xmm7,%%xmm7\n"      "movlps     %%xmm0,(%%eax)\n"      "movhps     %%xmm0,8(%%eax)\n"      "mulps      %%xmm3,%%xmm7\n"      "movss      0x18(%%edx),%%xmm0\n"      "mulps      %%xmm1,%%xmm6\n"      "shufps     $0,%%xmm0,%%xmm0\n"      "addps      %%xmm7,%%xmm6\n"      "mulps      %%xmm4,%%xmm0\n"      "movss      0x24(%%edx),%%xmm2\n"      "addps      %%xmm0,%%xmm6\n"      "movss      0x1c(%%edx),%%xmm0\n"      "movss      0x20(%%edx),%%xmm7\n"      "shufps     $0,%%xmm0,%%xmm0\n"      "shufps     $0,%%xmm7,%%xmm7\n"      "mulps      %%xmm5,%%xmm0\n"      "mulps      %%xmm1,%%xmm7\n"      "addps      %%xmm0,%%xmm6\n"      "shufps     $0,%%xmm2,%%xmm2\n"      "movlps     %%xmm6,0x10(%%eax)\n"      "movhps     %%xmm6,0x18(%%eax)\n"      "mulps      %%xmm3,%%xmm2\n"      "movss      0x28(%%edx),%%xmm6\n"      "addps      %%xmm2,%%xmm7\n"      "shufps     $0,%%xmm6,%%xmm6\n"      "movss      0x2c(%%edx),%%xmm2\n"      "mulps      %%xmm4,%%xmm6\n"      "shufps     $0,%%xmm2,%%xmm2\n"      "addps      %%xmm6,%%xmm7\n"      "mulps      %%xmm5,%%xmm2\n"      "movss      0x34(%%edx),%%xmm0\n"      "addps      %%xmm2,%%xmm7\n"      "shufps     $0,%%xmm0,%%xmm0\n"      "movlps     %%xmm7,0x20(%%eax)\n"      "movss      0x30(%%edx),%%xmm2\n"      "movhps     %%xmm7,0x28(%%eax)\n"      "mulps      %%xmm3,%%xmm0\n"      "shufps     $0,%%xmm2,%%xmm2\n"      "movss      0x38(%%edx),%%xmm6\n"      "mulps      %%xmm1,%%xmm2\n"      "shufps     $0,%%xmm6,%%xmm6\n"      "addps      %%xmm0,%%xmm2\n"      "mulps      %%xmm4,%%xmm6\n"      "movss      0x3c(%%edx),%%xmm7\n"      "shufps     $0,%%xmm7,%%xmm7\n"      "addps      %%xmm6,%%xmm2\n"      "mulps      %%xmm5,%%xmm7\n"      "addps      %%xmm7,%%xmm2\n"      "movaps     %%xmm2,0x30(%%eax)\n"      :   : "d" ( matA ),      "c" ( matB ),      "a" ( result )      );}#endifvoid mInstall_Library_SSE(){#if defined(ADD_SSE_FN)   m_matF_x_matF           = SSE_MatrixF_x_MatrixF;   m_matF_x_matF_aligned   = SSE_MatrixF_x_MatrixF_Aligned;   // m_matF_x_point3F = Athlon_MatrixF_x_Point3F;   // m_matF_x_vectorF = Athlon_MatrixF_x_VectorF;#endif}
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