| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495 | //-----------------------------------------------------------------------------// Copyright (c) 2012 GarageGames, LLC//// Permission is hereby granted, free of charge, to any person obtaining a copy// of this software and associated documentation files (the "Software"), to// deal in the Software without restriction, including without limitation the// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or// sell copies of the Software, and to permit persons to whom the Software is// furnished to do so, subject to the following conditions://// The above copyright notice and this permission notice shall be included in// all copies or substantial portions of the Software.//// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS// IN THE SOFTWARE.//-----------------------------------------------------------------------------#include "platform/platform.h"#include "math/mOrientedBox.h"#include "math/mMatrix.h"//-----------------------------------------------------------------------------bool OrientedBox3F::isContained( const Point3F& point ) const{   Point3F distToCenter = point - getCenter();   for( U32 i = 0; i < 3; ++ i )   {      F32 coeff = mDot( distToCenter, getAxis( i ) );      if( mFabs( coeff ) > getHalfExtents()[ i ] )         return false;   }   return true;}//-----------------------------------------------------------------------------void OrientedBox3F::set( const MatrixF& transform, const Point3F& extents ){   mCenter = transform.getPosition();   mAxes[ RightVector ] = transform.getRightVector();   mAxes[ ForwardVector ] = transform.getForwardVector();   mAxes[ UpVector ] = transform.getUpVector();   mHalfExtents = extents * 0.5f;   _initPoints();}//-----------------------------------------------------------------------------void OrientedBox3F::set( const MatrixF& transform, const Box3F& aabb ){   mCenter = aabb.getCenter();   transform.mulP( mCenter );   mAxes[ RightVector ] = transform.getRightVector();   mAxes[ ForwardVector ] = transform.getForwardVector();   mAxes[ UpVector ] = transform.getUpVector();   mHalfExtents[ 0 ] = aabb.len_x() / 2.f;   mHalfExtents[ 1 ] = aabb.len_y() / 2.f;   mHalfExtents[ 2 ] = aabb.len_z() / 2.f;   _initPoints();}//-----------------------------------------------------------------------------void OrientedBox3F::_initPoints(){   const Point3F right = mAxes[ RightVector ] * mHalfExtents.x;   const Point3F forward = mAxes[ ForwardVector ] * mHalfExtents.y;   const Point3F up = mAxes[ UpVector ] * mHalfExtents.z;   mPoints[ NearBottomLeft ] = mCenter - forward - right - up;   mPoints[ NearBottomRight ] = mCenter - forward + right - up;   mPoints[ NearTopLeft ] = mCenter - forward - right + up;   mPoints[ NearTopRight ] = mCenter - forward + right + up;   mPoints[ FarBottomLeft ] = mCenter + forward - right - up;   mPoints[ FarBottomRight ] = mCenter + forward + right - up;   mPoints[ FarTopLeft ] = mCenter + forward - right + up;   mPoints[ FarTopRight ] = mCenter + forward + right + up;}
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