| 1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980 | //-----------------------------------------------------------------------------// Copyright (c) 2012 GarageGames, LLC//// Permission is hereby granted, free of charge, to any person obtaining a copy// of this software and associated documentation files (the "Software"), to// deal in the Software without restriction, including without limitation the// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or// sell copies of the Software, and to permit persons to whom the Software is// furnished to do so, subject to the following conditions://// The above copyright notice and this permission notice shall be included in// all copies or substantial portions of the Software.//// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS// IN THE SOFTWARE.//-----------------------------------------------------------------------------#include "platform/platform.h"#include "math/mPoint2.h"#include "math/mPoint3.h"#include "math/mPoint4.h"const Point2I Point2I::One(1, 1);const Point2I Point2I::Zero(0, 0);const Point2I Point2I::Min(S32_MIN, S32_MIN);const Point2I Point2I::Max(S32_MAX, S32_MAX);const Point2F Point2F::One(1.0f, 1.0f);const Point2F Point2F::Zero(0.0f, 0.0f);const Point2F Point2F::Min(F32_MIN, F32_MIN);const Point2F Point2F::Max(F32_MAX, F32_MAX);const Point2D Point2D::One(1.0, 1.0);const Point2D Point2D::Zero(0.0, 0.0);const Point3I Point3I::One(1, 1, 1);const Point3I Point3I::Zero(0, 0, 0);const Point3F Point3F::One(1.0f, 1.0f, 1.0f);const Point3F Point3F::Zero(0.0f, 0.0f, 0.0f);const Point3F Point3F::Min(F32_MIN, F32_MIN, F32_MIN);const Point3F Point3F::Max(F32_MAX, F32_MAX, F32_MAX);const Point3F Point3F::UnitX(1.0f, 0.0f, 0.0f);const Point3F Point3F::UnitY(0.0f, 1.0f, 0.0f);const Point3F Point3F::UnitZ(0.0f, 0.0f, 1.0f);const Point3D Point3D::One(1.0, 1.0, 1.0);const Point3D Point3D::Zero(0.0, 0.0, 0.0);const Point4I Point4I::One(1, 1, 1, 1);const Point4I Point4I::Zero(0, 0, 0, 0);const Point4F Point4F::One(1.0f, 1.0f, 1.0f, 1.0f);const Point4F Point4F::Zero(0.0f, 0.0f, 0.0f, 0.0f);Point3F mPerp( const Point3F &inVec ){      AssertFatal( inVec.len() > 0.0f, "mPerp() - zero length vector has no perp!" );   AssertFatal( inVec.isUnitLength(), "mPerp() - passed vector must be normalized!" );   U32 idx = inVec.getLeastComponentIndex();   Point3F vec( 0.0f, 0.0f, 0.0f );   vec[idx] = 1.0f;   Point3F outVec = mCross( inVec, vec );   outVec.normalize();   //AssertFatal( mIsZero( mDot( inVec, outVec ) ), "mPerp, failed to generate perpendicular" );   return outVec;   }
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