| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114 | //-----------------------------------------------------------------------------// Copyright (c) 2012 GarageGames, LLC//// Permission is hereby granted, free of charge, to any person obtaining a copy// of this software and associated documentation files (the "Software"), to// deal in the Software without restriction, including without limitation the// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or// sell copies of the Software, and to permit persons to whom the Software is// furnished to do so, subject to the following conditions://// The above copyright notice and this permission notice shall be included in// all copies or substantial portions of the Software.//// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS// IN THE SOFTWARE.//-----------------------------------------------------------------------------#ifndef _SDLINPUTMANAGER_H_#define _SDLINPUTMANAGER_H_#ifndef _PLATFORMINPUT_H_#include "platform/platformInput.h"#endif#include "SDL.h"//------------------------------------------------------------------------------class SDLInputManager : public InputManager{   enum Constants {      MaxJoysticks = 4,          // Up to 4 simultaneous joysticks      MaxControllers = 4,        // Up to 4 simultaneous controllers      MaxHats = 2,               // Maximum 2 hats per device      MaxBalls = 2,              // Maximum 2 trackballs per device      MaxControllerAxes = 7,     // From map_StringForControllerAxis[] in SDL_gamecontroller.c      MaxControllerButtons = 16  // From map_StringForControllerButton[] in SDL_gamecontroller.c   };   struct controllerState   {      S32 sdlInstID;    // SDL device instance id      U32 torqueInstID; // Torque device instance id      SDL_GameController *inputDevice;   };   struct joystickState   {      S32 sdlInstID;    // SDL device instance id      U32 torqueInstID; // Torque device instance id      SDL_Joystick *inputDevice;      U32 numAxes;      U8 lastHatState[MaxHats];      void reset();   };private:   typedef InputManager Parent;   static S32 map_EventForControllerAxis[MaxControllerAxes];   static S32 map_EventForControllerButton[MaxControllerButtons];   static bool smJoystickEnabled;   static bool smJoystickSplitAxesLR;   static bool smControllerEnabled;   static bool smPOVButtonEvents;   static bool smPOVMaskEvents;   joystickState mJoysticks[MaxJoysticks];   controllerState mControllers[MaxControllers];   // Used to look up a torque instance based on a device inst   HashTable<S32, joystickState*> mJoystickMap;   HashTable<S32, controllerState*> mControllerMap;   bool mJoystickActive;   void deviceConnectedCallback(S32 index);   bool closeControllerByIndex(S32 index);   void closeController(SDL_JoystickID sdlId);   bool closeJoystickByIndex(S32 index);   void closeJoystick(SDL_JoystickID sdlId);   void buildInputEvent(U32 deviceType, U32 deviceInst, InputEventType objType, InputObjectInstances objInst, InputActionType action, S32 iValue);   void buildInputEvent(U32 deviceType, U32 deviceInst, InputEventType objType, InputObjectInstances objInst, InputActionType action, F32 fValue);   void buildHatEvents(U32 deviceType, U32 deviceInst, U8 lastState, U8 currentState, S32 hatIndex);public:   DECLARE_STATIC_CLASS(SDLInputManager);public:   SDLInputManager();   bool enable() override;   void disable() override;   void process() override;   void processEvent(SDL_Event &evt);   static void init();   // Console interface:   S32 openJoystick(S32 sdlIndex, S32 requestedTID);   S32 openController(S32 sdlIndex, S32 requestedTID);   void closeDevice(S32 sdlIndex);   S32 getJoystickOpenState(S32 sdlIndex);   void getJoystickTorqueInst(S32 sdlIndex, char* instBuffer);};#endif  // _SDLINPUTMANAGER_H_
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