| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182 | //-----------------------------------------------------------------------------// Copyright (c) 2012 GarageGames, LLC//// Permission is hereby granted, free of charge, to any person obtaining a copy// of this software and associated documentation files (the "Software"), to// deal in the Software without restriction, including without limitation the// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or// sell copies of the Software, and to permit persons to whom the Software is// furnished to do so, subject to the following conditions://// The above copyright notice and this permission notice shall be included in// all copies or substantial portions of the Software.//// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS// IN THE SOFTWARE.//-----------------------------------------------------------------------------#include "renderObjectMgr.h"#include "console/consoleTypes.h"#include "scene/sceneObject.h"#include "materials/materialManager.h"#include "scene/sceneRenderState.h"IMPLEMENT_CONOBJECT(RenderObjectMgr);ConsoleDocClass( RenderObjectMgr,    "@brief A render bin which uses object callbacks for rendering.\n\n"   "This render bin gathers object render instances and calls its delegate "   "method to perform rendering.  It is used infrequently for specialized "   "scene objects which perform custom rendering.\n\n"   "@ingroup RenderBin\n" );RenderObjectMgr::RenderObjectMgr(): RenderBinManager(RenderPassManager::RIT_Object, 1.0f, 1.0f){   mOverrideMat = NULL;}RenderObjectMgr::RenderObjectMgr(RenderInstType riType, F32 renderOrder, F32 processAddOrder) : RenderBinManager(riType, renderOrder, processAddOrder){     mOverrideMat = NULL;}void RenderObjectMgr::initPersistFields(){   docsURL;   Parent::initPersistFields();}void RenderObjectMgr::setOverrideMaterial(BaseMatInstance* overrideMat){    mOverrideMat = overrideMat; }//-----------------------------------------------------------------------------// render objects//-----------------------------------------------------------------------------void RenderObjectMgr::render( SceneRenderState *state ){   PROFILE_SCOPE(RenderObjectMgr_render);   // Early out if nothing to draw.   if(!mElementList.size())      return;   // Check if bin is disabled in advanced lighting.   if ( MATMGR->getDeferredEnabled() && mBasicOnly )      return;   for( U32 i=0; i<mElementList.size(); i++ )   {      ObjectRenderInst *ri = static_cast<ObjectRenderInst*>(mElementList[i].inst);      if ( ri->renderDelegate )         ri->renderDelegate( ri, state, mOverrideMat );         }}
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