| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241 | //-----------------------------------------------------------------------------// Copyright (c) 2012 GarageGames, LLC//// Permission is hereby granted, free of charge, to any person obtaining a copy// of this software and associated documentation files (the "Software"), to// deal in the Software without restriction, including without limitation the// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or// sell copies of the Software, and to permit persons to whom the Software is// furnished to do so, subject to the following conditions://// The above copyright notice and this permission notice shall be included in// all copies or substantial portions of the Software.//// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS// IN THE SOFTWARE.//-----------------------------------------------------------------------------#include "platform/platform.h"#include "shaderGen/conditionerFeature.h"#include "shaderGen/shaderOp.h"#include "shaderGen/featureMgr.h"#include "gfx/gfxDevice.h"#include "gfx/gfxStringEnumTranslate.h"#include "core/stream/fileStream.h"#include "materials/shaderData.h"#include "core/util/safeDelete.h"const String ConditionerFeature::ConditionerIncludeFileName = "autogenConditioners.h";bool ConditionerFeature::smDirtyConditioners = true;Vector<ConditionerFeature*> ConditionerFeature::smConditioners;ConditionerFeature::ConditionerFeature( const GFXFormat bufferFormat )   :  mBufferFormat(bufferFormat){   dMemset( mMethodDependency, 0, sizeof( mMethodDependency ) );   smConditioners.push_back( this );   smDirtyConditioners = true;}ConditionerFeature::~ConditionerFeature(){   for( U32 i = 0; i < NumMethodTypes; i++ )      SAFE_DELETE( mMethodDependency[i] );   smConditioners.remove( this );   smDirtyConditioners = true;}LangElement *ConditionerFeature::assignOutput( Var *unconditionedOutput, ShaderFeature::OutputTarget outputTarget /* = ShaderFeature::DefaultTarget*/ ){   LangElement *assign;   MultiLine *meta = new MultiLine;   meta->addStatement( new GenOp( avar( "\r\n\r\n   // output buffer format: %s\r\n", GFXStringTextureFormat[getBufferFormat()] ) ) );   // condition the output   Var *conditionedOutput = _conditionOutput( unconditionedOutput, meta );   // search for color var   Var *color = (Var*) LangElement::find( getOutputTargetVarName(outputTarget) );   if ( !color )   {      // create color var      color = new Var;      if(GFX->getAdapterType() == OpenGL)      {         color->setName( getOutputTargetVarName(outputTarget) );         color->setType( "vec4" );         color->setStructName( "OUT" );         assign = new GenOp( "@ = vec4(@)", color, conditionedOutput );      }      else      {         color->setType( "fragout" );         color->setName( getOutputTargetVarName(outputTarget) );         color->setStructName( "OUT" );         assign = new GenOp( "@ = @", color, conditionedOutput );      }   }   else   {      if (GFX->getAdapterType() == OpenGL)         assign = new GenOp( "@ = vec4(@)", color, conditionedOutput);      else         assign = new GenOp( "@ = @", color, conditionedOutput );   }   meta->addStatement( new GenOp( "   @;\r\n", assign ) );   return meta;}Var *ConditionerFeature::_conditionOutput( Var *unconditionedOutput, MultiLine *meta ){   meta->addStatement( new GenOp( "   // generic conditioner: no conditioning performed\r\n" ) );   return unconditionedOutput; }Var *ConditionerFeature::_unconditionInput( Var *conditionedInput, MultiLine *meta ){   meta->addStatement( new GenOp( "   // generic conditioner: no conditioning performed\r\n" ) );   return conditionedInput; }const String &ConditionerFeature::getShaderMethodName( MethodType methodType ){   if ( mConditionMethodName.isEmpty() )   {      const U32 hash = getName().getHashCaseInsensitive();      mUnconditionMethodName = avar("autogen%s_%08x", "Uncondition", hash );      mConditionMethodName = avar("autogen%s_%08x", "Condition", hash );   }   return methodType == UnconditionMethod ? mUnconditionMethodName : mConditionMethodName;}ConditionerMethodDependency* ConditionerFeature::getConditionerMethodDependency( MethodType methodType ){   if ( mMethodDependency[methodType] == NULL )      mMethodDependency[methodType] = new ConditionerMethodDependency( this, methodType );   return mMethodDependency[methodType];}void ConditionerFeature::_print( Stream *stream ){     _printMethod( ConditionMethod, getShaderMethodName( ConditionMethod ), *stream );   LangElement::deleteElements();   _printMethod( UnconditionMethod, getShaderMethodName( UnconditionMethod ), *stream );   LangElement::deleteElements();}void ConditionerFeature::_updateConditioners(){   smDirtyConditioners = false;   String includePath = "shadergen:/" + ConditionerIncludeFileName;   FileStream stream;   if ( !stream.open( includePath, Torque::FS::File::Write ) )      return;   for ( U32 i=0; i < smConditioners.size(); i++ )      smConditioners[i]->_print( &stream );}Var *ConditionerFeature::printMethodHeader( MethodType methodType, const String &methodName, Stream &stream, MultiLine *meta ){   Var *methodVar = new Var;   methodVar->setName(methodName);   DecOp *methodDecl = new DecOp(methodVar);   const bool isCondition = (methodType == ConditionerFeature::ConditionMethod);   Var *paramVar = new Var;   paramVar->setName(avar("%sconditioned%sput", isCondition ? "un" : "", isCondition ? "Out" : "In"));   DecOp *paramDecl = new DecOp(paramVar);   if(GFX->getAdapterType() == OpenGL)   {      methodVar->setType("vec4");      paramVar->setType("vec4");   }   else   {      methodVar->setType("inline float4");      paramVar->setType("in float4");   }   // Method header and opening bracket   meta->addStatement( new GenOp( "@(@)\r\n", methodDecl, paramDecl ) );   meta->addStatement( new GenOp( "{\r\n" ) );   return paramVar;}void ConditionerFeature::printMethodFooter( MethodType methodType, Var *retVar, Stream &stream, MultiLine *meta ){   // Return and closing bracket   meta->addStatement( new GenOp( "\r\n   return @;\r\n", retVar ) );   meta->addStatement( new GenOp( "}\r\n" ) );}void ConditionerFeature::_printMethod( MethodType methodType, const String &methodName, Stream &stream ){   MultiLine *meta = new MultiLine;   printHeaderComment( methodType, methodName, stream, meta );   Var *paramVar = printMethodHeader( methodType, methodName, stream, meta );   Var *unconditionedInput = NULL;   if( methodType == UnconditionMethod )      unconditionedInput = _unconditionInput( paramVar, meta );   else      unconditionedInput = _conditionOutput( paramVar, meta );   printMethodFooter( methodType, unconditionedInput, stream, meta );   printFooterComment( methodType, methodName, stream, meta );   meta->print(stream);}void ConditionerFeature::printHeaderComment( MethodType methodType, const String &methodName, Stream &stream, MultiLine *meta ){   meta->addStatement( new GenOp( "//------------------------------------------------------------------------------\r\n" ) );   meta->addStatement( new GenOp( avar( "// Autogenerated '%s' %s Method\r\n", getName().c_str(),       methodType == ConditionMethod ? "Condition" : "Uncondition" ) ) );   meta->addStatement( new GenOp( "//------------------------------------------------------------------------------\r\n" ) );}void ConditionerFeature::printFooterComment( MethodType methodType, const String &methodName, Stream &stream, MultiLine *meta ){   meta->addStatement( new GenOp( "\r\n\r\n" ) );}void ConditionerMethodDependency::print( Stream &s ) const{   mConditioner->_printMethod(mMethodType, mConditioner->getShaderMethodName(mMethodType), s);}void ConditionerMethodDependency::createMethodMacro( const String &methodName, Vector<GFXShaderMacro> ¯os ){   GFXShaderMacro conditionerMethodMacro;   conditionerMethodMacro.name = methodName;   conditionerMethodMacro.value = mConditioner->getShaderMethodName(mMethodType);   macros.push_back(conditionerMethodMacro);}
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