| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306 | //-----------------------------------------------------------------------------// Copyright (c) 2012 GarageGames, LLC//// Permission is hereby granted, free of charge, to any person obtaining a copy// of this software and associated documentation files (the "Software"), to// deal in the Software without restriction, including without limitation the// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or// sell copies of the Software, and to permit persons to whom the Software is// furnished to do so, subject to the following conditions://// The above copyright notice and this permission notice shall be included in// all copies or substantial portions of the Software.//// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS// IN THE SOFTWARE.//-----------------------------------------------------------------------------#include "ts/tsIntegerSet.h"#include "platform/platform.h"#include "core/stream/stream.h"#define SETUPTO(upto) ( ((1<<(upto&31))-1)*2+1 ) // careful not to shift more than 31 timesvoid TSIntegerSet::clearAll(S32 upto){   AssertFatal(upto<=MAX_TS_SET_SIZE,"TSIntegerSet::clearAll: out of range");   dMemset(bits,0,(upto>>5)*4);   if (upto&31)      bits[upto>>5] &= ~SETUPTO(upto);}void TSIntegerSet::setAll(S32 upto){   AssertFatal(upto<=MAX_TS_SET_SIZE,"TSIntegerSet::setAll: out of range");   dMemset(bits,0xFFFFFFFF,(upto>>5)*4);   if (upto&31)      bits[upto>>5] |= SETUPTO(upto);}bool TSIntegerSet::testAll(S32 upto) const{   AssertFatal(upto<=MAX_TS_SET_SIZE,"TSIntegerSet::testAll: out of range");   S32 i;   for (i=0; i<(upto>>5); i++)      if (bits[i])         return true;   if (upto&31)      return (bits[upto>>5] & SETUPTO(upto)) != 0;   return false;}S32 TSIntegerSet::count(S32 upto) const{   AssertFatal(upto<=MAX_TS_SET_SIZE,"TSIntegerSet::count: out of range");   S32 count = 0;   U32 dword = bits[0];   for (S32 i = 0; i < upto; i++)   {      // get next word      if (!(i & 0x1F))         dword = bits[i>>5];      // test bits in word      if (dword & (1 << (i & 0x1F)))         count++;   }   return count;}void TSIntegerSet::intersect(const TSIntegerSet & otherSet){   for (S32 i=0; i<MAX_TS_SET_DWORDS; i++)      bits[i] &= otherSet.bits[i];}void TSIntegerSet::overlap(const TSIntegerSet & otherSet){   for (S32 i=0; i<MAX_TS_SET_DWORDS; i++)      bits[i] |= otherSet.bits[i];}void TSIntegerSet::difference(const TSIntegerSet & otherSet){   for (S32 i=0; i<MAX_TS_SET_DWORDS; i++)      bits[i] = (bits[i] | otherSet.bits[i]) & ~(bits[i] & otherSet.bits[i]);}void TSIntegerSet::takeAway(const TSIntegerSet & otherSet){   for (S32 i=0; i<MAX_TS_SET_DWORDS; i++)      bits[i] &= ~otherSet.bits[i];}S32 TSIntegerSet::start() const{   for (S32 i=0; i<MAX_TS_SET_DWORDS; i++)   {      // search for set bit one dword at a time      U32 dword = bits[i];      if (dword!=0)      {         // got dword, now search one byte at a time         S32 j = 0;         U32 mask = 0xFF;         do         {            if (dword&mask)            {               // got byte, now search one bit at a time               U32 bit = mask & ~(mask<<1); // grabs the smallest bit               do               {                  if (dword&bit)                     return (i<<5)+j;                  j++;                  bit <<= 1;               } while (1);            }            mask <<= 8;            j += 8;         } while (1);      }   }   return MAX_TS_SET_SIZE;}S32 TSIntegerSet::end() const{   for (S32 i=MAX_TS_SET_DWORDS-1; i>=0; i--)   {      // search for set bit one dword at a time      U32 dword = bits[i];      if (bits[i])      {         // got dword, now search one byte at a time         S32 j = 31;         U32 mask = 0xFF000000;         do         {            if (dword&mask)            {               // got byte, now one bit at a time               U32 bit = mask & ~(mask>>1); // grabs the highest bit               do               {                  if (dword&bit)                     return (i<<5)+j+1;                  j--;                  bit >>= 1;               } while (1);            }            mask >>= 8;            j -= 8;         } while (1);      }   }   return 0;}void TSIntegerSet::next(S32 & i) const{   i++;   U32 idx = i>>5;   U32 bit = 1 << (i&31);   U32 dword = bits[idx] & ~(bit-1);   while (dword==0)   {      i = (i+32) & ~31;      if (i>=MAX_TS_SET_SIZE)         return;      dword=bits[++idx];      bit = 1;   }   dword = bits[idx];   while ( (bit & dword) == 0)   {      bit <<= 1;      i++;   }}/* Or would one byte at a time be better...void TSIntegerSet::next(S32 & i){   U32 idx = i>>3;   U8 bit = 1 << (i&7);   U8 byte = ((U8*)bits)[idx] & ~(bit*2-1);   while (byte==0)   {      i = (i+8) & ~7;      if (i>=MAX_TS_SET_SIZE)         return;      byte=((U8*)bits)[++idx];      bit = 1;   }   byte = ((U8*)bits)[idx];   while (bit & byte == 0)   {      bit <<= 1;      i++;   }}*/void TSIntegerSet::copy(const TSIntegerSet & otherSet){   dMemcpy(bits,otherSet.bits,MAX_TS_SET_DWORDS*4);}void TSIntegerSet::insert(S32 index, bool value){   AssertFatal(index<MAX_TS_SET_SIZE,"TSIntegerSet::insert: out of range");   // shift bits in words after the insertion point   U32 endWord = (end() >> 5) + 1;   if (endWord >= MAX_TS_SET_DWORDS)      endWord = MAX_TS_SET_DWORDS-1;   for (S32 i = endWord; i > (index >> 5); i--)   {      bits[i] = bits[i] << 1;      if (bits[i-1] & 0x80000000)         bits[i] |= 0x1;   }   // shift to create space in target word   U32 lowMask = (1 << (index & 0x1f)) - 1;              // bits below the insert point   U32 highMask = ~(lowMask | (1 << (index & 0x1f)));    // bits above the insert point   S32 word = index >> 5;   bits[word] = ((bits[word] << 1) & highMask) | (bits[word] & lowMask);   // insert new value   if (value)      set(index);}void TSIntegerSet::erase(S32 index){   AssertFatal(index<MAX_TS_SET_SIZE,"TSIntegerSet::erase: out of range");   // shift to erase bit in target word   S32 word = index >> 5;   U32 lowMask = (1 << (index & 0x1f)) - 1;              // bits below the erase point   bits[word] = ((bits[word] >> 1) & ~lowMask) | (bits[word] & lowMask);   // shift bits in words after the erase point   U32 endWord = (end() >> 5) + 1;   if (endWord >= MAX_TS_SET_DWORDS)      endWord = MAX_TS_SET_DWORDS-1;   for (S32 i = (index >> 5) + 1; i <= endWord; i++)   {      if (bits[i] & 0x1)         bits[i-1] |= 0x80000000;      bits[i] = bits[i] >> 1;   }}TSIntegerSet::TSIntegerSet(){   clearAll();}TSIntegerSet::TSIntegerSet(const TSIntegerSet & otherSet){   copy(otherSet);}void TSIntegerSet::read(Stream * s){   clearAll();   S32 numInts;   s->read(&numInts); // don't care about this   S32 sz;   s->read(&sz);   AssertFatal(sz<=MAX_TS_SET_DWORDS,"TSIntegerSet::  set too large...increase max set size and re-compile");   for (S32 i=0; i<sz; i++) // now mirrors the write code...      s->read(&(bits[i]));}void TSIntegerSet::write(Stream * s) const{   s->write((S32)0); // don't do this anymore, keep in to avoid versioning   S32 i,sz=0;   for (i=0; i<MAX_TS_SET_DWORDS; i++)      if (bits[i]!=0)         sz=i+1;   s->write(sz);   for (i=0; i<sz; i++)      s->write(bits[i]);}
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